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The Review View: An indie take on The Game Reviewer's Bill of Rights photo

MTV's Multiplayer Blog has posted The Game Reviewer's Bill of Rights, along with some very interesting discussion from a number of reviewers across the games media industry. The Bill is only a rough draft, but here's what they have so far:

Item 1: A final, boxed copy of a game will be provided to a reviewer prior to the writing of a review

Item 2: The review copy of a game will be made available to the reviewer at least a week prior to a game’s release

Item 3: Developers and publishers will not be present while a game is reviewed

Item 4: Reviewers will be given access to a game’s online mode during the review process

Item 5: To be determined — this is a rough draft

MTV went through each item with members of the press and industry, but as the impossibly handsome Chris Furniss pointed out, only the corporate sites like IGN and Gamespot really got to express their opinions. How does the world's largest independent games blog view this Bill of Rights idea and the demands contained therein? Read on for the opinion of your humble reviews editor, and a few rather candid points from Destructoid's review desk.

1) A final, boxed copy of a game will be provided to a reviewer prior to the writing of a review

You essentially can get your review copy one of two ways -- a plain plastic disc with "review code" scrawled on it or a final boxed copy. If you want your review up before the street date, you're going to get that review code rather than a boxed copy. Now, I don't much care if my review copy is boxed or not, so long as the review code is the same as the boxed copy. 

Jeff Gerstmann of Giant Bomb believes the reviewer should have access to a final copy of the game and the instruction manual. As someone who's happy to just get ANY copy, let alone a final boxed version, I can say that this isn't too important to an indie reviewer. Boxes are just so you have some shelf space filler post-review, and who even reads instruction manuals in this day and age?

However, I totally agree with the big sites when review code differs from final code. They mention how the Ninja Gaiden II review copy, for instance, had longer load times and a little press sheet telling them the final copy won't have them -- that's not acceptable. You don't give a food critic a lobster bisque with some cat shit in it and say "the version our customers get will be free of feline crap."

2) The review copy of a game will be made available to the reviewer at least a week prior to a game’s release

Former Gamespot reviewer Alex Navarro calls this a "pie in the sky" request, and if he thinks he has it bad, he ought to try working for us for a month. When it comes to talking to PR about review copies, I have thus far had one of two experiences -- either they are really nice and helpful, or they don't talk at all. Sadly, I deal with a lot of the "won't talk at all" side of things.

As Destructoid's profile continues to rise, we are finding review copies a little easier to come by in a timely fashion, but it's still hard. Ironically, part of the problem comes from these corporate review sites who have embarked on a worrying trend of "review exclusivity." While I intend to discuss this subject in full at a later date, for now I'll just say that I find that practice as ridiculous as I do tasteless. In terms of Grand Theft Auto IV, we got our review copy the day of release -- you'll notice that because we wouldn't rush our review and wanted to feel comfortable about our knowledge of the game, the GTA IV review is still not posted on our site. I may feel ridiculous when I post that review weeks upon weeks late, but at least I know both Nick and I had more playtime and experience with GTA IV than any other reviewer. I find that infinitely more important than something as meaningless as being the first.

I couldn't even get Rockstar's UK wing to talk to me and had to buy my own copy, and this is something an indie blogger will have to do a lot of if he wants reviews for every major game. Sadly, there's every chance we won't get a game at all, let alone a week before release.

Where we benefit, however, is the fact that we are under no pressure to be among the early birds with our reviews. I concentrate on making our reviews the best, not the first, and in order to do that, I don't believe in rushing a review out the door as soon as possible. There really isn't a lot of money in game reviewing -- it's something we do for the love, not the cash, and I find there is nothing more satisfying than taking some time out to craft a well-written, insightful game review. I don't rush our review staff to get games out early. Nick and I knew his Ninja Gaiden II review would be a day after the other sites, but it doesn't matter, because the review was great and wasn't rushed. I have one rule when it comes to reviews -- post them when you feel ready. Anything less than that will harm the quality of the review.

