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The watered-down PS3 MotorStorm still looks hawt; riding dirty for a March debut

3:43 PM on 01.28.2007, Niero 36 comments

     Sony

motorstorm ps3

As you may have heard, MotorStorm was recently delayed and then officially crippled from a 1080p 60 FPS pie-in-the-sky to a 720p 30 FPS reality. One of the comments by Toneman in the discussion pretty much sums up my thoughts: in the back of our minds, we all knew it was coming. So what does the new game look like? ThreeSpeech released a handful of new screenshots this week that look just as good as the stills from months before. Only one question remains ... but does it suck? Fingerpointing to other disappointments and ranting in various directions follow below.

While it must be a huge ego blow for Sony to accept the system's development liminations for a first generation game, I commend them for doing the right thing. If you reference checks their asses coudn't cash by executive marketing spokesmen you love to hate, this game isn't "true HD" anymore -- their tails must be nailed between their legs on this one. 

On the bright side, we're better off with a game that has solid frame rates and solid multiplayer than a gloriously pretty slow game only supported by less than 10% of consumer televisions. That's not to say we won't ever see true 1080p games that deliver cinematic experiences. It just won't happen any time soon, judging by this title.

As for the MotorStorm chapter of this saga, it seems we'll have to wait until March to get our muddy little fingers on it. The game has good odds of becoming a breakaway hit, even if it's not the show pony Sony sold it out to be. We are also waiting with arms wide open and feet furiously tapping for a Killzone announcement of the same vein. If they prove me wrong, I will run into a bingo hall and do the hokey pokey on a table. I've always wanted to do that, and just might regardless.

LAUNCH GALLERY (9 IMAGES)
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CannibalCalvin 's Avatar
CannibalCalvin at 01/28/2007 16:12
Yeah... Those screens are nice but, I doubt enough people have a swiss bank account tucked away for such indulgences.

Why is gaming getting so friggin expensive... I don't have a 360 yet, and I'm hoping for a price drop, its gonna cost me $500 to play Halo3 (being a sucker for the legendary pack).
Ignignokt01's Avatar
Ignignokt01 at 01/28/2007 16:12
Now, obviously I haven't played the full game which I'm sure is much better, but that demo did not impress me. It looks really good, yes, but I can honestly say I had more fun playing mario kart DS than that demo. But like I said, I'll wait till I can play the full version.

That probably won't happen considering none of my friends own a PS3...
Cruds's Avatar
Cruds at 01/28/2007 16:13
Not to be picky but whats wrong with that truck in the third picture. Its looks like its made of balloon fabric. Whatever it is, its definitely not metal.

Nice to see the game has a Lancia Delta Integrale, All it needs now is some sense of speed and rumble would be nice too. All that rugged terrain can't feel to smooth.
velcroman's Avatar
velcroman at 01/28/2007 16:19
i played it at target the other day. they had a nice HDTV set up and everything. I couldn't test out the sixaxis controls because the controller was attached to the display (ya mean?), but I bet it would've stunk anyway. I play with the trucks and the motocycles, just to see how each felt. After about 20-30 minutes of play and watching the un-skipable slow motion crashes, i got bored and something sparkly caught my eye (just kidding). The few levels i got to choose from were basically the same thing, big, and boring. What this game is, is Excitebike 64, with 2007 graphics, and none of the cool mini games. One good thing though, my mom played it with me and she had fun for 5 minutes, then left to look at fake flowers.
tehuberone's Avatar
tehuberone at 01/28/2007 16:25
It still looks pretty fun.

Motorstorm is the Next-Gen Excitebike
velcroman's Avatar
velcroman at 01/28/2007 16:26
velcroman's Avatar
velcroman at 01/28/2007 16:26
oops, missed a r. (we need an edit feature(is it possible?))
Baratation's Avatar
Baratation at 01/28/2007 16:49
here´s an ideia....with the money you would spend to buy a ps3 you buy a real offroad-bike and play it in real life!

