Ahhhhhh, velcome to the most terrrrrifying veature you vill ever read. Velcome to ... THE SCARIEST VIDEOGAME MOMENTS OF ALL TIME. I am your host, Dracula. You may know me from such games as Castlevania, Castlevania II, Castlevania III, Castlevania IV, Castleva ... vell, you get the idea. I have been in a lot of vreakin’ Castlevania games.
BUT NOW I AM HERE TO TERRORIZE YOU, not that stubborn fool Simon Belmont. What a miserable little pile of secrets ...
In this veature, all the delicious, varm-blooded Destructoid editors picked their scariest videogame moments of all time. Vhat videogames have scared them the most? Vhich have turned their hair vhite? Vhich have left them frozen in fear?
Enjoy ... and make sure to keep one eye open vhen you go to sleep tonight. It is Halloveen, after all. The most appetizing day of the year. I vill be vatching you ...
As scary and traumatizing as these moments are, nothing will ever top the most terrifying videogame sequence I have ever experienced: one that occurs in Resident Evil 4.
I will never forget the specific moment.
I had just purchased Resident Evil 4 for the GameCube. I brought the game home during the day, but decided to wait until late at night to play it. It was a Resident Evil game -- and a revolutionary one at that! -- and I wanted to experience it the way a Resident Evil game should be experienced: in the dark with all the lights off.
I sat down with the GameCube controller in my hand, started up the game, and was ready for an amazing, chilling adventure.
I had no idea what I was getting myself into.
When I first started, I was impressed by the game’s incredible graphics and vastly improved control scheme. As I journeyed through the woods in the game’s early moments, I was tense, as I knew something was most likely waiting around the corner.
Then I entered the small, European village.
Once I saw the deranged villagers burning a body, I knew something bad was about to happen. Once they started chasing me from all angles I started freaking out.
What terrified me the most was that there was nowhere to hide. If I climbed onto a roof, the villagers would follow me. If I barred a door, they would climb through a window. Everywhere I ran the villagers would chase me, never letting me rest for a second.
As much as this scared me, it was nothing -- and I mean, nothing! -- compared to what happened to me once the chainsaw maniac Dr. Salvador was unleashed.
Once Dr. Salvador started coming for me I could barely breathe. I will never forget hearing the chainsaw in the distance, getting closer and closer and closer ...
When I ran somewhere to hide, he would find me.
And, unlike the villagers, Dr. Salvador has a giant chainsaw that could kill me with one swift swing.
Then the moment happened.
If I wasn’t traumatized enough, there I was, trapped in a house, nowhere to run. I quickly jumped through a nearby window and ran around a corner to get away from the attacking villagers.
As I turned the corner, Dr. Salvador was right there.
Before I even had a chance to react, his chainsaw swung forward, ripping the head off main character Leon Kennedy.
I screamed. Like, really screamed. As Leon’s bloody body fell to the ground and the words “Game Over” appeared on the screen, I was somehow standing up over my chair and breathing hard. I was noticeably terrified. I was shaking. I had never had such a physical reaction to a game before. I actually had to put the controller down and leave the room.
The way Dr. Salvador just surprised me. The way the chainsaw came out of nowhere. The sound it made as it chopped Leon in two. The blood. Oh God, the blood. It was such a visceral, frightening experience for me -- one that I will never forget for the rest of my life.
I have played Resident Evil 4 many times since, and still start shaking every time I am about to enter the village.
It is the scariest videogame moment I have ever experienced.
Friday The 13th on the Commodore 64.
No joke, it's one of the scariest games I have ever played. If you've never played it, the idea is to rescue all the Crystal Lake kids before Jason Voorhees murders them.
In a rather stretched case of artistic license, Jason is in "disguise" as one of the kids so you don't know who the killer is. It's all fine and dandy as you get kids to follow you to a safe house, but if Jason gets to one of them before you do, he offs them. When he does this, there's a digitized shriek which, thanks to the aged technology, is one of the most blood-curdling and horrific sounds in the world. Even worse, some of the deaths are randomly accompanied by intricately (for the time) detailed images of heads with machete's going into them and skulls. So, you have this game in which there are vague collections of blocks made to look like people, and every now and then the game will FUCKING SCREAM AT YOU while an image that's a hundred times more detailed than the rest of the game is shoving DEAD HEADS AND SCARY SKELLINGTONS IN YOUR EYES!
GOD DAMN IT JASON, YOU'RE HORRIBLE!
My scariest videogame moment has to do with Resident Evil. Now I could just claim that classic "zombie dog through the window" bit, but it’s actually a moment in Resident Evil 3. Up until this game, I was confident in the knowledge that if a room in a Resident Evil game looked like too much trouble, I could just go back through the door and have time to strategize a bit before continuing on.
And then I met Nemesis.
