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The restoration of faith in Dragon Quest IX, part two photo

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In my last post, I told you about how my time playing Dragon Quest IX quickly restored my faith in JRPGs. Never again did I think I would lose myself so completely in a Japanese role-playing game, yet over 100 hours later, here I am, and I’m not planning to stop any time soon. Hell, I never thought I’d play any game for 100 hours again.

But while my own faith was being restored, I was caught up in a world where angels roam the earth yet no one is aware of their presence, and few are believers. My role as an angel complicated this: my pink-haired, female Celestrian (the game’s own special brand of angel) traveled the world alone, doing good deeds in silence and often not receiving the credit.

However, like all things in a JRPG, this situation was soon turned on its head. Suddenly, I found myself less concerned with humanity’s faith in me and more concerned with my own faith in humanity. Sh*t’s about to get hardcore analytical in here, so if you’re allergic to spoilers, now’s the time to bookmark this and flip on your DS. 

Soon after your first escapades as a Celestrian doing good deeds in the shadows, a mysterious event in the heavens sends you crashing down to the earth, no longer donning that floating halo above your head. You’re not quite a mortal but no longer an angel. The biggest change? Now people can see you. And since there’s a massive statue with your name on it in town, you’d expect that people would start praying at your feet.

That doesn’t happen. Instead, people wear their lack of faith on their sleeves, refusing to even entertain the thought of your character and their town’s guardian being the very same. Mistrust pervades your encounters, and some even accuse you of being an impostor with ill intentions. For your first ever contact with humanity, it’s underwhelming to say the least. Only one person seems to trust you at all -- a girl named Erinn who will be invaluable throughout your time in the game. She runs the inn in Angel Falls (haha get it?), and her father was the world’s greatest “Inntertainer” before his passing.

At this point, you’re exposed to the narrative device that drives all of the storytelling in Dragon Quest IX: ghosts who have failed to depart the world due to unfinished business. Edwinn, Erinn’s father, remains to watch over his daughter, who runs that quaint little inn in Angel Falls and is unaware that her father gave up his illustrious title to care for his unhealthy daughter. Erinn refuses to believe it, and it’s up to the player to prove it to her.



Soon, Erinn realizes the truth about her father and agrees to pick up where he left off, traveling to the largest inn in the world to be a great Inntertainer. This is the player’s first taste of helping someone and being recognized for the deed, and it sets up the rest of the game quite nicely. All of the characters involved have their own rich personalities and clear motivations, which makes helping them as rewarding as it is fun. Unlike many RPGs where helping people amounts to “Here’s the wood you asked for,” each main story quest is a fully developed short story, tying in beautifully to the overarching plot.

Strangely, that overarching plot isn’t revealed until much later, though the game’s main themes become apparent before long. In each town that you travel to, you come across someone who is knee-deep in one of humanity’s serious flaws. Whether it’s greed, mortality itself, opulence, or asocial personality, the people you interact with are all deeply flawed people. It’s actually rather rare to find such flawed characters in a JRPG, a genre which seems to pit a world of good against an evil force that wants to destroy it.

What the player soon finds out, however, is that all of these flaws are what make these characters great, especially as your actions provide them with the tools they need to overcome their struggles. For instance, one of the greatest stories told by the game involves a very strange girl named Marion, who is the maiden of a mansion in one of the world’s larger towns. As soon as you enter the town, you hear tales of the incredible generosity of Marion, who will give just about anything away in return for friendship. Since you need a ship, it seems like sweet deal.

However, as soon as you meet her, it’s clear that something is not quite right. She flips out on you claiming that you aren’t her friend and refuses to see anyone else for the rest of the day, instead retiring to her room. After finding Marion’s ghost and her gravestone, it’s very clear that something is amiss. The living Marion is actually Marionette, Marion’s doll, who Marion brought to life before she herself passed on. A life-long illness had prevented her from experiencing friendship in the real world, and the doll was the closest to a real friend that she ever had. All she wanted was a few moments to experience her best friend as a real girl.

While unconventional, a pretty basic story of human friendship and the need for companionship is told here, and we can all at least understand the situation presented -- a person is physically prevented from experiencing real companionship and instead opts to create it in a manner not unlike what we all read about in the beloved Calvin and Hobbes comic series. We can all imagine ourselves in such a situation even if it has likely never happened to us.



