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It’s really easy to be a complete bastard in games that you have no deep connection to. If you don’t care about the plot, you’re more likely to go off the rails, try to kill important NPC’s and avoid story-specific missions in favor of blowing shit up. You’re not torn up with guilt after sacrificing your fellow brothers-in-arms when they’re irritatingly flat characters with shoddy AI. And in games with dark tones and darker morality, it’s easy to find yourself becoming more like the monsters you fight than the “hero” that you were designated by the narrative. Some games, like Overlord, and Prototype even encourage it, providing you with new and creative ways to be unrepentantly and gleefully evil.
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