I remember encountering him for the first time and being freaked out hearing him yell "STAAAAARS" that I immediately went though one of the doors. I naturally assumed I was safe, but then as I continued on in the room I heard the infamous Nemesis music play. HE KNOWS HOW TO OPEN DOORS?! WTF?!?!
I ran as far as I could through door after door, never looking back, and he continued to follow me. It appeared that nowhere was safe, until I finally reached an area that he didn’t follow. I still remember that as a moment when I realized Nemesis was an all new enemy.
I went throughout the rest of the game in fear of him.
Fatal Frame.
I like having control and mastery over my virtual environment, so any game that has respawning enemies, invisible enemies or the like just scares the crap out of me at a very basic level. Call of Cthulhu: Dark Corners of the Earth had a really tense sequence where you had to escape through a hotel in Innsmouth, not having any real tools to survive the mob if they caught you.
In Fatal Frame, though, knowing you had to go places and that there were scary ghosts that could hurt you on the way, and THEN having to use a camera to dispatch of them instead of being to shoot them in the face, that was enough for me to go "Ok, yeah this is great but I'm just going to watch something less scary like Ringu now."
Nowadays I can rationalize the scary factor of bosses or survival horror enemies in games away with a simple "Oh this is just an annoying design decision to put this in here" or a "Well that boss seems to have a pattern so he's not that scary if I see him as a box with scripts I can work around." Fatal Frame will always be that game I played for an hour and never finished, and probably never will finish.
Well done, Fatal Frame.
Underwater sequences in videogames scare the crap out of me. I have no problem with swimming underwater in real life, but put a game character underwater with a little air meter on the side and I freak out. I can pinpoint the origin of this crippling fear with one of my first 3D games, Banjo-Kazooie.
After two levels featuring relatively harmless water, the third level forced the player to swim underwater most of the time for the items they needed to reach the next level. "Clanker's Cavern" was drenched in dingy water lit by dim lights, with a giant, grinning, terrifying (albeit friendly) mechanical shark sitting in the middle of the main water pit. As far as my younger self was concerned, there was no telling when Clanker was going to drop the act and chomp down on me with those giant metal teeth!
But the always-present threat of Clanker wasn't enough to scare me. No, the jiggies I needed for the next level were always at the very end of a long swim, depleting my precious supply of air. Hell, one of them was at the very bottom of an extremely deep hole in the cavern that you could just barely make it to before your air ran out! Sure, there was a helpful fish that made air bubbles to replenish your breath, but when you figured in the iffy underwater controls, it was too easy to miss those bubbles, never mind maneuver yourself through a key three times.
Suddenly, I panicked. I wanted out. I started swimming towards the surface that looked prohibitively far away at the moment, becoming more and more frightened as my air slipped away. It finally ran out, and all I could do was watch as Banjo and Kazooie suffocated what felt like miles below the surface, alone.
(Of course, Rare would have guessed at my fear and decide to make things even scarier in Banjo-Tooie with a level that, beyond a few buildings, was entirely underwater -- "Jolly Roger's Lagoon" -- but at least they had the courtesy to turn the water breathable for that level.)
System Shock 2 is a pretty terrifying game, but it’s 10x scarier when you suck at it.
The atmospheric hum of the ship, cautionary signs, desolate living quarters, and grotesque “humans” on-board the Von Braun starship disturbed me more than any other game at the time. It’s important that I highlight just how unsettling the hum of the ship can be, especially with a proper setup. I had just received a surround sound, 5-piece speaker set for my birthday which increased the detailed, haunting sound design by a great measure.
There is one moment that I remember from the game that I will never forget and, no, it’s not that moment. It’s one that organically came about through the game’s environment. I was a good four-to-five hours into the game, lost in some sort of cargo area with no ammo. I had already cleared the area but was completely lost. Not exactly the proper setup to impress a friend/console-gamer. Despite this, my friend Jeremy was into the game and my journey for an exit. I eventually came across an elevator in one of the cargo rooms.
“Finally! Press the button!” “No shit, I’m going to press the button.”
Yet, nothing happened. No elevator came down. Instead, I received a text response stating: “Maintenance will arrive shortly.” I tried a couple more times but nothing happened. We decided it was just one of those meaningless messages games sometimes throw at you for atmosphere. There is no maintenance and this elevator will never work. No one was coming. Right?
So, we continue to walk up, down, and all around the cargo room in search of something. Anything. All the while, we hear a strange noise in the distance. At first, we think it’s a figment of our imagination or a random sound bite in the soundtrack. But, it grows louder and louder still.
“Maybe the elevator is back.” “Is that what future elevators sound like?”
So, we make our way back to the elevator. The noise now is deafening. It’s the sound of cogs twisting and turning, grinding metal. It’s like nails on a chalkboard played through an amplifier. The sound is unbearable and the bass is shaking my entire computer table. And …
“Oh, no. The door is … closed.”
As we stare at the shut elevator door, we notice the deafening noise had ended. Something has arrived. Something?
