Anyway, i would love to know your reaction to "that" moment outside the RV :D!
The Hobo will molest Clementine if she can't protect her. He gave them candy...
I accidentally saved Christa. haha
To be honest, though, they could make the game a little harder. The water and the whiskey are my first exhibit. One just appears, after a different sequence occurs, in the same place as the water.
Oh yea,
STERLING ARCHER: "Katjaa. Katjaa!!?!!"
"I'm suitably intrigued to be ravenously anticipating its unravelling next month."
HAHAHAHAHAHAHAHAHAHAHA GOOD ONE! Next month... oh you joker.
I'm still plagued by the save bug and unable to rewind the episodes, but I can continue from the last save.
Yes this had some "heavy" moments or w/e but as far as a game goes? It was shit.
I'm enjoying this 'interactive experience' as a whole. When I stopped treating it as a 'game' and I began treating it like an interactive episode, I found myself enjoying it a lot more. I'm basically paying for what would be a 3 dollar download of an HD episode of the Walking Dead and by paying 2 bucks more, I get to decide what happens.
Most impressive was the overall length of this particular episode, it's easily one of the longest episodes yet. Took me about 3 hours to complete, roughly an hour longer than the first two. The plot point introduced at the end of the episode presents an interesting twist that really could fuck everything up and only points towards the series continuing to get more depressing and such.
I'm prepared for the less than positive conclusion we're likely building towards... But the emotionally moving experience it's been thus far will have been well worth the price.
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phOOp you suck. Try having a kid and when you play this episode you will see it at it's worth. The whole time the event was happening I couldn't imagine what they were going though but I knew at the end Lee would have to take control. Even in a video game something like that no parent should ever have to go through. Props to TT games for making an emotional experience it a world like that.
The train puzzle was way longer than necessary (too much backtracking and had a linear order of events), but the scenes that bookended that section were devastating. Loved the pacing of the scene outside the RV; the way it builds and delivers the payoff.
Then you have that moment in the woods. It's easy to say one thing in a videogame, but the scene certainly told you to step up and do it. Brilliant. There's a big difference between choice and control, and I think Episode 3 nailed what The Walking Dead is about: Do the best you can, because you have no idea what's around the next corner.
For me, this series just gets better and better. Can't wait for the next episode.
The hunt for clues thing never even comes into play, so it's a waste of time, a character's death is pointless and aimless, it simply exists to shock you, but made me immensely pissed that I had gotten to this 'conclusion'. Duck's situation was bullshit, because even remotely paying attention to the event breakdown at the motel, he wasn't near what caused his predicament.
And they trust a hobo? Who appeared out of nowhere? And gave their kids candy? Are you fucking serious? Did they learn nothing, absolutely fucking nothing from the previous episodes?
By far, this episode exists only to 'reset' decisions, not because they have any weight to them, but because it seemed like a good idea at the time...because building relationships is pointless unless it's with Clem...and skilled writers 'shake things up' when they want to get an emotional reaction right? Oh wait...remember Mark? Yeah I disliked this episode, it showed a level of shoddy writing that I've not seen in any episode prior to this, it's a disappointing affair and I have to disagree with this review.
Isn't all death pointless? That's a bit of a silly complaint...
And no, you can pretty much see Duck getting bit. He and Katjaa get tackled by a zombie.
What you got against hobos? It's not really the same situation as episode 2, where the farmers deliberately led them to the farm.
I don't get what you're saying with this whole "resetting" thing, except maybe if you were exceptionally cynical you could argue they killed off Carley because they didn't want to keep writing for two characters...
And Lee and Kenny don't seem to completely trust him. Same goes for the two they met later on. They're being cautious but without being assholes.
Telltale has confirmed nothing about the content of the second season. Their previous multi-series episodic franchise, Sam & Max, had a distinct and separate story in each season.
What Telltale said was: "this will not be the last The Walking Dead game series that we do."
Don't worry though. You probably just didn't do your research.
Ok, joking aside.
I too thought this was the weakest episode in terms of writing. Clementine moments, sweet and all, but seen it before. The big moment was certainly emotional and left me weak, but now, a day after I played it, it just seems a little cheap to me. I guess I was in shock at the time due to how big it ended up being, though I will admit the build up is quite excellent. The other "big" moment just happened out of nowhere and was basically glanced over.
Also, losing old characters in favor of new characters just seems lazy. That's what I love about Breaking Bad. They introduce maybe one new character per season and just flesh out the established characters or change them subtly. Lost also did this to a certain degree as did Final Fantasy XII.
Now gameplay, this was by far the most fun. Not that gameplay has ever been the focus of adventure games, but it was nice. And easy larger scale puzzles are better than "fix a swing using a board and rope" (see the rotating tower from God of War).
In the end, I still loved this episode. I love this series. I love Telltale for ripping my guts out so often. I just loved Long Road Ahead a bit less than its predecessors.
no matter what you do or who you treat well or treat poorly it doesnt change ANYTHING!
its pretty sad that your review doesnt mention that AT ALL and giving it a 9/10 when it doesnt even do what it says it does EVERY EPISODE (paraphrase) "your actions will change how the story unfolds" no ... no it doesnt at fucking all
Also, and this may be because it was reviewed on the PC version, but the episode (on the 360, at least) was a technical hot mess. During one entire chapter the games audio kept fading out half way, as if the characters suddenly ran down a long hall. Then, graphically, a pretty important character dissapeared from sight completely (even after multiple reloadings) when it was most important to see him -- while being held by another to boot!
Great episode story-wise, but way worse in other ways then any of the previous had been.
For much of the sour grapes in this thread, I think I get you, and hope this sprawling game that changes with *every* choice and still delivers on the dramatic impact that this series has on first playthrough on day exists. But so far as telling a good story that at least seems to be based on the decisions the player is making, this series has been surprisingly impresssive.
Also, nice review!
Don't pull that 'all death is pointless' crap, I'm talking from a storytelling perspective, killing off most of the characters was half-assed, a pointless resetting of choices made in previous episodes...it isn't that hard to understand really...it was contrived. I had done an entire investigation bit...and nothing ever comes up, because of another set of contrived circumstances...then we have Carley's death, which was just stupidly contrived, it lacked any weight, it just broke down to: Carley gets shot, now continue on please. It's not being cynical, it's knowing that developers get lazy under deadlines, and they try to cut down on numbers and costs...so the story cohesion suffers as a result.
Katjaa gets tackled by a zombie, and it's obvious that she got bitten instead of him...Duck fell too far forward to get an arm wound, therefore that entire plotpoint was just to get rid of two characters, instead of one...if Katjaa offed herself to prevent becoming a zombie, that's understandable, but under no circumstances did Duck get bitten in any scene of this game...meaning it was created specifically to cut down on the amount of characters in the game, including Carley/Doug and the like.
As for the Hobo, he gives kids candy, is a drunk, and from the last episode, they should know not to trust people who they don't know...y'know, caution, character development? Adjusting to the new world they live in? No? Doesn't ring any bells?
there are a few clunky gameplay sequences (action) but that just adds to the tension!
my girl was watching with me while i play, and we both had gasping, holy shit, can you believe that just happened!?!
best part was when she asked, WTF, Why did they just do X?
me: that was me, i just did X?
her: looking at me disapprovingly...lol
To those knocking the game.. play it. And to those knocking it after that, well not every game needs to involve chest-high walls and regenerating health.

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