#novembergeddon
1) Stuck at a bonfire right before boss.
2) Stuck trying to reach boss.
3) Tediously farming easy areas to build up your character to have a chance at either 1 or 2."
I'm at neither of those points, finished the game 5 times already. I'm just helping my cousins by dropping sign, and joining their game when they have problems with a boss.
I've completed this game to the max, the only other game that required such dedication from me this year was getting every achievement in Arkham City.
How come every reviewer had problems at Anor Londo....didn't anyone else have the Fog Ring and Slumbering Dragon Ring¿ Sure when you initially begin the game it's difficult, but if you made the proper choices and got to some soul farming forest early, then the game becomes easier.
During my NG++ or NG+++ I dressed my thief up as a Belmont...modified a whip weapon to have Divinity on it, and started trolling the Catacombs/Tomb of Giants.
Dark Souls is the maddest fun I've had this year.
A beautiful, grueling, and worthwhile experience. Maybe not one for everyone, but I can't recommend it enough.
As for your 1,2,3 scenario. It's false across my NG+ game and my game 1 replay.
You can't be serious can you? Have you been to university? Played sports? I have the sneaking suspicion that you haven't been taxed enough if that's the most mentally gruelling experience of your life, and I've played Demon's Souls.
Also, respectfully I think gruelling has two L's.
Of course, from what I've heard this is still relatively early in the game, so that might be part of it, but the only time I've ever had to retry a section over and over was when I went back to the Asylum and tried to fight the boss there way earlier than I should have. And that wasn't even necessary.
There's a video over YouTube in which a speedrun was done in less than two hours.
How does THAT make me feel? Quite awesome, actually. Because Dark Souls is all about loving every fucking second of it, every second you spend dying, every second you spend trying to accomplish anything.
The slogan is "Prepare to die", and while I might be twisted, that slogan made me feel really anxious for this game. And I must not be the only one who for months waited anxiously to be KILLED COUNTLESS TIMES.
I finished Dark Souls two days ago, just in time for Skyrim. Haven't tried a NG+ yet. But I'll eventually go back to it. And it won't be the same, I know where the enemies are, how the map works, the basic things.
Learning is the substance and enjoyment of Dark Souls, and now I'm done with my playthrough. But fear not, lovely PS3, you shall not rest for too long.*
*Take or give 10000 hours of playing Skyrim.
But I know exactly what you mean. This game just CONSUMES you. Everytime I quit the game it's because I'm making myself quit. I could, if given the time, play dark souls for hours on end. This is definitely fighting with Portal 2 for my goty.
That isn't to say it is an easy game, or I would have finished it by now. But I don't get why the difficulty is the one point people get hung up on. We enjoy it because it is a well made game, and if it weren't, then we wouldn't like it, no matter the difficulty.
Dark Souls is really awesome, but I am suffering from Overwhelming Backlog Syndrome. There are just too many goddamn games to play these days. Eventually I will accept that I just simply cannot play them all. Until then, I valiantly charge forward in my never-ending crusade to slay the Backlog Dragon... and Dark Souls stands as a considerable opponent in that quest.
That these games illicit the same responses as the old school NES games used to (IE: rifling through that Nintendo Power to see pages worth of megaman screenshots and instructions that detail the trials of a level) should clue you in that the design paradigm is neither new nor is it a daunting task. That said, it's really hard to make good progress an hour at a time.
If you're playing these games and expect to never die... you didn't pay attention to the website or the box for that matter. You know, where it says "Prepare to die."
It's not a warning, it's advice. Because you will die in these games.
Having played 30 hours of Skyrim and 20 of Skyward Sword in the past week, Dark Souls is still my prime candidate for GOTY. Pure, unadulterated, no hand holding, dark fantasy bliss.
Sure, both games are difficult, but the only reason they have this reputation as "the pinnacle of gaming difficulty" is because every modern game is ridiculously easy, to the point where some draw a line in front of you so you always know where to go or remove the possibility of failure altogether. Anyone who's been playing games at least since the PS1 days will find that yes, both Souls are difficult games, but far from the "this game will make you go crazy" hype.
In fact, if you, like me, go into these games expecting the most grueling experience of your gaming life, you might end up being surprised at how easy they are!!
If I had some Inception machine that would allow me to sink a lifetime into the game in the span of a few hours I feel like I might be able to finish it. Until then, there's skyrim.
I think the game's difficulty partly lies in the fact that some things simply CANNOT be done without certain knowledge. No amount of trials will help you succeed if you don't have the right equipment or tactics.
That being said, the greatest thing about the difficulty is that a lot of it lies in human error. If you go slowly and defensively and stop trying to play modern souls warfare you will succeed much more often because you learn and grow as a player. One of the reasons its hard to leave this game for a while and then come back to is that it requires a very particular, methodic playstyle that is simply not seen in other games. And without that patience and method you will get nowhere.
Demons souls is one of my favorite games of all time even though, as I said, it is still very much unfinished for me.
Now excuse me I must get back to my newest favorite game of all time-out skyrim.
hrua hrua HRUA!
