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Given the fact that my last job allowed me to rent a nigh-immeasurable number of Wii games for free, I've had a fair amount of experience with the system. And while I still like my Wii -- without it, I would have never known the pleasures of actually winning a boxing match -- it has to be said that the Wiimote, and its interaction with the television, needs (at least) two major upgrades.

Both of these complaints are directly related to control for FPS games. Granted, there's about a million complaints anybody could have with the Wiimote (speaker is of crappy quality, you're required to be far too close to the sensor bar, etc), but I've chosen to focus on these if only because their faults render the two main Wii FPS games (Red Steel and Far Cry) almost unplayable.

Are you a bad enough dude to withstand potentially redundant criticisms and angry (but mostly irrelevant) rantings?

If so, hit the jump.

1. Give us a gun mod, right now.

Remember when you first heard about the Wiimote's versatility? What were the first two things you thought of? Perverts and sissies aside, it's probably a reasonable guess that you wanted a sword fighting game and a really good gunplay game. While neither have been delivered to us yet, the Wiimote (in its current state) is at least adequately capable of recreating the experience of holding a sword.

It is not, however, even remotely capable of recreating the feel of a gun in one's hand.

The importance of some sort of gun peripheral is not only aesthetic -- it feels more fun to hold a gun than a remote -- but directly related to gameplay longevity. To put it simply: holding the Wii controller like a remote throws off your aim. When you play a light gun game, you aim down the barrel of your gun and, and you therefore have a definite idea of where your shot is going to hit. When you aim the Wiimote, you have nothing to aim down other than your own arm, or the Wiimote itself (which cannot be counted on for accurate shot placement, as the next section will describe). 

Additionally, it's pretty rare that one's wrist will become tired from playing a traditional light gun game, but this is not the case when holding the controller like a remote. The grip is unnatural, unintuitive, and, in the end, can begin to make your wrist hurt a bit. This may sound like a pansyass complaint, but imagine if you played a Wii FPS as much as you played Halo: we're talking about bending your wrist in an unnatural way for hours at a time. If FPS games ever become really popular on the Wii (and they should, given their potential on the system), this problem will have to be addressed. One just hopes it'd be sooner, rather than later.

 

2. Let ME calibrate the pointer position.

The second (and, in my opinion, biggest) problem with the Wiimote is that it constantly assumes that the sensor bar is perfectly positioned in relation to your TV. This might make sense if the sensor bar was actually interpreting the Wiimote's actions instead of just acting as a random conduit for them.

What results is an almost universal inability for any Wii system to adequately determine when you are truly pointing your Wiimote at the center of the screen. I've played several different Wii systems on several different televisions, all with the same result: depending on exactly where your sensor bar is placed, the Wii cursor can be anywhere from a couple of inches to an entire foot off the mark.

And yet, we're only given two options to even minutely affect this problem: we get to tell the Wii whether the bar is ABOVE the TV, or BELOW it. This is sort of useful, but not really: since your Wii has no idea how large your TV is, it remains completely incapable of determining  exactly WHERE the center of your TV is. Often times, I've found that the only way I could get my Wiimote cursor to appear in the dead center of the screen was by pointing my Wiimote directly at the sensor bar, which more or less completely defeats the purpose.

When I play an FPS, I want to be able to look down my Wiimote and see that my crosshairs are exactly where I'm pointing it. I want my movements to be perfectly mimicked by the onscreen cursor: arcade-style light gun games do this effortlessly, so why can't the Wii?Hell, the goddamned Super Scope allowed you to manually calibrate your cursor to the center of your screen. There's literally no excuse for why the Wii can't do this.

It is an ENORMOUS problem which prevents literally all FPS games from reaching their fully realized, totally immersive potential, not to mention all of the other pointer-reliant games like Wario Ware or Super Mario Galaxy

The real question, though, is whether or not it's even possible to fix this problem. It seems ingrained in the system hardware, and given Nintendo's sluggishness in releasing Wii updates through WiiConnect24, I can't imagine this problem getting fixed anytime in the near future.

