They fail becuse they are MMO´s. WOW already have such a massive slice of the pie that any new game will only be able to fight over the scraps. Trying to make a big expensive game to compete with WOW is madness.
It's a real shame that games like this and Star Wars:TOR get hit with layoffs, because as another commenter put it, everyone just waits for them to go Free to Play. But they do look like interesting games. Just wish they had been made as single player RPGs/3rd Person Action/Shooters.
I hear this game is fun, and I really dig the premise, but it's about 2 or 3 years late to the party. The honey pot has crusted over, and there's no use trying to punch through it when there's probably none left inside anyway.
The whole people being sorry about layoffs thing always sorta struck me as borderline insincere. Sorta like when I used to work in retail and people would come into the store on Christmas, take their sweet time, hit up the register and be all "Oh I'm sorry they're making you work today"
I guess insincere is probably the wrong word.... since in both cases I'm sure that they meant at least some part of what they were saying but at the same time it really didn't matter to them.
Anyhow
I'm sorry these guys lost their jobs and hope they land on their feet.
One of those rare moments when I really do know that feel, bro.
For TSW, it didn't help that it was so cliche from the get go.
I thought TSW was a great game, but i really didnt feel it was a game i was going to be willing to pay a sub for.
I hope it never makes it to FTP thow and funcom finally just dies.
it seems to me like they did everything right and had a good product.
I wonder why so many people snubbed it.
Funcom CEO Faces Insider Trading Allegations
I mean, yeah, it got peoples interests but the game was announced a few years ago and asked us to go to their website, take a survey to see what group we'd be initiated in, asked us if we wanted to get updates on the game and them.. Nothing.
Even later when I signed up for updates AGAIN, I never got a single one.
Even leading up to the game itself, people were talking about it but it wasn't like anyone was setting it up to be this knockout hit. I mean, yeah, people said it was good, and refreshing, but other then that nothing I read about it seemed to (which still felt slim) really scream "BLOCKBUSTER!". The fact that the launch sorta came and went with little fanfare kinda proves it
Couple that with the fact EA is involved with it, seeing how things went with The Old Republic, and I think we could see why people didn't exactly flock.
I also hear the game seems very set up to go F2P at any moment, despite a full price tag and sub fee that sits on the client/game right now.. Doesn't sound exactly like something people will jump on when they can wait a half a year or so when the companies involved throw up their hands and make the transition.
Overall, best of luck to those laid off but they should feel kinda gypped, since it seems like they were almost set up to fail for a while now.
Side note: I do call BS on another article maybe a week or two ago where someone (can't remember who) claimed their problem was being up against other releases, stating that Guild Wars two was part of the direct reason, when GW2 came out like 2 months or so after Secret World. Even if GW2 stole people away, it was most likely because people were going to leave Secret World any way, specially since GW2 is a 1 time purchase and not a sub fee game.
I don't understand why some developers are trying to penetrate the MMO market when they not only have to establish a dedicated base, but compete with successful games that have loyal followers. Plus with the option of F2P on other MMOs, you would have to be outrageously good right out of the gate to even consider entering the market.
the concept would have made a great single player horror/rpg/action experience.
Then again, for all we know, it could have been the producers or executives forcing the game down the toilet, as usual. Can't ever blame just one person. Always tons of factors involved.

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