Again, we get to see a little bit of the beauty of humanity in what is an ultimately ugly situation, and that’s the common thread that ties all of the story quests in DQIX together. These short little stories are truly heartwarming, and as you continue to move toward the game’s eventual conclusion (still unaware of who the “enemy” is) you see more and more glimpses into humanity and people’s power to rise above their flaws.

Then, once the game’s main antagonist appears and the threat against the world is made clear, it all suddenly makes sense. Corvus, a fellow Celestrian, has vowed to destroy humanity after losing his faith in the world’s inhabitants, claiming that they are a flawed creation undeserving of existence. Over time, you come to learn that his rage can be traced back to one simple day. He had been protecting his town from an evil army when defeat approached, so he went to rest in a cave. Soon, the army found him just as his love, Serena, gave him a potion that made him fall asleep. Thinking he was betrayed by the human he loved most, his hatred was born and his purpose made clear: destroy the humans that betrayed him.

Therefore, the question posed to the player becomes, “Is humanity worth saving?”

It is at this moment that the player realizes that each of the story’s quests had been designed to instill in the player a love of the world’s inhabitants. Though the player character is an outsider in this world (just as the player himself must get to know a brand new world), the heartfelt quests and rich characters give the player a reason to oppose this evil force.

In essence, the game gives the player faith in humanity before it presents you with a force that has no faith whatsoever. Though your early encounters with humanity were less than fulfilling, the deeper you get past the faithless, abrasive people you first meet, the more you see that humanity is indeed worth saving. While most RPGs expect you to care about saving the world and its inhabitants without providing a compelling reason, Dragon Quest IX spends the vast majority of its narrative nurturing a seed that it plants in the player very early. You’re not fighting on behalf of a princess, a king, or even a planet. You’re fighting for each of the incredible people you met, and the humanity that they represent.



Eventually, after defeating Corvus, even his faith in humanity is restored as he learns that Serena’s betrayal was simply a misunderstanding, and she was only trying to protect him. Once again, the real story here is that between Corvus and Serena, not between an evil force and your party of adventurers. It’s a brilliant way to set up the story, as it allows you to experience a completely rich set of characters without being a voiced character yourself, and it is through those characters that you, as a player, develop your own view on the events of the story.

I’m confident in saying that Dragon Quest IX has one of the richest stories I’ve ever experienced in a role-playing game, and it’s all due to the way that the game employs the theme of faith. There’s really no religious message to be found here. This is a story all about faith in people and our belief that the people around us are inherently good, even if our first encounters with them are very unpleasant, and even if they are corrupted by the many forces at work in the world.

How many of us can honestly say that we haven’t lost some measure of faith in humanity? From idiotic YouTube comments to an unbelievably bad response to a devastating oil spill, we have a lot of reason to forget that underneath what is readily apparent upon first glance, humanity is good.

Some of us may have lost faith in humanity. Some of us may have lost faith in a particular genre of videogames. What is truly staggering about this humble little JRPG, with its silly meowgicians and Bill-and-Ted priest, is that it addresses both of these in kind, and the result is clear.

Humanity and the JRPG are worth loving and worth saving.








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Andrew Kauz is Destructoid's Community Blogging Manager, taking the many amazing things done by the community and making sure they're seen by as many people as possible. Bred from the community blogs, Andrew also writes editorials and features for the site. He also has some weird thing about unicorns; not sure what's up with that. Likes absurdity, collecting 100-hour RPGs and never playing them, sipping whiskey while playing games, and you.
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34 comments | showing # 1 to 34
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Jnr Johnson's Avatar - Comment posted on 08/15/2010 16:09
Jnr Johnson
I wanna be the first 2 say that this is a very good read Thank you 4 posting this ;-}
Monodi's Avatar - Comment posted on 08/15/2010 16:28
Monodi
Fuck it, I am going to lift a GameStop to get this.
Discarded Couch Sandwich's Avatar - Comment posted on 08/15/2010 16:56
Discarded Couch Sandwich
I still haven't had my confirmation email of the game being shipped.. Only four days until I leave for a week..

