games  anime  |  toys
Destructoid is gaming news, community, videos, and sometimes love. Take the tour or jump in with Facebook:

 


The solution to the DRM crisis? Goo, of course! photo

Although Valve recently declared how it intends to make digital rights management obsolete with Steamworks, I think many of us are hesitant to believe that one solution from a single company is enough to remedy the current DRM situation. It's going to take the cooperation of many companies in this industry, which is why I'm happy to see Stardock stepping up to the plate.

Stardock's digital distribution platform, Impulse, is set to get a new anti-piracy system on April 7 that looks to be one of the most consumer-friendly solutions proposed thus far: Game Object Obfuscation (GOO). Essentially, Goo allows developers to encapsulate their game's EXE file and Impulse Reactor "into a single encrypted EXE."

This means that upon running said executable file, you are required to enter your serial number and email once; this allows the game you purchased to be tied to you and not any one machine you own. That may not sound like much, but Goo'd games also bring the following benefits:

Universal Activation.  If I buy a copy of a game from Steam or Direct2Drive or Impulse that is also available on one of the other platforms, I should be able to re-download it form any of the services that it’s available on.

Used copies. But with Goo, now the game developer and the user can both benefit and let gamers resell their copy to someone else. That’s because the Goo’d EXE is encrypted and the user can voluntarily disable their access from it thus making it transferable.

Untethered gaming. Because Goo is all self-contained, there’s no third party client floating around. A developer can use this on their game and have it available at retail or other digital distributors.

In my eyes, this sounds extremely promising -- especially the bit about being able to resell games that were purchased digitally. Are you guys feeling Goo as well?

[Via Shacknews]


Continue: More Stardock stories





prev next

28 comments | showing # 1 to 28

Monodi's Avatar - Comment posted on 03/26/2009 12:27
Monodi
This sounds great! Its very similar to gog.com's system. i wish many other companies implied it in retail titles.
Chronic Logic's Avatar - Comment posted on 03/26/2009 12:30
Chronic Logic
Isn't steamworks DRM?
Phalanxxx's Avatar - Comment posted on 03/26/2009 12:32
Phalanxxx
I thought it was a reference to world of goo...
sounds interesting though, selling your DigiDownloaded games? relsy? sounds suspect...

Seeing such communication bewtween companies seems like only a good idea.
Tubatic's Avatar - Comment posted on 03/26/2009 12:32
Tubatic
Seems nice, but this would kill modding, right?
Jordan Devore's Avatar - Comment posted on 03/26/2009 12:34
Jordan Devore
I'm not disagreeing with you there, Chronic Logic. Those were Valve's words, not mine. I don't think DRM is going away any time soon, but if it can be made to be as painless for consumers as possible, I'm willing to deal with it.
moshakirby's Avatar - Comment posted on 03/26/2009 12:39
moshakirby
Can someone explain how Used Copies is going to work?

Will the person who bought it new sell their rights to play it to the devs/publisher (thus making their exe no longer work) who will then retail it as a used game at a lower price? How would this work in retail stores? Or would it not?

I don't see how this is going to stop piracy, people could just hack the files like with any other game.
dgschrei's Avatar - Comment posted on 03/26/2009 12:42
dgschrei
What they don't tell you is that decrypting an encrypted file during gameplay will eat away precious recources that could otherwise be used on the game itself.
falinter's Avatar - Comment posted on 03/26/2009 12:45
falinter
If I was in the PC Gaming world this would interest me greatly.
UglyDuck's Avatar - Comment posted on 03/26/2009 12:52
UglyDuck
I don't like it and it won't work. Call my cynical and hate filled or whatever, but it just won't work. This is a different variation on the same shit while alternative methods to combat DRM that are being overlooked.
Zantetsuken's Avatar - Comment posted on 03/26/2009 13:00
Zantetsuken
Like every other form of DRM, it will be cracked. They might as well not waste the money as all DRM does, as non obtrusive it is, is punish legitimate consumers.

A game is going to get pirated whether developers like it or not and downloads do not mean lost sales. DRM is redundant.
bluexy's Avatar - Comment posted on 03/26/2009 13:15
bluexy
I agree with Zantetsuken... nothing is hack proof, and right now all this DRM/protection bullshit is extra frustration for those that pay real money.

