My experience with jumping into Super Street Fighter II Turbo HD Remix as a noobie, then moving onward to Street Fighter IV, and finally back to SSFIITHDR has been a relatively painless way to get the hang of things.
Since Samit and myself can't be the only ones still playing the XBLA/PSN title, today's update on the pending patch should make quite a few of you happy, or possibly frustrated depending on what you hope the update will accomplish.
Producer Rey Jimenez has detailed what the patch will entail on his blog. And no, Akuma isn't going to be nerfed (at least not yet). Hey, it could be a lot worse -- at least SSFIITHDR isn't 99.5% Red Devil like a certain other game.
[Via 1UP]
- After a number of games, the HUD will be corrupt. Yellow lifebars will freeze, the round counter flags will all be on, and the names will show more than one name. (Both)
- Frequent disconnects during VS transition screen. Often caused by selecting START color of character. (Both)
- Title crashes if user has a large friends list and tries to access the friends list (PS3)
- Rating being set to "0" and from then on, rating remains at "0". Once that patch goes live, we'll reset all leaderboards/scoreboards. (Both)
- Vega sometimes causing desyncing, especially when using the fake wall dive. (Both).
- Lobby list containing full rooms instead of only rooms that users can enter. (Both).
- Zangief Super Motion not working on both sides and in both directions.
- During the start of the match, there is slight slowdown. This has been minimized as much as possible. (PS3).
- If connecting to a ranked match through the quick match function, it is best out of 3 rather than best out of 5. (Both)
- Sending messages via XMB during a game causes a freeze. (PS3)
- Players not added to "Players Met" list. (PS3)
- Analog and D-pad can accept input at the same time. (Both)
- Player stats not reporting correctly.
Jordan Devore is Destructoid's PC gaming manager and founding ginger editor. He is said to be easy to love but difficult to know. When Samit inquired about his curious bio photo Jordan simply replied:
"bitches love sandcastles" ... yet, there is no sandcastle in that photo. We may never truly understand his ways.
Likes
Platformers, Pixel-based graphics, Stickerbrush Symphony, Pokemon, Leaderboards
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SSF2THDR: I gets 3rd
SF:IV : I gets 2nd
This was mid-high level play, none of us would last in evo for long but we were better than the Good player of sf:IV.
It really showed me how the high level play goes down... spamming projectiles since the parry is gone...
What I am getting at is that high level play is a chore, and rarely rewarding now...
But SSF2THDR was a blast!!!
It's a shame we can no longer do charge moves while walking, but it's for the best. hehe
And no, the characters don't need to be changed. It's nicely balanced.
STHD just feels a lot more satisfying than SF4 does because of this.
:[
Who's playing like this?!?
Just jump. Unless you're in the middle of a move, you can just jam up on the stick on reaction and avoid the vast majority of Akuma's ultra and super attempts by neutral jumping.
Its a huge advantage for charge fighters and I'm really surprised anyone who has the game doesn't know this. I don't even have the game and I know it >.>
I know that will do it, my reflex is just to block though. I need to train myself to expect it versus him.
I like to get people with his super when they're landing from a jump, which pretty much leaves them defenseless.
Will you guys train me? Gamertag: Affinitia
I can't believe so many people played this game as broken as it was when it was released.