I'm my Canonical run I try to do the right thing, even if the end result is worse than before.
Definitely. I had already disappointed her a couple times throughout the episode, I wasn't about to do it again.
When you can chop the guys leg at the start of the episode, if you think about it logically, chopping a dudes leg off, especially with an axe that you just killed a zombie with (infection risk?) should not be the first choice. I tried everything I could to not chop his leg, knowing that if I did he would likely turn on me or at the very least be down a leg. So I didn't intentionally leave him behind, I just refused to axe an innocent man with a nasty axe. But the way the choice is phrased in the video makes it seem like that was a 'bad' decision or something. Kind of annoying.
She deserves better than the savage world she's thrown in to.
I did the same. For me it was Danny was clearly batshit crazy, who had killed people before without much pause and would almost certainly do so again.
With Andy, he was a broken man, and I was already forced to kill the other two members of the family and he was no longer a threat. Sometimes there's enough violence and even if you probably SHOULD deal with someone, just let it go.
At first I felt bad that Clem had to see me kill Danny, but I'm glad the game lets you talk to her about why you did it, Lee says exactly what I would have said, that he was a bad man and couldn't be stopped any other way. She's smart enough to understand now, and honestly its not like the world is ever going to fix itself, she's going to need that lesson.
So I guess what I'm trying to say is... OMG I want the third episode =(
Sinister Telltale. Sinister.
See, I think what you said to Clem about Danny there is just wrong, lol. I said that I screwed up. We didn't have to kill him at all... no real reason to. I now feel like you're just trying to justify killing Danny to yourself lol! What a meta-game...
Anyway, I for one made some of those "logical" decisions because when I play moral choice games, I try to be absolutely honest. Too bad the game is petty much straight forward - there are no ultimately "wrong" decisions, or so it seems...
I manipulate and analyse data and stats professionally, and I would bet money that this is by *far* the single biggest factor in people's behaviour in these games.
As for me, where possible I play these games honestly, and therefore logically, trying to reflect what I would do. But it's rare to be able to actually do that as most games give you the best stuff for being 100% 'blue' or 'red'. And most games don't come close to being able to make me RP in them to the point of giving up in game shit for the fluff.
Doing the good, positive, right thing has been traditionally rewarded over the decades so we tend to follow the unwritten rules we are familiar with.
Doing the good, positive, right thing has been traditionally rewarded over the decades so we tend to follow the unwritten rules we are familiar with.
For some people, they see a choice like 'take the food?' and they only go as far as 'stealing is bad! don't steal!'. A very simplistic mindset. But if you really think about it, that car was abandoned, and left on. If you were actually in the zombie apocalypse, those supplies would be vitally important to you. The only logical explanation is that a person or people had to abandon those supplies and/or is already dead. They probably took what they could and moved on already. Worst comes to worst, they could come by your camp and you could share with them and help them at that time, but there's no need to leave abandoned supplies in a car, where they may never be used by anyone, especially when your group is so low on supplies.
Episode 2 had me struggling for most of it and trying to make decisions I felt were crappy but ultimately what needed to be done. When Clem looked at me the way she did when I took those supplies, I felt like crap, but I also knew I was feeding her and that is what made it right for me.
Episode 2 had me struggling for most of it and trying to make decisions I felt were crappy but ultimately what needed to be done. When Clem looked at me the way she did when I took those supplies, I felt like crap, but I also knew I was feeding her and that is what made it right for me.
TellTale has done a fantastic job of creating a set of characters that really do pull at your heartstrings and make you second guess yourself. I definitely felt a pang of guilt when Clem looked at me after I said we'd take the food... but in the end, it's my duty to keep my friends alive and safe. If I have to be a "bad guy" to do that, then let all the guilt fall on me. I'll carry the burden.
I meant to say: "If I was starving in real life and found an abandoned car stuffed with food, I sure as fuck would take it without second thought.
Telltale really needs to get that next episode out.
Now if it truly was a life & death situation, people would be much more pragmatic.
Remember the homeless guy outside Rivet City in Fallout 3? I rest my case.

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