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The ten most difficult Zelda dungeons EVER! photo

All this week, Destructoid will be posting Zelda-themed features to celebrate this weekend's release of The Legend of Zelda: Skyward Sword. It's Zelda week!

I love the dungeons in Zelda games. Love them. They are one of my favorite parts of the series and perfect examples of stellar, intricate game design. But as glorious and classic as these dungeons are, most of them are not known for being truly difficult.

Well ... not all of them, at least.

There are some dungeons in the 25 year history of the Zelda series that stand out as being much more challenging than the others. Dungeons that will make you pull out your hair. Dungeons that will force you to scream out expletives. Dungeons that will drive you mad.

This is a list of those dungeons. The ten most difficult Zelda dungeons ... EVER!

 

The Palace of Winds in the underrated Minish Cap is one of those Zelda dungeons that is just as challenging as it is unbelievably long.

One of the later dungeons in the game, the Palace of Winds is home to the Roc’s Cape, an item that allows Link to jump and glide. With the addition of this item, not only does the player have to deal with tricky platforming, they have to contend with tough enemies, annoying fans that make navigating very tricky, an odd cloning mechanic, and a series of complicated switch and block puzzles.

F*ck this sh*t moment!: Your long, tedious battle with the (admittedly cool) end boss is almost finished. You only have one heart left. You are about to deal the final blow ... when you accidentally fall over the edge and die, having to start the battle over again. Dag.

 

 

No, you are not reading this list backwards. As much as everyone complains about the Water Temple in Ocarina of Time, it actually isn’t that challenging of a dungeon. Annoying? Oh yeah. Switching your boots and constantly adjusting the water level is unbelievably annoying. But difficult? Not as bad as you may remember.

F*ck that sh*t moment!: Every time I play the Water Temple in Ocarina of Time there is one key that I always miss. You would think that I would learn after all these playthroughs, but, no. Somehow I miss the same key every single time and have to go back and find it. That key is the bane of my existence.

 

 

Although it is not part of the actual dungeon, the journey to get to the Eagle’s Tower in Game Boy classic Link’s Awakening is worth mentioning. To find the tower, Link must travel through the confusing caves of Tal Tal Mountain Range to locate a tough-to-find key. It is a such a long and winding journey, that by the time you find the key and reach the tower, you are already exhausted and not at all ready for the maniacal traps and puzzles that wait for you inside.

And when I say “maniacal” I am not exaggerating. Moving tiles. Numerous pits. A giant puzzle that involves knocking down four stone pillars and collapsing an entire floor! They all exist inside this tricky, easy-to-get-lost-in dungeon. And I hate them all.

F*ck that sh*t moment!: Losing the heavy iron ball used to destroy the four pillars over and over again. It seriously will drive you insane.

 

 

This is a baffling one.

The initial Spirit Temple in Ocarina of Time is one of the most masterfully designed dungeons in the game, requiring the player to alternate between young and old Link in a perfectly constructed dance. It is a stellar dungeon and one of the highlights of one of the best Zelda games ever made!

The Spirit Temple in the Master Quest -- Ocarina’s bonus quest unlocked after beating the game for the first time in the 3DS remake -- is confounding. Random switch placement; awkward, almost illogical level design. The whole dungeon feels hard just because the designer’s wanted it to be hard. Which is not the Zelda way!

F*ck that sh*t moment!: Honestly, the whole dungeon is one giant WTF?!

 

 

The final dungeon in the original Legend of Zelda is hard enough, but playing through it during the game’s infamous second quest is just torturous.

Not only is the map very confusing, each room is full of the hardest, most infuriating enemies in the game! We are talking an overload of Wizzrobes (ugh!), Darknuts (UGH!), and fireball-spewing statues (ARGH!).

F*ck this sh*t moment: There are two: Using all your bombs and not finding any secret passages is bad. But getting all the way to Ganon and wasting all your Silver Arrows in a panic is the worst!

 

 

I was one of the few people that didn’t mind the Temple of the Ocean King in The Legend of Zelda: Phantom Hourglass. People were angry that you had to keep revisiting the same temple over and over again -- replaying the same parts to get to new, unlocked areas -- but, for some strange reason, it didn’t bother me.