Gerstmann thinks the mark of a good reviewer is someone "that can marathon through that stuff but can understand if they let it sink in or simmer over the course of a week or two weeks, how would that experience have differed and they factor that in?" I disagree completely. A good reviewer doesn't just "guess" how he'll feel about a game. The best game reviewer is one with the balls to say "I need more time" even if it means he won't be the first review. I can understand how a reviewer tied to a salary doesn't have that freedom, but at the same time, it doesn't make them better reviewers -- merely constrained ones.

3) Developers should not be present while a game is reviewed

I think both myself and the corporate sites are all in agreement on this one -- it's generally a bad idea. I can say this as I recently attending the GRiD review day where we essentially had an afternoon to review the game. This seems to be a more common practice than I'd anticipated, but I was astounded that I had a matter of hours. 

These review days might be good for the publisher, but it's terrible for the reviewer and, in my opinion, any writer willing to base a review off that contained, controlled and ultimately insufficient environment is doing a disservice to readers. I spent this weekend thinking about what to do with GRiD -- too late (and embargoed) for a preview, not enough time for a review -- and despite the temptation of trying to make a full review, improvised and made a very silly, but ultimately honest article. I reviewed the game based on an hours' play and just talked utter bollocks for the whole thing.

Actually turned out quite successfully, so maybe I should attend more of these review days. 

4) Reviewers will be given access to a game’s online mode during the review process

God yes! As online modes become more and more important on consoles, the fact that companies aren't allowing for this is rather silly. What's funny is the fact that even if you review the game after the street date, in a case of a game like Dark Sector, you might never get to test the online mode because nobody's playing it (probably. I'm not playing it) so you simply have to leave the discussion off the review, maybe with a token "multiplayer -- it has it" mention. 

I think they should hire monkeys to sit in the game's online mode twenty four hours a day until the street date, so we with review code can give the online a go.

5) To be determined — this is a rough draft

My favorite one.

As a large indie site, we're in a very interesting position. We're a little too big to be easily ignorable enthusiasts, but we're also not as powerful as the corporate sites. Good PR people recognize we are a good investment, while bad PR people think we can be ignored. As I said, the money in games media does not come from reviews -- it's something we do because we want to, and by that token, we really don't need the good graces of game publishers. However, as a big site with a lot of loyal readers, they'd be morons to think using us wouldn't be to their benefit.

That said, not even a site like IGN, able to levy exclusivity deals with publishers, is able to score the perfect review scenario all of the time. It's something that will have to change one day as videogames become a widely accepted and legitimate form of entertainment in mainstream eyes, but for now we are still in a bizarre limbo where a lot of things wrong with games media and the relationship between industry and press are in place.

As an indie reviewer, I must say that our situation is at times frustrating and even insulting, but I wouldn't change it for the world. Navarro states that "People are too panicky, too pressed for time. That’s just the way it is."

That's not the way it is for us. We don't always get what we want, and we work twice as hard to be taken seriously by anyone in the games industry, but at least we're not pressured. I'll happily take frustrating dead-end emails, being shunted from PR guy to PR guy, and having to swallow my pride and buying (!) the occasional review copy, if I can also keep my feeling of creative freedom and the knowledge that our reviews might not be the first, but they're the most honest and least forced reviews on the market.

That's just the way it is.









More gaming stories around the web. Got news? Submit yours to tips@destructoid.com

Jim Sterling serves as reviews editor for Destructoid.com, head of the Podtoid podcast, and produces a number of news stories, original features, one-of-a-kind videos. With his passionate argumentative style, controversial opinions, harsh delivery, and dedication to brutal honesty Sterling is a name that you can't help but recognize. Likes PS2, iPod Touch, Silent Hill 2, Metal Gear Solid, Dynasty Warriors 3 Meet the rest of the team



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32 comments | showing # 1 to 32
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Lukich's Avatar - Comment posted on 05/28/2008 03:41
Lukich
"That's just the way it is."

