Square Enix stealth-dropped the first two Final Fantasy games, Final Fantasy 1 and Final Fantasy 2, onto the App Store earlier Thursday morning at a less-than-thrifty $8.99 price point. Both are looking as good as the more recent ports, but we're not too sure how the translation to touchscreen fares. We still haven't put our fingers on these mini versions of the classic RPGs.
So we'll crowd source for the moment. Is battle navigation as difficult as one would assume? Can you play the game in a house? Or in a box? What about with a fox or next to some creepy guy who is breathing entirely too heavily for having been on the bus for the last ten minutes?
[Thanks, Dylan!]
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Do the characters move in an obese american cheezeburger way?
Are the magic lightning effects less blue than if it were un-westernized? :P
Worry that it's FF2.
Whether or not the PSP version of FFI is "best" is debatable, since all semblance of difficulty in the base game has been removed (though the optional bosses are rather hard). Certainly, it has the most to do, though. It seems like a good game to get for your phone.
Also, as mentioned, how have the games been "westernized?" You can't be serious.
Aurain: If you were saying that about any other FF you'd have people jumping your shit. Pity so few people give FF2 a fair chance and actually learn the mechanics of the game. Like how evade is one of the most important stats you have. Even over HP. Death spells work REALLY well. And so on. It's the most customizable game in the series and it gets shit on because it's different.
Overall I'd stick with the GBA or PSP ports. In that order.
I haven't gotten to into it yet (no real time) but I'm super interested in what Matoya's brooms say o.O
Someone mentioned some lag, and my (jailbroken running stuff in the background and usually laggy in games) iPhone 3G had some issues loading the very first battle after I started the game up - the loading was so slow I was about to say no thanks because I didn't want to wait every battle. Surprisingly, after the first battle, all the rest had no abysmal loading times and transitioned nicely from field to battle.
There are still some stutters entering and exiting buildings where it seems like the game has finished loading (you can see everything) but the controls don't pop up for a few seconds, so you are stuck just standing in the doorway.
Others have also mentioned the difficulty. It certainly is easy mode (I haven't played the PSP version so I can't compare to that, but to original NES...)
Because of the easy difficulty, I often find myself wishing there were alternate controls for the battles. The way it is set up, you have to click what you want each character to do, and then click on the enemy you want to target. In the case of stuff that is no treat to you tapping "attack" and then tapping an enemy gets somewhat annoying for all 4 characters. It would be nice if there was some kind of "all attack" or even just a way to keep tapping in one spot to advance the menus.
Overall I am pretty impressed though, it will certainly keep me busy in my downtime.
I'd give FFII a 7/10.
Funny part is, unlike the original, I don't feel the fear of dying on every battle like the original. Feels easy so far.