It's getting really tense over here. I think I might hurt someone...
KalosBlue's Avatar - Comment posted on 08/15/2010 16:59
KalosBlue
You know what? FINE I'll get the damn game! I'll preorder Metroid Other M and use the $20 deal on amazon to get it. YOU CONVINCED ME!
Sterling Aiayla Lyons's Avatar - Comment posted on 08/15/2010 17:04
Sterling Aiayla Lyons
Holy shit. Awesome read.

It seems that DQIX takes a lot of story queues from Legend of Mana's structure. Like.. a more fully fleshed out idea in that, even though the running themes are different in each game((faith in DQ, love in LoM)).

I'll have to check DQ9 out sometime. Maybe it will restore my 'faith' in Square Enix, hehe.
Chardan's Avatar - Comment posted on 08/15/2010 17:17
Chardan
I don't want to read too much into this, because I have yet to defeat the final boss, I'm holding off entering his room until I've fully fitted my team with their skills. However, it was a member of destructoid who helped to convince me to get into the game, as I have laways dislike random battles in previous games and other JRPG's. Now that it is overworld based I can get into what is too be honest a simply beautiful and well developed game. I cannot wait till X, which I believe will be on the Wii from what I have read (not too sure). In a way, I too have had my faith in JRPG's reaffirmed by this game. 75 hours in and loving it. Also, Paladin, Sage, Martial Artist and a Theif...best team you could ask for.
Chardan's Avatar - Comment posted on 08/15/2010 17:18
Chardan
Damn, mispelt Thief.....but yeah, good game.
Kimicario's Avatar - Comment posted on 08/15/2010 17:24
Kimicario
@Chardan
Whoa, man. I don't think you know the magic of Minstrel, Mage, Priest, and Thief.
This game is amazing. What it lacks in an utterly voiceless party it more than makes up for in personality and charm in all it's NPCs, something many RPGs these days lack. The only thing I hate about the charm is that all the Class recruiting characters act like assholes to you once you refuse to do their quests. Really Woody? You can't understand why I'd want to bash my head in after killing two metal slimes?
Best game on the DS and Game of the Year for me.
Electrium's Avatar - Comment posted on 08/15/2010 17:25
Electrium
@ Palidi - This was dev'd by Level 5, the same people who made Dark Cloud, DQ8, Prof Layton, and a few others. Square Enix didn't even publish it in America - Nintendo took responsibility for that. I normally wouldn't jump in at something minor like this but putting faith in SE is a dangerous thing =P.

It's really amazing to me how this game doesn't take itself seriously at all (ridiculous accents, puns everywhere you look, etc) yet it still manages to warm your heart and get you thinking. More than that, the characters in your party don't have a single line of dialog, nor do they have any choice in the events that happen. It's pretty incredible - pretty much proves everything Bioware says about JRPGs wrong.

But really, if this doesn't convince you to buy DQ9 I'm not sure what will. The experience, to me, was even more enjoyable than the first time I played through Chrono Trigger or Final Fantasy 4.
Andrew Kauz's Avatar - Comment posted on 08/15/2010 17:25
Andrew Kauz
@Chardan: You don't need to worry too much about waiting to fight the big bad. There's a TON of stuff to do in post game--some of the game's most awesome moments happen during post game. And, yeah, Paladin and sage rock! I'm rolling with a paladin for my main character, Mia, and man is she a damage sponge.

@KalosBlue: Enjoy it!
Chardan's Avatar - Comment posted on 08/15/2010 17:45
Chardan
Kimicario:
all of those vocations were pretty much my original team before I gott new vocations. My mage became a sage, taking with her all the skills from being a mage, and I'm a Paladin with all the skills of a minstrel, theif and martial artists, so you get a speedy Paladin, which is great for training up low characters.
@Andrew Kauz
The sage ability to chamge vocation on the fly has been a life saver to be honest, I doubt I would have spent so much time honing other skills without it.
DevildogMedic's Avatar - Comment posted on 08/15/2010 18:21
DevildogMedic
Excellent writing, Andrew. I've been obsessed with this game, too, and consider it a return to fine form for the genre. Here's hoping that Final Fantasy Gaiden: 4 Heroes of Light can manage an ounce of the charm found in DQIX. I've found myself completely ignoring JRPG's as of late, but I'm so glad I picked this one up. It has done something very, very similar for me as well.