no lag multiplay and realistic mud :D

plus...laughs

Magesx's Avatar
Magesx at 01/28/2007 16:52
omg wii graphic r better than this shit
Serpentish's Avatar
Serpentish at 01/28/2007 16:56
Personally I'd rather get a streetbike and hit the track but that's me.
Serpentish's Avatar
Serpentish at 01/28/2007 17:00
Oh yeah I played the demo at target too, lagsville.
Magesx's Avatar
Magesx at 01/28/2007 17:12
I've played the demo at various places, and there's something about the framerate that bugs me. It's very very smooth, but it's as if the game takes too many frames to do stuff. I know it wasn't lag, because the game never actually 'lagged up', but meh. Still pretty fun.
Serpentish's Avatar
Serpentish at 01/28/2007 17:17
I'm not talking about blatant lag where you reappear 10 feet away from where you just were after freezing for a couple of seconds. It was just this reappearing chronic lag that would slow the framerate. Like when you'd play old snes games and everything looked like it was in slowmo because too many things were happening on screen at once.
subnet6's Avatar
subnet6 at 01/28/2007 17:24
When I finally found a demo station that wasn't frozen up, I found it to be lacking in feel. The graphics are great. No question there. However, I got tired of my truck exploding into 1000 pieces after every crash. Everyone raves about the physics but I thought they were horrible. I have watched a lot of car crashes and cars never toss dozens of parts into the air. Even if a car endos, it usually only throws a tire or two, and maybe a bumper or suspension part. These things throw doors, wheels, wheels separate from tires, all sorts of ridiculous stuff. Sure it looks aweinspiring the first time, but after that it just seems overdone. Also, the feel of driving seemed very slow and way too floating. Not the thundering speed I would expect from huge trucks on muddy courses with jumps. I hear they have fixed some issues since the demo so hopefully it will play half as good as it looks.
Cruds's Avatar
Cruds at 01/28/2007 17:31
I think it the same kind of lag Midnight Club 3 on the ps2 has due to already low framerates that get even lower once there a lot of stuff happing on the screen.
Dohnkayjuniah's Avatar
Dohnkayjuniah at 01/28/2007 17:32
As a rare PS3 owner (it was a gift, I swear) I can say for certain that the 1-ounce six-axis controller sans rumble is not the way to play this game. Having no tactile force feedback on a frickin' dirt-racing game is shameful. Unless you own a 45" + HDTV and have graphic-whores for friends, avoid, avoid, avoid.
CrackaSlim's Avatar
CrackaSlim at 01/28/2007 17:40
The Walmart I went to had a demo kiosk for this, it froze at the loading screen. I really wanted to play it.
cavapower's Avatar
cavapower at 01/28/2007 17:40
Eveyone should just agree that the PS3 is not worth it yet... give it 6-12 months and it'll be a must have (so in other words, i have to pick on week where I dont blow my entire paycheck on booze)
Cheesyhoboe's Avatar
Cheesyhoboe at 01/28/2007 17:49
I played at a kiosk and it was pretty boring but when I played it at my friend's house it was completely different; much more exhilarating. That said, having no rumble in an off-road racer fails miserably.
velcroman's Avatar
velcroman at 01/28/2007 17:53
crackaslim, you sure it froze? i remember the load times to be pretty long. i remember exactly i was standing there playing it, being like "sweet, i get to try motorstorm...lalala...hmmm, almost done...alright, this is too long...uh huh...finally!"
CrackaSlim's Avatar
CrackaSlim at 01/28/2007 18:00
I wish, the small biker helmet icon was just frozen. How long are the loading times exactly? I was there for about 25/30 mins watching some kid play Lost Planet and sure enough it was still frozen.
velcroman's Avatar
velcroman at 01/28/2007 18:06
well, the loads times were bad, but they were around 15-20 minutes long, at 25 minutes I'd say its a safe bet that its frozen.
Monte's Avatar
Monte at 01/28/2007 18:34
"Why is gaming getting so friggin expensive..."

simple, because the game compnies are trying to market new technology far too quickly... if microsoft and sony waited a few more years the market their new consoles, we might be seeing the same console only $100-200 cheaper. I mean, let's look at the wii, graphic and power wise, the thing is much weaker than the 360 or PS3, it's only a little better than the gamecube... as for the wiimote, i think the technology to create such a thing has been around for a while, it's just that no one decided to pursue such a thing... In the end, by not seeling the most gorund breaking technology, the wii can be sold at a relativly low price; as opposed to the 360 and PS3 which are trying to market the lastest technology before it can become cheaper to make and thus lead to high price tags.
deiga-the-semivaliant's Avatar
deiga-the-semivaliant at 01/28/2007 18:36
It's not as visceral as Exite Truck, but I thought the game handled decently enough. The graphics were awesome, but it might be because the PS3 kiosk was next to a 360 kiosk that had Superman playing on it. Yeesh.
deiga-the-semivaliant's Avatar
deiga-the-semivaliant at 01/28/2007 18:39
Well, you know Monte, you could just do what I'm doing. Save your damn money.