---

Agree? Disagree? Am I insane, or a Nintendo hater? Hit the comments.








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59 comments | showing # 1 to 50
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next 50 comments

gamehunter101's Avatar - Comment posted on 02/13/2007 19:06
gamehunter101
*waits for flaming*
the man in the orange hat's Avatar - Comment posted on 02/13/2007 19:07
the man in the orange hat
In my limited Wii experience, I agree fully. You aren't a Nintendo hater for wanting improvements in the product, just look at all the loyal Gears players.
Magesx's Avatar - Comment posted on 02/13/2007 19:09
Magesx
Of course you're a Nintendo hater, Nintendo hater.
zatos's Avatar - Comment posted on 02/13/2007 19:16
zatos
You know Anthony, you can adjust the sensitivity on the sensor bar so it will work from farther away.
rbrooks's Avatar - Comment posted on 02/13/2007 19:20
rbrooks
yup the wii is inaccurate and thats not what i look for in games. I FULLy expect everything to go where im pointing it and this just isn't the case. This makes the wii unplayable for me.
ZekeThePlumber's Avatar - Comment posted on 02/13/2007 19:24
ZekeThePlumber
Super Scope FTW!
bluexy's Avatar - Comment posted on 02/13/2007 19:25
bluexy
"Are you a bad enough dude...?"

I'M BAD
Ignignokt01's Avatar - Comment posted on 02/13/2007 19:27
Ignignokt01
Look, there's something a lot of people simply don't understand. First off, I'm not trying to 'protect' the remote, its got a lot of problems, but here's why you're wrong about #1:

Unlike a light gun, where you point your remote at on the screen is NOT where the cursor of the remote will be. With light guns, if you want to shoot a specific spot on the screen, you point the gun at that point on the screen and it registers there.

Because the Wii remote isn't a lightgun, but operates off of the two IR lights, the point you're aiming at (if you had a light gun attatchment) wouldn't be where the shot will register. This is why you haven't seen and probably won't see a lightgun attatchment. Other than for the feel, it has no point.

Is this a good thing? No, I would prefer it like the old lightgun way, but its not a lightgun and it will never be.

How it works right now is that you naturally point on the screen randomly, then adjut your aim according to where you were aiming just prior. Rinse, repeat.



But overall, good post.
Ignignokt01's Avatar - Comment posted on 02/13/2007 19:29
Ignignokt01
Oh and you won't be able to calibrate it because unlike a light gun, your aim differs from your position around the sensors, whether you be far to the left of the sensors, or on the right of them. If you did somehow calibrate it, it would only be 'accurate' like you want it if you were standing perfectly in the same spot you were when you calibrated it.
buzski's Avatar - Comment posted on 02/13/2007 19:36
buzski
I think the wiimote is great only because of how much faster you are able to accurately move the cursor across the screen versus a control stick. The gun attachment issue could be resolved with the companies themselves; i.e. the foam wheel attachment that comes with GT Pro Series, another game made by Ubisoft. The calibration of the pointer position, completely agreed, terrible system nintendo made thinking common families and idiots wouldn't notice.
Jesse Cortez's Avatar - Comment posted on 02/13/2007 19:38
Jesse Cortez
I feel like these complaints about the wii-mote are completely substantiated in the fact that it is not exactly what all of us would hope for in a FPS controller...

However, I think that, the more you play it, the better the control will feel...Using this time of control for games is very new for everyone, so even though people have different ideas of how it should be, we can eventually get used to it. For example, I find that traditional mouse and keyboard control to be HORRIBLE, but mostly because I've never played those type of games....the more I practiced it, the better it became.

Point being, I completely agree that the controls could be better, but as developers get better at finding out what works, and as we get more used to the idea of not having the pointer be EXACTLY where we point, the problem will become moot.