We turn around and before we can even get a good look at it, a towering maintenance bot -- which looked very much like the one Ripley powered at the end of Aliens -- smashes us with a single deathblow. The noise its attack made was the most unnerving sound of all. We were so caught off-guard by the sound and sight of the robot that my friend had dug his fingers into my shoulder and I fell backward in my chair.
It seemed like a good moment to look at the FAQ.
Since I reviewed Amnesia: The Dark Descent and called it one of the scariest games in years, I'm practically obligated to talk about that, aren't I?
Anyway, one of the best parts of that game was the "flooded hallway" sequence from that game, which is scary and great because all the way up to that point the game's mechanics all contribute to the scariness of the chase, making up a kind of "perfect storm" of fright, where everything makes everything else better.
Where light is the one thing that keeps you from going crazy in Amnesia, there are no torches in that area, and you've probably used up all your lamp fuel solving the puzzles that came before that point. Where just looking at the monsters might make you crazy in Amnesia, you cannot see the monster chasing you, only able to hear it breathing and snarling (and I swear that I heard it muttering at some point) as it chases you around.
The game's movement-based interaction also made the section extra-frantic. Because you have to open a door in Amnesia by "grabbing" it with your mouse and "dragging" it open, the fact that all the doors in that area open inwards makes you dread opening any room, because you feel like that guy in a horror movie who runs into a door and struggles with the knob until the monster comes to eat him.
You've been learning how to play Amnesia all the way up to this sequence, only to find out, to your horror, that the end result is not success, but a reaffirmation of your helplessness and the hostility of your environment. It's like teaching yourself to read the text on a sign, only to learn that the sign says "Dude, if you can read this, you are SO boned."
My scariest videogame moment comes from an arcade title called Chiller.
Chiller is a light gun game from the ‘80s, before the ESRB existed, before people gave much thought on what violent videogames might do to a child's mind. Being a child at the time, I was quite concerned about what videogames might do to my mind, as there was one particular game that would freak me the fuck out to the point where I couldn't even look at it. Chiller was a blast of sexually charged, ultra violent anarchy that completely shorted out all my brain cells. The fact that the game even existed scared me.
You know how when you're wandering around in a dark cave, and you see a skeleton, you immediately pee your pants with fright? That's what Chiller did to me (sans pee pants). The skeleton itself isn't a threat; it's the fact that it's there that's scary. Where there is a skeleton, there is something that kills people. That means you could be next. Come to think of it, Chiller was worse than a skeleton. It was like a dead child's naked body, but in videogame form.
Chiller is a game where you shoot at things. The way I remember it, you get points for everything you shoot. The things that you can shoot range from ghosts, bats, rats, and COMPLETELY NAKED MEN AND WOMEN THAT ARE BEING TORTURED. You can shoot the implements of torture to activate them (shoot the rack to make it pull a man apart, shoot the vice to make it spin and crush a woman's head), or just shoot the people themselves, blowing their arms, legs, and even faces clean off their bodies.
It's pure sadism. The people are totally vulnerable, totally defenseless. The fact that they are mostly naked only adds an additionally perverse, revolting twist on the whole thing. The game was so disgusting to me that, after my first morbidly curious play of the thing, I wouldn't even let myself look at it. I memorized its location in my local super-arcade, and refused to even walk close to that area of the floor.
Part of me was scared of the game, another part of me was scared of the people that were playing the game, but more than anything, the fact that this game even existed made me afraid. Even as a child, I understood that it was the responsibility of adults to protect children. The fact that this game was created, bought, and displayed in a public place largely inhabited by children showed me that adults did not always do their job. If this purely evil game was allowed into the arcade, what other things would be allowed? What other terrible experiences would the adults permit me to have, or worse, what would they permit others to do to me.
I still can't play a game of Chiller without having the urge to throw up.
The last thing I remember REALLY creeping me out was the part in Limbo when the giant spider slowly follows you through the cave. To be fair, I was playing it projected on a wall in a dark room, with surround sound, and that game has incredible sound design.
Also, I'm a gigantic baby and spiders are scary.
Last year, I made a list of eight videogames that frightened me with the caveat that none of the games could technically be categorized under horror. Consider the following an addendum to that piece.
The Battletoads series is best remembered as being brutally difficult -- sometimes unfairly so -- yet with just enough leeway to entice players to return again and again. It stands to reason that failing and replaying the same challenges ad nauseam would mess with your head. If you stare up at a wall long enough, eventually you start to fear that wall.
For me, that fear exploded into full-blown terror during my time with the Game Boy version of Battletoads. In the fifth stage, you have to race through the seemingly endless intestines of a river serpent while a giant ball of brain matter tries to flatten you. It is a sick and sinister course that twists, turns, and doubles back on itself. Should you make even the slightest miscalculation in your jump or turn just a smidgen too early ... BAM! Toad tostada.
