I've made no attempt to hide my venom for the way Sony has handled the PSPgo at launch. From its ludicrous price point to the lack of features and way upgraders have been completely stiffed, Sony has done an amazing amount of things wrong with the latest PlayStation Portable.
However, spending a few days with the system, and doing my damnedest to like it, has revealed that there are at least few things Sony did right with the machine. It would be unfair to paint the PSPgo in an entirely negative light, as much as it deserves the criticism it's received. With that in mind, we've restored the balance a little by examining some of the things Sony's actually done right with the system, bringing a little positivity to a system that has been surrounded by very little rage and disappointment.
Are these positives enough to justify the system's existence? In the case of many people, not at all. However, perhaps those that bought the system will be able to feel a little less conned by looking on the brightside. Read on as we discuss the things Sony did right with the PSPgo.
The aesthetics:

Obviously scoring huge points for those prone to technolust is the sleek and saucy new design of the PSPgo. I'm not going to praise its "smaller form factor" because that's Sony marketing speak and it makes me cringe when people use it. However, there is no denying that it is a sexy bitch, and that's not something you'll hear from PR. I love the way it's designed, and there's something immensely satisfying about popping the screen up and watching the system instantly buzz into life.
Let's face it, the old PSP models have always been a bit on the bulky side, despite efforts to reduce its size. The PSPgo's lightweight design makes it so much easier to carry around, certainly a blessing for someone who secures a multitude of games devices and gadgets about his person when traveling.
The controls:

I don't care what anybody says about the so-called "cramped" controls. The PSPgo's button layout is superior to previous PSP models, and I'm not even sure how they did it. Despite situating the analog nub, D-pad and face buttons close together and putting the shoulder buttons behind the screen, Sony somehow made the control layout feel comfortable and sensible on the PSPgo. I have been pleasantly surprised by just how nice it feels to play on a PSPgo than an older PSP, and this is coming from someone with great big fat mammoth hands.
One has to get used to the fact that the analog nub is situated within an indent, but when your thumb comes to terms with that, it feels great. I always felt like my hand was about to slip off the nub when playing games on my old system, but with the PSPgo is feels like I've always got a good grip on the thing. The shoulder buttons behind the screen works out great too, with the index fingers unwittingly providing decent support for the screen itself.
It's not perfect, by any means. The volume and brightness controls are hidden between the shoulder buttons and are quite awkward to get to, while the flatness and proximity of the Select and Start buttons make them a hassle to use. However, while actually playing games, which is the important bit, I've found that the discomfort I used to feel when using the PSP is next to nonexistent. Playing an action-intensive game like Undead Knights no longer causes my hands to cramp, and that's good news!
The "pause game" feature:

Imagine you're on an airplane, and you're getting your Final Fantasy VII freak on. The plane is about to touch down and the Nazi-esque cabin crew has demanded that you switch off your electronic devices like a bunch of damn Nazis. However, you're righting Ruby Weapon and you can sense that you're going to beat it! What do you do? Put the PSP on sleep mode and wait silently, paranoid that the pilot can detect your PSP and will kill you, or that the plane will crash thanks to your selfish actions and kill everybody? Do you switch the PSP off like an obedient puppy and destroy everything you have achieved? If you have a PSPgo, the answer is this: None of the above!
The "pause game" feature is one of the best new additions to any handheld, ever. While certain games allow for a temporary "save anywhere" feature, like the DS Castlevania games, the ability to save whenever you want in a game and then come back to it later is nonexistent in far too many portable games. It should have always been a mandatory feature for every handheld title, and thanks to the PSPgo, it now is.
With the "pause game" feature, you can stop playing, temporarily save the game's progress to the PSPgo's internal memory, and then safely power the machine down. This is different from simply pausing the game and putting the PSP into sleep mode, since you can turn the PSPgo off completely and still pick up where you left off during the next play session. What's more, you can exit a game and then do other things with the PSPgo, like listen to music or watch a movie, before going right back to the game. It's not quite as good as having direct access to the XMB while running a game, but it's certainly better than nothing.
The Bluetooth:

