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Thomas Was Alone

PS Plus 'massively inflated' Thomas Was Alone audience

3:00 PM on 07.11.2013 // Kyle MacGregor

The Sony-Indie love story continues

PlayStation Network is place to be for indie developers. At least, Thomas Was Alone creator Mike Bithell seems to think so. Speaking with Joysiq, Bithell echoed the sentiments of Retro City Rampage developer Brian Provinciano, attributing much of his game's success to the platform.

Thomas Was Alone has "sold really well" since landing on PlayStation 3 and PlayStation Vita back in April. Despite initially launching on PC over a year ago, Bithell asserts more folks have acquired the platformer via PlayStation Plus than any other platform. The title launched at a twenty percent discount for PS Plus subscribers in North America, and was available for free in Europe.

Bithell describes Sony's premium service as "amazing," adding "it just massively inflated my audience beyond what a normal esoteric indie platformer would have, which is great." As a once little-known developer himself, Bithell believes the new-found name recognition to be invaluable to his continued success.

PlayStation Plus 'massively inflated' my audience, says Thomas Was Alone creator [Joystiq]

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destructoid's previous coverage:
Thomas Was Alone

  Sep 19

Thomas Was Alone hopping on over to PlayStation 4

The killer awoke before dawn, he put his boots on

  Sep 17

Thomas Was Alone jumping to Wii U, Xbox One

German ratings board lists indie game for new platforms

  Jun 19

Thomas Was Alone DLC hits the iPad today

DLC for an indie game, why I'd never

  Apr 26

Thomas Was Alone leaps past one million sales

'So glad my silly little hobby project was sort of not sh*t' - Mike Bithell

  Jan 29

Curve's four game PlayStation bundle is a great deal

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