The claw is DAMN important if you are battling 2 Black Gravious in the arena.
But yeah, optional add-on is optional.
I think the problem really is people who can't think of gaming without the second stick, but that's just me. Some people were raised with two sticks, I was raised with an NES controller and that funky Atari stick with a button.
For $20, I will gladly add another nub and reap the benefits of enhanced controls. If you can "claw" for more than an hour at a time - great! I'll take a cheap alternative.
Because there are some developers out there so lazy that they can't imagine themselves breaking out of the status quo, even when they could present something that is equally as effective. MonHun has that option for series purists, but at the same time, Capcom knew most players won't use the 2nd nub and intelligently designed towards the strengths of the hardware.
@Im The Singer in Symphony X
Someone extolling the virtues of the Claw? That's a first. If you absolutely must, the Claw option is still there, only the stick and D-pad are reversed from the PSP configuration.
I'm definitely not complaining. The lock on worked fairly well in Gods Eater. That game had great combat, the rest was a fail in comparison to MH. Still liked it though.
It really doesn't. I'm with you. Shouldn't have been made at all.
@TurboKill
It's not a true lock-on. The camera won't automatically follow the monster. It'll just recenter the camera so the monster is in full view. An actual lock-on ability won't make attacking certain parts of a monster very difficult.
They seem fine - but I'll take that nub.
You also realize it adds extra functionality by way of extra shoulder buttons right? It's better, it's pennies to buy, and it will work on a number of games - no worries there.
But yeah, some people are nuts. I guess there might be some people that find a hidden virtue in no lock-on. I don't know what it is and don't care to, though.
It's just another thing to watch out for and see what happens next.
For me and most adults the Add on gives our hands from cringing while holding the 3DS, For others it's a stick for people who doesn't like change or other ways of control and rather have that stick.
For what it's worth this is possibly the best thing Nintendo can do for the Early adopters *unless they put the add-on for the Nintendo Club Rewards program and gives to the Ambassadors for free*
Lock-on's fine, obviously Just talking from experience playing Gods Eater (the "MH Clone"). Once there were enough enemies it was chaos. You try to ignore the small enemies and go after the big guy then the small enemies knock you down and you get raped and vice versa.
Slide pad expansion is still hilariously, well... "Nintendo." This is the same company that released a handheld without a headphone jack. I haven't bought into the 3DS just yet anyway due to lack of games I'm personally interested in. That's going to change and I just hope by the time I'm ready they don't announce a new model two months later.
Second thought: Ooh, look - a plesioth!
Third thought: Darn, I have no frogs.
This is quite literally worth every penny I spent on my system. That is all.
Anyway, it's nice to know, though not unexpected, that the attachment isn't needed.
I don't see any fickleness, just people with different opinions. Or did you think the entire destructoid community shared the opinions of its loudest members? I thought Norm Abram was smarter than that.
The GBA SP lacked a headphone jack. You had to buy a peripheral that
plugged into the charger port or buy special, one device worth of usefulness headphones.
Monster Hunter requires a PRECISION HIT for SPECIFIC monster parts... a lock on would permit only "centered" strikes... so it would be useless for this kind of game.
Very happy that this "auto lock" is only a "recenter" and not a "follower".
Even happier that, as i always believed, the virtual d-pad works.
The old one that was included with the DS phat made controlling Mario a lot more bearable in SM64:DS
Again, touch screen camera control solves that little issue. Plus, when you are actually engaging a monster underwater, the L-button lock would come in handy, avoiding the needs to adjust the camera much if at all.
OH yeah. Lock on will be amazing. I kinda liked it not being there, but I know i'm totally going to use it all the time.
Sadly, I have a feeling that the US won't see MH on 3DS until 4 comes out. Though Capcom is free to prove me wrong, PLEASE prove me wrong! Nothing would give me as much of a reason to play my 3DS as an MH game would.
A second analog is not necessary for most games. It's just a nice layer of extra control. Somehow Metroid Prime trilogy controls better than most other FPS and there is not 2nd analog.
Nubaggedon is a perfect example of how gamers make themselves look like fucking idiots on a consistent basis.
That's like telling someone to control CoD with your index finger on a 360 controller. No one controls analog sticks with his fingers. I mean, people could learn, but it's ridiculous to imply that it's a simple adjustment.
Hardcore fans of Monster Hunter hate lock-on, because they feel that camera control is one of the challenges to the game, and that lock-on will water down the series' difficulty.

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