This trailer came out of CCP Games' EVE Fanfest 2011 and it is amazing. It shows CCP's pre-rendered vision of how their space MMO EVE Online will interact with their upcoming console shooter Dust 514. In a nutshell, EVE players will be handling the space components of the persistent universe while console players will be fighting out the planetary ground wars.
Maybe it's because it reminds me of Mass Effect, or just because I love space battles, but the last third of the video actually gave me goosebumps. That, or it's time to put clothes on. Either way, I'll have to keep my eye out on Dust 514, because I have never been able to get into EVE -- and probably never will at this point.
EVE Fanfest 2011 is still going on, and you can check out a livestream here if it is still working by the time you read this.
Maurice Tan Maurice Tan does his Associate Editing from The Netherlands in a reality-shattering time zone. After working as a university lecturer in Psychology and Communications teaching game studies and the merits of Keyboard Cat, he now spends most of his time posting news, previews, reviews, and features about industry stuff or all things PC and strategy. He is also a connoisseur of licensed games, as long as they have achievements. Likes Deus Ex, Colonization, Mass Effect, TIE Fighter, and his iPod Touch.
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I love CCP, and if Dust 514 ends up as awesome as it promises to be with interplanetary wars and that feel of persistence and immersion I feel they're going for, this could really shake things up in the fps genre for sure!
While I can accept PC gamers playing EVE, (though I still find it absurdly hard to get into in the early game, which is something of a big minus for MMOs to me), there's no way in hell console gamers are going to handle the politbullshit that happens between corporations in this game.
Espeically since the vast majority of any actual gameplay is pure unmoderated player vs player actions, which while the pvp may not put people off, the unmoderated part will.
One of the main draws of a console is its accessibility. No installing failures, no troubleshooting when problems arise, just plop the disk in and you can play.
Unless this game is somehow going to work on massively different rules than EVE, then you're average console gamer is going to be infuriated when they realize that "anything goes" in EVE. And since space superiority will most likely be a factor in winning the ground battle, will hate the fact that they have to rely on people not even playing the same game as them to win their game.
*NOTE: This is me presuming they are going for a similar approach as they did with EVE
I gave EVE numerous tries because it's universe, premise and aesthetics always compelled me. But at the end of the day it just feels too much like work (yes I was in a corp with very helpful people and all that jazz). And camping in-station as a new player got old really fast just because from backwater shit-corp declared war on us for no reason.
However, I can honestly understand why there are plenty of people who are enjoying it. The game has a steep learning curve and reaping the benefits takes time and hard work. It's an intelligent game that attracts a mature audience so the community is quite appealing.
Still, I secretly wish that, after seeing this trailer, CCP would make a spin-off action-RPG a la Mass Effect because the universe as a setting never gets old.
No idea how it would work, but I imagine actual punishments for playing poorly and I get a large boner. I always have to deal with bad players and I can't wait until I get to look like an idiot among people much better than me!
Really, though, sounds interesting.
Yup. Badass. Can't wait to get this game.
I've wanted to play EVE but never have (no friends play it, and friends are the main point of MMOs), so this is a cool way to get involved.
I imagine the console experience would be like any other FPS team deathmatch, with players having no real knowledge of events higher up the chain. The real problem is that every skirmish could go either way, and how that affects PC players strategies when the outcome to every battle is random.
This seems like a bomb defusal, not game development.
There are problems with everything in here.
How do each deal in EVE manifest in Dust games? Do Dust players have to wait for battles opened up in EVE? Or the other way? Or it's some amalgamation, like after each day EVE activity is gathered and processed and next day you get some game types and sides to join? But how do you count any result than? Average win/lose ratio? If one side in EVE has worse resources will they have worse equipment in Rust? Will players even play on the worse-off side or just rage quit?
Only way i can think off to persuade players to choose weaker position or role, would be to bribe them. Maybe weaker side gets some extra points and can later spend them on stuff/permanent skills?
I've had the same idea (and I guess many other people too) - to integrate politics, or different kinds of warfare into some grand sci-fi total war. But even if I could zap it into existence right now, would not do it in two different games - and sides of each skirmish would always be equal.
I'm interested to see how they handle the DUST side of things. Will the player be a brain-scanner equipped soldier, allowing him to be cloned and to be picked by name by the EVE players, or will he be a nameless minion on an EVE players stat overview?
Also interesting to see that an EVE player can add support. I wonder if it's actually real-time, and if voice comms will work between the two games.
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While I can accept PC gamers playing EVE, (though I still find it absurdly hard to get into in the early game, which is something of a big minus for MMOs to me), there's no way in hell console gamers are going to handle the politbullshit that happens between corporations in this game.
Espeically since the vast majority of any actual gameplay is pure unmoderated player vs player actions, which while the pvp may not put people off, the unmoderated part will.
One of the main draws of a console is its accessibility. No installing failures, no troubleshooting when problems arise, just plop the disk in and you can play.
Unless this game is somehow going to work on massively different rules than EVE, then you're average console gamer is going to be infuriated when they realize that "anything goes" in EVE. And since space superiority will most likely be a factor in winning the ground battle, will hate the fact that they have to rely on people not even playing the same game as them to win their game.
*NOTE: This is me presuming they are going for a similar approach as they did with EVE
I got as far as "console gamers" line. There's really no difference in the way the two groups (PC or console) think as a whole.
I should have thought that out better
Replace all instances of console gamer with "people who play games just to have fun"
I mean, EVE might as well be "Serious Business: The Video Game".
However, I can honestly understand why there are plenty of people who are enjoying it. The game has a steep learning curve and reaping the benefits takes time and hard work. It's an intelligent game that attracts a mature audience so the community is quite appealing.
Still, I secretly wish that, after seeing this trailer, CCP would make a spin-off action-RPG a la Mass Effect because the universe as a setting never gets old.
Really, though, sounds interesting.
I've wanted to play EVE but never have (no friends play it, and friends are the main point of MMOs), so this is a cool way to get involved.
There are problems with everything in here.
How do each deal in EVE manifest in Dust games? Do Dust players have to wait for battles opened up in EVE? Or the other way? Or it's some amalgamation, like after each day EVE activity is gathered and processed and next day you get some game types and sides to join? But how do you count any result than? Average win/lose ratio? If one side in EVE has worse resources will they have worse equipment in Rust? Will players even play on the worse-off side or just rage quit?
Only way i can think off to persuade players to choose weaker position or role, would be to bribe them. Maybe weaker side gets some extra points and can later spend them on stuff/permanent skills?
I've had the same idea (and I guess many other people too) - to integrate politics, or different kinds of warfare into some grand sci-fi total war. But even if I could zap it into existence right now, would not do it in two different games - and sides of each skirmish would always be equal.
Also interesting to see that an EVE player can add support. I wonder if it's actually real-time, and if voice comms will work between the two games.