If you're as excited as I am about the mere possibility that Beyond Good & Evil 2 will ever see the light of day, here's some free advice: Find yourself a nice comfortable chair and relax because we're going to be here for a while.
Michel Ancel, the lead designer on the project rumored last month to have left Ubisoft and abandoned the game, appeared at the Montpellier in Game conference to talk about his projects. A translation of the presentation by NeoGAF revealed some details about what the team is attempting to do with Beyond Good & Evil 2, including interactive story elements and multiple endings.
Ancel also made it a point to mention that the development team on the game is being kept small and that, as a result, production would take a while. How long is a while, Michel? How long?!
I don't know which would be worse, being told that the game will be out within five years or being left to wonder the way we are now. I'd like to think that a number of any kind would bring me comfort but, the longer it is, the more opportunity there is for things to go terribly wrong and then I'd just obsess over the myriad of ways that could happen. Hardly seems like an improvement to me.
Montpellier in Game: Rayman: Origins and BG&E 2 info [NeoGAF via CVG]
Conrad Zimmerman is Destructoid's News Editor and home to the busiest mustache in the gaming press. An amateur historian and pop culture fanatic, Conrad possesses a nearly limitless wealth of videogame factoids and a passion for the power of games to teach, inspire and entertain. He enjoys reading, writing and turning things which should be fun into work.
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The first one was good, I'll leave it at that.
I still remember being like "HOLY SHIT LOOK AT THAT WATER O__O".
Long development time is fine by me. The main problem with the first game was that the gameplay was pretty shallow and the story wasn't deep enough to make up for it. Hopefully BG&E2 will be improved on both fronts.
Oh wait, this isn't Duke Nukam? Um...