I was aware of these developments before, individually, but seeing them all lumped into one place, and then thinking about ways to combine them...
Procedurally generated environments reacting to accurate physical simulations as director-placed NPCs flail about with a semblance of living reflexes, generating ways to play that the developer never even contemplated...
*spill*
Wii swordfighting? I'll believe it when I see it.
Seriously I was about to kick the nearest thing in the face if the Force Unleashed game didn't get some type of recognization. That game will be bad ass.
I mean don't get me wrong, I want to play the game but when the developers themselves say "It is a shooter", it is just a shooter. What is so big and special about it besides a pretty environment and the fact you can interact with the environment like any other game?
I just thought people hyped this cause it is the indirect successor to System Shock 2 and it look like it could be scary.
Say, since Big Daddies only attack people who go after the Little Sisters, you could hypothetically trick a mutant into accidentally attacking a Little Sister, thereby siccing the Big Daddy on him and saving you the trouble of having to take the mutant out yourself.
Even the "successor to System Shock 2" card has been wiped off the table. System Shock 2 was a first-person RPG, not a shooter. I'm just excited because FPS and Ayn Rand are two great tastes that taste great together.
@Snaileb
"Recognization"?
Red Steel didn't do one-to-one Wiimote sword stuff. Red Steel did simple gesture recognition: I swing right really fast, the game waits and initiates a preanimated "swing right" attack. The onscreen sword doesn't follow my exact Wiimote movements, which is what I think we've all been waiting for.
@Rev
Yeah that is cool, but I've done that in other games. Can't you do that in Doom? Get the creatures to attack each other? I know it was done in games like Geist and Psi-Ops, possess a body and attack someone and everyone will attack that body. Geist and Psi-Ops are not 100% matches but it kind of gets the idea across but I know this has been done in other games.
To be honest, I'm just repeating stuff the developers have talked about: while their recent "It's a shooter" comment sort of surprised me, they've spent a majority of the last year talking about how you won't just kill everything you see on your own, and that you'll use either the environment (hacking autoturrets) or other characters against one another.
Of course, they could be totally full of shit, so I guess we won't know for a while.
It looks great and well done and incredibly atmospheric.
And Regulus, I fail @ grammar. And I will hate you for pointing it out.
1. Assassin's Creed
2. Bioshock
3. Mass Effect
4. Spore
5. Left 4 Dead
Honourable Mention: Hellgate London
and next year... Too Human, Force Unleashed, Fable 2...
Its a good time to be playing video games.
you are still looking forward to Too Human?
I thin you should kick Left 4 Dead up closer to the top, the AI generated is said to give you different zombies at different places each play through!
Count me in the Too Human camp as well. Norse mythology and scripted cameras FTW.
Seriously, after God of War, I'll have a hard time playing action games with controllable cameras. Not once did I ever have to fight against the camera in that game.
1. 1080i scans every other line, then scans the lines it missed. 1080p scans every line all at once. You're welcome.
2. Bioshock FTW.
3. Why the hell isn't LucasArts working on a Wii lightsaber game instead of working on plywood destruction simulators?
On the up side raving rabbids is still fun as hell :P
Check out the newest IGN videos.
But I respect him, its a ridiculously ambitious project, and he's very emotionally invested in it.
Yeah. I think everyone at LucasArts is dropping a HUGE ball by not doing something that the thing seems soo well suited for, and would print money for them if they do it remotely decently.
Not to mention not making a new Rogue Squadron game. I'll play another Hoth level. I don't even care.
All the other games mentioned look really good. However, Bioshock just looks like another moody FPS. Yawn. And Wii sword fighting will never be accomplished as much as we like to think it will because the system is too underpowered. Maybe on Wii 2.
And I, too, am really looking forward to Too Human after some of the latest info was released. I'm more excited for it than ever before, actually. It's not at the top of my list, but it's up there.
Where is GTA4, though? Or is the closest representation of a living breathing city ever seen in a game yet not revolutionary enough by today's standards?
And as far as why GTA4 isn't on the list, do we really know enough about the city to know if it really is the most realistic breathing city ever made, or if it just looks the prettiest?
Semi-related: the Mass Effect prequel book just came out.
I doubt we'll see one of those games again.
Too Human may look cool, but I've got to see something special in the game for me to like it.
Dyack misses the whole part that people ARE nosy about pre-production on movies. I blame Kirk Cameron and "Secrets of the Back to the Future Trilogy".
I'm not willing to dump a substantially larger amount of money on a game than I would be a shitty $10 movie.
To think... George Broussard could've bought DNF YEARS of good press if he'd only shown us some shitty unpolished demo footage. Then he could've blamed US and kept the game secret for years to come with no one mocking DNF at all.
Dyack has this master genius a-hole attitude about it, for the same thought processes on how Spielberg treats people who admire his technical ability. As though making movies (nee games) is some sort of revered magic process that only a select few are ever capable of performing such feats.
Bioshock looks cool. Very happy there.
Nature
With Bioshock's realistic water effects and Halo 3 bragging about its grass and mist, nature is making a comeback.
I blogged about it actually. I went to Silicon Knights and Dyack presented the game to us, showed off the camera and all - really nice. doxophobia4.blogspot.com if your interested.
@Rev
Didnt Oblivion promise something along the lines of living cities and all it seemed to me is that they still seemed like robots. Albeit, a shitload of robots.
Yep. Though Oblivion mentioned it as sort of a side feature made more for immersion than anything else, whereas Bioshock (if, as I presume, you're comparing the hype between the two) is pushing it as a necessary gameplay mechanic. This either means that the Bioshock guys can't possibly be lying because their entire game would fall apart, or that they've been really, really overstating the importance of unscripted interaction.
if these games rock, and are good as we hope they will be whether or not the innovations are there, is enough to make me happy.
we might be upset, but in the end if the game is a prooven wining experience i don't think anyone will complain about that one lillte innovation not working as intended...unless it ruins the enxperience, which could be a possibility

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