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Sir Sterling already informed you of the exciting news from the DOJO today. To sum it up, we're being promised an interesting and exciting single player mode. With that news today, the DOJO also released this latest video continuing off the video that was released during E3.
Other big news this week was the announcement of a brand new character to Brawl. His name is Ike and he comes from the Fire Emblem universe. Ike's stage was also revealed this week. The interesting thing about this level is that it'll have three parts to it. You'll fight on top of the castle first, then you'll fall into the insides of the castle, and finally, you'll end up in underground area of the castle. Oddly though, it wasn't revealed what this part of the level looks like yet.
Earlier in the week, Donkey Kong's Final Smash attack was revealed. Don't get too excited about it though. He uses the Bongos as his Final Smash attack. At least he can't get hurt during it. Last bit of news to share is the new item, Pitfall. It comes from Animal Crossing and it'll make your opponents get stuck in the ground for a few seconds.
That's all the news from the DOJO, but that's not all the news about Smash Bros Brawl this week! It's still up to Sakurai and the team to give the final say, but thanks to EijiAonuma's slip of the tongue, we do know that Sheik and Ganondorf went through the design process for Brawl.
What a tease. I hope they don't spoil too much. A lot of community folk have been talking about how Melee brought some great surprises rather than reveal every nook and cranny.
One thing that's changing maybe for the worse for SSB:B is the increasingly serious tone. There are more and more "realistic" human characters, and even some of the previously silly looking Mario characters are looking pretty gritty in SSB:B.
SSB and SSB:M both were about taking light and silly games very seriously. It's a formula that works. Pokemon would not be where it is today with out taking place in a cute and silly world, where everyone takes themselves very seriously, with very dramatic and well written classically themed music, and relatively complex, thought requiring gameplay. It's that dycotomy between silly and cereal that makes the series seem geniune, and it's world appealing. That's what SSB and SSB:M had. Brawl has it too, but maybe not to the same degree.
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