Miss Hollie Bennett and I grabbed the opportunity to see CD Projekt RED show off The Witcher 2: Assassins of Kings the other day. The first game was a big hit with PC gamers although I always got the feeling it picked up slowly as people discovered how amazing it was. Which was probably a good thing as it initially suffered from enormous loading times and quite a few bugs that have since been fixed in multiple updates and an Enhanced Edition. Hell, they even released it for free for the people that owned the original The Witcher.
To be fair though, CD Projekt RED didn't exactly make it easy for themselves by adapting a universe from the Polish Wiedźmin fantasy books and short stories. Nor can it have been easy to produce a good-looking game like The Witcher using the aging Neverwinter Nights Aurora engine. But apparently, they learned a lot from the whole process and are hoping to fix and improve on everything by using their own new engine. Check out how it's seemingly all falling into place.
What we saw was split up into two parts. The first was a gameplay demonstration of the Prison Escape scene, which you may have already seen in the latest trailer about non-linear narrative. If you haven't then you should, because it probably has the greatest trailer title introduction in recent history. Hell, I'll even add it for you because you are lazy. It has boobies too, just so you know. And in case you don't know anything about the game at all, check out Conrad's impressions from back in June. Now that you are all caught up, let's get into some details the trailer doesn't show explicitly.
In a nutshell, Geralt is in shackles which have already been loosened because of story-related reasons. So the part you can see in the video is not the beginning of the game or anything. How you escape from your cell and the dungeon is up to you. The option we saw had Geralt grabbing the attention of a guard, antagonizing him in the dialogue selection and then breaking free to rain down a hand-to-hand blitzkrieg on the poor guard.
This hand-to-hand melee fight was actually a quick time event, which made me wonder if all of the weaponless melee combat would be like that. Thankfully, the guys from CD Projekt RED assured me that even though there are QTEs in certain sections of the game, they only added them where it fits and to spice the game up a little. It's just there as something on top of the main combat system, to give certain encounters that extra little "Ok, Geralt is pretty damn awesome" touch. Although I'm not the biggest fan of QTEs, I have to admit that it did look pretty sweet to me as a bystander.
We also got a short peek at the new inventory system, which looked a lot cleaner than in The Witcher. Weapons, armor and rings now go into sockets around a picture of Geralt instead of on top of his picture in the first game. If you didn't play the original, think Baldur's Gate style but with a larger image of the character and the weapon slots are located next to where his sword, amulets next to where an amulet would go, etc. It looked a bit better than before; nothing revolutionary but it was just good looking and perfectly serviceable. Sadly, I didn't remember the old inventory that well and didn't look at the way the satchel and alchemy sack are done this time around. It did look like they are taking it very seriously to make all aspects of the game an improvement over the first.
Having escaped from his cell, Geralt has to make his way out of the prison. This is where the non-linearity and player choice comes into play. Do you just go on a rampage, killing every guard in sight? Or do you take the stealthy approach, extinguishing torches to create darkness and then breaking necks from behind? Geralt's magic medallion allows him to see enemies in the dark with a glow and also highlights things like water, which creates noise if you walk through it.
If that sounds a bit too stealthy for you, don't worry. The stealth aspect won't be something you can do in the whole game. Although certain sections will allow you to take the stealthy approach, this isn't a core mechanic where you choose between straight-up action and stealth gameplay for the whole game. Because the stealthy approach is harder, you will get more XP by taking it.
After dispatching some guards all stealth-like, Geralt overhears a woman in a prison cell who seems to be in slight discomfort. Looking through a hole in the wall, it appears that the discomfort is due to her being half naked and being tortured. By a man, sadly. If you choose to rescue her, it turns out that she is actually the mother of a character from The Witcher who may or may not have died alongside your travels. I only saw the The Witcher being played by a friend for a couple of hours because my PC was too shitty and because I didn't have the time to play it when I finally had a better PC, so I'm not entirely sure if that character could stay alive or not.
Choosing to free the woman pays off a bit later on, as you encounter the Nilfgaardian Elite who can be persuaded to help you escape. That is, by means of this woman's help to persuade them. And no, she had already put on clothes by now, so it's not that kind of persuasion! Apparently the woman was an important figure in the story or something.
The Elite do their job and help you escape, after which you exit the prison. And then ... you suddenly exit into a bright and colourful world without any loading screens whatsoever! This came as a shock to me, after having seen many minutes fly by when I watched my friend play through The Witcher a few years ago. Apparently this is one of the big advantages of the new engine; loading screens will only be there between big areas and when starting the game and such.
The second part of the demonstration focused on a kind of boss fight. Geralt is walking around on a cursed battlefield where spirits are fighting an eternal battle on what feels like a huge plains area. If you move close to the spirits, they vanish into smoke. Particles effects in particular were all over the place.
Oh yeah, and he calls in artillery in the form of giant fireballs that rain down from the sky. There were also nice little details, such as pieces of armor that fall off Draug as you do damage, giving you some nice visual feedback on the health status of the boss. I think it's safe to say that boss encounters using the new engine will be more than epic enough, if you want that in your action RPG.
And if you were tired of The Witcher's fetch quests, they are scrapping them in favour of more fun quests. The Witcher 2 will apparently be about the same length as the first one, which was pretty damn long to start with. Finally, you will be able to import your save games so take the time until the release to get your multiple playthroughs in order. Since the story of The Witcher games is set in the Witcher universe after the books, the story implications of choices and importing save games won't affect the source material story.