Or at least Frequency, which is better than its sequel any day of the week.
Also, Beatmania IIDX, anyone?
To restate: Vib Ribbon is amazing.
Where's Vib Ribbon? :D
@ Pacopaco
Are you kidding? The music and story in Elite Beat Agents is so tacky compared to Ouendan. EBA may be technically better but OTO is widely regarded to have much better songs and so overall atmosphere.
Any word on if Rhythm Heaven is going to be the same game but with English menus, or will they be making entirely new games with entirely new songs?
but i will have to get a new DS. My touch screen is totally effed.
also, i'm with you on the EBA - the story was very tacky. The mechanics of EBA were better than Ouendan1, but it wasn't near as entertaining.
I'd replace Donkey Konga with Frequency/Amplitude since those were the first games to really introduce me to the rhythm genre.
Haha, no I'm not kidding. Perhaps it was the (comparatively) poor mechanics of the original Ouendan that prevented me from enjoying the game to its fullest. And I thought that the whole point of all of the Ouendan/EBA games was to be tacky and campy--three male cheerleaders are saving the world through music and dance, one problem at a time for heaven's sake.
Don't get me wrong, I enjoyed Ouendan and think it's a good game, it just felt that the gameplay, mechanics, and just about everything else lacked a level of polish that is present in Elite Beat Agents. Maybe I'll go back and give it another shot where I try and take the story and mood more seriously.
Anyway, since I'd like to give the Ouendans a fair(er) shot, would you recommend the first or second game?
http://jaredrea.com/2008/09/18/archive-no-doubt-get-loud/
And not that I want to defend either one of these games, but does it work to have Donkey Konga (much) higher than Taiko, when its a bastardized version of the latter?
I'm too lazy to actually import Oueden, so go ahead and mock me if you want.
Also, jaredr is completely right in saying that Donkey Konga is nothing more than a bastardized version of Taiko. It was developed by the same team at Namco, and if you play both games, it's painfully obvious that the only major difference is the controller.
I think you're being quite rude, it's down to personal chice and there's only 10 spots.
Singstar and Beatmania require serious importing in America due to the big controller/usb mics. Maybe Singstar is finally out though, I don't know, however it's not even a rhythm game :P
! ! Also, one of the only games that plays better with the PSP's sliding analog nub ! !
Buy *cough*download*cough* it for the PSP!
And it's great that you say that Donkey Konga is developed by the same team. If you would have read the article, I mentioned that and the other previous things too.
Did I specify beatmania? No I said "Bemani", which includes clearly americanized titles DDR and Karaoke Reveolution, along with the wealth of Konami's Japanese rhythm game properties. Also, Rhythm Tengoku, Ouendan and Band Brothers are all import only at the moment, so by your logic they should be unobtainable as well.
And regardless of that, it still doesn't answer why Donkey Konga is rated higher than Taiko. Especially since Taiko is just as limited as beatmania in the united states but made the list, and import wise there are more than 3 times the amount of Taiko titles available than there are Donkey Konga.
This article really does show off the shame that is the fact that rhythm gaming has gone mainstream. Everyone who just started with Guitar Hero, or has played a random one-off title before thinks they're an expert now, and they're influencing people to stay relatively closed minded about the genre. I'm convinced it's a heavy part of the reason why beatmania failed in the US when Konami tried to launch it a few years back. Everyone comparing it to Guitar Hero despite the fact that Guitar Hero owes it's existence to beatmania.
Don't get me wrong, I love that people are finally playing rhythm games, and that developers are making them. I just wish people would stop being so single-sighted about them, and pretending they know everything there is to know. Especially considering that there are almost 10 years worth of music games from Japan that get completely looked over when the topic is brought up on any major gaming news site.
but you see, it's not really YOUR list in many of the visitor's eyes. It's Destructoid's. If it really is YOUR list, post it on YOUR blog where your opinions don't represent that of an entire online publication.
Those 3 games are on the ds and are very cheap to import as well as being able to play them with no modification. BeatMania, KeyboardMania, Pop'n Music, Guitar Freaks and DrumMania require a Japanese or modded PS2 and an expensive import for the now mostly out of print and have big peripherals which up the shipping a lot.
And I hate to agree with an asshole like mydjsobad, but I just don't think it's possible to have a conversation about rhythm games without mentioning at least one Bemani developed game. I'm probably biased, being that DDR was my first rhythm game, but they DID sort of invent the genre.
But hey, it's your list. And you picked some good games, so it's all good.
The "only" known way? That's absolutely false. There's a far better alternative to buying another game - getting hardware that will let you transfer saves to and from your computer gives you access to hundreds, if not thousands of songs, both download songs and user-made songs (like mine!) that you can't get any other way (there is SO MUCH incredible game music made in BB on the Internet). Amazing value; I know people with a flash card just for this purpose (a GBA slot one is perfect for use with the actual game).
And don't act like a song list that maxes out at over 200 songs (download and edit slots) is something to scoff at. It IS endless, especially because of the edit mode. Hell, I kept playing BB up until BBDX, doing stuff like this:
http://www.youtube.com/watch?v=jbLIhuxiPQA (Sorry for the relative suckiness, I've improve it a lot since then)
@mydjsobad
Have you even played Band Brothers? I've yet to see a single other rhythm game that does what it does. In fact, I hesitate to call it a "rhythm" game when it's really a music game, and one of the rare games that actually has the player creating music as they play it (which can be ANY instrument in the song), not just tapping along to it. I agree that Donkey Konga offers nothing at all, and it's crap compared to the amazing depth of BB. But BB is special in that it's almost like Wii Music's concept done right, done as a REAL GAME, that's hard as hell at times, too (drums parts especially). The pure level of involvement removes the feeling of detachment I get from many rhythm games.
I find it odd that DBBDX was referred to as "Daigasso 2", because that's nothing even close to resembling its name. Anyway, I really do suggest importing it, it's a huge step over the original and has a metric buttload of songs to choose from.
Technic Beat for the PS2.
It like a techno EBA where instead of controlling a stylus, you control a little character by running him from ring to ring racking up combos to the beat.
Also, the developers partnered with Namco for the game so there's BUNCHES of classic Namco video game themes and remixes in it. (Pac-Man, Rally-X, Dig Dug, Mappy, Galaga, Splatterhouse, etc.)
It's a super cheap game and a super fun game. It's just too bad nobody bought it because there appears to be A LOT of unlockable songs and remixes on it that I don't really know how to unlock. Not even the internets know!
Man, I've got a lot of catching up to do.
Yes, i did, he mentioned REZ, but it wasn't on the list..AFAIC, REZ is rhythm.. *shrug*
oh, btw, see how i spelt ur name right? *nudge-nudge*

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