This same concept was again applied to Spirit Tracks in the form of the Tower of Spirits. But this time, things were supposedly made easier by not having to repeat old sections and granting the player easier access to new areas. But guess what? While navigating may have been much better, no one mentioned how much more challenging the entire tower would actually be.

In the Spirit Tower, Link must possess the body of multiple Phantom Knights, each with different skills. This is usually fine -- fun and innovative, even! -- but on the final floors of the Spirit Tower, everything is so complicated, vast, and confusing that it doesn’t become entertaining anymore. At all. It just becomes hard as balls.

F*ck that sh*t moment!: Realizing you directed one of the slow moving Phantom Knights to the wrong location and having to backtrack all the way back to the start ... only to find out that you have absolutely no idea where to go or what to do. Yay! Fun!

 

 

This is the water temple people should always talk (and stress) about.

I think there is a rule throughout all the Zelda games: If a dungeon is set in a water-themed environment IT IS AUTOMATICALLY AWFUL! The Great Bay Temple in Majora’s Mask is no exception. Swimming through the twisting, current-filled corridors and manipulating frustrating pipes are both time consuming and endlessly complicated.

Also, you have to do all this within the game’s “three day” time limit. Ugh.

F*ck that sh*t moment!: You finally figured out the tricky dungeon and are heading for the boss. Right before you reach your goal, the time runs out and you have to do everything all over again.

 

 

The Legend of Zelda: A Link to the Past for the Super Nintendo is my favorite videogame of all time. I absolutely adore it in every way imaginable.

And even though I have played the game dozens and dozens of times, I still shudder when I have to make my way to the Ice Palace. As well-designed as I think it is, it doesn’t change the fact that it is one very tough dungeon. Slippery floors. Rooms full of enemies, some of which can only be killed with the magic-depleting Fire Rod. Conveyor belts. Pits everywhere. A multi-level map. All of these things add up to one gosh darned challenging Zelda dungeon!

F*ck that sh*t moment!: There is one particular sequence that involves you having to activate those annoying red/blue switches, while traveling back and forth between the dungeon’s different floors, trying to push a block through a pit to activate a switch. It takes forever to figure out and has the power to drive you mad. MAD, I SAY!

 

 

“I have a really good idea. Let’s make a huge dungeon, fill it with some of the toughest enemies in the game, force Link to constantly change and utilize all his collected mask powers, give the player a strict time limit, and -- oh, I know! -- MAKE THE ENTIRE TEMPLE A GIGANTIC, ROTATING PUZZLE THAT IS OVERLY COMPLICATED AND ABSOLUTELY MADDENING!”

In my world, I like to believe the designer who said that was fired the next day.

F*ck that sh*t moment!: The mirror room. THE MIRROR ROOM!

 

 

This is it. No dungeon in the entire Zelda series is more difficult than the Great Palace in Zelda II: The Adventure of Link. Nothing even comes close. To be honest, all of the dungeons in Zelda II could arguably have found a place on this list. The game is that hard.

But let’s count the reasons this specific dungeon is so damn difficult:

First off, it takes forever to even get to the Great Palace, the game’s final dungeon. Once you finally do reach the palace, you are in for one of the longest, most confusing dungeons in Zelda history. The layout is brutal.

And on top of all that, you have to deal with limited magic, no save points, and a ridiculously tough boss (Thunderbird) followed by a near-impossible one (Dark Link). Oh, and did I mention YOU HAVE LIMITED LIVES IN ZELDA II AND IF YOU LOSE THEM ALL YOU HAVE TO START ALL THE WAY AT THE BEGINNING?! Yeah, so there is that as well.

Eff the Great Palace. EFF IT SO HARD!

F*ck that sh*t moment!: While running across one of many collapsing bridges, you get hit by a floating dragon head and are knocked back into the lava, killing you instantly. Seriously, eff this dungeon.

 

 

-----

What do you think? Do you agree with my picks for the ten most difficult Zelda dungeons of all time? Or do you think some of these aren't even that challenging? (If you say "Great Palace" you are either lying or my hero.)

The upcoming Skyward Sword (released this weekend!) is supposedly one of the most difficult Zelda games in years. Do you think any of its dungeons could make it on to this list?

TO THE COMMENTS!