I wouldn't have been so frightened had my pursuer been an Indiana Jones temple boulder, but a sentient organ that bounces instead of rolls? That's the kind of B-movie horror that's just campy and irrational enough to tuck itself somewhere in your mind, only to return should you make the mistake of allowing your imagination to wander even for a second. Just remembering the sound that thing made and how the ground would shake as it bounded along, even while it was out of view, fills me with dread as I type this.
But the worst part is the very beginning of the level. The trial is set up like a race, and naturally, the race won't begin until you cross the start line. The brain is right there too, hopping up and down in anticipation but otherwise doing nothing. You know that the second that you cross that line, the temporary truce that you and the brain had established will end. The longer you stand there, the more your confidence will wane as the anxiety gnaws away. The brain even has the balls to give you a head start, only to freak the ever-loving shit out of you when it tears into view from beyond the screen border.
Watch the longest two minutes in gaming here, then imagine failing and retrying this nightmare until your thumbs crumble from sheer attrition.
Silent Hill, the original.
I was a mere child at the age of the game's release, and I had borrowed the title from, let's face it, the coolest high school math teacher ever. My mother didn't know, my father didn't know ... no one knew what I was doing. Alone in my room. Door locked. Furiously paddling my joysticks.
The game was eerie, no doubt. And I wouldn't come to understand its sublime take on fatherhood and familial distress until much later in life, but it wasn't exactly scaring me just yet. I was unnerved, but not terrified. Skinless pterodactyls crashing through diner windows would make my heart skip a beat, but that adrenaline quickly boiled over to rage with Harry's inability to fire a fucking pistol. Shoot. Just shoot. Shoot STRAIGHT. He's right in front of you. Shoot! SHOOT! JUST SHOOT THE FUCKING THING, GOD DAMN YOU HARRY!!
Finally though, the game got me. And it got me good. Why? Because it knew how to take its time with this lady. Foreplay, gentlemen. Horror foreplay. Walking around an abandoned school creeped me the hell out. It just plain did. My mom was a teacher. My dad was a teacher. I spent plenty of late nights with them working, and I knew exactly what it was like to walk down darkened halls, absent both of light and life. So when Harry entered the locker room (which ought to have been terrifying on its own - SPORTS!!) I was on my toes. A banging sound; but from where? Around the corner there, a small door. Rattling, clanging, groaning as if something inside furiously yearned to be free. Harry reached out with slight hesitation. Was this a good idea?
A cat burst from the locker, sprinting and clawing feverishly in its attempt to escape. A sharp yelp from just outside the room. And then, silence.
Later, Harry would re-enter a twisted, hellish version of that same locker room, only to hear that same distinct twang of metal on metal as the same locker door banged heavily again. But how was this possible? Had Harry traveled back in time? Or was this some nightmare, reminding me of the jump in my chest that had happened just a few short minutes ago? Harry reached out with that same hesitation, more unsure than ever if he should open this cage. His fingers touched upon the door and... stillness. The locker turned limp; lifeless. No more banging. No more noise. The door swung out with its hinges squealing, revealing an interior caked with blood and gore. Having grown up on a farm, the smell of dead animal was a familiar one. My nostrils flooded my brain, reminding me of the stench. My stomach lurched as the adrenaline from anticipation began to settle. Harry turned to walk away, nothing more to be found here. He took two, maybe three steps toward the exit.
Another bang, this one even louder than before, as a blur fell before him; a corpse, twisted and mutilated, its face twisted in tortured agony.
While my virtual avatar of Harry Mason only reeled back in horror, I ran screaming from my room, tears in my eyes.
Or at least I would have, had I not forgotten I'd locked that door. *WHAM!*
I could go on for forever talking about the scariest moments in videogames. I seek scary games out, and I'd like to say that I've played them all. Maybe that's why my scariest moment came from my imagination.
It happened while I was playing the first Dead Space. I was marathoning it for work, so that meant I was playing it for hours a day, late into the night. One night I had a nightmare that fused all of my survival horror gaming memories into one that I WISH would somehow turn into a real game. I still remember a bit of it.
It was definitely a Dead Space world, but it was set to music that sounded like it came right out of Akira Yamaoka's head, meaning that there was a lot of rhythmic metal clanging and screeching. I was running from something that I was sure would be the flat, headless, floor-crawling things that would bite your legs but you'd never see in the later Silent Hill games. I felt hopeless in moving around, like in Fatal Frame, but of course, my movement was somewhat hindered like they are so often in dreams, like the first Silent Hill game. It all came to a head when I was trying to move, but running slow as molasses, and then got caught in Dead Space's sliding bookcases. I fucking hated that part of the game, and now it was in my nightmare!
