We've weaved such an personal story we don't believe spoiling it by having you wait a week or so to play on, delivers on our promise.
It appears as if the team is very confident in their product, and legitimately think you're going to be blown away in some capacity: which is a great thing. On the other hand, what potential costumer doesn't love to "try before they buy?"
Of course, the words "pre-launch" are key here, as Stewart isn't ruling out a demo after launch. We'll see. As a long time fan since the beginning who was recently jaded by Underworld, I can't wait to see how this one turns out.
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