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Chad Concelmo is Destructoid's features editor. He loves hanging out with awesome people. That's why Destructoid makes him so happy, since it is full of THE MOST AWESOME PEOPLE OF ALL TIME! Also, dolphins. Likes Chad enjoys punching old ladies in the face, Super Metroid, Zelda: A Link to the Past on the SNES (best system ever!), Final Fantasy VI, Day of the Tentacle, Shadow of the Colossus, Mother 3, Beyond Good & Evil, Contra III, Valkyria Chronicles, Punch-Out!!, Half-Life 2, and Super Mario Galaxy 2. Meet the rest of the team



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101 comments | showing # 1 to 50
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next 50 comments

LittleBigD's Avatar - Comment posted on 11/17/2011 16:09
LittleBigD
I loved swimming around the Great Bay Temple in MM. I think of it everytime I find myself playing through a water level in another game, and I think "this isn't as fun as swimming in Majora's Mask."
Leigh Davidson's Avatar - Comment posted on 11/17/2011 16:11
Leigh Davidson
The Stone Tower Temple is the sole reason I never want to play Majora's Mask ever again.
Garlador's Avatar - Comment posted on 11/17/2011 16:14
Garlador
Thunderbird Palace in Zelda II was such a pain... and yet the music in that temple was SO awesome.

I laughed hard at seeing the Palace of Winds on this list because I complained about it to my friend after I beat that temple. Seriously, that was a long, long frustrating level that I died a few times on and had to backtrack through those annoying platform jumps, difficult enemies, complex puzzles, over and over, just to get the same spot and die again.

Also... THE MIRROR ROOM! *shudder*
BrowneyeWinkin's Avatar - Comment posted on 11/17/2011 16:14
BrowneyeWinkin
Great bay was fuckin brutal like water

but Stone Tower Temple will always be the most epic zelda dungeon
wqerty's Avatar - Comment posted on 11/17/2011 16:16
wqerty
Pretty good list, can't argue about this too much
Retrofraction's Avatar - Comment posted on 11/17/2011 16:18
Retrofraction
The great bay temple was easy
Allistair Pinsof's Avatar - Comment posted on 11/17/2011 16:20
Allistair Pinsof
Sad to see Snowpeak Ruins didn't make the top ten, but I strongly agree with Stone Tower Temple's placement. I really dislike Majora's Mask as a result of getting frustrated in that place. Drove me nuts. In general, Majora's Masks dungeons made me frustrated.

Tower of Spirits was another moment when I couldn't believe how hard they made it. I'm glad. It's cool Nintendo still has the courage to make some hard ass levels, despite having a large audience of videogame novices and kids.
Discarded Couch Sandwich's Avatar - Comment posted on 11/17/2011 16:21
Discarded Couch Sandwich
My Skyward Sword collectors edition came in the post today but I wasn't in to receive it. Tomorrow morning I'm waking up at 9am, got the day booked off work, heading down the post office to collect my parcel and dancing back the way home. It's Zelda day!
Chris Carter's Avatar - Comment posted on 11/17/2011 16:21
Chris Carter
Nice work Chad! I don't think the Water temple is that bad but I do agree regarding Eagle's Tower! Zomg I spent hours on that as a child, and even coming back to the eShop DX version recently it bent me over a barrel.

Thunder Bird is a huge bitch in Zelda II, but you can always use the Dark Link duck slash exploit.

Also, getting to Stone Temple is a bitch and a half - there's probably a special hell where you have to constantly raise and lower blocks to get to a perfect looking sandwich - except you can never actually get there.

I'm loving Zelda week Chad! I already have my Gold Wii-Mote Skyward Sword copy and super mega collector's edition hard-cover guide (that I'm not opening until I beat the game) pre-paid! So excited! <3
MuddBstrd's Avatar - Comment posted on 11/17/2011 16:22
MuddBstrd
The Great Temple of Zelda II is the reason I'm glad I didn't play this game until I was an adult. Had I played this as a kid, I probably would have chucked a controller through the TV, and drained hundreds of hours of my life trying to beat it. Seriously, that shit is just INSANE.

