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The return of a master: Eric Chahi's From Dust photo

Do you know who Eric Chahi is? If not, then it's time to bone up on your gaming history. Chahi was the lead developer on Out of this World (known as Another World in Europe and Japan), one of the most under-appreciated, influential games of the 16-bit era. Suda51 (No More Heroes), Hideo Kojima (Metal Gear), and Fumito Ueda (Shadow of the Colossus) have all declared publicly that Out of this World is one of the greatest games ever made, and that without it, they wouldn't have created the games that went on to make them famous.

Yes, Eric Chahi and his games are a big deal, and after more than ten years out of the gaming scene, he's back with an all-new title. It's called From Dust, and it's a striking departure from his previous work. Chahi was on hand to show his new game off to the press, and I had the chance to check it out with him. My first thought upon seeing the game was that From Dust looks like it could be Chahi's Pikmin: an otherworldly contemplation of nature by a elder statesman of gaming. His response? "Pikmin? I love that game."

We were already off to a good start. Read on to find out how things went from there.

From Dust (Xbox Live Arcade, PlayStation Network, PC)
Developer: Ubisoft Montpellier
Publisher: Ubisoft
To be released: 2011

When I asked him why he went from creating 2D platformers to creating... whatever From Dust is, Chahi said, "I like to play with sandcastles. It's a simple thing, a childlike thing, but there is also something profound in the -- the meeting of man with nature; man's ability to create, working with, or against, nature's tendency to independently recreate itself. In that space between man and nature, that's where the unexplained and the magical hides."

With that, we had our definition for From Dust: it's a high-concept sandcastle simulator. The game combines an extremely realistic physics engine with an earthy, mystical narrative, one that is told to the player and by the player in equal measure. The game takes place at an undisclosed time in Earth's (or maybe-not-Earth's) history, and focuses on the survival of a small group of masked villagers. It may sound pretty standard, but that's just the foundation. Just as Out of this World sucked players in with very realistic character animation, then slowly eased in increasingly otherworldly events, From Dust starts off by giving the player a real world to play with, and slowly sucks them into something much more fantastic.

By moving the cursor with the analog stick and holding the left trigger, you can grab sand, forest, lava, water, or any other naturally occurring element you can find on the planet's surface. From there, you can add or subtract things from the environment as you see fit. Just as in nature, you may not always see the full effect of your actions right away. The butterfly effect plays a big role in how the game works. Add a little bit of water to a pond, and it may erode surrounding levees, with could lead to the formation of a waterfall, which in turn could drain that pool, leaving more room for a local volcano to expand, which could then lead to a forest fire, and so forth. As some sort of godlike spirit, you wield enormous power, but it will take time and practice to use that power to its fullest potential. There is some skill building and technique to it, but it's more about coming to understand how to best form a relationship with the world around you, not unlike how a painter must learn to form a relationship between the paint, the brush, and the canvas. 

That kind of gentle, artistic (some would say "French") atmosphere presides over everything. You are never forced to do, or think about, anything that you don't want to, though there may be indirect consequences to that. You may be goofing off with the Earth for a while before you even notice the villagers that work as the "main characters" of the game. These sexier, browner, more realistic Shy Guy look-a-likes are your people, and you must protect them. Later in the game, there will be threats from animals, and maybe other "advanced" beings, but at the start of the game, your main concern is natural disasters.

In the portion of the game that I saw, there was a tsunami on its way. Initially, the villagers appeared defenseless to protect themselves against it. All the obvious strategies to stop it won't work. You can build up a wall of sand and forest, but the tsunami's hundred-foot-tall, thousand-foot-wide wall of water will just barrel right over it. You can sit and watch as they're slaughtered by the incoming natural disaster, or you can take a leap of faith and make an attempt to do something about it.

