"In many ways, Vengeance is a spin-off that was driven by fan requests," says Reil.
Some fans may be wondering why we're not seeing a full-on release of a "true" Backbreaker sequel, but there's still plenty of content here. From Vengeance's single-player game to its all new multiplayer, there should be enough to keep fans sated this summer. And for NaturalMotion, it seemed to be a no-brainer.
"We got a lot of messages from people asking us to take the 'Tackle Alley' mini-game from the original and do it justice on console," Reil explains. "The formula is already working incredible well on iOS, where Backbreaker has racked up more than 5 million downloads so far."
As for going completely digital, the project just seemed right for a platform like Xbox Live Arcade.
"Quite frankly, we wanted to give people a new Backbreaker experience for the summer, something that's easy to pick up, but with hours of gameplay," he explains. "So the digital route was the obvious way to go."
Reil is also excited about being able to use the Euphoria engine in Vengeance, which will give the game more realistic, more brutal looking tackles.
"Euphoria makes the game live," he says, "it's as simple as that. Anything else is just canned animation data that's played back from disk.
"For Backbreaker Vengeance this means that all players interactions, be they tackles shoves, obstacle collisions, are completely unique… every time."
With two modes already confirmed, Reil teases another.
"We also have a third mode," he says, before adding, "which we're not ready to talk about yet."
Curses. We'll have more on Backbreaker: Vengeance as we near its summer release.
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