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The role of 'Consequence' in Binary Domain photo

[This is the third in a series of exclusive guest blogs from the development team at Yakuza Studio on Binary Domain. Game Director Daisuke Sato discusses the game’s unique Consequence System. Binary Domain will be out on February 28 on the PlayStation 3 and Xbox 360. Stay tuned to Destructoid for more guest blogs up to the release!]

Daisuke Sato – Director

Today we’re talking about the “Consequence System”, one of the most outstanding features in Binary Domain.

The Consequence System was developed in order to make our way into the highly competitive third person shooter genre. By using it, you can change the battle situation, using voice commands like, “Charge!” through the microphone to move ally NPCs. Or you can say, “Cover me!” to ask them for help when running into difficult situations that you cannot handle by yourself. You can also use many other squad tactics throughout the game.

In many games, the main characters and ally NPCs just act however they want, but such NPCs just work like mob characters that are there to make scenes look more exciting. Binary Domain will allow you to actively reach out to these characters because we’re focusing on the meaning of their existence.

However, you’ll be using only one controller so it’s impossible to control the NPCs while moving your own character. This is why we came up with the Consequence System, where you can give action orders to NPCs using voice input. You can move the ally NPCs just by talking to the microphone while you have your gun pointed at other enemies.

This feature changed the AI from “ally NPCs that just follow you around” to “ally NPCs that fight together with you”. Furthermore, we combined that with the “trust level” system, which allows situations such as your team members disobeying your orders. For example, if you’re a careless player that keeps shooting your comrades instead of the enemies, then your allies will naturally refuse your orders. You’ll always need to act to gain their trust and show them how much of an awesome soldier you are. This tension will make the battlefield feel more realistic.

Ally NPCs can sometimes talk to you just for a chat outside of combat. Your replies there can also change their trust level. You can give various replies like “I love you” or “You idiot” and their reactions will vary accordingly, so you can create your own drama depending on how you communicate with them. The trust level can also affect the main scenario, so there could be multiple paths for Binary Domain’s ending.

Now in order to make this system work, the game needs to recognize the player’s answers in various situations as well as the NPC’s answers to them. This meant the system needed to work on top of a huge database of voice patterns. We recorded loads and loads of dialogues, and Binary Domain required more dialogue and recordings than any of our previous games, in order to make it compatible for six languages!








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Conrad Zimmerman is Destructoid's News Editor and home to the busiest mustache in the gaming press. An amateur historian and pop culture fanatic, Conrad possesses a nearly limitless wealth of videogame factoids and a passion for the power of games to teach, inspire and entertain. He enjoys reading, writing and turning things which should be fun into work. Likes Mega Man 2, Arcade Games, Books about games, Board games, Having cultural interests that aren't games Meet the rest of the team



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14 comments | showing # 1 to 14
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Dhaos's Avatar - Comment posted on 01/26/2012 15:12
Dhaos
Npc's that ignore orders? Yep thats exactly what gaming has been missing all these years...
Fugly Duckling's Avatar - Comment posted on 01/26/2012 15:12
Fugly Duckling
"You can give various replies like “I love you” or “You idiot” and their reactions will vary accordingly"

This begs the question: Can love bloom on a battlefield?
Dhaos's Avatar - Comment posted on 01/26/2012 15:14
Dhaos
Also whats up with the ADs that just say "download now" and "sign up today"? Dl what? Sign up for what? Am I missing something?
bulletcurtain's Avatar - Comment posted on 01/26/2012 15:17
bulletcurtain
I'm really genuinely excited for this game.

To all the people that have been complaining that Japan is trying too hard to appeal to the West, don't forget that nearly every classic Japanese game in the NES era was inspired by Western media (i.e. games or movies).
Drakengard's Avatar - Comment posted on 01/26/2012 15:17
Drakengard
What if I say: "I love you, you idiot." Can it understand my natural tendency for sarcasm!
Pangloss's Avatar - Comment posted on 01/26/2012 15:38
Pangloss
@Dhaos: To be fair, "NPCs that ignore your orders" is pretty much business as usual in the rest of the genre. It's just that you haven't been able to expect that when you yell at your TV the NPCs will actually listen before.
Dhaos's Avatar - Comment posted on 01/26/2012 15:45
Dhaos
@pangloss that was kind of my point.
BomberJacket's Avatar - Comment posted on 01/26/2012 15:49
BomberJacket
If this doesn't have Boxcelios or a crane game, I'm not buying it.
Darkbeat's Avatar - Comment posted on 01/26/2012 17:22
Darkbeat
I think Binary Domain is gonna be tight. Everyone is on about how it's just another Third-Person Shooter, but I think it's going to be something special.
RenegadePanda's Avatar - Comment posted on 01/26/2012 17:27
RenegadePanda
I'm all over this, just one question...

Can I use Kinect for the voice commands?
D-Nez's Avatar - Comment posted on 01/26/2012 18:27
D-Nez
Some thing BD reminds me of Vanquish. I LOVED Vanquish. I bet it's nothing like Vanquish.
EdgyDude's Avatar - Comment posted on 01/26/2012 19:25
EdgyDude
@Fugly Duckling: And if true, what happens after a break-up?
Glitchmaster8's Avatar - Comment posted on 01/26/2012 22:50
Glitchmaster8
As long as the AI does not get in my movement path, block doorways, run into walls constantly, and be a general dumbass douchbag, I will love the shit out of those AI commands and trust mechanics. So many games offer AI commands but only a few actually have an AI to order around instead of a dumbot that deems the wall panel to my right an enemy. I just hate stupid NPCs, almost as much as I hate stupid people.
Occams electric toothbrush's Avatar - Comment posted on 01/27/2012 09:25
Occams electric toothbrush
I'm definitely interested in this. Hoping for an interesting story and some deeper squad mechanics.
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