Anyway, I really enjoyed these past two blogs. Now I'm going to go see if you've written anything else. Ever thought of doing opinion pieces for a major game website?...
James Sunderland's Avatar - Comment posted on 08/15/2010 18:53
James Sunderland
Wow. If I had a DS, you would've just convinced me to get this game. You did convince me to play more of Dragon Quest VIII, though. Between this game's story and that of Hand of the Heavenly Bride, I've gained a lot of respect for Dragon Quest. I love the Majora's Mask-style idea of actually making players give a damn about the people they're trying to save. Final Fantasy has to step it up.
James Sunderland's Avatar - Comment posted on 08/15/2010 18:56
James Sunderland
Wow. If I had a DS, you would've just convinced me to get this game. You did convince me to play more of Dragon Quest VIII, though. Between this game's story and that of Hand of the Heavenly Bride, I've gained a lot of respect for Dragon Quest. I love the Majora's Mask-style idea of actually making players give a damn about the people they're trying to save. Final Fantasy has to step it up.
Andrew Kauz's Avatar - Comment posted on 08/15/2010 19:05
Andrew Kauz
@DevildogMedic: I do! I do that here! You can see some other stuff I've written if you click on my picture.

@Robin: Playing more of DQVIII is most definitely a good decision. Yet another wonderful game.
Ball Buster's Avatar - Comment posted on 08/15/2010 19:22
Ball Buster
A lot of people complain about how this game's story sucks because your party members don't talk, but those guys miss the point. I love how the player's odd jobs as a guardian angel add some substance to all the towns and NPCs you'd usually gloss over. This is one of the only games where I can actually tell the cities apart without looking at an item shop's price tags. Instead of having a stupid fetch quest that blocks your progress, that task becomes something meaningful as the hero's one responsibility. Saving the world isn't as important as saving somebody's world, if that makes sense.

That's my 2 cents, anyway. Great read, and quest on. I'm 205 hours into this game and I'm not done yet.
toohsieh's Avatar - Comment posted on 08/15/2010 19:36
toohsieh
Mr. Kauz, you've earned my utmost respect as a writer with these two articles. I thought Part II in, er, particular (how's that for a DQIX-worthy pun? eh, I'll work on it) was highly intriguing. A worthy diversion from Dragon Quest IX for a few minutes ;)

I also enjoyed what Electrium said, and I think it bears copy-and-pasting:

"It's really amazing to me how this game doesn't take itself seriously at all (ridiculous accents, puns everywhere you look, etc) yet it still manages to warm your heart and get you thinking. More than that, the characters in your party don't have a single line of dialog, nor do they have any choice in the events that happen. It's pretty incredible - pretty much proves everything Bioware says about JRPGs wrong."

WORD, DAWG.
toohsieh's Avatar - Comment posted on 08/15/2010 19:39
toohsieh
Oops. Wasn't finished. But yeah, all I wanted to say was, it's pretty sweet how despite the game obviously not taking itself that seriously (or, seriously at all)-- it still manages to actually -mean- something to people, or else this whole article would be moot. And for those who don't really care for the story? Well, you played through it, didn't you? So the game itself must be good.
Chardan's Avatar - Comment posted on 08/15/2010 20:07
Chardan
@toohsieh:
Marionette was a particular highlight for me in that regard
Twosixteen's Avatar - Comment posted on 08/15/2010 20:19
Twosixteen
Oh look, it's that shitty Dragon Ball Z artist again.
Salnax's Avatar - Comment posted on 08/15/2010 21:12
Salnax
So, in other words, this is the kind of JRPG that makes people love JRPGs in the first place?

Sounds good.
sewageking's Avatar - Comment posted on 08/15/2010 21:29
sewageking
I've been very reluctant to buy this newest Dragon Quest, even though I love RPG's. The problem was that I thought the story would be basic and bland; I didn't understand how a game in which you create your own character could have interesting characters or a good plot surrounding them, as a create-a-character inherently has no personality. But he says that Dragon Quest IX has one of the richest stories in any RPG, so it sounds like I have no excuse anymore.
Cyril's Avatar - Comment posted on 08/15/2010 21:53
Cyril
In all honesty, while the little side-stories in IX fit in more with the "overall" story direction I felt the mini-stories in DQVII (not VIII, VIII's were rather bland) were far more interesting and I got attached to the minor characters and towns more than those in IX - with the exception of Marion, of course.

