hot  /  reviews  /  videos  /  cblogs  /  qposts

Time and Eternity
 BLOG ABOUT THIS

The story behind Time and Eternity's revolutionary look

5:30 PM on 03.05.2013 // Steven Hansen
  @dtoidsteven

Dark Souls producer Kei Hirono explains the making of an 'animation RPG'

When the PlayStation 1 and N64 came out and rough, polygonal, 3D character models became the norm, it took me a while to realize what was wrong. Playing certain games would creep into the uncanny. It took me a surprisingly long while to realize it was because characters I was used to seeing in 2D were now morphed and molded into awkward looking 3D, which could never look right. Sure, original characters might look good, and the transition between certain sprite characters (the more cartoonish Mario, et al) didn’t produce the same effect, but playing anything with licensed characters from a strong 2D background was a bit unsettling.

Technology has gone a long way to address this disparity. I have no interest in anything Naruto, but I’m consistently impressed by the fidelity and fluidity of CyberConnect2’s Naruto fighting game series. Wind Waker still dazzles me to this day. We’ve even transcended elementary cel shading with titles like Ni no Kuni or the upcoming Killer is Dead and their dazzling art. However, 2D art is still generally restricted to 2D planes and isometric camera angles. Until now, anyway.

Imageepoch’s Time and Eternity is being touted as a first of its kind -- an “animation RPG.” Sans that vague descriptor, it’s a game in which you’ll actually control 2D, anime-inspired art in a 3D world. When I met with Dark Souls and Time and Eternity producer Kei Hirono, he explained a bit behind the process of making something that’s never been done, and tracking down the right artist to do it.



“Even at the beginning of RPGs, people wanted to make games like this -- animated games -- but the tech wasn’t there. Even now, it’s really hard to do. Through the whole process of making the game and working on the game, we thought we were going to die a million times,” Hirono explains, working through a translator. The influence of anime on the Japanese gaming sphere is evident. Just look at the proliferation of the anime-styled visual novel genre that’s so successful in Japan.

That influence colors Time and Eternity more than it does most. That’s why Imageepoch outsourced the animation to Satelight, known for Macross -- Robotech in the US -- and the recent Bodacious Space Pirates, which I’m told is as good as its title. Hirono talked about wanting an instantly recognizable look. Something with a little more nuance, style or idiosyncrasy to transcend a ubiquitous, general anime look, as well as the desire to avoid moe cuteness. Though Nichijou (My Ordinary Life) is one of the best shows ever, I respect the decision. Ultimately, they found this required fresh blood, so they traveled to Taiwan to get their look.

The Taiwanese artist Vofan is “known as the illustrator of lights and colors. His illustrations look a lot like water color in a way,” Hirono said. You can find some of his work here. I flipping love it. Vofan got on the radar thanks to his illustrating work for the light novel series Bakemonogatari, which was a huge hit in Japan and adapted into an equally huge anime with character designs drawn from his style. “He’s the only person doing this kind of art, so it’s recognizable instantly.” The style fit the bill and the ball got rolling.



“He wasn’t the one and only choice,” Hirono said. “We approached five or six other illustrators as well.” They had him draw one half of Time and Eternity’s leading duo, Toki, first “and when he did, everyone thought, ‘Wow, this is what we like.’” After five or six months the details were hammered out and Vofan came on the project in official capacity, adding some international influence to something that is typically Japanese.

The logistics of getting 2D animation moving the way they wanted it, of course, was still a hurdle. “There was no previous example of how to do a game exactly like this. [The team] made a sample version of the game in the office to see what translated best into the animation and Vofan’s work translated well into that.” While his hand drawn work for the game features less of his signature lighting flourishes and water-color palette, it still looks stunning.

As a proponent of 2D art and general enjoyer of anime, it’s exciting to see Time and Eternity come to fruition. Whether I’ll like the end product couched in JRPG orthodoxy remains to be seen, but, like cel shading before, it’s nice to see yet another visual style at developers’ command.

Photo Gallery: (20 images)
Click to zoom - browse by swipe, or use arrow keys



Steven Hansen, Features Editor
 Follow Blog + disclosure dtoidsteven Tips
Steven watches anime & sports, buys meat out of trucks, dates a Muppet, and is only good at cooking. He stands before you bereft of solace and well on the road to perdition. ('^ω^) more   |   staff directory



 Setup email comments

Unsavory comments? Please report harassment, spam, and hate speech to our moderators, and flag the user (we will ban users dishing bad karma). Can't see comments? Apps like Avast or browser extensions can cause it. You can fix it by adding *.disqus.com to your whitelists.

