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The thinking man's Ikaruga: Stop and smell the duality photo

As modern gamers, we've evolved into a sort of ravenous, wasteful species of creature I'm not sure I'm comfortable with. We chomp through games like we're fighting to get to the other side of something; licking the frosting out of our Oreos and pitching what's left out the window so we can get to the Chips Ahoy.

I'm as guilty of it as anyone else, if not moreso for being a gaming journalist. Approach the buffet, take one of everything so you can say you know what it tastes like, and slide your tray down the line. This isn't always the case, but sometimes it can't be helped. However, there comes a time when you run into something so delicious, so fascinating, that you can't stop going back for more. You become addicted to it. Obsessed with it.

Many of us have one. A cherished, shining favorite that towers above everything else in our game collection. I found mine about six years ago, and it was Treasure's most infamous vertical shooter, Ikaruga. If you'll join me after the jump, I'd like to explain to you why that is, and hopefully encourage you to take a closer look at some of your own favorites.

[Disclaimer: This post is intended for those of you who might be interested in playing Ikaruga when it finally becomes available on XBLA. I thought you might like a closer look at the game, from someone who knows quite a bit about it. If you're not one of those people, I assure you that long post is long and I don't want to hear any crap about it. Thank you.]

1. The backstory



Before we've even begun, Ikaruga already stands out among other shmups in that it even has a backstory, not even mentioning the fact that it's a pretty damn good one. You won't find it anywhere but in the game's instruction booklet, but it's there.

The tale begins several years before the start of the game, on the small island nation of Horai. Tenro Horai, one of the nation's most powerful men, discovered an object deep underground during an excavation project, which was found to have extraordinary power. Using this "Power of the Gods," Tenro and his followers soon began conquering other nations, "in the name of peace" until they had nearly conquered all civilization.

In an effort to free the world of Horai's conquests, a small federation called Tenkaku rose up to challenge his empire. No match for the power at Horai's disposal, the Tenkaku lost battle after battle, and were completely wiped out, save for one pilot named Shinra. Dragged from the wreckage of his fighter after being shot down, Shinra awakens to find himself nursed back to health by the elderly citizens of a remote village called Ikaruga, to which they had been exiled during Horai's takeover. Upon regaining his strength, Shinra pledges to stop the Horai at any cost, and finds that the elderly villagers have built a fighter of their own design, also named Ikaruga.

Far from any ordinary ship, the Ikaruga was designed by an ingenious engineer named Amanai, and built with the help of other aging village leaders. It was the first ship ever built to handle both light and dark energy polarities, and was the first to be capable of switching between the two at any time. The villagers, because of their strong faith in him, entrust the ship to Shinra. In 2-player mode, Shinra is joined in his quest by Kagari, a former Horai mercenary whose life he had spared. Eager to redeem her past, she sets out in her own ship, the Ginkei, to aid him in his cause. So begins the game. Not a bad plot for a PEW PEW PEW title.


2. The polarity mechanic and the marvel of the game itself



If you've never played it, Ikaruga works something like this: You pilot your ship through five chapters of absolute bullet hell, trying to survive while scoring as many points as possible. Sounds incredibly generic until you factor in the polarity mechanic, which is what makes the game unlike anything else out there.

Your ship is capable of firing two types of energy: white/blue light energy, or black/red dark energy. Enemy ships will fire either light or dark energy, (sometimes both in the case of bosses and larger enemies,) and much of the game revolves around your ability to choose the right polarity at the right time. If you're using the white ship, you can absorb all white bullets and inflict double damage on dark enemy craft, and vice versa. Only bullets of the opposite polarity can harm you, and like-colored enemy fire can be stored up and converted into ammunition for your special "super weapon," a barrage of twelve heat-seeking lasers activated by pulling the right or left trigger. The trick is deciding whether to sacrifice your safety or the effectiveness of your fire at any given moment.

It's much simpler than it sounds, but at the same time, much more dificult to execute and master. When enemy ships are destroyed, they release a volley of "revenge bullets" which are of their same polarity. Destroy a white ship, get a barrage of white bullets headed your way. This leads into the game's three modes of play.

Like many shooters, the game can be played on Easy, Normal, or Hard mode. The thing that makes Ikaruga different once again, is that the three modes are really just three different ways to play, and some might say that no one particular mode is significantly easier than another. if that sounds stupid, let me explain.