Still, it's nice to see them attempting to make things better.
The-Excel's Avatar - Comment posted on 03/26/2009 13:18
The-Excel
They couldn't have come up with an idea like this sooner? They could have prevented many senseless deaths!
Danzflor's Avatar - Comment posted on 03/26/2009 13:22
Danzflor
They can't understand! just sell the games to a reasonable price and low requiriments and see the happy people playing an original copy :3
Dr Kai's Avatar - Comment posted on 03/26/2009 13:27
Dr Kai
Doesn't this mean piracy will be even easier?

If I understand things, one EXE can be decrypted by a username/password. That username/password works for that EXE until I transfer the license to somebody else.

So now someone will just buy one copy, make the username/password public and then you're all set.

Username: aXXo
Password: aXXo

Bam, every EXE released by that piracy group will work and not be modified.

How will they prevent this from happening?
Kaspar's Avatar - Comment posted on 03/26/2009 13:28
Kaspar
I can totally see this being cracked in a heartbeat and some hacker making tons of dosh off it...
Professor Pew's Avatar - Comment posted on 03/26/2009 13:44
Professor Pew
Yep, won't do anything practical.
PaulMorel's Avatar - Comment posted on 03/26/2009 13:52
PaulMorel
sigh. Read between the lines.

The stuff about resale isn't just going to be a gift to game buyers, it's a way for the publishers to get their hands into the used games market. Whenever you try to sell your "used" digital download, a percentage will go to the publisher.

If this percentage is low, then I am all about it. Call me cynical, but I see this percentage as 25% or more.
Shirley Temple's Avatar - Comment posted on 03/26/2009 13:52
Shirley Temple
Yeah, devs aren't gonna be big on the reselling of DD stuff. That's probs one of the main reasons they use DD, is so that the consumer can't sell the game to someone else.
yutt's Avatar - Comment posted on 03/26/2009 14:21
yutt
Reading through the cynical and kneejerk responses here makes me glad I'm not a developer or publisher. If any of you knew the first thing about Stardock, you'd recognize they are heavy proponents of consumer rights for gamers. More than just talking about them, their system and their games are all DRM free.

This is an extremely DRM-lite solution that both recognizes gamers' rights along with publisher rights and needs to protect their sales from "casual" piracy. That being me just zipping a folder with my game and emailing it to all of my friends.

I think it is the most practical and gamer-friendly solution I've seen, and hope that something like this triumphs over something like Steam's solution. For the record, I use both Impulse and Steam, and prefer Steam currently, however the GOO solution that is pro-consumer and distributor agnostic is much preferable.
moshakirby's Avatar - Comment posted on 03/26/2009 14:34
moshakirby
Come to think of it, this form of DRM isn't anti-piracy at all, it's anti trade-ins.
yutt's Avatar - Comment posted on 03/26/2009 14:44
yutt
It isn't anti-trade-in, you goof. It is the only proposed system that explicitly allows trade-ins and resale.

Are you people even reading the press release or just making up whatever your scarred minds invent?
ninjikiran's Avatar - Comment posted on 03/26/2009 15:07
ninjikiran
IT could work, it could have exploit but it might be very tough to actually do so.
Blackhat's Avatar - Comment posted on 03/26/2009 15:07
Blackhat
"I think many of us are hesitant to believe that one solution from a single company is enough to remedy the current DRM situation..."

Followed by..

"Stardock's digital distribution platform, Impulse, is set to get a new anti-piracy system on April 7 that looks to be one of the most consumer-friendly solutions proposed thus far... Stardock's digital distribution platform, Impulse, is set to get a new anti-piracy system on April 7 that looks to be one of the most consumer-friendly solutions proposed thus far."

So, not to nitpick, but aren't you saying here that Valve's system wont work, because it's one company/publisher doing it, but Stardocks system will?
Loogibot's Avatar - Comment posted on 03/26/2009 15:23
Loogibot
@Yutt You're absolutely right about Stardock. They're games are DRM free and they are openly against it. Except for now apparently. I don't care if they have been like that in the past, but if they implement this in their games from now on, regardless of what type of protection against piracy it may be, they might as well say they support DRM.

DRM is DRM. Even if this format will be better somehow (which I doubt will be the case), it still places restrains on the consumer, despite how loose those restrains are. Not to mention this will not slow down piracy whatsoever. Hey, I get it, you like Stardock and maybe Valve, (I loved SoaSE+HL) and they are great companies that do look out for gamers like us. But this is still just another way of them "securing" their product.
Loogibot's Avatar - Comment posted on 03/26/2009 15:29
Loogibot
I meant 'Their games' not 'they're games'.
Epic grammar fail.
Wedge's Avatar - Comment posted on 03/26/2009 15:42
Wedge
Kinda surprised it took this long to find a way to make digital files into "unique" copies. Be interesting to see how well it works.

