[Editor's note: Brahms tells us how Mega Man II started the affair for him as part of June's Monthly Musings. -- CTZ]
As a child of the 1990’s, I had missed much of the original Nintendo generation. I was born in 1985, the same year as the American release of the Nintendo Entertainment System, and my pitiful baby appendages simply weren’t developed enough to properly manipulate the tiny plastic buttons of the rectangular gamepad. Much less put any thought into why a certain portly plumber would suddenly move upward if I pressed the little red button on the right side of the controller.
My first introduction to the system was not until the summer of 1990, when the States were gearing up for the release of the Super Nintendo. While the world waited anxiously for the new Super Mario game (and played a little gem called Super Mario Bros. 3, which I hear is actually pretty decent), I was introduced to the original, packaged, of course, with Duck Hunt.
I cut my gaming teeth on these two games, and often found myself standing half an inch from the screen, with the NES Blaster in my hand, waiting for some foolhardy duck to sweep across the screen. I would pull the trigger and revel in the fantastical sound of the spring mechanism inside- a sound that could be roughly written as “Zip-PWANG!” which is perhaps the second most interesting onomatopoeia committed to paper. More after the jump.
Despite learning to play games with these two titles, I still didn’t really “get” games. I had friends who played them on weekends, and older brothers who neglected their studies to make maps of Metroid on graph paper, but it was little more than a distraction for me. Part of it was because I just wasn’t good enough to actually get into many of the games, many of which forced me to replay the first level over and over and over again. Videogames were simply too much of a timesink, and why on earth would I spend that much time playing it when I could be building with Legos or watching Chip ‘n’ Dale’s Rescue Rangers?
To this day, I’m not exactly sure how I got my hands on a copy of Mega Man 2. I know that somehow, a copy of the game, apparently rented from Blockbuster earlier that day, ended up in the little grey box beneath the family television. On that one particular Friday afternoon I had finished my homework before my brothers, and thus held free reign over the little console. I saw the game sitting on top of it, and decided to blow on the cartridge and place it in the system.

After impatiently mashing the start button several times, I found myself looking at nine faces in little flashing boxes splayed across the screen.
“Wait. What? What am I supposed to do?” I asked, my little 5-year-old brow furrowed in confusion.
My lack of knowledge did not go unnoticed by my brothers, who sat at the kitchen table and glanced at the screen. “Oh, that’s the level select.” He said. “Those are all bosses, and the guy in the middle is you. You get to pick which one you want to beat, and then play them.”
I still didn’t understand. “But then you don’t have to go through the first and second levels if you don’t want to- can’t you just skip to the last level?”
“There isn’t a last level.” He didn’t even look up from his math homework. “The game ends when you beat them all.”
My young mind reeled. Each game I played before was performed under the bullwhip of some draconian slavemaster programmer, carrying a stone tablet with the words “Thou shalt beat this boss to continue, and thou shalt do so with only this many continues.” Apparently the hero of this game slapped the programmer until he cried like a little wussy cootie-filled sissypants (my favorite insult, circa 1990), and handed me the bullwhip. I felt strangely liberated, and immediately identified with the little boy in the blue robot helmet.
In the first levels I played, I died. A lot. But if I was ever tired of playing the same area, I would simply move onto a new one. Each time I would get a little bit farther, but I never felt like I was wasting my time. Each level complemented one another, and the platforming skills I learned in one stage always applied to another. Jumping between ladders in Wood Man’s stage helped me in Air Man’s stage, and the leaps of faith between the invisible drill-headed cloud robots (and oh, but how I hated those invisible drill-headed cloud robots) eventually let me get to the end of Bubble Man’s stage.
I always knew Bubble Man would be the first to die. I mean, his name was Bubble Man for God’s sake. Air Man would always be my second guess, but considering how hard his level was, I had second thoughts about facing him first. That, and I had almost mangled my fingers in a fan in Kindergarten once, and still carried an unnatural fear of fans. Either way, by the end of the weekend, I finally managed to beat Bubble Man, and immediately scribbled the password for beating him down.
That password was the first time I ever really found a feeling of accomplishment from playing a video game. The password was some tangible, physical record of my battle against evil as a young man - the little grid of colored circles was a reminder that I had won something.
Over the next few weekends, I made sure to ask to rent a copy of Mega Man 2, but I eventually lost interest in beating it. By that time, I had gained the confidence to properly approach the more difficult games my family owned, and I approached them with the same mindset that I had gained from playing that game. Every time I died, it didn’t mean I failed- I always tried something new, and learned both what did, and what did not work within the context of each game’s unique universe. It was a lesson I applied not only to video games, but to real life as well.