Okay, so actually using the Bluetooth is a needless hassle and requires all sorts of roundabout bullshit to pull off, but hey, it's something, right? Having the ability to use a Bluetooth headset and a PS3 controller with the PSP is a pretty cool addition, and maybe in time it will lead to some neat and inventive videogame design opportunities. It probably won't, but the option is there regardless.
I guess this one's a bit of stretch. Sony did right by including it, but didn't exactly do the inclusion itself right. Ah well.
The PlayStation Network rollout:

While not exactly a feature of the PSPgo, it's certainly something that happened because of the PSPgo. The recent boost to the PlayStation Network's content, coinciding with the system's October 1 release date, has been terrific. In just a day, PSN was transformed into a service full of actual choices, with some great deals and cool additions to the PSP library. The PSPgo ushered in 16,000 pieces of digital content, and while only a small percentage of that content was game content, there are loads of cool titles to choose from, and some of the prices really aren't bad.
God of War: Chains of Olympus is totally worth a purchase at $15.99, while some of the discounted NIS games are more than welcome. Perusing the PlayStation Store, I now feel spoiled for choice, which is something I've never really been able to say about PSN before. The huge digital support Sony has shown for the PSPgo is a huge step in the right direction, and if Sony can keep up the momentum, the PlayStation Network will be an awesome, awesome place.
Yeah, the full-priced digital versions of games like Persona and Gran Turismo is utter crap. The stuff that isn't a racket, however, is plentiful and worth scoping out.
The Rock Band Unplugged 'demo':

This was genius. Bullshit, but genius. I've never been a big fan of music games with plastic peripherals, but I like a good old fashioned button-based rhythm game, and Rock Band Unplugged is certainly that. However, by not including the full game, Sony and EA have stumbled upon pure strategic brilliance. They've given me a mere taste of the game, and now I keep wanting to supplement it with downloadable songs. Sure, getting "Still Alive" for free is great, but then I see Spinal Tap's "Back From the Dead" is on there, and I want it. Then I see other songs I recognize, and I want them too.
It was rather shitty of Sony to not provide a proper bundled game, and the whole idea of giving us a free taster and hiking the price up is something that stereotypical drug pushers do in eighties movies. Even despite the somewhat scummy nature of the scheme, it was a very smart move and one that has worked like a charm on this poor sucker.
Even if it's a grift, you have to give credit where credit's due. This was a smooth move.
Oh, and the battery is removable:

