A rhythm game is a videogame that asks players to follow a beat and execute prompted actions like button presses (or guitar strums) at preset times. When you boil this type of title down to its core, they're usually not much more involved than a game of Simon Says, but somehow the music and the visuals come together into something addictive and much more fun than the four-toned plastic-buttoned game.
These days, it seems like everyone is talking about Guitar Hero and Rock Band like they're the only music/rhythm videogames out there. Without doubt, they're the most popular ones ever made, but we'd like to see younger gamers and less versed ones broaden their horizons a bit. For this reason, we've pulled together a top ten list of the best rhythm games that don't use a plastic guitar.
I know it's hard to imagine that guitarless world, but bear with us.
Let's get this out of the way first:
Rhythm games prompt gamers and gauge their timing of rhythmical input through various means. These are not to be confused with games that create or promote musical interaction, like Rez or Vib-Ribbon. The same goes for performance games; as much as I love them, they're out. That being said, many musical games are a hybrid of game play types, letting players mix rhythmic play with performance or creation. We'll consider these fair game for our list.
10. Taiko no Tatsujin / Taiko Drum Master - PS2, PSP, DS, Arcade
Taiko is about as simple as you can get for a rhythm game. Using two sticks (or styli), you pound on a drum as visual cues come across the screen. If that concept sounds silly, it's because it's supposed to. Some crazies at Namco even opted to make the in-game characters taiko drums with faces. This simple yet approachable game play, combined with colorful visuals and an infectious track listing, made for a game that's easy to pick up and hard to put down. The title isn't as popular in the US as it is in Japan, but arcade machines in both territories always manage to draw a crowd when sticks are flying.
9. Space Channel 5 - Dreamcast, PS2
One of the key elements in a successful rhythm game is style, and the Dreamcast title Space Channel 5 had it in spades when it launched in the late 1990s. Originally developed to appeal to both male and female gamers, the title featured simplistic question-and-answer memory rhythm phrases as game play. But it was the stylistic choices and visual design that made Space Channel 5 stand out, with players controlling Ulala, a dancing reporter that used her moves to fend off aliens.
And who couldn't love a game where Michael Jackson guest stars? On second thought, don't answer that.
8. Samba de Amigo - Dreamcast, Arcade, Wii (coming soon)
While this list omits games with guitar controllers, nobody said anything about maracas, so the Dreamcast classic Samba de Amigo is fair game. Instead of mashing buttons to the beat, Amigo armed players with motion-sensing maracas and prompted them to shake them at the proper time and in the proper position to proceed through Latin-flavored songs. If playing samba music with maracas as a happy monkey in a sombrero doesn't make you happy, I don't know what will.
7. Osu! Tatakae! Ouendan / Ouendan 2 - DS
When life gets you down, don't you wish a male Japanese cheer squad would pop up out of nowhere and save you? Even then, I doubt a real-life squad could ever be as charming and hilarious as the guys in the Ouendan games are. Players save the day with cheer by taping and sliding the stylus to the beat as crazy stories happen in the background. Much of the charm of the titles lies with the manga art and crazy Japanese music. Elite Beat Agents, a US sequel, was good in its own right, but somehow lacks the energy that both the Ouendan imports have.
6. Donkey Konga / Donkey Konga 2 - GameCube
The Donkey Konga series of games is actually related to our number 10 listing, Taiko no Tatsujin. The same developers at Namco created this title for Nintendo for the GameCube, using a modified version of Taiko's game engine. Instead of beating on taiko with sticks, this version had special controllers shaped like bongos, and were to be played with the hands. A microphone also sensed hand claps, adding another dimension to the rhythm gameplay. Other than this, the gameplay was very similar to Taiko, with players following visual prompts to hit the drums. The mix of taps and claps, combined with the ability for 4-player action, made for a great party title for everyone except for the neighbors.
5. Daigasso! Band Bros. / Daigasso 2 - DS
This Japan-only rhythm game starts players out easy, with a couple of DS face buttons mapped to rhythmical prompts for various J-pop, classical, and even animation and game songs. As the game and difficulty progresses, players find themselves using nearly every button on the DS, fingers flying, as for most songs each button represents a different musical note. This is one of the few game series that actually has users playing individual parts, like bass, keys, guitar, and drums. A multiplayer mode allows friends to take other instrument parts, allowing you to come together as a sort of band.
The recently released sequel, Daigasso 2, has a creation mode where users can make their own levels and upload them to Nintendo Japan's Web site, making for almost endless gameplay.
4. PaRappa the Rapper / UmJammer Lammy - PlayStation, PSP
Who would have guessed that one of the forefathers of the highly successful rhythm game genre would be a rapping dog? PaRappa the Rapper had incredibly simplistic gameplay, asking the player to press buttons in a specific order on a specific beat to "say" words in a question-and-answer rap session. It was the infectious music and outrageous graphic design that drew gamers in, though. Where else could you have a rap showdown with three other opponents for rights to use the only open toilet?
