Some of us are still scratching our heads, wondering why Sega's Dreamcast failed. We could talk about it all day, and I don't know the real reasons, but I'd like to blame the owner of the fine collection pictured here. My jealous energy has to go somewhere.
Siliconera links us to pictures of one gamer's complete Japanese Dreamcast game collection, with all discs fully sealed. Sealed Game Heaven forum member (and avid collector) Adol says that these pictures are only missing a few games like the Karous and Trigger Heart Exelica because they did not exist at the time of photography. Of course, he has these titles squared away.
No offense to the "sealed" collectors, but I join Siliconera's Spencer in the opinion that these treasures should be opened and enjoyed. For me, the best part about the Dreamcast days was that the games were so great, and that the imports were like little orange packages of heaven.
What would you do with this collection? Me? I want to stick my face in them, swim around in them, and rub them on my body. That's why I can't have nice things.
LAUNCH GALLERY (2 IMAGES)
Dale North is Destructoid's Editor-In-Chief, a founding editor, and specialist in Japanese gaming. An accomplished musician, Dale was reporting from Japan during the earthquakes of 2011. Luckily, he got the fuck out alive and is home in America now with his wife and beloved corgi, Einstein. Dale is also a co-founder of Destructoid's sister anime site
Japanator. Likes Corgis, Sega Saturn, PSP, iPhone, Photographic tools.
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Pointless, collecting sealed games!? WHY!!?
WOO DREAMCAST II!
To me, the main reasons it failed:
1) The controller was uncomfortable to use, and wasn't as versatile as the Sony Dualshock -- I use the Dualshock with MAME and it can be mapped to suit many games that are not 8-way & buttons... Robotron, fighting games, FPS... the 6 button arcade stick was good though.
2) As I understand it -- correct me if I'm wrong -- it is possible to burn games to CD-R or DVD-R and play them on an UNMODIFIED DC. Since the console business model is based on "sell the hardware at a loss, then sting them on the games", if people can easily use bootlegs, the business model doesn't work.
Bypassing the PS2 copy protection involved costly and risky modchipping, and most people didn't bother.