Quantcast
The Walking Dead was an evolution of every Telltale game - Destructoid




Game database:   #ABCDEFGHIJKLMNOPQRSTUVWXYZ         ALL     Xbox One     PS4     360     PS3     WiiU     Wii     PC     3DS     DS     PS Vita     PSP     iOS     Android


The Walking Dead was an evolution of every Telltale game


12:15 PM on 04.04.2013
Walking DeadThe Walking Dead was an evolution of every Telltale game photo



Telltale’s 2012 release of The Walking Dead surprised many. With interesting, tough choices to make while surviving through the zombie apocalypse, this adventure title invoked many positive reactions with its inventive method of storytelling in a videogame.

During a talk at GDC last week, lead environment artist Jonathan Banks talked about the many challenges and trials the team had to overcome to nurture the game’s development and to give it an identity all its own.

One of the goals Telltale sought to accomplish was to develop a unique and beautiful world. This ended up creating an interesting challenge for the company. How do you create something unique and engaging while setting it within an already defined universe? As the games were attempting to be consistent with their comic relative, especially in terms of visual style, the challenge was to make something that could only be done in a video game.

One of the benefits of having a game set in a defined world was that it allowed the studio to get a better idea of what its visual style would be. The quasi-cell-shaded and comic-illustrated look was intended to create consistency with the style of the comics, and it also allowed Telltale to try new things it had never done in past games.

“Everything we do at Telltale is an evolution from the previous game,” said Banks as he showed off one of the first prototype videos of The Walking Dead. In this amusing video (which may or may not be released to the public), Telltale used character models from past games, such as Back to the Future and Sam & Max, to set a scene. Set in an abandoned morgue, Marty McFly (in place of Lee Everett) met with an NPC from Sam & Max until they were ambushed by a zombie (one of the first models they designed).



While this video was made as prototype for The Walking Dead, Banks used it to illustrate his point about Telltale’s evolution. With each game, they learned many things about design, art, and storytelling. In particular, Jurassic Park served as a vital and necessary step for them in making The Walking Dead. While their dinosaur title wasn’t exactly well received, the feedback the studio gathered from the making of its game allowed it to better the design of the zombie title.

With this in mind, Banks briefly mentioned that Telltale's upcoming Fables game would adhere to this same philosophy as well. If that’s the case, then we could be in for something unique and exciting once Fables sees release this summer.

The Walking Dead was an evolution of every Telltale game photo
The Walking Dead was an evolution of every Telltale game photo
The Walking Dead was an evolution of every Telltale game photo
The Walking Dead was an evolution of every Telltale game photo
The Walking Dead was an evolution of every Telltale game photo





Comments not appearing? Anti-virus apps like Avast or some browser extensions can cause this.
Easy fix: Add   [*].disqus.com   to your software's white list. Tada! Happy comments time again.

Did you know? You can now get daily or weekly email notifications when humans reply to your comments.



Review: Sonic Boom: Rise of Lyric photo
Review: Sonic Boom: Rise of Lyric
10:00 AM on 11.20.2014


Review: LittleBigPlanet 3 photo
Review: LittleBigPlanet 3
10:00 AM on 11.18.2014






Adventure Games

1:00 PM on 11.20.2014
First look at Game of Thrones: A Telltale Game Series

Every time Telltale's Game of Thrones comes up, the prevailing comments are always the same: "When will we see what it looks like?" The answer to that question is "now," and the answer to the followup question is, "eh, it lo...more



1:00 PM on 11.13.2014
First video lands from Telltale's Tales from the Borderlands

Maybe Activision's new Tony Hawk game should be called Boarder Lands. A little bit of piggybacking, like when they named the newest Call of Duty after the Nintendo handheld classic Advanced Wars.  Taking a break fr...more



4:00 PM on 11.11.2014
Telltale's Game of Thrones is all about the trees, man

Telltale's outlined the plot for the SIX episodes of its take on Game of Thrones, and wow, it sounds like the best lumberjack simulator in years. There are a whole bunch of trees (motherf*cking IRONTREES), and you have to dec...more



View all Adventure Games






Back to Top




All content is yours to recycle through our Creative Commons License permitting non-commercial sharing requiring attribution. Our communities are obsessed with videoGames, movies, anime, and toys.

Living the dream since March 16, 2006

Advertising on destructoid is available: Please contact them to learn more