A sister game, UmJammer Lammy, was also created by NanaOn-Sha. This title exchanged a rapping dog for a guitar-playing lamb, but the visuals and music were even more bizarre this time around.
3. Bust a Groove / Bust a Groove 2 - PlayStation
Back in the late 1990s, Enix decided to get into the blossoming rhythm game scene with Bust a Groove. The dance/rhythm title featured core gameplay very similar to that of PaRappa the Rapper, but included battle elements, letting players have a "dance off" with another player or the CPU. Players picked from several characters, ranging from breakdancers to disco kings.
One of the main draws to the Bust a Groove series is the soundtrack, which has players facing off to everything from Motown to hip-hop. Silly character designs, like an overweight hamburger-eating dancer, also helped make this a rhythm game classic.
2. Rhythm Tengoku / Rhythm Tengoku Gold - GBA, DS, Arcade
Rhythm Tengoku (Rhythm Heaven) follows the established formula of strange visuals and situations combined with great music. The series got its start as a Japanese Game Boy Advance release in 2006, where Nintendo's WarioWare minigame gameplay was combined with musical aspects and even wackier design sensibilities. For most minigames, the objective is to control some on-screen character or object in time with a song's beat. It seems simple at first, but as levels progress, the need for a good sense of rhythm becomes apparent.
The series has since gone international with the announcement of Rhythm Heaven, a localization of the DS title Rhythm Tengoku Gold. Japanese musician Mitsuo Terada is back in this sequel with a batch of original songs so addictive that you'll find yourself replaying levels you've already beaten.
What a beautiful song!1. Gitaroo Man - PlayStation 2, PSP
The PlayStation 2 title Gitaroo Man set out to be creative and different from the rest of the rhythm games out there. In this title you play as Yuuichi (U-1), a loser-turned-hero due to the power of a guitar, with some help from a talking dog. Instead of simply mashing buttons to a beat, Gitaroo Man has players in a sort of musical battle, charging and guarding from musical attacks by following a "trace line" with the analog stick to play and blocking attacks with button presses. The gameplay is quite a bit more involved than other rhythm games, and sometimes also very challenging, but in the end very rewarding to play.
The music, performed by COIL, made Gitaroo Man stand out among its peers, with songs ranging from rock to jazz, and even a great love ballad. Yuuichi battles enemies that play different instruments, with most battles (and songs) ending in a powerful duet, complete with harmonizing. This level of integration between the gameplay and the music makes Gitaroo Man a rhythm gaming experience like no other.
Or at least Frequency, which is better than its sequel any day of the week.
Also, Beatmania IIDX, anyone?
To restate: Vib Ribbon is amazing.
Where's Vib Ribbon? :D
@ Pacopaco
Are you kidding? The music and story in Elite Beat Agents is so tacky compared to Ouendan. EBA may be technically better but OTO is widely regarded to have much better songs and so overall atmosphere.
Any word on if Rhythm Heaven is going to be the same game but with English menus, or will they be making entirely new games with entirely new songs?
but i will have to get a new DS. My touch screen is totally effed.
also, i'm with you on the EBA - the story was very tacky. The mechanics of EBA were better than Ouendan1, but it wasn't near as entertaining.
I'd replace Donkey Konga with Frequency/Amplitude since those were the first games to really introduce me to the rhythm genre.
Haha, no I'm not kidding. Perhaps it was the (comparatively) poor mechanics of the original Ouendan that prevented me from enjoying the game to its fullest. And I thought that the whole point of all of the Ouendan/EBA games was to be tacky and campy--three male cheerleaders are saving the world through music and dance, one problem at a time for heaven's sake.
Don't get me wrong, I enjoyed Ouendan and think it's a good game, it just felt that the gameplay, mechanics, and just about everything else lacked a level of polish that is present in Elite Beat Agents. Maybe I'll go back and give it another shot where I try and take the story and mood more seriously.
Anyway, since I'd like to give the Ouendans a fair(er) shot, would you recommend the first or second game?
http://jaredrea.com/2008/09/18/archive-no-doubt-get-loud/
And not that I want to defend either one of these games, but does it work to have Donkey Konga (much) higher than Taiko, when its a bastardized version of the latter?
I'm too lazy to actually import Oueden, so go ahead and mock me if you want.
Also, jaredr is completely right in saying that Donkey Konga is nothing more than a bastardized version of Taiko. It was developed by the same team at Namco, and if you play both games, it's painfully obvious that the only major difference is the controller.
I think you're being quite rude, it's down to personal chice and there's only 10 spots.
