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It's not very often that I can get fired up over a maze game, but The Unfinished Swan is unlike anything I've seen before. The indie game is currently being developed in XNA, in case you were wondering.

Since this is one of those "seeing is believing" situations, I'd advise you to watch the neat tech demo above before continuing onward.

Looking past the silly sound effects, the game has some serious potential even with such a simple premise. The team working on The Unfinished Swan is hoping to have a near-finished product by March of next year, so best of luck to the lot of 'em.

[Via RPS -- Thanks, Adam]








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Jordan Devore is Destructoid's PC gaming manager and founding ginger editor. He is said to be easy to love but difficult to know. When Samit inquired about his curious bio photo Jordan simply replied: "bitches love sandcastles" ... yet, there is no sandcastle in that photo. We may never truly understand his ways. Likes Platformers, Pixel-based graphics, Stickerbrush Symphony, Pokemon, Leaderboards Meet the rest of the team



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34 comments | showing # 1 to 34
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galagabug 's Avatar - Comment posted on 10/22/2008 14:45
galagabug
vimeo sucks. that's not what i expected. kinda cool. not sure if the novelty warrants an entire game.
killias2's Avatar - Comment posted on 10/22/2008 14:47
killias2
Oh man, I would get nauseous after just a few minutes with that.
DJDuffy 's Avatar - Comment posted on 10/22/2008 14:52
DJDuffy
omg that was really a cool idea! one of those "why didn't anyone think of that already" moments.
VampireChrist's Avatar - Comment posted on 10/22/2008 14:54
VampireChrist
oh wow. thats pretty awesome
Syn's Avatar - Comment posted on 10/22/2008 15:01
Syn
That looks like fun. I was also expecting something to jump out, it was nice and tense.
Wedge's Avatar - Comment posted on 10/22/2008 15:04
Wedge
Er... that's kinda a neat demo, but I'm not sure how you can expand it into a real game. I mean that's honestly the type of thing it takes all of a day or two to put together.
Samit Sarkar's Avatar - Comment posted on 10/22/2008 15:05
Samit Sarkar
That was sweet! Too bad I'll never be able to play it on my PS3.
exodus1925's Avatar - Comment posted on 10/22/2008 15:21
exodus1925
This really needs an enemy that you only discover when it is right in front of you a.nd you have fired a paint ball at it
tsunamikitsune's Avatar - Comment posted on 10/22/2008 15:26
tsunamikitsune
I think this could be really cool if expanded into a full game. Even if they just released it as something that anybody could make custom maps for, it'd be pretty cool.
Darren Nakamura's Avatar - Comment posted on 10/22/2008 15:31
Darren Nakamura
This is extremely cool. I especially like how overpainting leads to as little information about your surroundings as you started with.
NotAZombie's Avatar - Comment posted on 10/22/2008 15:33
NotAZombie
I haven't even played the game yet and I got tense when there was no way for him to find the path because it got dark.
Dastardly007's Avatar - Comment posted on 10/22/2008 15:40
Dastardly007
That looks awesome.
wonky360's Avatar - Comment posted on 10/22/2008 15:44
wonky360
I think this has real scope, imagine a multiplayer aspect where they were the opposite colour and were needing the opposite information you needed to navigate the level, make this time based and voila, cool game.
imaginarythomas's Avatar - Comment posted on 10/22/2008 15:46
imaginarythomas
Score one for originality!

I half expected one of the light balls to hit some kind of person or creature in the darkness and scare the hell out of me.
Coldbrand's Avatar - Comment posted on 10/22/2008 16:14
Coldbrand
I gotta' play this!
falinter's Avatar - Comment posted on 10/22/2008 16:24
falinter
I'd hit that.

and by hit I mean in the face, with my microsoft points.
TheBigFeel's Avatar - Comment posted on 10/22/2008 16:28
TheBigFeel
It'll get really interesting if later levels have other interactive elements. How scary would it be if, in the dark, you're splatting away and all of a sudden you realize you've splatted a creature and it begins to move...?