What does that mean? According to Chahi, the way to survive crisis (and in doing so, advance your villagers' civilization) is to "seek knowledge from the world around you" and to "take something back from the Earth and integrate it into the culture of the people." What that means in concrete terms is that you must explore the world by drawing a path for one of your villagers to walk down. Though your villagers are smart and sturdy, capable of swimming short distances, traversing dense forests, and pushing aside some rocks, you may still need to help clear the path for them by moving some water, sand, and volcano around. But what are they looking for? Well, a lot of things, but for the tsunami problem, they need to find and collect a glowing blue rock, then return home to the village. From there, they will begin... jamming. They sing, they beat the drums, the whole deal. That's not what I expected, but in the context of the game, it inexplicably made sense.

I sat in awe as the huge tsunami approached their meager little jam session. I felt a real tingle of fear on the back of my scalp as the ocean rose into the sky, lurching over the seemingly defenseless natives below. The game had done such a good job of making the world feel real up until that point that I was totally absorbed in this seemingly impossible turn of events. I was equally moved when the gigantic wave parted itself around the village, sparing its residents' lives, while drowning the surrounding area in a wash of ocean water. Magic and music had apparently saved the day, but again, there was more to it than that.

The villagers' song had fundamentally altered the physics of the ocean water. It was now thick and malleable, almost like jelly. The effect was temporary, but it lasted long enough for the player to empty out a section of the now semi-solid sea, and allow a villager to walk along the ocean floor. Again, this only felt striking because up until now, the world had felt so real. Inserting this sort of magical thinking into the game's reality felt special only because everything else until that moment was so believably normal. Chahi promised that this pattern of building a suspension of disbelief, and cashing in on it with amazing events, would only push towards greater heights as the game continued.

So why is Chahi back into game development after all this time? Why is he pouring all of this time and effort into creating this strange little game? It's all in an effort to cause the player to contemplate man's relationship with nature. That tsunami I told you about? Chahi stressed repeatedly that it's "not the enemy," and he went as far as to demonstrate that if you accidentally cause a forest fire that's too large to put out on your own, that the tsunami is the only way to douse the flames before they engulf your entire village. The tsunami can kill you, or it can save you. It all depends on how you interact with it.

Then who is the real enemy of this game? Who is the player in relationship to the villagers, and the world around them? I'm asking you, because these are the questions Chahi asked me, and I couldn't answer them. He seemed pleased with my confusion, with a mischievous, childlike grin plastered on his face. I know I'll be looking further for the answers when game launches on XBLA, PSN, and PC next year.

LAUNCH GALLERY (9 IMAGES)
Photo Photo Photo Photo Photo Photo Photo Photo Photo









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Jonathan Holmes is the most lovable Associate Editor on Destructoid. Catch him on videos, original editorials, and on back episodes of the Destructoid Show and MTV's Road Rules. Jonathan is a retro gamer's gamer. Likes Mega Man 2, Resident Evil, Katamari Damacy, Bit.Trip, Metal Slug 3 Meet the rest of the team



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40 comments | showing # 1 to 40
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Kizeeta's Avatar - Comment posted on 10/02/2010 19:13
Kizeeta
Chahi is a legend. From Dust look's awesome, and it's by far my most anticipated downloadable title, perhaps one of my most anticipated games overall.

It sounds so refreshing.
king kong five's Avatar - Comment posted on 10/02/2010 19:20
king kong five
Soo excited for this. For all the shit that Ubisoft often gets, you gotta hand it to them for taking some of the risks they do.
Klarden's Avatar - Comment posted on 10/02/2010 19:21
Klarden
Please, Eric, do the steam release as well.
While i can't call myself a fan of Another World, it was and still is one of the most "live" games for me. No hud, no inventory, no "genre restrictions".
I'm pretty sure, this will be the same. Reminding some elements from older games, but at the same time, simply being itself
Zippyduda's Avatar - Comment posted on 10/02/2010 19:29
Zippyduda
I'd never heard of this release until now, and it sounds like it will be mesmerizing. I hope they do a Steam release too. If not, PSN for sure.
TewDee's Avatar - Comment posted on 10/02/2010 19:32
TewDee
Pretty sure this was mentioned to be on PC as well.