(My 2 cents)
10BobMarleys's Avatar - Comment posted on 02/13/2007 19:41
10BobMarleys
Dont lose faith, Ninbrethren......For lightgun games or FPS, calibration could be easily done through software. What u are seeing is NOT a fatal flaw, but the inexperience of developers. Dont get me wrong, nothing is perfect, but its way too early to write off the wiimote. (FYI i have consoles from all 3 companies, this is not a kneejerk fanboy reaction.)
eatmorchikin6464's Avatar - Comment posted on 02/13/2007 19:44
eatmorchikin6464
First off, I would like to say that the Wiimote seems more like a mouse than a gun, like ignignokt said, you judge where you're aiming by the cursor, not the way the gun is pointing. However, I would have liked (due to the way it was advertised) if it did really know where you were pointing.

But, because of it's similarity with a mouse and my PC FPS experience I found Red Steel completely playable. It was awkward for the first 30 minutes due to the different motion you used for a Wiimote compared to a mouse, but after that learning curve, I was actually really surprised at how the game worked. I had no idea that after reading the reviews I could turn a corner, have a guy pop out and give him one shot in the head and have him fall down, purely on reflexes with no aiming time required.

So really, the whole "I wish it pointed like a real gun" is a valid argument, as that is how the Wii was advertised to us but I believe that the argument "It's impossible to use as a gun" is completely false. I'm sure if some computer company just came out with a mouse for use with PC FPS (assuming we had never used mice before) people would think it was awkward to use, but it's just something you have to get adjusted to and train your brain to know just how far to move your arm to make that clean shot. People need to just give Red Steel some time, get over the first hour and get on to playing it.
Aaron Mxy Yost's Avatar - Comment posted on 02/13/2007 19:48
Aaron Mxy Yost


Sexy that up a bit and release it Nintendo!
Kif 's Avatar - Comment posted on 02/13/2007 19:50
Kif
To be fair, light guns in arcade games are wired, and as such you expect precision with aiming.
nightmareci's Avatar - Comment posted on 02/13/2007 19:55
nightmareci
If you read how light guns work (like the Zapper) you'd see that the Wii's remotes don't work like it, at all. The Zapper detects if it is being pointed at white (which is where the ducks in Duck Hunt are when you shoot) or black, and using timing techniques it is possible to know if you hit the target, or if you hit one of many targets. The Wii detects where you're pointing in relation to the IR LEDs, but it is possible to get absolute precision with this aiming technique, because the LCD Topgun (a special lightgun that works on almost any screen, like Wiimotes can) uses the same sort of system, so I believe Nintendo could fix the issue if they chose to. Of course, the LCD Topgun uses many more IR LEDs, and they're farther apart and more distributed, whereas the Wii only really relies on two areas of LEDs.
BlindsideDork's Avatar - Comment posted on 02/13/2007 19:56
BlindsideDork
Red Steel is FAR from unplayable...not the best but not unplayable.
Bob Muir's Avatar - Comment posted on 02/13/2007 20:00
Bob Muir
The first problem seems easily fixable. The second? I'm not hoping my breath, unless it's on a game-by-game basis.

My issue with the controller? Less "shake the wiimote/nunchuck," more "slice upward to pwnz0r your foe, then follow up with a nunchuck to the side of his head."
BlindsideDork's Avatar - Comment posted on 02/13/2007 20:01
BlindsideDork
Oh about the "sluggishness" to release updates...maybe it isn't that it takes long to release but more so they isn't anything to be released right now.

"Darn you Nintendo for not having something every other day to download!"

And didn't people say that Metroid Prime 3: Corruption played like a DREAM? Didn't they say they ironed out just about all the kinks and it was a breeze to play...like how you hoped a FPS would play with the Wiimote?
BlindsideDork's Avatar - Comment posted on 02/13/2007 20:05
BlindsideDork
That Nintendo zapper is more like a shotgun and its pretty much just a reshaped controller. Half of the fun int he Wiimote (and nunchuck) is the motions used to play. With that Zapper the only motion is aiming...besides that it is just a regular controller that make syou put your hands in a different place.

