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Creative director Paul Barnett tells all in a manic GDC Online presentation“We went back in time to go forward," Ultima Forever creative director Paul Barnett said during a GDC Online presentation, Wednesday, on the game's tumultuous production history. Ultima IV is one of those much praised games that I know I will never play despite it sounding incredible. Well, at least not play in its original form. Lucky for me, the game is being remade for mobile and PC. The original is much more than just a fantasy RPG or, you know, an Ultima game. Instead of focusing on saving the world, the game's plot centered on the player's quest for nobility and virtue. The chosen hero must level his or her's virtues by performing kind deeds, such as giving food to a beggar even though that means you'll risk starving to death (as in, taking HP damage until you eat). It's a one-of-a-kind game that many Ultima fans consider the high-water mark of the series, alongside Ultima VII.
“We really cared about it! We really wanted do to it, and we could get our hands on it," Barnett says about Ultima. "You’d be surprised how many times you want to put your hands on something and someone else says, ‘It’s mine you know!’” Just a couple yards away sits Ultima creator Richard "Lord British" Garriott who laughed and applauded throughout Barnett's off-the-walls, hysterical presentation, which doubled as a descent into one man's madness experienced during production. Ultima Forever has been rebuilt multiple times, shuffled around by production houses, and saved from cancellation through the act of begging to BioWare's co-founders Ray Muzyka and Greg Zeschuk. Given Barnett's candor and spirited delivery, it's hard to tell when he's serious or not -- though, after the speech, he insisted he wasn't making anything up on stage. One of the most baffling things is that an early promo video for Ultima Forever (then attached with the subtitle "Quest for the Avatar") showed up at Mythic's office with a BioWare logo positioned at the start ... but they didn't work for BioWare, at the time. This is how they first heard of the 2010 BioWare Mythic merger that apparently marketing knew about before the developer.
In March 2011, EA was overlooking its projects, trying to figure out which ones were making progress and which ones should be canned. Mythic scrambled together new footage and invited BioWare's Ray Muzyka for a studio tour. After feeding him a sandwich, Muzyka rushed off and threw up for two days. Instead of giving Muzyka a tour, Mythic had given him the wondrous gift of food poisoning. “We needed people to believe in what we were doing. All we had was a chicken and a spoon. We were up against it!” Barnett says. Barnett felt bad about Muzyka throwing up for two days in a Fairfax, Virginia hotel, so he sent Muzyka a video tour. The video opens with the team waving and shouting, "Hi, Ray!" The words "Sorry we poisoned you!" slowly fade into the screen. One gets the sense that working at Mythic is not so unlike living in an office sitcom. Another video made by the company is a holiday greeting that opens with a developer, wearing jeans and a t-shirt, diving into a snowman. “We had nothing. Nothing!" Muzyka shouts, talking about the state of the game during the time of EA was investigating the company's future. With support from Muzyka, the team scrambled together a new video of footage that mostly contained b-roll of the development staff driving around and goofing off in the office. It worked.
“We just had to prove it could work," Barnett says, as a video of an employee imitating Medusa plays in the background. Another glimpse into the madhouse of Mythic. Months spent making a working prototype in Excel (not a joke) and painstakingly hand-crafted maps were for nothing, as the developer soon rebuilt Ultima Forever from the ground up. The main conflict came from an aesthetic disconnect between the art direction and game. For such a lighthearted adventure and bright world, it didn't make sense to have grim, D&D-style character portraits. The new Ultima Forever retains many aspects of Ultima IV but gives the game a new coat of paint. It's now a Diablo-style clickfest, it sounds like a PopCap game, and it looks as bright and shiny as Warcraft III. It may upset and divide some Ultima purists, but Ultima IV's original creator seems to support the new direction. The eight-week build shown is said to be "ancient" but it's the closest Mythic has yet come to making Ultima Forever look like a game people would pay to play (that is its chosen release model, after all). The studio continues to work with a large painting, styled after the iconic Obama "Hope" poster, of Richard Garriott: the words "Britannia believes in you" written below.
Mythic printed a couple promotional maps for the game. A photo of Barnett and Garriott displaying the map is shown on the screen. Garriott proudly lifts his map up, in the audience. Barnett, on the other hand, no longer has his map. "[It] sold on eBay for $250. I think I found out how to monetize this game!” Ultima Forever is slated for release on iPad later this year, with a browser-based PC release to follow. Did you know? You can now get daily or weekly email notifications when humans reply to your comments.
11:40 PM on 06.18.2013 Here's The DTOID Show E3 Wrap-up!Hey everybody! We're back from E3, and boy are our arms tired. From playing video games, but also from making cartoonish flapping motions. We ran down what came out of Microsoft, Sony, and Nintendo's respective press conferences, as well as our personal favorites, and then listed off the Destructoid Best Of E3 winners. Now, we take naps.
1:00 PM on 06.18.2013 Destructoid's Best of E3 2013 winners!Titanfall already took home our Game of the Show award for E3 2013. So what about the rest of the categories and games? Well after some much needed rest and relaxation we've decided the rest of the winners for all our categor...
7:30 PM on 06.17.2013 What most excited you during E3 2013? - The QuestionThis has been a fairly thrilling Electronic Entertainment Expo in a lot of ways. Hard not to be when two out of the three major console competitors are showing off brand new hardware and all the new games which come along with that. But what was the most exciting aspect of this year's E3? Watch the video to hear what we think and answer The Question for yourself in the comments below.
2:00 PM on 06.17.2013 Tiny Barbarian DX is a retro soundtrack that you must ownOur top pick for this month's issue of Note Worthy is the NES-flavored soundtrack for Tiny Barbarian DX, composed by Jeff Ball. There's a variety of styles presented, but all of it is super catchy and melodic, and fans of ret...
7:00 PM on 06.16.2013 I ran around and then died at E3This was a historic year at E3. The 8th gen console wars have officially started, independent developers are infecting Sony like a disease that makes you feel awesome, the Xbone caught more heat than a Alabama volcano in the...
4:45 PM on 06.14.2013 Tower of Guns? More like Tower of Funs!I really like rogue-likes. There's something about their uncaring difficulty that appeals to the "HxC" gamer in me. With this in mind I got super-excited to check out Tower of Guns. The game's creator Joe Mirabello described...
3:30 PM on 06.14.2013 Friday Night Fights: Come learn how to play EVE Online!Tonight, on a very special episode of Dtoid's Friday Night Fights, Destructoid PC contributor Josh Derocher will teach you how to play EVE Online! Whether you're completely new to the game and looking for tips or an old hand ...
5:00 PM on 06.13.2013 Destructoid's Best of E3 2013 nominationsE3 is HUGE this year. There's a ton of buzz around next-gen games, plus consoles like the Xbox One and PlayStation 4. Of course, there's still a ton of solid current-gen games on offer at the show this year. We nom...
8:30 AM on 06.13.2013 Used games and 'AAA' games are incompatible? Good!Game developer Cliff Bleszinski has never been a fan of the used game market, and he's made his feelings on the Xbox One and PS4 policies quite clear -- he supports Microsoft's decision to "redefine" the concept of videogame ...
6:15 PM on 06.12.2013 Touchin' butts and taking names in Glow TagYou know what's awesome? Wild-west style duels. You know what else is awesome? Touching butts. Fortunately for you, dear reader, Papa Spencer is here to deliver. I ran into Stephen Morris at Indiecade at E3 this year and I'm...
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| 4:00 PM on 06.14.2013 Ultima Forever reduces freemium prices due to fan outcry |