If you think PS3 and the 360 are hitting the market too quickly, then don't buy it. Obviously there are those out there who are willing to pay through the nose to get the stuff, but I'm definately not in that number, and I'm perfectly happy about it.

My PS2 still has a lot of life left in it.
blue_Zenith's Avatar
blue_Zenith at 01/28/2007 19:16
The japanese version of this game really sucked. It was a very bare-bones release since the game only had one mode which was a single player series of tracks. I hope that the U.S. version will be better.
CheapyD's Avatar
CheapyD at 01/28/2007 20:11
Hey guys, I've written a full review of the game based off the Japanese release.

Of course it doesn't have the online multiplayer, but that should be the only difference between the two versions.

http://www.cheapassgamer.com/archives/cheapyds-motorstorm-ps3-review.php
CheapyD's Avatar
CheapyD at 01/28/2007 20:12
ViperRohb34's Avatar
ViperRohb34 at 01/28/2007 21:15
"MotorStorm was recently delayed and then officially crippled from a 1080p 60 FPS pie-in-the-sky to a 720p 30 FPS reality."

I read the COD3 Review and compared to the 360 version it the PS3 stumbled in graphically intense areas. I think there really is alot of truth to the PS3's video card lacking bandwidth. There was talk before the launch that PS3's graphics card couldn't handle as much 1080P as Sony touted the "Cell" was capable of. This is another intance of Sony Hype.

Sony: "Cell can do this, but we forgot to mention the video cad has trouble keeping up !"
Jelster's Avatar
Jelster at 01/28/2007 21:46
I can't believe that Sony could make a mistake like that. I mean somewhere the maths must have been done to calculate the average through puts required to put a 1080p game through the internals of a PS3.

They too also couldn't have expected developers to get round 8 (?) cores to balance the workload which on their competitors machines was pretty much a second thought.

Perhaps the recent spate of delays is an indication of Sony working closer and with improved SDK tools to clear up these issues. However, forgetting the misty future where everyone predicts Sony dominance will return. If they don't manage to clear up these performance problems in six months why would anyone really consider doing much more than ports on the system.
Tim_Stoppard's Avatar
Tim_Stoppard at 01/29/2007 01:50
I succumbed to peer pressure and after two weeks of reading, signed up for an account just to post on this topic.

Just to add information not demonstrated by previous posters (as a ps3 holder)... I want to add that the kiosks are horrendous. They have the ability to go online and update/download new demos and videos, but do they... no.

The point of this is, and it doesn't get much press. Your demo version of Motorstorm which you play at the kiosk is different then the version I or my intrepid ps3 owners download from the ps3 store. No different options or tracks, but just a much more impressive build. Graphically it is more solid, runs faster (framerate wise, load still bites), and is just generally a bit more fun.

I look forward to this game incredibly, but am skeptical about level design. I love the "concept" of mudding as much as anyone else, but I'll need variety to keep me playing.

Thanks for popping my destructoid cherry.
Toneman's Avatar
Toneman at 01/29/2007 05:32
Oh snap, I got mentioned!
Can't wait for this game.
mandlebaum123's Avatar
mandlebaum123 at 01/29/2007 08:10
I believe I played the old demo at a kiosk. It sucked. Visually, Great. Gameplay and fun wise, pretty awful. The physics were floaty, and my car bounced around a lot. I didn't enjoy it. I have heard the later builds are better, but im skeptical.

And remember that the only multiplayer available is online. The developers admitted they couldn't get split screens running at 720p/30fps.
KTallguy's Avatar
KTallguy at 01/29/2007 14:02
Just a note if it hasn't already been said, the kiosk demo pales in comparison to the demo up on the PSN. If you have a friend with a PS3, I highly recommend checking out the PSN demo.
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