I am not anxious for it...just fine tune and release MP3!
dprime's Avatar - Comment posted on 02/13/2007 20:21
dprime
These are valid criticisms, but you seem to be making them out to be much larger problems than they actually are.
MusashiX2's Avatar - Comment posted on 02/13/2007 20:24
MusashiX2
nightmareci, that LCD TopGun sounds like it uses a system that is exactly what i was thinking about as i scrolled thru these comments. in my head (i dont even know if this is possible right now) there should be some kind of system that uses little sensors you put on all 4 corners of your TV screen. you put these little wireless pegs onto the TV with adhesive or something, and they create a sensor field over your tv screen by shining IR leds at each other. that way the Wii knows exactly what part of the "zone" on top of the screen you are aiming at. thus, you aim right at the screen at all times. so there is my very unscientific explanation of what makes sense in my head. idk how it would be done, but the basic idea is to have IR light forming a zone on top of your screen so the entire TV screen is the sensor.

i was really excited for FPS games on the Wii, and i thought they were gonna be tops. however, after Call of Duty 3 i am in "believe it when i see it" mode.
subnet6's Avatar - Comment posted on 02/13/2007 20:31
subnet6
But you CAN calibrate the Wii-mote.

You just don't do it via a menu on the Wii.

You calibrate the wii with the sensor bar position and your position in relation to it. The Wiimote is incredibly accurate if you make sure you are in the area it's designed for. Yes, this is a limitation of the Wii-mote, no question. But it's not impossible to get great results. I played CoD3 all the way through on the wii and it was fantastic. I had a friend over and made sure he was sitting in the right spot, showed him how to use it correctly and let him fly. He couldn't believe how accurate it was. He was blown away and wouldn't leave for hours.

Don't get me wrong, Red Steel has some serious issues but Far Cry should not EVER be used to judge the capability of the Wii-mote. Doing that is like saying the 360 controller sucks after playing sonic the hedgehog. Anyway, the wii-mote has some problems but accuracy is not one of them. You just have to know how to use it. I honestly went back to dual analog and it really felt shitty in comparison. I just hope devs can put out some more games that use it correctly like CoD3 and Excite Truck. Those games are fantastic demonstrations of the Wii capability.

As for a light gun, I have the guncon setup for my PS2 and its fun but unlike the wii-mote which you can easily aim from your lap, you actually have to hold a lightgun at eye level to aim. People bitched about the wii because it would make your arm tired. well, it doesn't if you rest your forarms on your legs/knees. The guncon however easily makes you sore within an hour or so of playing. I know, I've played time crisis3 all the way through and its murder.
pedrovay2003's Avatar - Comment posted on 02/13/2007 20:31
pedrovay2003
I could definitely go for a gun attachment for the remote. I'm sure that'd feel a hell of a lot nicer when playing. I'd even give Red Steel another shot.

As for the cursor position, I've personally had no problems. Manual calibration would be nice, though, just in case.
Churchhills Dog's Avatar - Comment posted on 02/13/2007 20:38
Churchhills Dog
To the defenders: You can make a 3 paragraph story pontificating on why its a perfect controller but for FPS games it is completely abysmal. It fatigues your arm along with quick precise movements being nearly impossible even after hours of practice. The system either needs a dedicated FPS controller or Nintendo should scrap any future plans for shooters.
Roryzilla's Avatar - Comment posted on 02/13/2007 20:42
Roryzilla
Wow....
No one died after all this. Praise the reverend.
joepekula's Avatar - Comment posted on 02/13/2007 20:48
joepekula
No, but I'm a bad enough dude to save the president.
John B's Avatar - Comment posted on 02/13/2007 20:50
John B
Well said, reverend!
ManSpirit's Avatar - Comment posted on 02/13/2007 20:54
ManSpirit
I have found aiming to great on the Wii,much better than with an analogue stick.Unplayable no way. You get used to the fact that you aren't pointing at the screen. Your not pointing at the screen with an analogue stick either. I think it's just a case of something being different so it must be bad kind of mentality.
With Red Steel I just turn the sensitivity all the way up, and with COD3 I just turn dynamic aiming off and it worked beautifully. It was an adjustment but so was the first time I played an FPS with a keyboard and mouse after years of using a controller and now it's second nature.In Zelda aiming with the bow is a super sweet experience.Nothing as good on any other console.
My only complaint about aiming is when you have your Wiimote away from the screen and you have to bring it back.
Zelda prooved to me that the technology works,now more devs need to just work on adjustment an calibration so everyone can find their own sweet spot. As for fatigue,I put 80+ hours into Zleda and never noticed it playing for hours at a time.
Bluefusion's Avatar - Comment posted on 02/13/2007 21:03
Bluefusion
Why is it that some people have no trouble playing FPSs with the remote, while others find it difficult or poorly designed? Seriously...what's the deal?