Y'know ... just saying.
Anyhow, i can't be convinced that this thing is a good idea. the ability to use bluetooth and a ps3 controller seem absolutely useless unless there's a TV-out on the thing.
It's a market grab, dressed up with slick, impressive-sounding, but wholly inane technology.
I'd be willing to argue that it is nonexistent in far too many games of any kind. There are situations where you're pulled off your ass in front of a console where this feature would be extremely handy. The Wii VC does this for non N64 games, I don't understand why it isn't around elsewhere. Doing the endless setlist in Rock Band only to realize you need to get your ass to your friend's party or some shit? Yeah, you could leave the game on, drain a shatload of power unnecessarily, and cross your fingers that there isn't a power-outage (happens way too often here, unfortunately, and I'm not talking thunderstorms only), but why not have the alternative of just selecting "Fuck off, I'm done right now"?
Either way, the Go is still too expensive for what it is, and I won't be shelling out that much for a system I own already, with arguably less features.
I think people wouldn't give it as much shit its taking if its somewhat cheaper.
That's the beauty of something the DS has had since launch: the ability to close the lid and have it idle for hours! I couldn't live without it!
I own a PSP 2000 and a bunch of games. NO UMD transfer = no PSP Go... unless it was hacked. :D
also i think they are going to increase memory, they are following the apple model
Hey, didn't the 1000 model have a sleep mode? I constantly activated it by accident.
atm i'm fine with my old psp. the games i'm playing aren't on PSN, any that i plan to play from PSN i can still download. honestly for the amount they are charging. plus having to buy my games again, and not even the ones i want to play. it's not worth it
i'll give it a year, and once i have to play persona 19 hours a day i may consider it.
although one thing i've not seen mention of is the battery life. how is it?
Oh, Jim...
Y'know ... just saying."
Heh, that's what I'm sayin...
And, I really, really, really want one of these things. You guys can cry all you want about this and that, but I bet the go is pretty damn sick in person. I've never owned a psp though, so it's a little different for me.
Also contrary to public sentiment, I've glad that they removed the UMD. I'm not sure we really need another bulky PSP with an optical drive. We have the 3000 for that. Though I believe Sony USA should have implemented the 3 Free game promotion like Europe to placate people like me that have a UMD collection.
Also, Jim, has the control part right, I've played Monster Hunter on the PSP Go without getting severe carpal tunnel syndrome. MH was nearly unplayable on my 2000.
The PSN store is actually finally a real alternative to buying things from retail. Obviously, the iphone already does this, but being able to buy and play the game on an impulse while sitting on the crapper is an amazing convenience.
The"Pause game" feature is incredibly useful as well. Especially for PS1 games that were designed for the console and have saving points spaced far between each other. Even for PSP games its amazingly useful because you don't have to go through the start screen and select your save data, you get right into the game within seconds, so even after I reach a save point I've been using the feature so I can quickly get back into the game.
I don't know why but they have always seemed like the frat boy of the gaming party and I love to watch frat boys die in barrel fires.
However, I did enjoy this article and it's good to see that the frat boy is trying to read a book for once instead of shoving his balls in everybodies face.
it was there all along
This. Do want in white though, just don't have the money yet.
However I will agree it looks sexy. Evil often does.
It's not like it would be difficult! Just take where you put those start/select buttons, and put an analogue nub there, and move the start and select buttons to above the nubs, side-by-side.
Y'know, like a DualShock controller.
And then ask my wife for one too...
Playing with a PS3 controller is nice, I hope they will make games that use all of its functions, dual analog control, etc.
So I still can't rip and play my UMDs?
So as someone who doesn't have a PSP or is already invested into the UMD format, I have to say, I'm actually kinda tempted to buy the go.
So a new PSP right now is $170 and it's about $20 for a 4gig memory stick duo.
The PSPgo has 16g internal memory, which is the equivalent of $20 x 4 and it's stacked together an internal, which we'll just exclude as a cost. (Or use as an excuse as soon as some anti-go defense force asshole comes along)
Either way, $170 + $80 = $250. The PSPgo is $250, and the memory comes conveniently stacked and internal (so no card swapping). I just went and looked up a 16gig memory stick micro and it was $60. So for $310 I could have the equivalent of 8 4gig sticks all in one internal and one removable storage device.
And since I'm not invested in UMD... I mean, you know, I don't have to worry quite so much about that part.
PLUS, you know, the battery is removable...
I have no interest in supporting the Xbox, really. But I do have 3 friends with modded Xboxes. And seeing the shit they can do with it makes me really want to buy an Xbox to mod. And I'm just saying, buying a piece of hardware and doing what you want with it really opens up a lot of possibilities. And if that device is meant to be a portable gaming device? You know...
I shall start setting aside a bit here and there and bide my time. You know... ;)
When I can buy used UMDs and convert them and get the unit at $149, I'm in.
The problem is the price. Just like when the PS3 launched with a price that was just too high, the system is great, but gets a lot of flak for the price tag, and rightfully so. There's no reason for the PSPgo to cost that much beyond the fact that Sony can price it that much and people will buy it. So I'm STILL holding off on the PSP.
Also, I find it absolutely fucking poetic that everybody just shat all over the PSPgo's design when they first saw it, and now they're all calling it "sexy" and praising it.