If this didn't do it for you, I have a runner-up: The Pyramid Head rape scene from Silent Hill 2. I remember walking into that room and being so surprised that it really scared me from that instant. I thought, "What...is that really what I think it is?!" It was humorous for a second, and then shocking. And then, hiding in the closet, peeping through the slats in the door, made it somehow worse. What would this thing to do you if you saw it? What really brought it home is that I tried to play all of the Silent Hill games while keeping mindful of what each scene and character might represent as symbolism. It reminded me that I was right inside the messed up head of James, and that the scariest things, just like my horror game dream, come right out of our heads.
My moment also came from Silent Hill 2, but since that's a story most of us share I'll lend you my only scared-shitless retro moment.
After weeks of wanting to rip my eyeballs out of my face and cursing Mother Russia I had finally arrived at what I believed must be the last boss at Karnov. This weird ass music starts playing in front of these cave-like windows and there's like a 30 second period where nothing happens and you're just standing there, big bellied in a dark blue room, freaking the fuck out. I had no shields remaining so my adrenaline was going insane. I was sweating and pumped to beat this stupid game once and for all so I could return it to the video rental store. If not, I'd be out yet another dollar for being late. The stakes were high.
I was fixated on a demon statue in the middle of the screen that I thought was going to come to life like the dog-demons in Ninja Gaiden, but instead these beady little green eyes suddenly lit up from one of the caves directly above me and then suddenly this dick-like dragon immediately beams out with this horrible metallic cry and fucks me in eye! It caught me off-guard so bad that I literally fell backwards from my borrowed patio chair, yanked the controller cord, and the console got unplugged and fell on top of me. The screen goes blue and blinking, and I just stood there looking at the little red power light blinking on the console. I wanted to kill myself. I was so pissed I just ran out screaming ... which got me yelled at by my parents ... at which point then I ran back and pulled out the cartridge. I lost it, sending burning eyes of hatred deep into his stupid mustache, but he ignored me because he was busy yelling at a pterodactyl already. I felt like one of the monkeys in the background.
I beat the game later that night with rage and revenge and spite, because video games are FUN. The icing on the cake: do you know what the motherfucking ending is to Karnov? A black screen that says "Congratulations. The End." FUCK YOU, DATA EAST! FUCK YOU IN YOUR GRAVE WITH A DRAGON PENIS!
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Now it’s your turn. All of the editors have shared their most terrifying videogame moments of all time. Vhat is yours? Is there any character more frightening than me, DRACULA?! BLAAAAAH!
I'm still trying to find a scary video game. Every time I buy a survival horror game it turns out to be more of an "action shooter" than a horror game. I'm not even trying to act like a tough guy, I'd probably be scared easily. I guess I'll have to update my laptop and get used to pc gaming so I can play Amnesia.
Llort, Amnesia is definitely what you're looking for. It's honestly the creepiest fucking thing I've ever played. I can't even finish it. It just gets me so worked up that I have to stop and go cuddle up to my wife for a while. That shit Holmes posted, though... dear god... That's pretty fucked up, right there. I wanna play!
AGREED ON KARNOV! That game is full of WTF moments: minibosses appearing out of nowhere, musclemen falling from the sky, and respawning in a part of the level YOU NEVER VISITED BEFORE.
Mine has to be Doom 3. there's a moment in the game where you go in a bathroom, and the main character looks at his reflection in the mirror, BUT ITS NOT HIS REFLECTION ITS SOMETHING HORRIBLE OH GOD yeah and my cellphone vibrated at that exact same time. i was terrified.
also i don't care what people say, i played dead space 1 alone at night and i was scared to death. i had to stop or mute the game sometimes because of the music and the monsters. i love that game so much.
I thought the sewer monster from RE:4 was scary my first time through, because I didn't know how to kill him and had to continuously dodge him while I waited for the elevator.
Well, it's not really a horror game, but there were a lot of parts in the original Tomb Raider that freaked me out as a kid.
The first part was the T-Rex in the third level. I wasn't expecting to fight anything so huge all of a sudden, and it came bounding out of nowhere right at me, and I yelled and hit pause really quickly and sat there panting, not wanting to unpause the game. Then I finally got up the courage and resumed playing, and the T-Rex promptly ate me.
The next part that scared me was towards the beginning of St. Francis' Folly, when you slide down a ramp into a water-filled sewer and the first thing you see is a freaking crocodile! And since you can't use guns underwater, I panicked and tried to find a place to surface (they only provided you with two small squares to climb up from) and then I stood around trying to shoot the thing from land. That part made me nervous to ever jump in the water from then on.
The final scary part was those creepy-as-hell zombie-mummies in the Egyptian levels that shriek and jump at you at terrifying speeds. Fuck those things.
It was my first meeting with the Metroids. Back in the day you couldn't just automatically switch beams or knew by default that ice was thier great weakness, so when they swarmed and grabbed Samus, I would get really scared. If you went in with the wave beam, you were fucked.
Then there's the evolutions in Metriod II. Those are things that just should not be.
Those two games made you feel dread in a very real way for thier time.