I'm inclined to think the problem lies on the user end, not the concept of the controller.

Is it a high learning curve? A concept that's hard to grasp? Or is it just that since games like Red Steel and Farcry have done such a mediocre job, we're actually attributing to controller design what is better attributed to a developer's poor judgment/lethargy?


I'm not saying that in the end we'll all like playing FPSs on the Wii, or that it is better than good ol' sticks. I'm saying that to say it is abysmal is wrong, since many people like it. However, to say it works perfectly is wrong, since many people don't.
BlindsideDork's Avatar - Comment posted on 02/13/2007 21:08
BlindsideDork
I fatigue is a bogus excuse to throw out...i mean how many people play games (or FPS on Wii) with your arm sticking STRAIGHT OUT in front of you?
eatmorchikin6464's Avatar - Comment posted on 02/13/2007 21:22
eatmorchikin6464
Bluefusion, I don't believe aiming is the user's fault, only if you find the cursor jumping around screen (meaning you're not in the correct range). I just believe that some have more experience with playing FPS' on the PC which have the same type of control as FPS' on the Wii.

That said, I DO believe that times where it seems that the controller is "unresponsive" are in fact user error where you are just not performing the correct action or not doing it properly.
TheBrain's Avatar - Comment posted on 02/13/2007 22:10
TheBrain
I don't know how many times I had to lean back in my seat to shoot arrows in Zelda because I was too close to the TV for the pointer to register unless I aimed a foot above my TV. This was after fooling with the calibration options. Then again, my TV setup is a bit odd as it is at about knee level and I sit in a chair about 3 ft from it. I really need a new stand for it =0\.
BahamutZero's Avatar - Comment posted on 02/13/2007 22:34
BahamutZero
pretty apt rev. sadly, my only hope lies with the quality of the plunger shooting game in raving rabbids. I just think it's the developer's fault whose games were rushed before they qc'ed it enoug
BahamutZero's Avatar - Comment posted on 02/13/2007 22:41
BahamutZero
you know what else fucking sucks? and I am a wii "fanboy", the memory card management system can go suck a fuck
condiboy's Avatar - Comment posted on 02/13/2007 23:04
condiboy
Its a developer issue not a problem with the remote itself. Aiming with the bow in Twilight Princess is amazing. If there is a cursor on screen than I dont see how people are confused about where their shots are going to hit. When the cursor is over the target you shoot. Simple
RestingSound's Avatar - Comment posted on 02/13/2007 23:08
RestingSound
Bahamut_Zero, double props Yoshi and noticing the memory card management system is completely broken. I can't believe there aren't stories all over about the memory cards not working.

I guess the Destructoid editors are just waiting for someone else to write an article so they can just paraphrase it.

And The Brain, you sit 3feet from a tv at knee level and you complain about the sensor not working properly? Did you read the instructions at all?

Back on topic I think it is entirely possible to become used to the way a wiimote behaves, however it is a critical flaw that the system only uses the two IR points to judge positioning. I would gladly duct-tape sensors to my TV in order to have more accurate aiming.
Anthony Burch's Avatar - Comment posted on 02/14/2007 00:18
Anthony Burch
What's wrong with the memory card system? I haven't had to use one yet.
Ignignokt01's Avatar - Comment posted on 02/14/2007 01:12
Ignignokt01
Yeah what are you talking about? Memory cards? The internal 512 MB is PLENTY for game saves. Are you talking about using Gamecube memory cards?