And all the people with the usual kneejerk reactions are idiots and totally missing the point. This is really cool in theory, as it would mean your digital copy of the game would be the same as having your own disc of it (if it were a console game anyways). Obviously you can't install the game on yours and your friends computer like you used to, but console games have NEVER been able to do that, and there's no rational way to allow that, but not allow the game to be freely distributed.

On the other hand this DOES let you essentially loan out a copy of the game to a friend, or trade it, or whatever, which brings DD games onto par with physical console copies now at least, something that is annoyingly lacking from Steam games at the moment and why I only buy those when they're super cheap.

The point of this isn't to stop piracy, the point is to make things work better for paying customers, and allowing dd copies of games to have resale/trade value is a great way to do that.
Coltronathon5000's Avatar - Comment posted on 03/26/2009 18:57
Coltronathon5000
sounds "GOO"d to me :D
Aziel13's Avatar - Comment posted on 03/27/2009 08:41
Aziel13
I give it a day or two for a haxxorz team to Fudge this protection up
prev next

Comment with Facebook





Click connect and comment instantly!

Comment with Dtoid





New? SIGN UP - it takes 5 seconds

Comments policy

Destructoid is an open discussion community. You don't need to "audition" to post a comment - just speak your mind. We respect differing opinions on the site, so have at it. Be smart, funny, insightful, clueless, or cute -- but back it up with substance. Keep your cool, keep it fun. We only ask that you act respectfully and above all: don't be a troll and ruin it for everyone else. Don't bring down gamers or we'll, you know, gently shoot you in the face and stuff you into a flaming mailbox. Each comment is your opportuntity to make this community awesomer. Is that even a word?

Avoiding the banhammer only requires common sense: spamming, trolling, racism, NSFW stuff, and other forms of sucking will not be tolerated. If anyone is griefing please report abuse. Be good. Don't suck!

 
New on Destructoid.TV play all videos

Loading
Loading Destructoid Videos


    Win this!
    Dive in! meetup+play for a chance to win a PC

    Dtoid Twitter    Got news?   tips@destructoid.com

    Reviews & Previews
    Crossfire Remote Pistol review
    Resident Evil: The Darkside Chronicles review
    Left 4 Dead 2 review
    Call of Duty: Modern Warfare Reflex review
    Arkedo Series - 02 SWAP! review
    more reviews
    Avatar
    GT Racing Motor Academy
    Bad Company 2 beta dishes out meaningful experiences
    Legend of Zelda Spirit Tracks
    Monster Hunter Tri
    more previews


    - The Dtoid Army is 50816 strong -

    Showing Cblogs with 3+ faps   show all

    Call for entries: do the wrong thing

    New to Dtoid? Read the survival guide




     Originals
    Jim Sterling: The ultimate PC gamer to-do list





















    More Destructoid Originals




     Popular now more






















    Team Destructoid   tips@destructoid.com
    Nick Chester
    Editor-in-Chief
    Niero
    Founder, publisher
    Jim Sterling
    Reviews Editor
    Hamza Aziz
    Community Manager
    Dale North
    News Editor
    Rey Gutierrez
    Video editor & director
    Anthony Burch
    Features Editor
    Colette Bennett
    Tom Fronczak Brad Nicholson
    Ashley Davis Ben Perlee
    Conrad
    Zimmerman
    Chad Concelmo
    Jonathan Holmes Jonathan Ross
    Brad Rice Jordan Devore
    Will Maddock Matthew Razak
    Dyson Joseph Leray
    Topher Cantler Samit Sarkar
         
      Dexter
    Adam Dork
    Daniel Lingen
    Hollie Bennett
    Joe Burling
    Mikey
    Stella Wong

    Josh Tolentino




     

     
      get involved

    register or login
    post a blog
    post a forum
    enter a contest
    contribute a news tip
    suggest a feature
    be a guest editor
    support

    new member's guide
    login assistance
    tech support
    report abuse
    email our editors
    read our dev blog
    nuclear crisis?
    keep in touch

    RSS feed
    Twitter
    Facebook
    Myspace
    Flickr
    Game nights
    Meetup+play online
    seriously

    about Destructoid
    advertising
    terms of use
    privacy policy
    jobs at MM
    buy our crap
    our network

    Tomopop
    Japanator
    Despingation?




    Destructoid is an independently-run publication forged by our love of video games and the gaming community's need of accountable enthusiast press
    living the dream since March 16, 2006