The end of this seven part series of talks between Super Smash Bros director Mashahiro Sakurai and Nintendo President Satoru Iwata hits today with a look back to the creation of the first Super Smash Bros. It's an inspiring read for any prospective developers out there, as it details the struggle both men endured to create the game with out any initial staff or assistance. These two high powered industry tycoons once worked weekends and in there spare time to create the initial build for Super Smash Bros pictured above. Ten years later that prototype has gone on to become one of the most popular series in video game history.
Part six of the series (which I skipped yesterday) is focused on the music of Smash Bros Brawl, and reveals a few interesting bits of insider information. Sakurai explains his thinking behind the seeming random inclusion of a track from a Japan only GameBoy title X in Brawl's musical score. Turns out that tune was early work by Nintendo composer Totaka, the man who would go on to be the inspiration for the Animal Crossing guitar playing dog Totakeke.
For full look at Destructoid's take on these interviews, look here, here and here.
Ok, you can go back to reading Reaprar's Brawl Spoilers C-blog now.
Jonathan Holmes is the most lovable Associate Editor on Destructoid. Catch him on videos, original editorials, and on back episodes of the Destructoid Show and MTV's Road Rules. Jonathan is a retro gamer's gamer.
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Mega Man 2, Resident Evil, Katamari Damacy, Bit.Trip, Metal Slug 3
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Also, I KNEW REAPRAR BEFORE HE WAS FAMOUS
I think this original Smash cast would make a good trophy/sticker in Brawl.