And the way it should be.
ParaParaKing's Avatar - Comment posted on 05/28/2008 03:51
ParaParaKing
I really love to read about your views!

Also indie reviews are the best.
Veck's Avatar - Comment posted on 05/28/2008 04:03
Veck
Review exclusivity is inherently bizarre. Surely by its nature it goes against the fundamental intention of a review - to reasonably critique said item for the edification of the reader. Brown-nosing so much that the reviewers pretty much drowns in the shit of the developer (for example, Rockstar) can't foster anything worthwhile.

Still, good commentary. It's worthy that most of these aren't standard practise.
Qalamari's Avatar - Comment posted on 05/28/2008 04:03
Qalamari
Excellent points. I've heard many others bemoan the state of "New Games Journalism" at 1up and elsewhere.



"And that's the way it is."
Veck's Avatar - Comment posted on 05/28/2008 04:04
Veck
*worthy - worrying.

Gah, 10am mornings.
garrfunkel's Avatar - Comment posted on 05/28/2008 04:14
garrfunkel
Destructoid are pretty much the only reviews I read. All the games Im interested in usually get reviewed and I feel that the reviews are always fair yet stern.
Rifter01's Avatar - Comment posted on 05/28/2008 04:16
Rifter01
Indie for life!!!! Gaming journalism is Serious bizness!

[Insert one cute and fuzzy Concerto kitten here] :D
Cube's Avatar - Comment posted on 05/28/2008 04:32
Cube
MTV leading the way in quality hard core enthiust video game reviews and previews since well....never.
Alfie Haggis's Avatar - Comment posted on 05/28/2008 04:46
Alfie Haggis
Ah you reviewers, you want everything to be done for you these days.

Sooner or later yous will all just turn into a Blob of Fat!

:P
wardrox's Avatar - Comment posted on 05/28/2008 05:17
wardrox
Just buy for the games like the rest of us. I'm sorry, but these sites who demand a free copy, weeks before release can stfu.

Publishers should feel no obligation to spend money giving sites free stuff.
Aaron Mxy Yost's Avatar - Comment posted on 05/28/2008 05:47
Aaron Mxy Yost
Aww, isn't that cute? Game reviewers think they're real people. Back into the cage with you, and I better hear how much you enjoyed your beatings next time, or you'll be reviewing cell phone games from now until you take your own miserable life.
Clance's Avatar - Comment posted on 05/28/2008 05:48
Clance
Well, I do pity reviewers who love games but must rush through them to meet a review deadline. I'd hate that to be me.

I like to take my time eating my lobster, not shovel it in like it's going out of fashion.

I like instruction manuals with a little back story and certain extras like the GTA maps and 'guide books'.
Alasdair Duncan's Avatar - Comment posted on 05/28/2008 05:49
Alasdair Duncan
That "free stuff" is what helps the consumer decided whether or not to buy their game. If reviewers have to buy their own copy, then we have to wait until they play it enough to write a cohesive and fair review and who knows how long that will take? Meanwhile, consumers will either rush out and buy any hyped up game blindly, or wait until a slow trickle of interviews slowly emerge. Either way, it's not a very productive way of doing things.
Clance's Avatar - Comment posted on 05/28/2008 06:02
Clance
Well, if a company know they have a bad title they would be silly to send it off before release date.

They're business. There to make money.

Reviews these days are getting overly critical, always focused on negatives negavtives frame rate this pop-up that... There are no games anymore, just good looks!!!!!!!!!!!!!!!!!!!!!!!!! AaaaaaargGGGGGGGGGGHhhhhhHHH!

I've enjoyed some games with shit reviews so it's all opinion anyway.
Kryptinite's Avatar - Comment posted on 05/28/2008 06:23
Kryptinite
Screw rushing through games to review them. I understand the need to do this when you are writing for a website that demands content. But for people like me, I'll review a game once I've beaten it.