Hopefully they expand on the idea beyond what we see in the tech demo.
king3vbo's Avatar - Comment posted on 10/22/2008 16:33
king3vbo
Woah, that looks cool
TheToiletDuck's Avatar - Comment posted on 10/22/2008 17:35
TheToiletDuck
that's pretty cool, i hope the final game remains black and white.... i look forward to when i can throw a blob of paint only to have it hit a monster right in front of me thus forcing me to shit my pants.
mrsatan's Avatar - Comment posted on 10/22/2008 17:37
mrsatan
So far I am not impressed. I don't see how fun a game is if you have to cover everything with decals in order to see where to go. Also it's technically something very easy to achieve and of now is extremely gimmicky. Maybe if they can make it into something more, otherwise leave this in the concept stage.
DanMazkin's Avatar - Comment posted on 10/22/2008 17:44
DanMazkin
There's nothing technologically amazing in this tech demo, the same thing can be done on most engine, its just a really clever concept thats executed really fucking well.

oh, and am i the only one having a chuckle when the player starts spraying white gunk wherever he goes? "Fap fap, fapfapfap fap fap."
DaedHead8's Avatar - Comment posted on 10/22/2008 17:51
DaedHead8
It's not often a game will go from unheard of directly onto my must buy list. This is one of those games. I love quirky concept driven games like this.
hpv's Avatar - Comment posted on 10/22/2008 18:00
hpv
Too bad it's xna. Nice concept though, hope they're up to actually exploiting that potential, even if I'll never be able to play it.
welkstar's Avatar - Comment posted on 10/22/2008 18:18
welkstar
Creative! I was waiting for a silhouette to pass by on the dark level. There's some great potential here for a solid experience. Remember the original Portal? That cartoon girl in the pink alien room? This has that kinda potential.
TrailerParkJesus's Avatar - Comment posted on 10/22/2008 18:32
TrailerParkJesus
That's pretty awesome. I'm really interested to see how they translate this into gameplay.

This also really bodes well for XNA. This is the type of games they need.
Rosseh's Avatar - Comment posted on 10/22/2008 18:53
Rosseh
So what else do you do apart from throw paint to find your path? At first it seems really cool but I'm wondering what other substance they've got up their sleeves to make this fun.
fetusmilk's Avatar - Comment posted on 10/22/2008 20:07
fetusmilk
nice. cant wait till the racists start to get there hands on it.
B-Radicate's Avatar - Comment posted on 10/22/2008 20:08
B-Radicate
That was awesome up until the Vader-esque breathing. Here's to hoping they take as much time with the final soundtrack as they did with their gameplay concept.
Bob Muir's Avatar - Comment posted on 10/22/2008 21:03
Bob Muir
Looks pretty cool, provided they deliver enough variation for an entire game.
awkwardmongoose's Avatar - Comment posted on 10/22/2008 23:10
awkwardmongoose
Neat. Some really cool things could be implemented in that system. I'm getting more and more excited for the new community games of XBLA. I'm sure it will be polluted with crap but even one gem would make it a worthy cause.
megatron0016's Avatar - Comment posted on 10/22/2008 23:31
megatron0016
im certainly interested. i think it's got a lot going for it. and leave the sound effects just the way they. the people behind this game have an idea in mind and have clearly chosen those sound effects for a reason so leave em be
Aziel13's Avatar - Comment posted on 10/23/2008 03:18
Aziel13
love the ambient tunes
Hitogoroshi's Avatar - Comment posted on 10/23/2008 10:55
Hitogoroshi
Woah! That looks really cool!
GohanGVO's Avatar - Comment posted on 10/26/2008 13:34
GohanGVO
The tension was palpable throughout that video. The absence of a threat can be just as powerful as a jump scare or terrifying creature, if not moreso.

Definitely intrigued.
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