In Easy mode, enemy ships don't fire any revenge bullets whatsoever. You're free to blow up whatever you like without fear of being punished for it. The downside is, you drastically reduce the amount of potential energy for your special weapon, which makes it far more difficult to destroy larger enemies and bosses, and robs you of the extra points you'd receieve for absorbing the revenge bullets.

In Normal mode, only enemies of the same polarity as your ship will deliver revenge bullets. This makes switching polarity trickier and more dangerous, but affords you plenty of extra energy to charge your homing lasers, making it much easier to plow through what's in front of you.

In hard mode, everything relases revenge bullets. It doesn't matter what polarity you are, everything you destroy will go out with a dozen or so like-colored bullets as a final "fuck you." Furthermore, the amount of fire each enemy releases in general is increased. This makes the entire playing field nothing short of deadly, but also affords you an almost endless supply of ammunition for your special weapon, making it very easy to destroy whatever appears on the screen.

It's a push/pull dance of sacrificing one good thing for another regardless of which mode you choose. Some of the world's top players garner as much respect for doing well in Easy mode as others do for playing in any another mode. No matter how you slice it, the game is tough.  That's not even considering the "attack chain" feature, which grants you huge bonus points, and subsequently, extra lives. Destroying three like-colored ships in a row counts as one chain. Score nine chains or more in a row, and your score will skyrocket.


3. Metaphors, representation, and the deeper meaning

Let it be known that I'm a sucker for a good metaphor. Anything that exists in a story to represent something else gets me every time, and often adds so much to a story or a game that it becomes something far more. Ikaruga is a prime example of this, and that's exactly the way it was intended. 

The game's director, Hiroshi Iuchi, has stated that he meant for Ikaruga to hold a much deeper, more spiritual meaning than what appears on its surface. The game is rich with Buddhist symbolism, as evidenced by everything from the names of the Five chapters (Ideal, Trial, Faith, Reality, and Metempsychosis, suggesting mankind's path toward enlightenment,) to the names of different craft found in the game.

The Sword of Acala, the craft which launches your ship at the beginning of the game, is named for the Buddhist religious figure Acala, "The immovable one," whose purpose was to destroy delusion and stand strong in the face of temptation, aiding mankind in remaining focused while reaching for his goals. The scene of the sword launching Shinra into battle at the beginning of the game is strengthened by this metaphor. 

The name of the ship itself, Ikaruga, means "spotted bird," and as the ship is meant to represent the human soul, this name (along wih the game's polarity mechanic) is thought to have been chosen to represent mankind's capacity for both good an evil, agression and pacifism, and his choices on when to use one or the other in order to reach his destination. 

The entire game is a lesson in duality; a complex intertwining of Yin and Yang from beginning to end. Everything you see can be taken to mean something more, such as in the case of the Chapter 2 boss, whose weak points can only be reached by firing bullets of the same polarity into the covers which hide them, before you quickly switch and deliver your assault. This can be interpereted as showing kindness to another in order to open their heart, leaving them exposed and in danger of incredible pain if you should turn on them. I didn't say the metaphors were always nice, I'm just pointing them out to you. 

 

4. The point 

Ikaruga is much more than a tough shmup, and worth exponentially more than its face value. It's a glowing example of what video games used to be, and should be. Aaron Linde touched on this point in his Real men play Gradius article, (which remains my favorite piece to ever grace the pages of Destructoid to this day, and probably inspired what you're reading now, to some degree. Stop looking at me like that, Linde) and I'd like to reiterate it here. Games should be fun to play, not just fun to beat. 

We sometimes rush through our games, trying to suck out as much as we can, as fast as we can, leaving what's left in our wake as we charge on toward the next big thing. Ikaruga, like most good shmups, doesn't permit you to do that. It takes study, practice, and skill to be any good at, and the fun of it is right there with you the whole time, regardless of whether you'll ever complete it or not. 

I have an almost unhealthy passion for vertical shooters that started at the age of four, when I first stood on a milk crate at my local 7-eleven to play Galaga. It's a passion that carried on from there through Ikaruga's spiritual predecesor, Radiant Silvergun and beyond. I love metaphors. I love the concept of duality. I love the beautiful Japanese design seen in the game's stunning visuals. Simply put, Ikaruga strikes too many of my pressure points in one shot for it not to have become my favorite game. 

For a vertical shooter developed by a small, four-person team, it's pretty remarkable how much there is to love about it. I could easily go on for another ten paragraphs, but there's a good chance you haven't even read this far. If you have, I'd just like you to know that It's much more than a game to me. I know that i will play it for as long as my thumbs still function, and I hope that you find a game that you'll love that much someday, if you haven't already.