So I’d like to give a little thanks to the Blue Bomber. In his never ending quest to defeat evil in the world, he taught me to accept failure, and become a more patient person. And with more than a hundred sequels and spinoffs, he certainly has his work cut out for him.
I just replayed Wily's Castle on that game. Unforgiving, yet so fun.
I played Mega Man 2 religiously as a child (born in 1980) despite the fact that I didn't actully OWN a copy of the game until my late teens. I swear my parents rented it at least 60 times.
It will always go down in memory as the greatest soundtrack ever for a game. And if you jammed to those beats like I did, you should check out ocremix.org. They have some great techno mixes.
Patience, as you mentioned, was definitely something that I learned from the Mega Man series. You can't just go running through the entire game; you should stop, take your time, evaluate the puzzles and booby traps, and enjoy the scenery while you're at it.
I still run through the game from time to time with my equally obsessed friend, but it's just too easy (and somewhat sad) when you know the location of every single thing in the game. We've been looking for ways to make it more challenging - any suggestions?
Damn, now I can't get Bubble Man's music out of my head!
Nice write up, also
MegaMan side note:
Am I the only one who wants them to tie in the X and Zero series with Legends (the N64 games)? Or is everyone else just dreading that?
I had never thought of that before... But I'm kind of dreading it now...
I'd just like to see Mega Man 9. Tie that original series in with X and Zero, and all will be good.
Also, great writeup, Brahms. I love the Mega Man series so much, and this game is definitely not an exception.
me too. :(
Mega Man is what solidified my love of gaming though, more specifically Mega Man 2. I unfortunately didn't get a chance to play the original until I was like 16 or 17, it was fucking hard to find. But Mega Man 2 really made me love gaming and the way it kicked my ass was amazing. But when I finally defeated a boss and gain his abilities, well, like you said it made me feel like I truly accomplished something. I especially got a great feeling in the pit of my stomach when I realized that each boss had a weakness, and when I found that weakness I was on Cloud 9. Mega Man 2 was easily mt favorite NES game. To this day it is still one of my favorite games ever.
Personally, I too would like to see a Mega Man title that makes the connection to X. I still think the rumor about Mega Man 9 for the XBLA or PSN to be plausible. I wouldn't like to see it tie into Legends though- I always saw the Legends series taking place in an alternate universe.
"After impatiently mashing the start button several times, I found myself looking at 'nine faces' in little flashing boxes splayed across the screen."
"Those are all bosses, and the 'guy in the middle is you'. You get to pick which one you want to beat, and then play them.”
HEY BRAHMS..get your sh*t straight. You pay all this homage to MEGA MAN 2 and you make such a big deal about the selection screen, BUT YOU SCREWED UP BIG TIME. There are only 8 faces on the MM2 selection screen, genius. The "guy in the middle", Mega Man, does not appear until Mega Man 3. What the hell are you smoking? DUDE, you even have the MEGA MAN 2 selection screen jpeg up there with your write up. I don't see 9 faces. I definitely do not see Mega Man in the middle.
So is it MEGA MAN 3 or MEGA MAN 2? Sweet freaking bananas,dude! If you're gonna write something up about a Mega Man game (MY FAVORITE FREAKING SERIES) then please try to remember which freaking game you're writing about.
Brahms,
Good write up. I love the Megaman series, particularly 2 and 3. They were the games that I cut my teeth on and I still play them on my NES to this day.
Also, did some one say, the start of an AFFAIR??
Eh, ehhh??!?
... nvm. good joobs on da FP promotion.
The European VC already has several of the NES Mega Man games. The only reason I can figure that they haven't been released stateside yet is that the Gamecube and PS2 compilations are still readily available. Since the Wii still plays GC games it seems like a better deal anyway, unless you only want MM2 or something.
And Brahms, nice writeup! A well deserved promotion indeed.
I thought that was pretty obvious that those lines were his reactions as a small child. "The guy in the middle" is the Wily signature, and anyone who wasn't already familiar with the story or the final levels wouldn't know that it wasn't Megaman's symbol. Is that really so hard to figure out?
Though I played Megaman 2 first, but the game that really hit me hard was Megaman 3, to which I had a similar reaction to yours, Brahms. To this day I still like 3 more than 2. Sliding FTW.