Like GTA, I won't say a word about that game until I get to the end of the game. I hate rushing through games.

I personally think the way games are reviewed is broken and needs to be revamped.
Mutant Pope's Avatar - Comment posted on 05/28/2008 07:01
Mutant Pope
@Wardrox, Companies giving free games to review people is like buying advertising, except REALLY REALLY CHEAP. If you consider the cost of a large ad in the New York Times, the prices is likely well over $10,000. However, for the price of shipping and a $60 copy of BioShock, they can effectively pick up a whole lot of ad space for a very low price. It'd be silly for them not to. The same goes for the internet. Sending a free copy to a few people generates a lot more hype in the masses. You have to spend money to make money.

And I agree that reviewers should take their time when reviewing, its important to really get a solid feel for the game in order to give a good review, but no GTA IV review yet? Seriously? And when you do post it, I'm sure everyone on Dtoid WILL read it, but will it be anything more than pretty words? Will it convince anyone to buy the game? Doubtful. Everyone here already knows the game is good, and has likely already bought it if they're going to buy it at all. I agree you need to take your time, but if it takes too long it loses its timeliness.
Alexradl's Avatar - Comment posted on 05/28/2008 07:18
Alexradl
Your reviews are great. I am a little surprised that the GTA IV reivew still hasn't been posted, but the more time you have with the game the better...right? A lot of people depend on reviews from sites like IGN and Gamestop to tell them which game to buy and which game not to buy. I'd have to agree with Mutant Pope in that the purpose of reviews are to aide gamers in their decision of whether or not they should buy a certain game. Like Mutant Pope said, everyone who wants GTA IV already has it, so what is the real point of the review at this point? I guess it will be for purely entertainment purposes, and I'm ok with that because that is why I visit destructoid.

So, in short: Don't come here looking for a timely review of a popular game (not necessarily entertaining). Do come here for an entertaining review of a popular game (not necessarily timely).
Jim Sterling's Avatar - Comment posted on 05/28/2008 07:36
Jim Sterling
"Just buy for the games like the rest of us. I'm sorry, but these sites who demand a free copy, weeks before release can stfu.

Publishers should feel no obligation to spend money giving sites free stuff."

I'm surprised at you, especially since you know how the industry works. Having worked with a good few PR companies now, I know how things go, and I know that, frankly, I am entitled to certain games. As an influential site, the best PR people know we are an investment, and this "free stuff" (which doesn't take too much of their time and money).

Reviews take time. Time to play and time to write. Yes, we do it because we want to and would do it for nothing, but at the same time, the PR company and the publisher get exposure and another score on Metacritic out of us. One review copy for our large and loyal readership is a good f'n deal.

Like I said, good PR people are already aware of this and make the investment.
Clance's Avatar - Comment posted on 05/28/2008 07:36
Clance
I don't think you should review GTA IV. Everyone else has.... Go against the grain, do the unexpected. You need to experience that game to really understand it. Reviews don't do it justice, for better or for worse.

That's what I thought was happening here anyway.
Diverse's Avatar - Comment posted on 05/28/2008 07:48
Diverse
ALSO COCKS????

OMFG SOOOOO FUNNY LULZ
EternalDeathSlayer's Avatar - Comment posted on 05/28/2008 08:12
EternalDeathSlayer
@ Wardrox: That statement was retarded. Film Critics go to free screenings, book critics receive free books, and so on and so forth.