The Resident Evil remake immediately comes to mind when I think the scariest moments in my gaming experience. Most notably, the first crimson head encounter. Of course, having not played the original RE definitely makes that game stand out in my mind. Lisa Trevor, Hunters, even the Chimeras were freaking me out.
I recall as a kid, I literally cried the first time I saw Crocomire melt in Super Metroid. Then his skeleton crashed through the spiked wall and well... it scared me shitless. I had nightmares about that. That was the first time a videogame ever scared me.
Recently, the game that has managed to scare me the most is Yume Nikki. It's all kinds of fucked up.
I'm so happy someone said system shock 2! That moment got me too. A more recent one comes from a late night play session of arkham city. Was on my way to iceburg lounge. Slowly creeping on the ice.... Bam! Don't want to spoil anything, but Wtf. One of these things just doesn't belong here.....
I had many SH1, Fatal Frame and SH2 moments too, but a particular scary moment I remember comes from SH 3. The one where you enter this haunted house on the amusement park, with the narrator showing you all the rooms and describing what happened on each of them in a cheesy R.L Stine way. After you finally make it through the EXIT door, the narrator informs you that they don't want you to leave, in fact, they want you to stay there forever, suddenly the house starts burning by this fantasmagorical light and you need to start running really fast, doors start closing as you advance making your escape much difficult, darn, that sht was scary and adrenaline pumping.
I've tried to play almost every survival horror game, and res evil, silent hill, and dead space are amongst my favourite games. Amnesia is the only game that has caused to to suffer from real life fear after playing it.
I tried to complete the game wearing headphones and only playing with the lights off, I remember getting to a part of the game where the level design makes you think you safe, because the area is well lit.
But then the sound effect that heralds the arrival of the unkillable main monster occurred and I was scrambling to hide. This meant jumping into a cupboard, crouching and staring into the corner.
It kind of reminded me of the scene in the Blair Witch when the cameraman is just staring into the corner while the main protagonist gets killed. I was just hoping that it wouldn't see me, and I couldn't be sure how much time passed before I thought it was safe to leave that cupboard. But in the meantime I remember being in my room, in the dark, and not sure if something was in the room behind me.
Fallout 3 scared the shit out of me when I first started playing it. I hated going through the abandoned subways with the ghouls... hearing their feet but not knowing where they were. Also getting stalked by Deathclaws and turning around to see the gaping maw.
oh and Alone in the dark a new nightmare O_O those dogs. did not help out that game demos were given for free in kids cereal boxes so i played the game at an age really not recommended for. i was terrified...
I know that this is a completely subjective thing, and that this is a site that biases away from PC gaming, but how on earth has no one said RAVENHOLM yet?
To me the best scares come from games that aren't in the horror genre because when you keep experience the pop-out-and-kill you fear of those games, you get desensitized to it really quickly.
The runner up for me would be VAULT 106 in Fallout 3, another great instance of horror cropping up in an action game.
I remember I used to be terrified of Resident Evil 2. I had no idea how to work the controls (Manual? tl;dr) I died fairly often in the first few screens. Hadn't played it very often cursing the games name.
Since then whenever me or my brother said Resident Evil or Resident Evil 2 something in the room would fall. If anything that was one of the scariest ongoing coincidences in my life. "Hey bro guess what?" "What?" "Resident Evil." "No you didn't!--" [BAM] Box fell from a shelf.
Part of the game? Probably not, but it took me years before I finally came back and beat it. (Partially because I always got lost.) Oh and that box art always intimidated me back when it was new. Nowadays it seems like nothing, but back then damn did it get to me. Oh and now that I beat it I am finally free to say Resident Evil as I please.
I remember many of these, I've even play Friday the 13th on C64! My favorites have already been mentioned (dog through window in RE, and Chainsaw guy in RE4. I had to stop playing RE4 for awhile afterwards!). Some others that creeped me out were the invisible versions of the pink demon things in DOOM (I could never see them until they were right in front of me!), the black beast chasing me in Out of this World, and a bunch of stuff in Condemned: Criminal Origins.
Oh, there was a chainsaw guy in Alan Wake that made me jump too!
Good call on both Amnesia and any game that features underwater levels with limited air. I hate timelimits in any game, and I hate watching my character die helplessly, so underwater stages are the bane of my existence.
Another moment that I will never, ever, forget because it scared (although I guess "shocked" is the better term) me half to death was from Eternal Darkness. For most of the game, I could handle it's sanity effects. However, at one point I was running low on health, because I had been fighting for a while. So when it was safe, I stood still for a moment to cast a healing spell on myself.
Then my character exploded.
My character exploded upon using a healing spell. Turned out that it was just a sanity effect, but damn. You just don't do something like that to a gamer...