Singstar and Beatmania require serious importing in America due to the big controller/usb mics. Maybe Singstar is finally out though, I don't know, however it's not even a rhythm game :P
! ! Also, one of the only games that plays better with the PSP's sliding analog nub ! !
Buy *cough*download*cough* it for the PSP!
And it's great that you say that Donkey Konga is developed by the same team. If you would have read the article, I mentioned that and the other previous things too.
Did I specify beatmania? No I said "Bemani", which includes clearly americanized titles DDR and Karaoke Reveolution, along with the wealth of Konami's Japanese rhythm game properties. Also, Rhythm Tengoku, Ouendan and Band Brothers are all import only at the moment, so by your logic they should be unobtainable as well.
And regardless of that, it still doesn't answer why Donkey Konga is rated higher than Taiko. Especially since Taiko is just as limited as beatmania in the united states but made the list, and import wise there are more than 3 times the amount of Taiko titles available than there are Donkey Konga.
This article really does show off the shame that is the fact that rhythm gaming has gone mainstream. Everyone who just started with Guitar Hero, or has played a random one-off title before thinks they're an expert now, and they're influencing people to stay relatively closed minded about the genre. I'm convinced it's a heavy part of the reason why beatmania failed in the US when Konami tried to launch it a few years back. Everyone comparing it to Guitar Hero despite the fact that Guitar Hero owes it's existence to beatmania.
Don't get me wrong, I love that people are finally playing rhythm games, and that developers are making them. I just wish people would stop being so single-sighted about them, and pretending they know everything there is to know. Especially considering that there are almost 10 years worth of music games from Japan that get completely looked over when the topic is brought up on any major gaming news site.
but you see, it's not really YOUR list in many of the visitor's eyes. It's Destructoid's. If it really is YOUR list, post it on YOUR blog where your opinions don't represent that of an entire online publication.
Those 3 games are on the ds and are very cheap to import as well as being able to play them with no modification. BeatMania, KeyboardMania, Pop'n Music, Guitar Freaks and DrumMania require a Japanese or modded PS2 and an expensive import for the now mostly out of print and have big peripherals which up the shipping a lot.
And I hate to agree with an asshole like mydjsobad, but I just don't think it's possible to have a conversation about rhythm games without mentioning at least one Bemani developed game. I'm probably biased, being that DDR was my first rhythm game, but they DID sort of invent the genre.
But hey, it's your list. And you picked some good games, so it's all good.
The "only" known way? That's absolutely false. There's a far better alternative to buying another game - getting hardware that will let you transfer saves to and from your computer gives you access to hundreds, if not thousands of songs, both download songs and user-made songs (like mine!) that you can't get any other way (there is SO MUCH incredible game music made in BB on the Internet). Amazing value; I know people with a flash card just for this purpose (a GBA slot one is perfect for use with the actual game).
And don't act like a song list that maxes out at over 200 songs (download and edit slots) is something to scoff at. It IS endless, especially because of the edit mode. Hell, I kept playing BB up until BBDX, doing stuff like this:
http://www.youtube.com/watch?v=jbLIhuxiPQA (Sorry for the relative suckiness, I've improve it a lot since then)
@mydjsobad
Have you even played Band Brothers? I've yet to see a single other rhythm game that does what it does. In fact, I hesitate to call it a "rhythm" game when it's really a music game, and one of the rare games that actually has the player creating music as they play it (which can be ANY instrument in the song), not just tapping along to it. I agree that Donkey Konga offers nothing at all, and it's crap compared to the amazing depth of BB. But BB is special in that it's almost like Wii Music's concept done right, done as a REAL GAME, that's hard as hell at times, too (drums parts especially). The pure level of involvement removes the feeling of detachment I get from many rhythm games.
I find it odd that DBBDX was referred to as "Daigasso 2", because that's nothing even close to resembling its name. Anyway, I really do suggest importing it, it's a huge step over the original and has a metric buttload of songs to choose from.
Technic Beat for the PS2.
It like a techno EBA where instead of controlling a stylus, you control a little character by running him from ring to ring racking up combos to the beat.
Also, the developers partnered with Namco for the game so there's BUNCHES of classic Namco video game themes and remixes in it. (Pac-Man, Rally-X, Dig Dug, Mappy, Galaga, Splatterhouse, etc.)
It's a super cheap game and a super fun game. It's just too bad nobody bought it because there appears to be A LOT of unlockable songs and remixes on it that I don't really know how to unlock. Not even the internets know!
Man, I've got a lot of catching up to do.
Yes, i did, he mentioned REZ, but it wasn't on the list..AFAIC, REZ is rhythm.. *shrug*
oh, btw, see how i spelt ur name right? *nudge-nudge*
This can't be good...