Anyway, my only gripe with Dark Souls is it's lack of direction. You just explore for the sake of exploring, which is fine since the world is so incredibly designed, but I really wish there was a REASON to go one way or the other. As amazing as these games are, an epic story would make them outshine anything else in the genre (for me, at least... maybe not Skyrim, though).
But as far as the combat and difficulty, nothing else compares for me. From Software nails it, and I don't want them to change a single thing.
Oh wait, too late.
Actually, DS is the only game I can think of this year that was worth the Money I spend for it. I just came seem to focus on games anymore. But DS is able to grab my attention and I'm pretty sure I'm going to finish it sooner or later.
Lol I was thinking the same thing. He even mentions people like that kinda in the article but they still storm in to use their huge dicks as an example of why everyone should have a huge dick too. Some people have small dicks, and that's okay.
These games are not amazingly difficult. It's just unforgiving. If you were playing before 2000 you would probably have played many similairly unforgiving games.
However, I'll still yield that this article was a good read.
1.Trepidation, entering an unknown area, or boss room and being destroyed quickly or surviving long enough to reach stage 2.
2.Fear. When you know the basics of the new area or what the boss looks like and don't want to loose all your souls and humnaity by dying twice. You may still be alive.
3.Determination, having either died or stuck around long enough you fight and fight until you either head back or push forward to the next bonfire or deal the final blow.
4.Euthoria. When you did it! You killed Seath the scaleless even ripping off his tale, destroyed Priscilla the good natured abomination who thought she could hide, cut off her tail too for good measure.
5.Realisation. You have to do it all over again and again even through new game +.
Seems a shame when reviewers focus on the first two.
Oh and 6.Get invaded and have an intense battle i which you die and lose it all anyway.
youre only putting gaming down with that statement, As if its a waste of time.
I think console era games, especially increasingly modern ones, are increasingly forgiving because they want you to keep playing. Arcade and early console games coming from arcades were so unforgiving because the incentive to punch more quarters in was a driving factor.
With consoles, the quarters have been punched so to speak and so games became forgiving so as to let players experience full games. With this comes the entry and focus on storytelling in games. Obviously new focus on dlc and paid after-market content complicates or perhaps even regresses the argument but it is a different argument.
So in context I think the game is difficult. Few if any other console games take this approach to difficulty and while it may not be original as you point it, it is refreshing among the rest of the market today.
That being said, I don't think anyone claiming this game is easier than others may think is valid. Like all games but especially here we can see that the difficulty of a game is subjective to the player. Even a gaming master who has played them since the saw can have more or less difficulty with any given game.
In short: Great read!
It is not impossible to hit a moving, rotating bullseye with an arrow from 400 metres away in a strong sidewards wind, but it requires more skill than most will ever have in archery, so it is said to be "fucking difficult". But you'd just say "No, it's simply down to point the arrow in the correct direction and releasing it at the correct time". Just because you already have that skill level, or gained that skill level in a reasonable timeframe, it doesn't mean it isn't hard. A brain surgeon would not insist that brain surgery is easy and that people that can't do it are "noobs". It feels like the typical guy online is more interested in pointing out how fucking "1337" they are, and totally fail to grasp the meaning of basic words like "hard" or "difficult"; it's not hard guys, these words are pretty simple but I guess you just don't have the skill needed to understand words because you're noobs to language.
First run took me 86 hours complete including about 20 hours I used to farm titanite pieces to make "elemental" weapons and couple of boss soul weapons. My first run had couple of grueling moments where I would basically shout at myself for being goddamn idiot about rolling in wrong direction and getting killed in a boss fight with boss one hit away from death.
Still, Dark Souls is the most rewarding game I've played since Demons Souls and definitely the best game of this console generation.
Im glad to see a lot of posters understood what I was getting at. I ne'er said the game is the next thing to impossible...I beat it, so obviously I'm not going to take that stance. Instead I was just trying to articulate what DS turns a causal gamer into if they wish to succeed at the game.
And I'm standing by my stance: it IS hard. I agree, it's a game of mastering patterns and enemy locations but that in itself isn't a fundamentally easy thing to execute for 98% of gamers.
I understand that they wanted to make the game challenging, but if I have to rely on a guide or walkthrough just to understand how the mechanics of the game work, it really takes the fun out of it for me. I don't want them to hold my hand or anything, but I do want a clear explanation on how things work. Even with the difficulty and being ignorant about how so many things work, I still have a lot of fun playing it... before I get frustrated and quite for a few hours/days.
"I agree, it's a game of mastering patterns and enemy locations but that in itself isn't a fundamentally easy thing to execute for 98% of gamers."
Occupy Blight Town! We are the 98%!
I decided to put it down for a bit and try again later I got way more stressed than I should have and just could not focus so I bought something else until I build the courage to try that asshole game again
What's funny is a lot of these posters are claiming it's not difficult even though they freedly admit dying a ton of times.
I know that's part of the Dark Souls fabric but an abundance of repeated failings throughout the game tells me it's much easier to make the 'it's hard as fuck argument' than the counter to that.

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