Anyways. As somebody mentioned, the aiming with the bow in Zelda was a dream compared to aiming in Red Steel. Right now I think its like 70% developer error, 10% user error (or inability to try something different), and 20% just the remote not working properly.

Its a new kind of controller. Nobody is truly used to it yet, especially for FPS'. Was the control great in Red Steel? No, it sucked ass. Was it better in Call of Duty after you changed the controller options? Hell yes, it felt much much better. Do I think companies will have better aiming systems and more options for calibration in future games? Yes.

Give it time. Its not a lightgun, so don't expect it to act like one. If not being able to shoot right where you're pointing really annoys you, you'll always be disappointed.


That said, the controller is not perfect, and WAS falsly advertised in those fucking red steel commercials.

Fuck red steel. I can't believe how well it sold...
Rosten's Avatar - Comment posted on 02/14/2007 01:18
Rosten
It's not hard to implement this on a per-game basis - the Wiimote provides the application the raw location of the IR beacons so they could just have you do a "aim at the following points on the screen" bit to build a map for your TV. 3rd parties could even agree on a protocol, separate from Nintendo, where the calibration data would be stored to the flash on the Wiimote like the accelerometer calibration data already is so you wouldn't have to recalibrate for each game, and I expect if someone starts selling a 'Wiimote gun conversion case' the manufacturer would do that.

However, that such an obvious calibration tool is missing from Nintendo's own lineup points to it likely being intentionally missing - they probably want people to 'think different' and get used to using the Wiimote in a more generic manner without the fuss of calibration. Time will tell if that's the right way to go, or like how Apple stuck to its guns about one button mice for the longest time.
Serpentish's Avatar - Comment posted on 02/14/2007 01:20
Serpentish
I rented red steel and it wasn't really a problem to play just really boring. Don't even look at your hand, hold it just like a mouse at your side and twist your wrist slightly in the direction you want to go. It's not an actual gun after all. The sword fights were the rally lackluster part. Just swing away and you win.

I'd have to say that the firefight gameplay wasn't bad but repetitive and the story was nothing short of awful. My biggest problem with it is that I have to move the cursor to the edge of the screen to turn. I should be able to lock the cursor at the center and turn my whole viewing area. Still, I prefer the wiimote style of play to the regular gamepad but yeah it can always use some upgrades for the better.
Lord_Satorious's Avatar - Comment posted on 02/14/2007 01:40
Lord_Satorious
I'm getting a projection system sometime in the future, mostly because I want to play games and watch television on a 80-90" screen. However, I'm going to need a wireless sensor bar, because the wire isn't nearly long enough to stretch from the Wii (which needs to be in close proximity to the project itself) to in front of me, preferably under the screen I'm projecting onto. I'm going to have to play the Wii on a television until _somebody_ releases a wireless sensor bar. Thankfully, I have a nice 57" HDTV to play on currently.
Ignignokt01's Avatar - Comment posted on 02/14/2007 02:00
Ignignokt01
@Lord Satorious:

wireless sensor bars have been around for quite some time. Google is your friend
Nuke RedL's Avatar - Comment posted on 02/14/2007 04:17
Nuke RedL
Point 1 - Yes , holding the wiimote outstreached make your arm tired . Also its hard to stop the wiimote flinching when you pull the trigger . And you can't look down the wiimote shoot and hit 'there' , it doesn't work like that .
But that doesn't mean it 'doesn't work'.
When playing Call of Duty 3 , I play from a seated position , placing the wiimote in the pit of my groin(just left of my knob(being lefthanded).This makes for steady aiming and tracking , and reduces tiredness .Then I move the aiming cursor more like a mouse . Its not a lightgun and just doesn't act like ome .I find this way works well for me .
ManSpirit's Avatar - Comment posted on 02/14/2007 05:33
ManSpirit
It's a bit of a perplexing issue isn't it. On one hand we have compinats it seems about two FPS games but games like Rayman,Zelda and Elebits get a pass.
I play very relaxed and with my elbow on the couch and just use little wrist movements.
BahamutZero's Avatar - Comment posted on 02/14/2007 07:51
BahamutZero
specifically, my problem with the mem system is this:

