If I say the word “Nintendo” to you, what’s the first thing you think of? If you’re a fan of their way of doing things, the chances are you’ll gush forth with reams of praise in regards to their innovative game design, sense of fun, and crusade to bring the joys of gaming closer to the masses.
If you’re one of their detractors, you’ll probably think that they’re actually holding gaming back in the mainstream through their perceived “kiddie” image and their historical slowness in pushing forward with new technology (Wiimote and DS exempt) and see them instead as little more than a quirky relic of the way the industry used to be.
Pioneers of downloadable content and new gaming media though? I doubt any of you would pipe up with that judgement. That’s Microsoft’s area after all. But you’d be wrong.
Hit the jump to find out why.

Little heard of in the West, the Satellaview, or BS-X, was an enhancement to the Super Famicom which allowed Japanese owners to download game demos, news and gaming tips to their machine and store them on a separate cartridge via a Super Gameboy style interface. With online connectivity unheard of in consoles at the time, the SF obviously lacked the necessary tools under the hood to do things in the way of today’s standard, so the device instead used a Japanese satellite broadcast system to get the information to machines.
Third party support was strong for the era, with Square (minus the Enix), Konami, Taito, and Data East pledging support, and if it had been successful, we’d now be living in a gaming climate where the kind of advancements offered by XBLA, the VC, and the PlayStation 3 Network had been a standard part of gamer culture for the last decade.
So why aren’t we?
Well the simple truth is that the Satellaview was another of Nintendo’s early innovations that came along before the technology or the audience was ready for it. In the absence of the capability for an online network, the satellite system seemed the obvious next best solution, but in practice there were fundamental flaws.
Without the option of true downloads as we know them now, there were specific windows of time during the day, usually in the early evening, when content was broadcast, making the process more like sitting in front of your TV and taping a show. Some games even had to be played "live", only accessible during the broadcast window, after which players had to wait for the next week's instalment.
This awkwardness of acquiring content brought about a major problem, not only bringing about potential frustrations for gamers, but making sure that the advertisers Nintendo were relying on to pay for the free service weren’t reaching their target audience anywhere near as much as could have been possible. With the satellite channel Nintendo used broadcasting standard TV outside of the gaming window, things ever expanded, and despite the broadcasts lasting until June of 2000, only Square and Nintendo ever produced games for the system.

It's a massive shame that we have to look back on this one now and wonder what might have been. If it had been successful, who knows what new gaming innovations we’d now be lauding instead of XBLA? Satellaview games used early versions of a great many current day gaming conventions, and it's tantalizing in the extreme to think about where these would have led us if the system had taken off worldwide.
Some games, such as BS Zelda, were early examples of downloadable content, released weekly with a bigger world map available each time. Other games made use of the system's real-time clock, allowing players to "rent" items and power-ups for limited periods. The system's interface even used an Animal Crossing style town which players navigated using a pre-Mii personalised avatar. But alas, things went the way they did, and the Satellaview joined the ranks of the Virtual Boy and the NES floppy drive in Nintendo’s archive of the “not quite there”.
Aside from being an interesting piece of gaming history, I think the Satellaview sums up a hell of a lot about what used to be wrong with the big N (or still is, if that’s the way you see them). During the Yamauchi era, there were times when the company got so drunk with the need to innovate that they were too busy dancing on the bar in their underwear to realise they’d left their critical faculties at home.
While I adore them for every success they’ve had through their admirable take on gaming, there was a period when for every Game Boy, N64 pad, rumble pak or Super Mario 64, there was a ROB, a Virtual Boy or a messed up Sony deal just waiting to make them look less clever. And it always, always came about as a result of them having a cool new idea but running in to embrace it before they’d fully thought it through.
It shouldn’t come as any surprise when I tell you that despite long term Nintendo-love, I was terrified for a while when the DS was announced. Thankfully though, the way that machine has been handled sums up just how far they’ve come under Iwata since the shaky days when the rigid thinking of their previous fearless leader looked set to send them under.

