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It's a shame this first official trailer for Tyler Glaiel and Jon Schubbe's Closure flew completely under my radar when it made the rounds a few days ago -- the game is looking quite good, and it deserves your attention.

I haven't thought much about it since PAX last year, where the game was on full display. Of course, every time I walked by the demo station, I passed on giving it a try. Sucking at Closure in front of a small audience? Not something I was ready to do, especially after a botched New Super Mario Bros. Wii attempt.

Plus, it's very unsettling, thanks in part to the musical stylings of Chris Rhyne. Again, this trailer seems to do a terrific job of showing the strengths. Even a relatively simple-looking game can still provide plenty of chills. Creepy, creepy stuff.

With a 2011 release in mind for both the PC and Mac versions of Closure, we've still got quite a bit of waiting ahead of us. For the time being, you can check out the early flash-based Closure to get a basic understanding of the premise.

Trailers [TIGSource]








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11 comments | showing # 1 to 11
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Batthink's Avatar - Comment posted on 01/20/2010 03:35
Batthink
I'm liking the effect that appears when you alter the position of the light fitting at the 29 second mark.
EnigmaticHarle's Avatar - Comment posted on 01/20/2010 04:12
EnigmaticHarle
This looks promising, too bad it's not coming out until next year. Must not be many people working on it or they're planning on making 500 levels because that video showed off quite a few levels. Maybe a few months are planned just to add colour?
Janxer's Avatar - Comment posted on 01/20/2010 04:49
Janxer
This looks just like a flash game I played a month ago or something on Kongregate.
Klarden's Avatar - Comment posted on 01/20/2010 06:35
Klarden
awful change of art and music
lost all the atmosphere the flash one had
hornetjockey's Avatar - Comment posted on 01/20/2010 07:35
hornetjockey
Having seen this video before ever seeing the flash game, I cannot agree. The new look and music are a definite improvement.
Xzyliac's Avatar - Comment posted on 01/20/2010 07:54
Xzyliac
2011? Geez. Why so long? Are they rebuilding it from the ground up?
trunxkam45's Avatar - Comment posted on 01/20/2010 10:32
trunxkam45
props for representing tigsource! wayy better site than Anthony's "Indie Nation"

@Xzyliac: Making games with only two people (who presumably have lives outside of devvin') makes things quite difficult. Let's say you go to grad school and work. It might take a while, son.

Neotokyo Source had a team of 10 people max working on the game and it took over 5 years to finish. And that was a MOD. Meaning that they had an engine to work off of.
MatCD's Avatar - Comment posted on 01/20/2010 12:07
MatCD
I played the demo at PAX and was engrossed by the ominous atmosphere and the clever game design. Definitely a game to keep a eye on.
True Axiom's Avatar - Comment posted on 01/20/2010 12:21
True Axiom
The flash version's cool, but it's hard to get excited about 2011 when 2010 has released, like, one game.
ndschroede23's Avatar - Comment posted on 01/20/2010 12:29
ndschroede23
At first I was like, "Haven't I seen something exactly like this before?" and then I read the article. Stupid me.

I enjoyed the flash game, but it got too difficult for me. If this is going to expand heavily on that, I'll keep my eyes open for more news about it.
TJF588's Avatar - Comment posted on 01/20/2010 12:52
TJF588
Whoa, you can move through the darkness. Neat, though now I'm compelled to add </KH>

The thumbnail shot of the vid had me thinking of Phenomenon 32, though. However, that game presented some vexing problems right before its release date a few days ago.
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