 Add your impressions

 Quickposts
Status updates from C-bloggers

Perro avatarPerro
Listening to Studio Ghibli Collection at work https://www.youtube.com/watch?v=J_WbO_LPXDo Reminds me that my dad really liked Howl's Moving Castle. He's retired military and serious most of the time but rather enjoyed its fanciful world.
Terry 309 avatarTerry 309
Sorry for my inactivity... I've been lacking motivation and have nothing on my mind right now so i haven't blogged in a while. Still playing Grandia 2 anniversarry, getting annoyed by mount and blade warband's phantasy calradia mod and other shit...
CaseyCor avatarCaseyCor
Donkey Kong Land 3 Any% Speedruns, right now! [url]http://www.twitch.tv/caseycor[/url]
Dr Mel avatarDr Mel
Remember Black? That PS2 era shooter from Criterion? It has a REALLY good orchestral soundtrack. I'm gonna throw that in my MGSV iDroid. Why not.
CaseyCor avatarCaseyCor
Can't sleep cast: Donkey Kong Land Any% [url]http://www.twitch.tv/caseycor[/url]
ooktar avatarooktar
Defeated a sniper in MGS V by dropping supplies on his head. 10/10.
Nat Monney avatarNat Monney
I'm with 3 other guys and we're about to release a mobile game we started almost 3 years ago. What should we do ? [youtube]https://youtu.be/5EGPUBZCGwo[/youtube]
FlanxLycanth avatarFlanxLycanth
Guys I'm on a train what should I do?
Pixie The Fairy avatarPixie The Fairy
Traded in a bunch of old Star Trek novels and other books at a used bookstore. Made $10 and got Tori Amos' "Strange Little Girls" album along with it. They made me take the William Shatner novels back. Smart clerks.
OverlordZetta avatarOverlordZetta
Can this be Toy Story 4? [youtube]https://youtu.be/XJkZX0rKElY[/youtube]
Gamemaniac3434 avatarGamemaniac3434
Also I will be reviewing freedom wars. I didnt make it to the end. I will not be kind to it. There will be blood.
Gamemaniac3434 avatarGamemaniac3434
Yeah....been there before.
techsupport avatartechsupport
MGS V review: When using a character other than Big Boss for missions, the intro credits still say, "starring Punished 'Venom' Snake." Sloppy work, Kojima - no wonder Konami dumped you. 0/10.
Gamemaniac3434 avatarGamemaniac3434
Grim Fandango......some real good sruff here. As soon as I complete it (vita version, of course) will probably see about a write up. Not perfect, but theres some good stuff here. Glad it got brought back from obsolescence hell.
Rad Party God avatarRad Party God
*sigh* If only Disqus had a "block/ignore user" option :/
VIRGO avatarVIRGO
Must. Use. This. Blog. More. But. School.
GoofierBrute avatarGoofierBrute
Just started playing Hyrule Warriors again. Man is that game fun. A bit mindless at times granted, but fun nonetheless.
RadicalYoseph avatarRadicalYoseph
I ate vanilla ice cream and didn't put on any chocolate syrup. Now wondering if that was racist whitewashing #thanksjed.
Jiraya avatarJiraya
The cat dragged in some action figures !
[img]http://i.imgur.com/6Cu2Asg.jpg[/img] [img]http://i.imgur.com/qMFDAw3.jpg[/img] [img]http://i.imgur.com/RPUraY8.jpg[/img] [img]http://i.imgur.com/51DLqjh.jpg[/img]
Dr Mel avatarDr Mel
There's a Custom Soundtrack folder in MGSV. I can't think of a better thing to put there than the old episodes of podtoid I've been running through lately. I'll be fultoning guys and Holmes will be puttin' on mesh tank tops. Perfect.
more quickposts


Contest!


destructoid's previous coverage:
Time and Eternity


  May 10

Time & Eternity warps to European shores in June

North American release to follow shortly thereafter


  May 05

Time and Eternity screens look as gorgeous as ever

NIS America once again showcases stunning art direction


  Feb 26

PS3 RPG Time and Eternity sure looks pretty

Imageepoch's time-traveling role-player heads to PS3 this summer


View all:powered by:  MM.Elephant

Ads on destructoid may be purchased from:



Please contact Crave Online, thanks!



Seriously

Invert site colors

  Dark Theme
  Light Theme


Destructoid means family.
Living the dream, since 2006

Pssst. konami code + enter

modernmethod logo



Back to Top


We follow moms on   Facebook  and   Twitter
  Light Theme      Dark Theme
Pssst. Konami Code + Enter!
You may remix stuff our site under creative commons w/@
- Destructoid means family. Living the dream, since 2006 -