The gaming industry should be no different, seeing as how it's free advertising like Mutant Pope said.
king3vbo's Avatar - Comment posted on 05/28/2008 10:18
king3vbo
Im king3vbo, and I support this message
MechaMonkey's Avatar - Comment posted on 05/28/2008 10:24
MechaMonkey
Upon reviewing this, I think a Game Consumer's Bill of Rights should be created.
Big Z's Avatar - Comment posted on 05/28/2008 11:55
Big Z
I would gladly wait it out for a better review than a faster review. Justifying a 50 or 60 dollar purchase isn't the easiest thing in the world to do when you're poor, so I like to know my money is being spent wisely. Suffice to say I trust Dtoid reviews with my wallet.
loki d20's Avatar - Comment posted on 05/28/2008 11:56
loki d20
Gamer Reviewers Rights? There are none and honestly none should be requested. You get what you get, you do what you can, and you should be honest with the review you can give. You want better? Fine, let it be known as such, but in no way would I ever let reviewers dictate what I should do when it comes to giving them the opportunity to voice their opinion about my product.
ChrisFurniss's Avatar - Comment posted on 05/28/2008 12:15
ChrisFurniss
It's true. I am so impossibly handsome that even thinking about my bold visage steams Mr. Sterling's monocle to the brink of obfuscation!
Arttemis's Avatar - Comment posted on 05/28/2008 12:24
Arttemis
Amazing reads, this article and source. I'm always impressed at the professional criticism found in the non-exclusive camps of reviews, Dtoid included. Every point on the list is poignant, particularly the mention of Ninja Gaiden II in amendment 2.
There's also an interesting discussion on the original article's comments section involving other reviewers from smaller-than-IGN venues.
Terror Player's Avatar - Comment posted on 05/28/2008 12:44
Terror Player
While I agree with the points argued at D-Toid about the differences in being a corporate and an inde website, the point first and foremost here is: What is The Matrix?... No, sorry: What is a Review?

A review is, in the barest of senses, the marketing tool to convince someone to buy a game which we are insecure if its goor or cannon fodder. This is not appliable to games we're pretty sure to buy: such as MGS or GTA or RE5, in said cases the review is just to confirm how awesome it is. So, the real value of a review, in this consumerist POV, is how close to launch date it is published. Now, I am not defending this stance, since as was said before, "that´s the way it is."

Now, what TRULY is a review? Let us use this analogy: there´s this girl you like, but you are not sure if she's really worth the trouble; you have the great luck of having a close friend of yours that happens to be her ex-boyfriend, and really dodoesn't have a trouble with you wanting to date (bone) her. So, you ask him for advice, having had "the benefit of experience". A review fulfills the same role. The review is the advice someone gives you, having played the game before you and knowing if its worthy all the sixty bucks.

So, having truly defined value as advice, and profit as earliness, we can be on the safe side by saying that the most objective, honest review is the best friend, and closeness to launch date is just an added commodity. That's how its supposed to be in ideal world. In the REAL world, how close to launch date is its value, how much it prasies the game is the profit.

That's the way it is, but if WE, The Gamer are the fickle rulers of this land, are we not entitled to change what we don't like of our world??
Jetsetlemming's Avatar - Comment posted on 05/28/2008 13:55
Jetsetlemming
I trust the review of someone who actually went out and bought the game for themselves more than someone who got it for free with stipulations from the company making it.
Rifter01's Avatar - Comment posted on 05/28/2008 14:03
Rifter01
I'm with MechaMonkey.. In addition to a consumer BoR, I dislike how all companies (Nin/Sony/MS) pull a good game off the shelves in the _current_ gen of consoles and make it impossible to find. For example Beautiful Katamari, it is no where to be found anymore. Sure, I didn't get it on my birthday (when it was orig. released) but now if I go to gamestop it isn't there on shelf, and their website simply says, "NOT FOR SALE" .... WTF?! Just because GTA is out doesn't mean all the other games should vaporize. It's almost Summer and I don't want a drought of games! We as gamers should at least be allowed a 'window' of 6 months (at least!) to get a game before having to scrape e-bay or some random place out of town just to get a game. /end rant
KyleGamgee's Avatar - Comment posted on 05/28/2008 14:19
KyleGamgee
If a review isn't independant then it's called "an advertizement"
Imako's Avatar - Comment posted on 05/28/2008 18:05
Imako
I wouldn't hold your breath on the first two. Even while games are in the approval process a lot of companies are still making changes. The other two seem reasonable though.
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