As we all know, freemium models tend to do more harm than good if they're not well designed. There's a very fine line between "wanting to monetize your game" and driving players away, and in the Canadian beta for Ultima Forev...more
| 9:17 AM on 07.12.2012 EA and BioWare announce new F2P RPG Ultima Forever |

Never in my wildest dreams did I think I would be waking up in 2012 to news of a new Ultima game. But lo and behold, EA and BioWare have just announced a brand new entry in the series: Ultima Forever: Quest for the Avatar. Th...more
| 3:00 PM on 06.01.2013 Dragon Age 3: Inquisition listing spotted on Amazon Italy |
In not so surprising news, Amazon Italy went and outed Dragon Age III: Inquisition as an Xbox One release. The posting has since been removed, but it comes just days after Mirror's Edge 2 was outed, twice. It seems retailers ...more
| 7:00 PM on 05.30.2013 Star Wars: Knights of the Old Republic available on iPad |
Knights of the Old Republic, Bioware's cherished Star Wars title, has just been released for the iPad. The much loved title is 10 years old which seems good enough reason to receive an iOS release. IGN have managed to get the...more
| 6:00 PM on 05.15.2013 Star Wars: The Old Republic customization update now live |
BioWare has rolled out "Game Update 2.1: Customization" for Star Wars: The Old Republic. As previously demonstrated, this update introduces the Cathar as a playable race up for purchase at the Cartel Market as well as an Appe...more


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