This is embarrassing for me to admit, but for a time, the scariest game I ever played was the video game adaptation of Clue for the SNES. It wasn't because of anything depicted graphically or the fact that it was based on a board game based on solving a grisly murder. Rather, it was the sound that got me. The title screen music was not only loud, but incredibly intimidating, leaving me with a sense of dread. It was the same for each of the characters (except Colonel Mustard, his was awesome), and even the weapons had their own theme; hell the Knife used the stabbing music from Psycho! It was so terrifying that I would always bolt out of the room whenever someone popped it in, and when I played, I was so terrified that it was the game my sister would win at by shear virtue of me not being able to focus.
It wasn't until I was a bit older that I finally played and realized that the game was complete shit, and I went from being scared to frustrated at how slow it was to move across the board and make suggestions, annoyed that there was no way to keep track of what was going on, and furious at how cheap the A.I. was, even on the lowest difficulty setting. But for a time, Clue for the SNES would do nothing but scare me.
Doom 3 scared the shit out of me when stuff would spawn behind me after I thought I'd cleared the room. Also, those cherub things that looked like deformed babies were really creepy.
Cortez had the best.
I remember as a kid, playing RE3 nemesis scared the shit out of me. Especially him being able to follow you and the music went well with him chasing you.
I remember a certain window in particular he jumps through that scared the living shit out of me.
Hard to pick one moment, but the first two enemies in 1992's Alone in the Dark might be what really sits in my memory as something that struck me terror.
Before I figured out everything in Silent Hill: Shattered Memories, walking through the forest in that game sent a chill up my spine. Add that to all the noises popping out of the controller and I was frightened shitless.
Oh! There's also this great moment in Bioshock where you cross a big empty room to retrieve and item in the opposite corner of it. When you turn back, there are suddenly several grotesque figures standing stock still in the room. And then the light go out...
Nemesis is probably the most accurate for me. The other would have to be the whole town of Ravenholm in Half life 2, I was fucking paranoid the whole way through.
The most memorable scare for me was from Half-Life 2, rockin' through Ravenholm.
Now, Ravenholm itself didn't bother me. The change in pacing was amusing and I liked the little traps and fighting the zombies was cool. I was even okay with the super-fast zombies. But there was one thing I was decidedly NOT okay with: poison headcrabs.
Here we have an enemy that will reduce you to 1HP with one hit. Anything that follows that, even the tiniest bit of damage, will kill you outright. That makes them dangerous enough to be highly aware of, but not afraid of. The thing that really put the chills up my spine is the rattlesnake sound they make. I live in Tucson, Arizona. I was born here, and a good deal of my upbringing (like all people) was focused on anything that could hurt or kill me. Rattlesnakes, naturally, are a pretty big concern here in my area and so I've long had a kind of primal fear of that sound.
Combined, the danger of poison headcrabs and their rattle sound which taps into something deep into my back-brain, made for an utterly terrifying moment. Having gone searching through an area, making sure to leave no stone unturned, I came upon a dark hallway. On my way through this hallway an area gave way, dumping a few dead poison headcrabs in with me. I didn't see the headcrabs, I just heard the noise, and I JUMPED. I mean the fucking clawed the ceiling kind of jump. My hand was still fixed over the mouse, so when I went, so did it, and my jump was punctuated by my slamming it back down on the desk. Everyone in the house came to see what the Hell happened.
It was only by pure luck I'd already gone to the bathroom. If I hadn't, I'm still not sure I wouldn't have peed myself.
Well, i never considered RE series scary (consisting mostly of jump scares), but those jump scares were pretty good at times. For example, every RE player knows that zombies almost never play dead twice - if they lay down the second time, they're more often than not, fully dead. RE1 players might also know how dark and hard to see some parts of the scenery were. So once, we were playing with friends, it was only a month since we bought Director's Cut (we never played the original) and we were still rather noobish. There's that turn to the door that leads to the tiger statue (two colored stones in the eyes) some might remember. And on one of the difficulty levels there's a zombie right around that turn. We shoot him, he falls, we wait, he rises, we shoot him again. And he falls in the completely dark part of the scenery, so you can't see if there is a puddle of blood or not (we somehow didn't guess to auto-aim check him). And we decide to walk over him. Fuck the dog hallway, the moment when that zombie grabbed Chris' leg was the scariest thing in the entire RE series for all of us playing. And it was also such a classic horror movie "but the bad guy is still alive and makes a shocking entrance" thing.
Of course, RE2 Mr.X, RE3 Nemesis, Dino Crisis door opening dinosaurs, entire Silent Hill series (Schreiber face close-up in SH4 may be the creepiest part in the entire series. and don't forget the Eileen face room)... Also, fuck Fatal Frame. They are that type of horror games, which i say "make me tired shitting bricks", which scare you too much and leave no room to breathe.
Also, check out Doctor Hauzer for 3DO, it wasn't really scary, but had some really nice SUDDENLY DEATH moments that didn't feel cheap.
I guess my horror moment would be RE 1 when the dogs came through the window. No sound just you walking then the dogs come though and fuck wouldn't you know I forget how to play then get killed because I forgot how to run. Damn the was a scary moment. Made me forget how to play.
