Maybe I'm dating myself here, but does anyone remember what it was like in 1992 when the arcade break-out hit, Street Fighter II, was about to hit the Super Nintendo? The hype could have made your ears bleed, and the thought of bringing the arcade experience home prompted many impatient gamers (myself included) to drop out-of-control amounts of money on an imported copy of the game.
I remember defacing my Super Nintendo's cartridge slot (much to the chagrin of my parents) just so I could fit my $89.99 plus $19.99 for overnight shipping Super Famicom cartridge into my console. And it was worth it to be sure, as countless hours were dumped into perfecting the game's moves and make-shift combos, all for the sole purpose of making neighborhood children cry at my Rain Man-like Street Fighter II prowess.
But man, it sure did sting when less than a year later Capcom released the enhanced Street Fighter II Turbo, forcing me to rent and steal a copy from my local Blockbuster Video. What do you want from me? Those Game Genie codes that were supposed to let me play as M. Bison just were not cutting it.
My point here is this: Nintendo is letting you live that experience all over again by adding Street Fighter II Turbo: Hyper Fighting (Super NES, 1-2 players, 800 Wii Points) to the Virtual Console today, only a few months after releasing an "inferior" title at the same price. The game is joined by the Nintendo 64 game, F-Zero X (Nintendo 64, 1-2 players, 1000 Wii Points) and the mildly offensive sounding China Warrior (TurboGrafx-16, 1 player, 600 Wii Points).
Forget the lemonade and long naps. If it’s summer action you’re after, head straight to the Wii Shop Channel for a thrill-packed selection of fast-driving, high-flying, hard-hitting games. This week’s new additions include futuristic racers and fierce fighters guaranteed to liven up your lazy summer.
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