Regardless, I have a huge gaming erection.
smerff's Avatar - Comment posted on 10/02/2010 19:36
smerff
holy shit, color me very very very curious
viralhunter's Avatar - Comment posted on 10/02/2010 19:49
viralhunter
who did the art :O

I'd kill to have his stuff as a wallpaper
Ujn Hunter's Avatar - Comment posted on 10/02/2010 20:06
Ujn Hunter
I'm excited about this game. The concept art is amazing. The game concept is also really cool!
SKSith's Avatar - Comment posted on 10/02/2010 20:11
SKSith
This sounds beautiful
AvianFlame's Avatar - Comment posted on 10/02/2010 20:29
AvianFlame
This game sounds great. I'm really looking forward to the unique style of gameplay I'm hearing about from this one.
Kefka's Avatar - Comment posted on 10/02/2010 20:45
Kefka
The artwork is wonderful.
Flamma Man's Avatar - Comment posted on 10/02/2010 21:02
Flamma Man
FUCK, THIS LOOKS BEAUTIFUL!

Seriously, there's concept art and then there's a God damn masterful painting.

I mean...GOD, I can't stop looking at them, there's so much detail.
faultymoose's Avatar - Comment posted on 10/02/2010 21:09
faultymoose
Back in the day, I could play through Another World - start to finish - in under 9 minutes. I loved that game so, so much. Delphine went on to create Flashback, an equally amaaaaazing game. I played through both again recently.
wisearse's Avatar - Comment posted on 10/02/2010 21:23
wisearse
"I know I'll be looking further for the answers when game launches on XBLA, PSN, and PC next year."

thanks, my must-have list just keeps getting longer. :)
heyheyheyheyhey's Avatar - Comment posted on 10/02/2010 21:28
heyheyheyheyhey
this sounds incredible..
sewageking's Avatar - Comment posted on 10/02/2010 21:39
sewageking
This guy also made a PS1 game called Heart of Darkness, I think it was. It's a 2D platformer about a kid trying to find his dog on this mountain.
fulldamage's Avatar - Comment posted on 10/02/2010 21:48
fulldamage
Holy what the what.

That just blew my mind. I'm going to have to wipe it from my memory banks until its released, or I might just have an anticipation seizure. Seriously sounds amazing, and that is lovely concept art.
DysprosiumJudas's Avatar - Comment posted on 10/02/2010 23:21
DysprosiumJudas
So a pretentious Minecraft? Show me the pre-order button.
TriplZer0's Avatar - Comment posted on 10/02/2010 23:26
TriplZer0
That sounds awesome!
GEKKO-Fox's Avatar - Comment posted on 10/02/2010 23:52
GEKKO-Fox
Finally. A great looking game that I don't need an extra console for. Too bad Sonic 4 doesn't come in this configuration, where I could at least try it before I buy it.

This one I'd buy, though.
Azzurus's Avatar - Comment posted on 10/03/2010 00:44
Azzurus
Looks pretty great. I have Another World sitting on my desktop, waiting for me to try and brave it again (basically, it's really, really, unforgivably difficult).
aminoaccident's Avatar - Comment posted on 10/03/2010 00:54
aminoaccident
Another World and Heart of Darkness are amazing. Go look up the YouTube videos on the many, many, unique deaths in Heart of Darkness.

Another World just starts out badass, there's an accident, a flash, and you're in a pool of water. A short swim to the top and you're on land, only you are IMMEDIATELY chased by some crazy ass alien jungle cat. You then run, run, run, swing, and run.