I think my main complaint about IX is that I felt the towns (not the NPCs or stories, the towns themselves) really lacked a personality. Even VIII's towns, which were more generic than IV, V, VI, and VII's combined, were more interesting. The only town romotely interesting to me was Wormwood, with all of its xenophobia and the reason behind it.

I love the game though, this is just me nitpicking.
Happy Chainsaw Man's Avatar - Comment posted on 08/15/2010 22:02
Happy Chainsaw Man
This really is a special game. I haven't finished (the main quest) yet, but I [i]will[/b], and that's more than I can say for any traditional JRPG in the last 5 years or so. It's just fun, and charming, and FUN!
Vanor's Avatar - Comment posted on 08/15/2010 22:28
Vanor
Having already "finished" the game, I must say that you hit on pretty much everything that I enjoyed about DQ9. I actually went into this game feeling kinda apprehensive because more often than not I've been badly burned over the last few years with gaming in general (nevermind RPGs), yet this game immediately exceeded my expectations and as you said, won me over with its charm. Me and a friend of mine have played through this game, and that alone has been one of the most awesome gaming experiences I've had thus far on my DS.
Ryuuga's Avatar - Comment posted on 08/15/2010 23:45
Ryuuga
i bought a DSi just for this game despite 3DS going to come out pretty soon. Only about 30 hours into it but it has kept me coming back for more =D
ww3pl's Avatar - Comment posted on 08/16/2010 02:36
ww3pl
Whoa, what happenned to that chick in the red, on the left side of the header?

Her eyes make me feel... unsafe.
Tascar's Avatar - Comment posted on 08/16/2010 09:38
Tascar
The plot of this game actually reminded me a lot of another Enix game Actraiser. Like Actraiser you are playing a higher being who is out to help mankind. Like Actraiser, the idea of God and angels are explored in a somewhat playful and whimsical way that I imagine might be due to the fact that Japanese are not as obsessed with organized religion and religious dogma in the way that Americans are. Finally, while both Actraiser and Dragon Quest IX portray "humans" as a "lesser being" than the protagonist, there are many sections of the game that does look at human sadness, human misery, and human grief in a very sympathetic light that is quite moving and affecting.
Mazed's Avatar - Comment posted on 08/16/2010 10:22
Mazed
Everyone's mileage seems to vary on this. I'm playing Final Fantasy XIII right now, and I find myself enjoying it immensely. I could make plenty of statements as to why this is so, but the style of the game feels more experimental than anything else. It's definitely not a game I would recommend to just anyone.

DQ9 looks more and more tempting. It seems like, from articles like these, they went out of their way to ensure that there was a little something for everyone while maintaining a very accessible (if somewhat 'vanilla') style of gameplay. I'm looking forward to trying this once I'm done with FFXIII--no reason that the love can't be shared. :)
ShawnKelfonne's Avatar - Comment posted on 08/16/2010 10:28
ShawnKelfonne
It's also interesting to note that Celestrians in general looked down on the members of the Protectorate. The books in the Observatory all pretty much reference humans as stupid and inferior, citing the need for the Celestrians to watch over them.
BenHaskett's Avatar - Comment posted on 08/16/2010 10:32
BenHaskett
Hey, great read! I'm also loving DQ9, having put about 100 hours into it at this point. It's fantastic.

If you're bored, I'm also working through some DQ. Check out my c-blog.
Qalamari's Avatar - Comment posted on 08/16/2010 23:29
Qalamari
Excellent, excellent article, Mr. Kauz. I couldn't agree more.
WilliamRLBaker's Avatar - Comment posted on 08/31/2010 08:15
WilliamRLBaker
couldn't be more wrong though, I'm all most at the end of this game, and the story is dead as a door nail, more stuff seems to have been dedicated to its lame multiplayer then any thing else, The story is simple and basic, much like with the gameplay, I cant understand how people can enjoy this game, Dragon quests gameplay hasn't really changed since DQ 1.
WilliamRLBaker's Avatar - Comment posted on 08/31/2010 08:17
WilliamRLBaker
couldn't be more wrong though, I'm all most at the end of this game, and the story is dead as a door nail, more stuff seems to have been dedicated to its lame multiplayer then any thing else, The story is simple and basic, much like with the gameplay, I cant understand how people can enjoy this game, Dragon quests gameplay hasn't really changed since DQ 1.
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