Sophie, thank you for the Silent Hill one! As soon as I saw this list, I thought of that scene, but thought that there was no way in hell someone would actually remember it!
RE:1 That damn dog crashing through the window. I was at a sleepover and both of my friends were asleep. The lights were all off and the house was dead quiet. It was after midnight. I honestly truly screamed like a girl.
The Mummies that scream in LoZ:OoT that freeze you in place and slowly and relentlessly move toward your frozen helpless form...
I have been playing Alan Wake the past couple of months. That game is AWESOME. The TV with the searching eye, ones showing the episodes of Night Springs; I'm always afraid that the light and noise they make will alert the darkness.
I actually never PLAYED it, but Ao Oni is one of the most horrorific things I have ever seen in indie videogames. What maks it so horrifying is that the demon looks so simple but so, so bizarre with the humanoid look, and it actually lurks anywhere in the strange mansion you are lurking with your friends; worst of all, the mechanics of the demon become very unpredictable. At first you follow a pattern of hiding in a wardrobe when it is dwelling around, but sometimes it will get smart and eventually look for you and witness him face to face in a chilling first person perspective. It's brilliant scary design.
I was having a blast playing Fatal Frame. Its all rather spooky and chilling and what not. Had a good scare when a ghost popped out of the floor in some room with an alter. But the moment that really freaked me the hell out and made it impossible for me to even finish it was a boss battle with a little boy ghost.
For most of the fight he is invisible. He only appears for like 1 second before he straight rushes you and damages you hardcore. I could not get my camera up and aimed properly in time to damage him (because for the best damage you need perfect framing) and still avoid getting smashed by him. So I'm freaking out because this guy pretty much kills me if I try to just snap pictures at him, and if I play it safe I will run out of film before I can defeat him. On top of that this little boy ghost looks very unsetlling and I just did not like looking into his sunken black eyes as he rushed at me nor did I like looking at the picture after I snapped it. I eventually just gave up and never played the game again.
Needless to say I was super sad face that Fatal Frame 4 for the Wii never got a North American release.
Hey boys and girls, here's today's energetic and stupid Destructoid Show. It's the Friday of a very busy week, so excuse us if our brains are visibly leaking out of our ears.
I'm really excited about Destiny, based on this t...
We're only a few short days beyond the official unveiling of Microsoft's next-generation videogame console, the Xbox One, and things haven't gone all that well. Microsoft is catching a ton of flak from every direction for an ...
Welcome to another edition of Dtoid's Friday Night Fights!
So... do any of you Friday Night Fighters have anything positive to say about the Xbox One? Anyone? I'm seriously looking for some glimmer of hope in this bummer of a...
I grew up as a Nintendo kid, through and through. From the very first time I laid eyes on a Nintendo Entertainment System at a Sears at the age of four, I wanted to be a part of that world. I have no idea why a four-year-old ...
With the recent lack of clarification of the used game market for the new Xbox One, some gamers are complaining about the possible death of physical used games, and the need to tie all of our games to an account. Microsoft wi...
Earlier this month, Brett shared his love of Xbox Achievements with us, and cautioned that Microsoft's rumored next-generation revamp to the system may end up ruining part of what makes them great. For Brett, the idea of Achi...
On this week's UNITED Podtoid, the gang celebrates and praises the announcement of the Xbox One. Only joking! It's tormented and mocked and stretched cruelly upon the Lust Gurney. Microsoft discussion dominates a lot of the c...
When we think of the American west, we think of outlaws and lawmen, settlers trying to eke out a new life in an inhospitable place and, most of all, stylish dress composed of pastels and fringe. It is in that spirit that Jordan and I approached Sunset Riders for the Super Nintendo, knowing that while it was important to be good, that should be secondary to looking good.
In this special, singularly-focused edition of Office Chat, I'm joined by Jim Sterling and Jordan Devore as we discuss our reactions to the Xbox One reveal. From the frustrations of having to figure out what to now call the ...
I'll admit, when EA Sports' Andrew Wilson took to the stage during Microsoft's Xbox One reveal, I tuned out. If memory serves, I used the opportunity to take a much needed trip to the bathroom because I was certain there would be nothing there to hold my interest.
I was wrong. Hopefully, it's not too late for us.
I love to play some videogames in a single sitting. Some call that "marathoning." Survival horror games are especially satisfying when played this way. I've done this with all of the Fatal Frame and Silent Hill titl...more
Resident Evil Revelations was a great action horror title. So good, it absolutely humiliated Resident Evil 6 by being superior in every single way -- a fact made especially delicious considering it was a 3DS game in contrast ...more
[Update: Full re-run of this episode here.]
The last time we had Jasper Byrne on Sup Holmes, he had just released his critically acclaimed survival horror title Lone Survivor. Like his Silent Hill 2 remake Soundless Mountain...more
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