While Eagle's Tower is also difficult, it's also rather rewarding. I remember being so psyched when I figured out what to do about the pillars and how to reach the end. Difficult but rewarding is what Zelda dungeon design is all about!
Chad Concelmo's Avatar - Comment posted on 11/17/2011 16:25
Chad Concelmo
@MuddBstrd,
Totally! Great point. :)
MrJoe's Avatar - Comment posted on 11/17/2011 16:25
MrJoe
Most of these temples are my favorites in their respective games.
jackal27's Avatar - Comment posted on 11/17/2011 16:28
jackal27
Surprised the Air Temple from Twilight Princess isn't on here. I HATE that place!!
Hiltz's Avatar - Comment posted on 11/17/2011 16:29
Hiltz
I feel the same way about the Ice Palace in Link to the Past. I played the game again earlier this year, and it was just as challenging as I remembered it to be. The conveyor belts with spikes around the walls is perhaps the most difficult obstacles to avoid in the game.
Chad Concelmo's Avatar - Comment posted on 11/17/2011 16:29
Chad Concelmo
@Discarded Couch Sandwich,
SO JEALOUS! :D
BrainWasherAttendent's Avatar - Comment posted on 11/17/2011 16:29
BrainWasherAttendent
Any new skyward sword dungeons difficult?
llort het's Avatar - Comment posted on 11/17/2011 16:31
llort het
Screw Majora's Mask's stone temple. Screw it to hell. I don't even remember it being that difficult, but I do remember that by that temple's very nature, you pretty much play through it twice (once normally and again upsidedown) however I wasn't fast enough and was force to restart the dungeon because I ran out of time. However after I restarted the temple, I came across a glitch right in front of the boss door and had to restart it AGAIN. It felt like I ran through it 6-8 times.
Chad Concelmo's Avatar - Comment posted on 11/17/2011 16:31
Chad Concelmo
@MrJoe,
Yeah, some of these temples are my favorites as well (Stone Tower Temple!) ... but they still drive me a little insane. :)
Armoured Badger's Avatar - Comment posted on 11/17/2011 16:35
Armoured Badger
I couldn't stand the music in the great bay temple, it drives me mad, and that stupid frog sub boss? eurgh.
L3ED's Avatar - Comment posted on 11/17/2011 16:35
L3ED
I think I'm the only one who LOVES the Water Temple in OoT...
Kaoslyon's Avatar - Comment posted on 11/17/2011 16:38
Kaoslyon
Jesus Christ, Chad. Did you have to bring the Great Palace out of the dark recesses of my mind back to the forefront again after 20+ years?

The mere thought of it makes me want to rage all over again.

Although admittedly, it felt like a great "Eff you, game" when you did finally beat it.

But yeah... burn that f*cker to the ground.
Lord Kolekovishin's Avatar - Comment posted on 11/17/2011 16:51
Lord Kolekovishin
I actually have the path to the boss in the Great Palace easily memorized. Just go left from the start of the first elevator near the entrance and then after you go down the next elevator you go right and keep going right at every chance you get.
Blahblahblahblah's Avatar - Comment posted on 11/17/2011 16:54
Blahblahblahblah
Everything about Zelda II is a pain in the ass.
Pigmy Wurm's Avatar - Comment posted on 11/17/2011 16:56
Pigmy Wurm
With the Ice temple what I would usually do is go through it far enough to get the blue mail and then leave and go to the swamp temple and get the staff which lets you bypass figuring out how to drop that block through the hole.

I always found dungeon 6 in the original incredibly hard, especially for it being about half way though the game. You blaze through dungeon 5 no problem and then enter 6 to find rooms filled with wizzrobs and like-likes.
DuckedUpOnQuack's Avatar - Comment posted on 11/17/2011 16:59
DuckedUpOnQuack
Oh man, I love the Stone Tower Temple! Definitely a tricky one. I pretty much agree with your list except, myself finding Minish Cap and A Link to the Past on the easy side in general, I'd replace Palace of Winds and Ice Palace with the Earth Temple from Wind Waker and Snowpeak Ruins from Twilight Princess. Those aren't really hard temples or anything, but certain elements about them make them a tad difficult. With the Earth temple, the floormasters and the control-reversing Bubbles come to mind. In Snowpeak Ruins it would be the abundance of enemies and unique level design contributing to this overwhelmingly oppressive feeling, to me anyway.
Chad Concelmo's Avatar - Comment posted on 11/17/2011 17:00
Chad Concelmo
@Pigmy Wurm,
That is actually pretty genius. :)
BadStar's Avatar - Comment posted on 11/17/2011 17:06
BadStar
The last dungeon in Link to the Past was pretty hard, wasn't it?
RchardNixon's Avatar - Comment posted on 11/17/2011 17:06
RchardNixon
Surprised to see the Ice Palace so high. I've always thought that was one of the easier temples in the dark world.