I also hope that you'll think about some of the things I've mentioned if you play it when its updated version is released for XBLA soon. 


Continue: More Xbox Live Arcade stories





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66 comments | showing # 1 to 50

Cheeburga's Avatar
Cheeburga at 12/22/2007 17:32
That was a fantastic read.
I am for sure buying this when it released.
nilcam's Avatar
nilcam at 12/22/2007 17:40
Ikaruga is the perfect shooter. The music, the visuals, the challenge... it's all there.

I love to play through levels going for the "bullet eater" ranking. Not firing a shot is sometimes as important as killing everything. Duality, indeed.
The-Excel's Avatar
The-Excel at 12/22/2007 17:40
"Real Men Play Gradius" is the very first Destructoid article I've ever read and is also my favorite to this day (next to the Memory Card series).
The-Excel's Avatar
The-Excel at 12/22/2007 17:41
Also I thought Radiant Silvergun is Treasure's most infamous shmup.
God Len's Avatar
God Len at 12/22/2007 17:43
awsome writeup, + 101 points from god lem

9/10
corneliuscack's Avatar
corneliuscack at 12/22/2007 17:47
I remember when my friend showed me this game when it got ported to GC. Good read ftw.
Remz's Avatar
Remz at 12/22/2007 17:47
Owned it on dreamcast... and you just made me want to play it again.

Great read too, cheers Mr Cantler.
Topher Cantler's Avatar
Topher Cantler at 12/22/2007 17:50
Thank you, gentlemen. i didn't say half of what I wanted to say there, but I figured it was long enough as it is. Just wanted you to know there's a little more to it than "dodge, fire, dodge."

Thanks for reading. <3
DynamicSheep's Avatar
DynamicSheep at 12/22/2007 17:52
Long po... oh, sorry Toph
Dastardly007's Avatar
Dastardly007 at 12/22/2007 17:58
I am not a fan of shmups

I am even less of a fan of "Bullet Hell" shmups

I love Ikaruga
lowercaseluke's Avatar
lowercaseluke at 12/22/2007 18:00
Great post, I think I'm gonna have to finally try this when it comes out on XBLA.
UNDERSTAR's Avatar
UNDERSTAR at 12/22/2007 18:00
I give thie artie 2 Fonzies! A!!!!!!!
A New Challenger's Avatar
A New Challenger at 12/22/2007 18:09
I own this on Gamecube, and while I don't have the patience to become a master at it, it's fun to try. Level 4 is incredible, and my mind can't comprehend the pattern necessary to perfect that level, even while I watch a video of someone else doing it.
Topher Cantler's Avatar
Topher Cantler at 12/22/2007 18:13
I don't care what anybody says, chapter 4 is the hardest psrt of the game. It's as hard as the final boss.
boxhound's Avatar
boxhound at 12/22/2007 18:15
It's nice to see someone else dig into the meat of what Ikaruga is all about. Love the article!
rubadub's Avatar
rubadub at 12/22/2007 18:25
Im really excited to see what Treasure does with the Wii.

Great writeup.
Steel Squirrel's Avatar
Steel Squirrel at 12/22/2007 18:48
I've never played it, but thanks to that story, I will be downloading it from XBLA when it's released.
Good shit man.
Mr Jonson's Avatar
Mr Jonson at 12/22/2007 18:57
So I checked out how much was the GameCube version going for on ebay...

DAMN!! 50 bucks?
xlockstockx's Avatar
xlockstockx at 12/22/2007 18:58
i remember playing it on gamecube long ago...i had no idea what i was actually playing tho. youve sold me on it..buying for sure..they deserve my money.
The-Excel's Avatar
The-Excel at 12/22/2007 19:02
@Dastardly007:
Just out of curiosity, have you ever played any Darius games?
Orn8's Avatar
Orn8 at 12/22/2007 19:10
I remember playing this on the GC, my cousin Joey got it from his friend who got it from his uncle none of them really dug it. I played it and loved it. My cousin Joey wnated to trade it in at Gamestop so stole it. He never noticed.
LethalHairdo's Avatar
LethalHairdo at 12/22/2007 19:14
Toph...as per usual...win seeps from your very pores.

