As revealed in Game Informer, Bungie at least toyed with the idea of expanding Halo: Reach's space mission into a full-blown multiplayer mode. "We joked about it from time to time and even had a rough version of it working very early on in development," says creative director Marcus Lehto.
"But the mechanics of it were pretty silly and we very quickly realized that the resulting gameplay experience wouldn't hit the bar we were aiming for, nor justify the amount of work required. With so many features and so much content already committed, Reach was an incredibly ambitious project on an already aggressive schedule."
That's a fair point. Still, I'd be all about a Bungie-developed, digitally distributed space combat game should such a thing ever exist. Actually, they don't even need to be the ones behind the project. I'd pretty much take whatever I could get at this point.
Monetization. It's an ugly word, especially to those aware of its implications. According to an Activision employee resume, it's also coming to Bungie's upcoming shooter, Destiny. You may be feeling a cold shudder running dow...more
Musician Sarah Schachner did a little arrangement where she covered the Halo, Modern Warfare 2, and Skyrim themes back-to-back. The covers sound wonderful, and it's all even more impressive once you see that Sarah played every instrument herself. [Via The Awesomer]more
Five more games will be making their way to Xbox 360's Games on Demand service. Right now you can get Halo 3: ODST, Earth Defense Force: Insect Armageddon, and Power Rangers Super Samurai. Next week both X-Men: The Official G...more