I also had a hard time in the Stone Temple my first time through Majora's Mask, but when I gave my brother a copy he found it to be one of the easiest. I guess difficulty is relative. I've also never had much trouble with the water temple in OoT but it seems like you can't mention that game without someone complaining about it's difficulty.

The hardest part of Zelda 2 for me in Death Mountain, but that isn't really a dungeon. At least Great Palace lets you continue from there when you die.

Great list, Chad!
eskimo bob's Avatar - Comment posted on 11/17/2011 17:10
eskimo bob
I wish Majora's Mask's dungeons weren't so bad. It's like that specific design team was filled with people who had never worked on a previous Zelda. Those dungeons aren't even easy with walkthroughs! And on top of that they added the collectible fairies whose rewards are just barely worth the enormous hassle!

At least Stone Tower Temple is architecturally interesting I guess? (At least I tried finding something good with it.)
MyCoolWhiteLies's Avatar - Comment posted on 11/17/2011 17:12
MyCoolWhiteLies
Majora's Mask is my favorite Zelda. The temples are a total pain in the ass though. It's like the normal 8 or so temples worth of difficulty condensed down to just 4.
Gish's Avatar - Comment posted on 11/17/2011 17:17
Gish
Hm, I always found the swamp dungeon more annoying in ALTTP.
Chad Concelmo's Avatar - Comment posted on 11/17/2011 17:19
Chad Concelmo
@BadStar,
It is totally tough, but for some reason I always have much more trouble with the Ice Palace. :)
Pringao's Avatar - Comment posted on 11/17/2011 17:21
Pringao
Heh, the Great Bay Tenple is one tricky motherfucker. The complicated mechanisms, the platforming, the annoying enemies... and not to mention the three day limit and all of that. It's really as difficult as you make it to be.

And by the way, the motion controls in Skyward Sword are a fucking dream come true. Haters gonna miss an awesome game.
darkdesign's Avatar - Comment posted on 11/17/2011 17:27
darkdesign
I agree with Eagle's Tower being one of the harder (and memorable) temple in Link's Awakening. For me, however, it wasn't the hardest one in the game. (which I'm writing a c-blog about)

The Stone Tower had some the best moments in gaming, however, that boss battle was broken as hell if you had the special milk. I remember being so disappointed with that boss til I fight him again with limited/no magic.
Patrick Hancock's Avatar - Comment posted on 11/17/2011 17:33
Patrick Hancock
FACT: One time I pushed a necessary block down a floor in Eagle's Tower and it landed on spikes. I had to reset my game.......

:(
maelstromZERO's Avatar - Comment posted on 11/17/2011 17:39
maelstromZERO
The Stone Tower Temple in Majora's Mask was the only dungeon in all my years of Zelda gaming where I had to cheat because I had no idea what to do. Not even the Water Temple in OoT broke me like that.
Inspector Buffoon's Avatar - Comment posted on 11/17/2011 17:47
Inspector Buffoon
The great palace is a fucking maze; numerous routes, trap floors, dead ends, the most annoying enemies in the game where you're damned if fight or run cause either way you're gonna get you're ass kicked and very limited magic refills.

I tried to beat this place three times, all of them ended in failure and angrish as my friend took amusement from my rage.

That is why the Great Palace is hard.

