The other main point of interest was the monster-fighting aspect of Wild Hunt. There are no bosses -- only tough, intimidating enemies -- and they don't scale to match your level, meaning you can eventually decimate once-powerful beasts with ease. This is what we like to hear.
Stumbling across a minotaur-esque Fiend in some ruins, the CD Projekt demo player led it out into a clearing for more room to pull off dodges and set it on fire using his magic. This thing was stabbed repeatedly but would not go down. The beast repeatedly charged at Geralt and eventually used a hypnotizing ability that turned most of the screen dark, allowing it to escape to recover from its wounds. Using Geralt's tracking abilities, he could have hunt the monster down and finished the kill, but this was not done in the demonstration.
Combat seemed faster and all-around improved, which should make Wild Hunt more approachable to new players coming in with high expectations. Though we only got to see about half an hour of a game which supposedly has 100+ hours of content, all I can really do is comment on what was shown, and it all looked incredible. If CD Projekt can deliver its vision -- I'm confident that it can -- Wild Hunt is going to be one of the defining RPGs of this new console generation.
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