In a recent video on Game Informer, The Witcher 3's game director gave the statement "Skyrim -- it was generic." He went on to explain how characters should react to what you are doing for a game to be truly immersive. He said he tried to think of five good characters from Skyrim and that he couldn't. Those are some bold swings at the current king of role-playing games.
While Skyrim is awesome, what Konrad Tomaszkiewicz said about the lack of characters is pretty accurate. This is a game about the world and the characters are just bland actors inhabiting said world.
When The Witcher 3: The Wild Hunt was revealed, there was a lot of statements being made on how it would be bigger and better with an open world to explore. While this may sound great, it might just be an attempt to capture some of the market that loves games such as Skyrim.
Creating a massive open-world title can be a very difficult thing to do. Bethesda has been at the Elder Scrolls series for almost twenty years now. Even after all of this time, they are still rather buggy and lacking in story. The reason people overlook the bugs and lack of decent characters and plot in a game like Skyrim is because of how massive the world is. You can go anywhere and do anything, and there's hundreds of hours of gameplay to be had.
The Witcher series has always been very focused on the story and the characters involved. CD Projekt RED does an excellent job of creating characters and a story, and it feels like you are actually Geralt hanging out in a tavern with Dandelion and friends.
I don't want to get my peanuts mixed up in my chocolate. The Witcher is about characters and Skyrim is about the world. Sure, it would be terrific to have a game that can be both, but it's easier said than done to incorporate a deep story into an open world on the scale that's being talked about. If you're going to have a game that focuses on story, it's much easier to create small slices of an area then to create the entire area. I think it's going to be a technical miracle for a developer to make a game as big as Skyrim with the depth of The Witcher. It's not impossible, but I don't think we're quite there yet.
|2:30 PM on 04.26.2013|
There's 'no place' for multiplayer in The Witcher 3
While CD Projekt RED had previously mentioned its interest in experimenting with multiplayer as a possibility for The Witcher 3: Wild Hunt, plans to move forward with such a feature have been dropped. The studio "strongly [fe...more
|9:30 PM on 03.05.2013|
This Witcher 3 interview proves that beards are sexy
In an interview with Rock Paper Shotgun, CD Projekt revealed the reasoning behind the decision to give the previously beard-less Geralt a beard in The Witcher 3. Michał Platkow-Gilewski of CD Projekt said that ...more
|1:15 PM on 03.01.2013|
Have a bunch of Witcher 3: Wild Hunt screenshots
Official screenshots for The Witcher 3: Wild Hunt have been released, allowing us to move away from looking at watermark-filled images and magazine scans. Some of this stuff will look familiar if you've been keeping track, bu...more
|4:15 PM on 02.28.2013|
More details on The Witcher 3's new influences
When Patrick compiled a list of things he wanted to see changed in The Witcher 3, the gameplay and mechanics were things he felt needed an overhaul. Official Xbox Magazine has gotten some details from some German PC sites tha...more
|3:00 PM on 02.06.2013|
What I want from The Witcher 3
What we already know about The Witcher 3: Wild Hunt makes it sound really great. If the folks over at CD Projekt Red can pull off this and Cyberpunk 2077, they will seriously be a contender for the best development ...more
|12:22 PM on 02.05.2013|
The Witcher 3: Wild Hunt is 30x bigger than The Witcher 2
Last night, we got a sliver of information about The Witcher 3 by way of a Game Informer cover. While that issue is available digitally and has a 14-page cover story on the new role-playing game, non-subscribers can also get...more
|3:00 PM on 05.20.2013|
Jimquisition: Guns Blazing
Dark Souls 2 is all about going in, guns blazing, and hoping to God it works. Oh dear. Namco Bandai's PR chief recently shone a spectacular light on the broken mentality of "AAA" publishers, describing the promotion of ...more
|10:30 AM on 05.19.2013|
Ghost of a Tale meets funding goal, play your mouse lute!
Ghost of a Tale, the promising game starring a mouse with a LUTE AND A HAT, made its crowdfunding goal of 45.000€ last night. There shall be much rejoicing. The game caught attention through its incredible des...more
|6:00 PM on 05.18.2013|
Mugen Souls hits PlayStation Network next week
Mugen Souls is going digital on PlayStation Network this Tuesday, NIS America has announced. A role-playing game developed by Compile Heart, the story follows a goddess by the name of Chou-Chou in her quest to conquer the uni...more