GREAT read. Hopefully you make some new Ikaruga fans out of the readers. This is one of those "Important-in-VG-history" games that everyone that calls themself a gamer should at the very least try out.
The-Excel's Avatar
The-Excel at 12/22/2007 19:14
Say, Topher Cantler, have you ever tried to play Dot Eater through the whole game?
Topher Cantler's Avatar
Topher Cantler at 12/22/2007 19:23
@Excel- Yeah, I've tried it a few times, actually. I can't get past chapter 2 playing Dot Eater unless I give up a few lives. That part near the end where everything is walled in with enemies is almost impossible to get through without firing.
Sabreman's Avatar
Sabreman at 12/22/2007 19:50
Very enjoyable piece of writing, nice work. I got Ikaruga when it came out on Dreamcast and played it pretty intensively for a couple of months. I never quite managed to 1-credit it, and eventually drifted away from the dedication necessary for that. It is undeniably one of the most perfectly realised games I've ever played though, and a firm favourite.

I don't play a great many games these days, preferring to find something that really appeals to me and focus on it. I've just discovered the beauty of Virtua Fighter 5, a game - like Ikaruga - that rewards and encourages practice and dedicated play. It's absolutely true these days that the only barrier to an ending screen seems to be available time. You know that when you start a JRPG (for example), as long as you stick with it you'll eventually finish it. There's not such an emphasis on skill or practice. Maybe that's a good thing in some ways, as we don't have the free time we once did to sink into a game.

When I think back over my true favourite games, one thing stands out; that indefinable quality that compelled me to stick with them through thick and thin, to learn them inside and out and if not completely master them, then as near as dammit.

I'll be diving into Ikaruga again on XBLA, and this time I'm determined to go that extra distance. The game deserves it.
tsunamikitsune's Avatar
tsunamikitsune at 12/22/2007 19:51
I love Ikaruga. I'm going out tomorrow to buy a 1600 point card to lock away somewhere until Ikaruga and Rez come out.
BahamutZero's Avatar
BahamutZero at 12/22/2007 19:55
Spykron's Avatar
Spykron at 12/22/2007 19:59
this and Rez on XBLA woootzomgzorz.
RJG's Avatar
RJG at 12/22/2007 20:00
I love Ikaruga. I found my copy last night and threw it in my Wii. It's a pity that Activision or whoever hte hell released the US version took out what little story and stuff was in the Japanese version.

I can't wait till I get a nice HDTV with a decent stand so I can tilt that fucker vertically and play Ikaruga the way it was meant to be played.

I love Treasure. I not only want this on Wii's download store thing (whenever it comes out) but I also want Treasure to et off their butt and release Sin and Punishment for the Wii (not the VC version, a whole new game with pointer controls and all).

And Guardian Heroes for Saturn on VC. Holy shit, when are we ognna get some Saturn games on VC?

Also, Gunstar heroes, because you can't talk about Treasure without mentioning Gunstar. And Astro Boy on GBA. Best licensed title ever.

</wall of text>
</blatant Treasure love>
Wedge's Avatar
Wedge at 12/22/2007 20:03
I don't remember if I've ever even gotten to level 4. I have it for Gamecube, but dayumn it's hard ;_;.
Topher Cantler's Avatar
Topher Cantler at 12/22/2007 20:11
@RJG: YES. Fuck, how did I forget to mention Tate mode? Flip your TV on its side and play it the right way, people. God, I can't wait to play it in HD.
interbutts's Avatar
interbutts at 12/22/2007 20:28
i played Ikaruga for the first time at a game expo in philly a little while ago. Nobody could seem to grasp the fact that you had to switch polaritys.

Also, I feel exactly the same way about NiGHTS into Dreams for the Sgea saturn.
Crapsh00t's Avatar
Crapsh00t at 12/22/2007 21:06
Awesome, there was many a night in college when I would play this on the Gamecube with a good friend in college. We'd get where we wouldn't even need to say anything; we'd just continue flying along flipping polarities and attacking end bosses in a particular pattern.

If you give it a couple of Continues to grow on you, this game can be one of the most hypnotic and flow-inducing experiences you'll likely meet on a console.

