(also, you lay out articles really well.)
Also, at the end of the day a score is a reviewers opinion. im sure we all have a game that we really enjoy which got slated by critics
So yeah, that's me.
Not all reviewers are the same and some are more critical on games than others. Which is why I think overall people should look up multiple reviews so they get different viewpoints on it. As a whole that should be what you base your decision on opposed to just one person's opinion of it.
i personally find that its all about the gameplay videos. A well trained gamer can spot bad gameplay a mile off
sorry, i just liked the slightly chaotic writing i usually have as well
Thing is, destructoid does scoring (hehe, ahem) like you said, i hope everyone will remember that. But a lot of other sites|magazines or whatever there is, which reviews games, they may actually have some "unified game score", and comparing can be done. but then again, i'm loaded with beer now and say that grass is yellow
i love cheese
A well written review with a conclusion that not recommend, recommend or highly recommend. That would be perfect.
Let's say my score is devided by 1. Graphics. 2. Gameplay.
I give game (A) a 10 in graphics and a 1 in gameplay it will average a 5. Vice versa with game (B) (10 in gameplay and 1 in graphics) and it will average 5 aswell.
I would say that the game with the better gameplay is better, but you can't really compare the two. So yeah, kinda pointless post I guess.
More evidence that the numering rating system is crap?
I get the problem with reviews, the only real quantifiable stats of a game (gameplay responsiveness, graphics, framerates, length) would constitute a fairly boring review, but everything else is subjective. I do understand as well how an 8.0 could be better than a 9.0 (perhaps the game is so great, you don't mind slightly wonky controls etc, but we marked it off anyway). And I can see how indie games or casual games could be graded on a different scale than traditional games (indie 8.0 does not equal traditional 8.0 etc), but if you are going to make the review scores so intangible, you are probably better off leaving them out completely.
Unfortunately, when something is posted as an 'editorial,' like your article is, that lies in direct opposition to the claim your article makes.
Seriously!? I hear this argument a lot but let me just say. If you don't see how on a scale of 1-10 5, the number directly between the two, being the middle makes more sense than having 7 you need help. Yes it's different in schools but no one said we were supposed to be grading like in schools.
"The point of this article is to not dissect review scores"
So keep it simple then. a 9 is better than a 5. always.
p.s. the cake/ brussel sprout analogy only works if your comparing two different foods (games)to each other(which is a little stupid I admit). But if you were to see a cake that had 9/10 satisfied customers and a cake that had 5/10... tell me what one you would pick.
Well written article Chad! Now do something about your cocaine addiction and give us RetroforceGo back! >:(
@Archwright
http://www.destructoid.com/destructoid-reviews-the-official-guide-54570.phtml
There was another one by Jim Sterling I believe.
At least it's made a believer out of me. I always thought while scores should be compared they should be able to be compared. It think this argument overshadows mine though. Congrats.
I point to the game Ar Tonelico II for example. I despise that game, however certain parts of it are really very good. The graphics are nice and niche and colorful, the music is...eh...I guess, but the gameplay was a steaming pile of donkey poo. It was so bad that I scored the game a 4/10 because a certain other website only lets you review in numerical score, where as I normally do a buy/rent/skip format. Now granted 3 of the 4 major review points of the game were fine (graphics, sound, control) but the gameplay was such a big issue that when pressed for a score, I honestly gave it what I thought it deserved. Of course it doesn't stop the fan boys from flaming me on the message boards. Not that I really care what people who like playing a game where girls leveling up involves taking a bath together.
I get what you are saying, but the point of the analogy was to prove two different videogames are not the same. Meaning: comparing two cupcakes to each other is not accurate. Puzzle games (cupcakes) should be reviewed differently than an epic RPG (brussel sprouts). True, the meaning of the 1-10 scale stays the same (1 is terrible, 10 is amazing), but if the puzzle game has much "simpler" components than the huge RPG, does that mean it can't get a 10? If the RPG has better graphics, a better story, and better technology, that doesn't automatically make it better than the puzzle game.
If the puzzle game is a perfect puzzle game, as simple as it is, it still warrants a high score.
If the RPG is great, but far from perfect, it should earn an appropriate score (7,8). That doesn't mean the RPG is a worse game, though.
Make sense? :)
I guess I am just trying to get people to not see two COMPLETLY different games, compare their scores, and assume which one is "better" based on scores alone. It doesn't make any sense!
Man, this is not "simple" at all. Haha. :)
There also seems to be growing evidence for me that there is little actual reward for making excellent games.
An excellent game once experienced seems to really invalidate the rest of the product line available on the platform.
I feel hesitant to suggest we are all rational consumers and that 'Perfect information' (HD video, large game screens, demos, accurate reviews and marketing) available to all people who sought to play only excellent games would really decrease game sales.
In my case however, it seems the more I know the less I want to buy, because I consistently feel developers do not even attempt to deliver quality that stresses the capacity of the platform.
A simple example would be infinity ward gimping their game to 600p for both platforms.
munkee: "i personally find that its all about the gameplay videos. A well trained gamer can spot bad gameplay a mile off"
Also, this.
As for your analyzing the percentage of a game's success or lack thereof to determine its score, I think that's just ridiculous. How can you tell people not to compare game scores to one another, then ask them to determine a numerical percentage of how much more successful it can be?
I think our scoring system is in line with this article.
I am not saying we score our games wrong at all, or that we should change the way we evaluate individual games. If anything, I think we are more fair and realistic than most gaming sites out there! I just don't think people should compare all of our scores next to each other to determine which games are better than others.
That's what I was trying to say, at least. :)
I respect what you are saying, though. There may be some review inconsistencies every once and a while. That's hard to avoid. :)
The amount-of-potential perspective also makes a lot more sense than most others I've heard around here. I wish scores could be ditched altogether, but since they're here to stay I just wish more sites would use the entire damned scale.

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