You will die a lot. But when you can get everything right, it's superb. I wish I could have watched a masterful player work their way through it instead of all those nights of tears.
Amayirot Akago's Avatar - Comment posted on 10/03/2010 01:33
Amayirot Akago
Hopefully it'll be better than Heart Of Darkness. Out Of This World was a classic, HoD was an attempt at copying that success for a wider audience but failed miserably because it couldn't decide whether it was cute and cuddly or dark and edgy.
FiXXXer667's Avatar - Comment posted on 10/03/2010 02:16
FiXXXer667
Heh. Just seeing Eric Chahi's name on the rss feed made me raise an eyebrow. I still have a VHS with a perfect playthrough of Another World recorded from the TV I had my Atari ST hooked up on (talk about fraps for the 16bit generation).
This looks absolutely amazing, and even the concept art with the villager figures contrasting complex, beautiful backgrounds feels amazingly familiar to his previous work. Can't wait 'till this is out.
munkee's Avatar - Comment posted on 10/03/2010 03:19
munkee
sounds to me like the player is the [accidental] enemy.

Like most other people in here, i am also REALLY looking forward to this. Another World was fantastic and Flashback is one of my all-time favorites. I enjoyed playing Heart of Darkness too. But, it wasn't as good as Delphine's earlier work.
Ekas's Avatar - Comment posted on 10/03/2010 04:54
Ekas
Wow! I went from not really interested to must buy just from reading this preview! Nice job Jonathan! :)
eskimo bob's Avatar - Comment posted on 10/03/2010 05:26
eskimo bob
That was... wow.

This game sounds like it's going to be out of this world.

I... I'm sorry.
Termadoyle's Avatar - Comment posted on 10/03/2010 05:31
Termadoyle
"His response? "Pikmin? I love that game."

uh-oh...
Please don't give us another piece of shit like Brutal Legend Eric.
fetusmilk's Avatar - Comment posted on 10/03/2010 08:56
fetusmilk
wow this is a downloadable game? this sounds to epic to not be on disc.
this just sounds to good to be true. just have to wait and see.
HOLY TACO's Avatar - Comment posted on 10/03/2010 09:39
HOLY TACO
So hyped for this. Looks amazing. I'll get it on PC most likely, unless they bring it out with some Move integration.
Calebyte's Avatar - Comment posted on 10/03/2010 09:46
Calebyte
HFC, that's the best concept art I've ever seen in my life!
myertveho's Avatar - Comment posted on 10/03/2010 10:25
myertveho
Eric chahi is a god. Can't wait. Possibly my most anticipated game ever.
myertveho's Avatar - Comment posted on 10/03/2010 10:27
myertveho
Eric chahi is a god. Can't wait. Possibly my most anticipated game ever.
DaedHead8's Avatar - Comment posted on 10/03/2010 14:33
DaedHead8
This looks so freaking awesome, can't wait to get my hands on it.
tapcorbu's Avatar - Comment posted on 10/03/2010 14:38
tapcorbu
i hope this doesn't have ubisoft's always online drm...unfortunately that won't stop me.
kevinski's Avatar - Comment posted on 10/03/2010 18:31
kevinski
I love Out of This World. It's one of my favorite games of all time. I'll probably be buying this on principle alone, just to support Eric Chahi's efforts.
Masaji1223's Avatar - Comment posted on 10/04/2010 17:15
Masaji1223
Looks amazing, to say the least.
william peterson's Avatar - Comment posted on 02/17/2011 01:09
william peterson
Chahi was the lead developer bank of america credit card on Out of this World (known as Another World in Europe and Japan), one of the portland condos most under-appreciated, influential games of the 16-bit era. Suda51 (No More Heroes), Hideo Kojima (Metal Gear), and Fumito Ueda danish design watches (Shadow of the Colossus) have all declared publicly that Out of this World is one of the greatest games ever made, and that without it, discount deep blue watches they wouldn't have created the games that went on to make them famous.
daynamleo's Avatar - Comment posted on 02/24/2011 23:28
daynamleo
So why is Chahi back into game development after all this time? Why is he pouring all of this time and effort into creating this strange little game? It's all in an effort to cause the player to contemplate man's relationship with nature. That tsunami I told you about? Chahi stressed repeatedly that it's "not the enemy," and he went as far as to demonstrate that if you accidentally cause a forest fire that's too large to put out on your own, that the tsunami is the only way to douse the flames before they engulf your entire village. The tsunami can kill you, or it can save you. It all depends on how you interact with it.
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