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These are the fixes coming to Street Fighter HD Remix in the near future photo

My experience with jumping into Super Street Fighter II Turbo HD Remix as a noobie, then moving onward to Street Fighter IV, and finally back to SSFIITHDR has been a relatively painless way to get the hang of things.

Since Samit and myself can't be the only ones still playing the XBLA/PSN title, today's update on the pending patch should make quite a few of you happy, or possibly frustrated depending on what you hope the update will accomplish.

Producer Rey Jimenez has detailed what the patch will entail on his blog. And no, Akuma isn't going to be nerfed (at least not yet). Hey, it could be a lot worse -- at least SSFIITHDR isn't 99.5% Red Devil like a certain other game.

[Via 1UP]

  • After a number of games, the HUD will be corrupt.  Yellow lifebars will freeze, the round counter flags will all be on, and the names will show more than one name. (Both)
  • Frequent disconnects during VS transition screen. Often caused by selecting START color of character. (Both)
  • Title crashes if user has a large friends list and tries to access the friends list (PS3)
  • Rating being set to "0" and from then on, rating remains at "0". Once that patch goes live, we'll reset all leaderboards/scoreboards. (Both)
  • Vega sometimes causing desyncing, especially when using the fake wall dive. (Both).
  • Lobby list containing full rooms instead of only rooms that users can enter. (Both).
  • Zangief Super Motion not working on both sides and in both directions.
  • During the start of the match, there is slight slowdown.  This has been minimized as much as possible. (PS3).
  • If connecting to a ranked match through the quick match function, it is best out of 3 rather than best out of 5. (Both)
  • Sending messages via XMB during a game causes a freeze. (PS3)
  • Players not added to "Players Met" list. (PS3)
  • Analog and D-pad can accept input at the same time.  (Both)
  • Player stats not reporting correctly.







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Jordan Devore is Destructoid's PC gaming manager and founding ginger editor. He is said to be easy to love but difficult to know. When Samit inquired about his curious bio photo Jordan simply replied: "bitches love sandcastles" ... yet, there is no sandcastle in that photo. We may never truly understand his ways. Likes Platformers, Pixel-based graphics, Stickerbrush Symphony, Pokemon, Leaderboards Meet the rest of the team



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21 comments | showing # 1 to 21
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's Avatar - Comment posted on 03/05/2009 19:46
Clint
Nice to hear! The first one threw me of before I realized what was going on.
Chronic Logic's Avatar - Comment posted on 03/05/2009 19:48
Chronic Logic
Fix Sagat, So IMBA it's not even funny.
AgentMOO's Avatar - Comment posted on 03/05/2009 19:54
AgentMOO
woot, the rating at 0 fix confused me - I got the 100 ranked wins achievement and still had a zero rating.
somesthetic's Avatar - Comment posted on 03/05/2009 20:04
somesthetic
none of those are redrawing Cammy so that she doesn't look like a half finished sketch, so I don't care.
Furyfire's Avatar - Comment posted on 03/05/2009 21:13
Furyfire
CURSE YOU RED DEVIL! CURSE YOU!
de BLOO's Avatar - Comment posted on 03/05/2009 21:22
de BLOO
I recently went to a mini street fighter tourny in Portland...

SSF2THDR: I gets 3rd

SF:IV : I gets 2nd

This was mid-high level play, none of us would last in evo for long but we were better than the Good player of sf:IV.

It really showed me how the high level play goes down... spamming projectiles since the parry is gone...

What I am getting at is that high level play is a chore, and rarely rewarding now...

But SSF2THDR was a blast!!!
smurfee mcgee's Avatar - Comment posted on 03/05/2009 21:32
smurfee mcgee
that's pretty cool. I hope they're working on the problem where 1 or more people get dropped from a room for whatever reason.
It's a shame we can no longer do charge moves while walking, but it's for the best. hehe
And no, the characters don't need to be changed. It's nicely balanced.
Fogo's Avatar - Comment posted on 03/05/2009 21:38
Fogo
Sweet, STHD is getting a patch. Hopefully some people will come back to this game since as de BLOO has said, high level play really is spamming the hell out of fireballs and other projectiles.

STHD just feels a lot more satisfying than SF4 does because of this.
-PL-'s Avatar - Comment posted on 03/05/2009 22:05
-PL-
You know, I rarely get Ken in my ranked matches. I don't know what the deal is. And, whenever I DO get Ken, I eat him up because it's pretty easy to predict most peoples' shoto strategies. I kinda wish I'd get Ken some more, because I like winning.
RAB's Avatar - Comment posted on 03/05/2009 22:29
RAB
still no fix on the music cutting out?

:[
Dan CiTi's Avatar - Comment posted on 03/05/2009 22:45
Dan CiTi
I prefer Ken because his awesome voice actor in SF4(and no not the crappy Japanese one).
AgentMOO's Avatar - Comment posted on 03/05/2009 22:49
AgentMOO
Akuma is easy to beat because he's played by noobs, but his super gets me every fucking time because you can't block it.
RAB's Avatar - Comment posted on 03/06/2009 02:38
RAB
JUMP MOAR
TheToiletDuck's Avatar - Comment posted on 03/06/2009 03:39
TheToiletDuck
"Analog and D-pad can accept input at the same time. (Both) "

Who's playing like this?!?
Fury-Genesis's Avatar - Comment posted on 03/06/2009 06:44
Fury-Genesis
@ AgentMOO

Just jump. Unless you're in the middle of a move, you can just jam up on the stick on reaction and avoid the vast majority of Akuma's ultra and super attempts by neutral jumping.
LarkOhiya's Avatar - Comment posted on 03/06/2009 07:00
LarkOhiya
they are playing like that toiletduck to charge back moves with the stick while still doing other things like walk forward and jump.

Its a huge advantage for charge fighters and I'm really surprised anyone who has the game doesn't know this. I don't even have the game and I know it >.>
AgentMOO's Avatar - Comment posted on 03/06/2009 07:28
AgentMOO
@Fury-Genesis
I know that will do it, my reflex is just to block though. I need to train myself to expect it versus him.
Char Aznable's Avatar - Comment posted on 03/06/2009 08:28
Char Aznable
AgentMoo, you can also jump backwards when Akuma starts the super and give him a jump kick to the face. It's an easy way to score a free hit, and also interrupts his super move.

I like to get people with his super when they're landing from a jump, which pretty much leaves them defenseless.
Holyetheline's Avatar - Comment posted on 03/06/2009 11:33
Holyetheline
I am so terrible at this game compared to Char and Moo. Just terrible... =(

Will you guys train me? Gamertag: Affinitia
BulletTrain's Avatar - Comment posted on 03/06/2009 13:13
BulletTrain
Haha holy shit, so they're finally putting out a patch to make the game playable?

I can't believe so many people played this game as broken as it was when it was released.
Poopface Morty's Avatar - Comment posted on 03/07/2009 09:01
Poopface Morty
So, no patch to actually randomize your opponents, instead of getting the same lineup every playthrough...that sucks. Seriously, pick Ken and select Medium Difficulty, and you will get Cammy > Blanka > Fei Long > T. Hawk > Ryu > Chun Li > Guile > Zangief > bosses (order might be slightly off, but it is goddamn close).
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