1.no way to save GC saves to the SD card

2. no way to save GC saves to the internal memory

3. no way to use GC mem cards as internal wii storage or wii saves

4. the gamecube management system sucks. "move single file. are you sure you want to move file? yes. no really, are you absolutlely positive you want to do this? yes." for every single one of my fucking saves.

I recently put six 8 mb GC cards onto one 128 mb card (I have like 50 RE4 saves alone, at 8 blocks apiece) and let me tell you, doing it one by one is the biggest pain in the ass. it took me two and a half hours. I own a lot of gamecube games
RestingSound's Avatar - Comment posted on 02/14/2007 08:12
RestingSound
Specifically, my problem with the memory system is this:
I tried to transfer game saves of 4 wii games from one wii to another and none of them worked.
(Metal Slug, Wii Sports, Warioware, Elebits)
Yes I read the manual before, during, and after attempting this. There is no section titled "One Wii recognizes your memory card completely and another Wii will only recognize the photos". Also no section titled "You just can't backup your save game for some Wii games, we made it this way to fuck you, enjoy."
subnet6's Avatar - Comment posted on 02/14/2007 08:16
subnet6
@Bahamut,

Isn't that the same procedure you would have done on the cube?
1 file at a time between memory cards?

Sure, I wish they would integrate the memory controllers but I'm guessing there are different controllers for GC cards than there are for the SD/flash.

I think the GC memory is just fine seeing as it works exactly like the GC did.

My complaint is that you can't automatically save your Wii games to the SD card, or run your VC titles from the SD card. Not integrating the GC memory makes sense from an architectural limit of the hardware, but not integrating the Wii system memory and the SD memory shoult not be difficult.
DrXym's Avatar - Comment posted on 02/14/2007 08:24
DrXym
The reason why a gun holder won't work is simply because the wii-mote is not very accurate. Even with calibration you would be aiming down the barrel and the cross hair wouldn't be where you were looking. It might be off to the left or below, or whatever. That probably explains why Nintendo haven't released the holder - because it would blow.
chema's Avatar - Comment posted on 02/14/2007 08:40
chema
Please your drunk controlling and aiming Red Steel is piss easy. I did find some problems with the sensitivity, you really do need to be close to the TV to get the most out of it. I found boosting the sensitivity helped sometimes when I was over to friends houses. But sometimes it didn't because their chairs where further then 3 meters away from the TV.

"When I play an FPS, I want to be able to look down my Wiimote and see that my crosshairs are exactly where I'm pointing it. I want my movements to be perfectly mimicked by the onscreen cursor: arcade-style light gun games do this effortlessly, so why can't the Wii?Hell, the goddamned Super Scope allowed you to manually calibrate your cursor to the center of your screen. There's literally no excuse for why the Wii can't do this."

Ha ha that is never going to happen. It is not a light gun and it never will be. Only prats from the ads do that...lol. The Wiimote is like a 3-D mouse it will never ever be a light gun.
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Comments policy

Destructoid is an open discussion community. You don't need to "audition" to post a comment - just speak your mind. We respect differing opinions on the site, so have at it. Be smart, funny, insightful, clueless, or cute -- but back it up with substance. Keep your cool, keep it fun. We only ask that you act respectfully and above all: don't be a troll and ruin it for everyone else. Don't bring down gamers or we'll, you know, gently shoot you in the face and stuff you into a flaming mailbox. Each comment is your opportuntity to make this community awesomer. Is that even a word?

Avoiding the banhammer only requires common sense: spamming, trolling, racism, NSFW stuff, and other forms of sucking will not be tolerated. If anyone is griefing please report abuse. Be good. Don't suck!