Glad to hear it's coming out on XBLA, I'll have to DL it and give it yet another try.
Noah's Avatar
Noah at 12/22/2007 21:29
Awesome that it's coming to XBLA....been playing it on my laptop with a Dreamcast Emulator...turning my whole laptop sideways for the longer view :)
Rider Chop's Avatar
Rider Chop at 12/22/2007 22:11
I love this game, I still regularly play it on my DC.
Im addicted to shmups, and ikaruga is easily at the top of the heap.
this is such a good game.
I love it!
its sooooo good.
its sex.
no kidding, this is sex with bullets!
Mxyzptlk's Avatar
Mxyzptlk at 12/22/2007 22:14
Absolutely amazing game, and excellent read. And I'd love to read an article going on in greater length regarding the tendency of gamers today to rush through titles without appreciating them. I've been meaning to write a cblog about that for a long time, but I'm exceedingly lazy.
Dexter345's Avatar
Dexter345 at 12/22/2007 22:33
Sadly, I have still never played Ikaruga. I tried finding a copy for the GameCube awhile back without having to pay out the ass for one on eBay, but no luck. I am absolutely going to buy it when it comes out on XBLA.
realyst's Avatar
realyst at 12/22/2007 22:53
Ikaruga: the game that shot millions of red and white bullets of pure joy straight into my own heart.
The-Excel's Avatar
The-Excel at 12/22/2007 23:15
I guess I should count my lucky stars that I was able to pick up the Gamecube version at my local Cool Stuff for $11. Lucky me, huh?
Shin Oni's Avatar
Shin Oni at 12/23/2007 00:34
My friend sold this and Pokemon Leaf Green to me for 30 bucks. I love this game to death and whenever I play it, I just keep challenging myself to get better and train myself when to switch.

then when I go to cons that actually have the game up, people look at me like i'm so ungodly player. -_-
Kia's Avatar
Kia at 12/23/2007 01:06
Awesome, awesome article. I love Ikaruga, and it's writeups like this that make Dtoid stand above other gaming blogs like Kotaku and Joystiq.They simply don't hold a candle to the personal touches and articles that go beyond the daily news like this!
Quisling's Avatar
Quisling at 12/23/2007 01:33
This is an excellent preview. I haven't had the chance to ever play this (never owned a dreamcast and couldn't afford it on the GC when I had the chance) but now I'll for sure pick this up on XBLA.

The only true Bullet Hell shmup I've played was Nanostray on my R4. I didn't really care for it, but I thought the controls were shit and the game really didn't play well on the DS. But I normally enjoy shooters (esp. classic vertical shooters) so I think this could be amazing.

Thanks for sharing the suggestion, info, and personal love. Also, abstract reviews and arbitrary numerical values don't do a whole lot for me, but one sure way to get me to play a game is to describe exactly why you love it so much, so this basically sold me.

Thanks!
David Quinn Carder's Avatar
David Quinn Carder at 12/23/2007 02:23
This is why I like Destructoid. Thanks Tophler. I am definitely going to check it out in the Summer when I have access to a 360.
Necros's Avatar
Necros at 12/23/2007 04:41
Great read, Topher. I'm curious if the XBLA version will allow you to turn your widescreen TV on its side and turn the playing field 90 degrees to take full advantage of the screen.
A Ton of Berries's Avatar
A Ton of Berries at 12/23/2007 05:05
ooh, i kinda miss these games.

I had one shmup called Xenon on my dad's pc when I was a kid, I played that game all the time, and never made it past the first two levels.

I've played it again in recent years, and didn't last two minutes in that snakey labyrinth of bullets and crawly enimies. But it's still fun :D
mariohammer's Avatar
mariohammer at 12/23/2007 05:20
I really liked this article Topher. You should definately write more about it in your c-blog if you feel up to it, because I want to hear the rest of your thoughts.

I've wanted to break into the shump genre of gaming for a while now, but never got around to it I guess. I suffer from that condition you detailed early on where we play games to beat them. If a game kicks my ass too much, screw it. I need to change that because this game, along with Radiant Silvergun and other "We're here to make you feel like you suck at games" games are ones that I want to play and master.

Good read.
Conrad Zimmerman's Avatar
Conrad Zimmerman at 12/23/2007 05:28
This is the title that I pop in whenever I start to think I'm any good at video games. It's a wrecking ball to the ego for all but the select few who take the time to master it. And, yet, there's something truly compelling about making the attempt to play. A graphic study into the nature of adversity and man's need to overcome it if I've ever seen one.

Great read, Topher.
Batthink's Avatar
Batthink at 12/23/2007 07:31
Great article. I've heard so much damn praise for this game. I'll have to try it some day.
yuiichi's Avatar
yuiichi at 12/23/2007 08:42
I've wanted to play Ikaruga since it was released for the Gamecube back in the day. I remember marveling at the visuals while reading Nintendo Power. Unfortunately, I never actually managed to track it down.

I sure will be buying it on XBLA when it comes out!

Great write up Topher!
odintal's Avatar
odintal at 12/23/2007 08:54
"It's a glowing example of what games used to be, and should be."

I couldn't disagree more.
Ikaruga is a glowing example of what Shmups are and should be but not gaming as a whole.
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