But that progress leads me on to my final point about the Satellaview, because there’s an irony here that can’t be ignored once all things are considered. Why, now that the company has a more chilled out and modern-thinking boss, has the history of the Satellaview not been considered in terms of inspiration for their online strategy? I know that Nintendo has often liked to see itself as the quiet guy in the corner, happily inventing away and not kicking up a fuss when other companies “draw inspiration” from its ideas, but in this Miyamoto and Reggie led era of outspoken credit-taking, the fact that they’re at least superficially shy about a concept that they did first is utterly confounding.
Who knows, maybe the failed Satellaview is actually the shadowy explanation for their slowness to make the most of the VC. Maybe there’s some wounded pride at the fact that, for the first time, another company has made one of their ideas work before them.
Or perhaps it’s just good old fashioned, “once bitten, twice shy” paranoia relating to the obscure peripheral. Either way, it’s about time they got over their issues and brought the balls they’ve shown with the Wii and DS online. Things have moved on a lot. They’ve got their innovation-lust working for them these days, and I can’t see them failing if they’ll just channel some of that old Yamauchi spirit into their new ideas.
And if they can bring the Satellaview exclusive Chrono Trigger sequel to the VC in the process, I’ll love them like brothers.
Are you serious? A Chrono-trigger sequel that wasn't made from a hacked ROM with a 2 year old providing the dialogue? I needs to hear more about this!
Sidenote: It's sad that so many years later, I'm still so damn interested in Chrono Trigger.
I guess its easy for an SNES:er to infest the Dtoid gang :)
Even NES had this feature.
I'm gonna have to dig out my issues and have a look for the articles on this.
OH and while i remember does anyone remember of a game for the SNES where you could design your own scrolling Shooter like gradius?
i remember reading about that in SUPER PLAY too.
I also didn't realize there was new Kokomo.
That Chrono Trigger was called Radical Dreamers, and trust me, you didn't miss much - first and foremost, it was a text game. Yeah, you read that right, A FUCKING TEXT GAME. Secondly, and not as important (but still good to know), several themes and characters from Radical Dreamers were carried over to Chrono Cross (the REAL sequel on the PS1). Nothing major, though - Radical Dreamers isn't related to Chrono Trigger/Cross in any other way. Just act like you never heard of it.
I heart xbox live very much.... I just wish it was around when me and my friends were single and had no kids and could divulge oodles of free time in multiplayer goodness.
But I would also like to point out that the Sega Genesis had a download system as well. I don't know the exact details but i believe it connected through a dial up 28.8kbps. I do know that they had downloadable content, online playable games, and even downloadable games as well.
I don't know if this SNES thing or the Genesis online came first. But what i think matters is that both companies tried, and they both failed. the market wasn't ready for it. And Nintendo has been wary of any online service since then. I just wanted to point that Nintendo wasn't the only company that tried and failed.
Shit. And I got me a Chrono-boner over Radical Dreamers? I've heard of it, and your comments sum up just about everything that I heard about it. Dammit. I was hoping for an actual sequel! DAMN YOU SQUARESOFT! All I want for Christmas is some Chrono goodness.
online strategy?? no, they still need one.
Suck my cock. Learn some grammar. And get back in the kitchen you fucking namelessted!
And yeah, we do need more Chrono in our lives. Chrono Cross reworked a lot of the plot of the BS one, but I'd give up any amount of new FF games for a new sequel or a remake.
@namelessted: I won't pretend I haven't got a big appreciation of Nintendo stretching a long way back, but I've seen them screw up more than enough times to be just as vocal about that side too. I might like them, but I'm not going to make excuses for them. You're right though, it was a good idea rushed into well before the time was right. It was a shame they messed up, but they really should be getting in on it now that it works.
and yesh, Nintendo still fucks up the online mode with those fucking Wii friend codes. It seems that Nintendo is so stuck on the online play. They want to do it their way, but it doesn't work. They want to be different, but the systems in place on PC or the 360 work so well why wouldn't they imitate and just put a Nintendo spin on it? I just don't understand their online strategy.
Btw, your "n00b" pic. You're the best comic photoshopper. Ever. XD
Nice article. Not sure how nintendo were slow to push forwarad with new technology, other than the n64 cart debacle, and I've never read any quote of miyamoto where took major credit for anything(that credit was passively assigned to him by the legions of nintendo fans), but anyway.
It may have been implied, but don't suck.
if there was a sequal to that game(besides chrono cross) I will kill bitches to play it.
literally KILL BITCHES to play it. I will also kill homeless people.
chrono... we hardly knew ye... BECAUSE YOU NEVER FUCKING TALKED!!!!
I eagerly await them to release it to VC, that and earthbound
Nice one Dave, congratulations on getting your first post out into the world. Why haven't we ever spoken of this at weekends before? All news to me.
Now considering what you're saying, it looks like Nintendo are piss-pants scared of the online world!
BS doesn't meant what it seems like. Thinking like that is bs.
because I havent played throught it 20 times already
Speaking of Virtual Console...how about a port of BS Zelda? As much as I loved playing the NES version a few years ago, I'd love to see it with the lovely sprites the SNES produced.
And Yamauchi was fucking insane, but we loved him.
little tip: Buy yourself an XBOX360 controller and download all the emulators! NES, SNES, turbogfx16, Sega, NEOGEO, N64! you can get all the games for those systems through BT...
ahh the beauty of the interwebs.
I believe you're thinking of the Sega Channel, my cousins had that. It was more like a GameTap or TV on Demand deal rather than a download service, you connected to it through your cable box. I don't believe you could play versus online (that would be the XBAND modem for SNES & Genesis), but it did have demos and some exclusive stuff you couldn't get otherwise in the US.
The Famicom actually had an add-on modem as well, but it was mainly used for checking news & weather, reading jokes and game tips, accessing bank accounts, and some small programs.
@ FatBologna: Some people would rather not steal. Not that I haven't done the emu thing in the past, but I'm happy to pay money for a game I know I'll still going to play the hell out of like Punch-Out! or Star Fox 64. And having it right there on my TV so I can play on the couch is a lot more enjoyable than sitting in front of my computer. If only I could get GameTap on my TV downstairs without lugging my PC around...
David: Great article, and I dig your writing style. Keep up the good work, welcome!
Hey Dave, good article, maybe you could write one about external drives versus the snes wildcard too lol.
Its André btw!
I hear that the Wii went into production not long after the Gamecube's release. Maybe they still consider the online components prototypes of a larger grand-plan.