Also, yes, I fucking hate the Great Palace.
Chad Concelmo's Avatar - Comment posted on 11/17/2011 18:08
Chad Concelmo
@Pringao,
The motion controls are a dream. Well, in what little I have played of it. This weekend cannot come soon enough! :D
Chad Concelmo's Avatar - Comment posted on 11/17/2011 18:10
Chad Concelmo
@Patrick Hancock,
What?! That is so annoying. :(
mattrod288's Avatar - Comment posted on 11/17/2011 18:17
mattrod288
Jabu-Jabu's Belly from Oracle of Ages needs a mention. That whole dungeon was just AUGH. It's way harder than the Ocarina of Time version of that dungeon.
NESgamer's Avatar - Comment posted on 11/17/2011 18:24
NESgamer
I must be a masochist, because I LOVE all these dungeons!

They are frustrating at times though, The Great Palace gets better if you already know which path to take, and if you keep farming for magic every time you need to by killing those floating heads. Dark Link is piss easy if you do it the easy way.
Shane86's Avatar - Comment posted on 11/17/2011 18:26
Shane86
Was Stone Tower Temple the one that flipped upside down? I hated that one! Can't imagine nintendo bringing out a game like that these days, one of only three games I ever needed a strategy guide for. All the groundhog day time travelling and mask collecting, and that evil moon!
mattrod288's Avatar - Comment posted on 11/17/2011 18:27
mattrod288
bleh, okay, double post.

I want to give Bottle Grotto from Link's Awakening a mention, with its stupid Nightmare key. Granted, I was a *very* young child when I played that game, but it's still a a really dumb puzzle.

It's also possible to lose the wrecking ball in Eagle's Tower forever, which is pretty terrible.
Noir's Avatar - Comment posted on 11/17/2011 18:52
Noir
It's strange, I've always found the Water Temple to be very difficult and yet I've beaten some of the harder ones on this list. I personally didn't find the Stone Tower Temple that hard, the Great Bay Temple was way harder. Without a guide I would not have made my way through that place.

Nice mention of the Tower of Spirits too. Since SS was coming out I was going to try and finish ST, but that was an awful idea. I forgot everything I learned from the game so I was pretty much lost at the end. Not sure if I should start the game over and go through so much shit again or try to remember what I learned.
Umaro67's Avatar - Comment posted on 11/17/2011 18:58
Umaro67
Zelda 2 was indeed difficult enough for every dungeon to make that list. Of course I wouldn't know because I've never been able to even finish the first one. Of the Zeldas that didn't completely emasculate me I thought those MM ones were nasty. I've played through MM a few times, and over time I've discovered they aren't as difficult as they often appear to be,if you can just focus on finishing the dungeon with a full three days and don't worry about the fairies until later but they're certainly the toughest of the 3d Zelda games. I'm exceedingly glad you included the ice temple from LttP, that one was legendary and there were a few really brutal dungeons in the second half of that game. I'm excited to see how Skyward Sword's dungeons stack up in terms of difficulty.
pedrovay2003's Avatar - Comment posted on 11/17/2011 19:06
pedrovay2003
Okay, I'm sorry, but the Water Temple was not hard. No one should have ever complained about it, EVER. The rest of the list I completely agree with, especially the number one spot, but the Water Temple was not that difficult.
Monodi's Avatar - Comment posted on 11/17/2011 19:22
Monodi
I am glad someone does not sub-estimate the irritating power of the Great Bay Temple and the Stone Tower temple.

The Stone Tower temple made me suspend my first playthrough of Majora's Mask for 4 years stuck on that shit hole because I didn't find the way to make one last chest appear. Imagine my raging relief when it turned out it was in a door that was overlooked by a wall that blocked its view.

I remember Eagle Tower to be fairly challenging too, I went through the floors thousands of times up and down without stopping.

As for the Ice Palace on Link to the Past, I don't remember if that temple was the reason why I stopped playing when I was so close.... it is a temple with one of the maidens, right?
koopi's Avatar - Comment posted on 11/17/2011 19:23
koopi
The Ice Palace in ALttP is not that difficult. Or maybe it's because it's my favorite game in the series and I know it inside out. :D
Riku3008's Avatar - Comment posted on 11/17/2011 19:30
Riku3008
No Death Mountain for Zelda 2? I think that's pretty close in difficulty to Great Palace. It took me longer to beat than Great Palace did anyways.
Intercept's Avatar - Comment posted on 11/17/2011 19:39
Intercept
You should clarify that for number one you start back at the beginning of the game, not the beginning of the dungeon. And that the way to the dungeon is populated with invisible flying enemies.
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