Also, did anyone really comment on how Shaddai wasn't worth $60 because of a few 2D platforming sections? That makes no sense - they sound like the best part of the game.
The 2D platform of El Shaddai parts sound like the only good parts of it anyway.
While the prices may be set by the publisher in accordance to some industry standard, the actual value to customers can vary wildly. I think this is an appropriate response by customers to only purchase those games they want at the price they feel captures its value to them.
Anyway, to the question: would I pay $60 dollars for a 2D platformer. The answer is yes. As I said, I love a game that innovates, so I would not just shell out $60 dollars for the next iteration of Ronald McDonald in HamBurgler Strikes Back.
Also, New DKC is the shit. Definitely worth full retail price.
But yeah, I'll take two copies of Kirby's Epic Yarn.
A good game is just that: A good game.
It's not dependent on its price, cover art, special editions, etc...
Those things don't make the game a game; Prices will drop, cover art will fade, and knick-nacks such as those night vision googles and inFamous backpack will collect dust, but the memories of the game will last forever.
A). I don't like platformers all that much.
B). I rarely pay $60 for ANY game. Most games I want, I'm patient enough to wait until they hit $40, which usually takes about a month.
Value is relative to how much disposable income you have. I have very little to spend on games, so I'm careful with my budget. The one DAY ONE games I buy are those where I know I'm going to get my money's worth. The Fallout games have been worth every penny, for example, as I'm STILL playing New Vegas. Borderlands 2 will likely be a day one purchase, as I spent hundreds of hours on the original.
Other than that, I'm content with waiting until the price drops.
Saying that 2d games can't provide you with anything that 3d games can provide you with and that 2d games therefore need to be cheaper is pure bullocks. It's just a f*cked up argument.
But yeah, I'll take two copies of Kirby's Epic Yarn.
I recently bought a Sega Saturn because I miss old school games and have been happy to pay decent money for 2D platformers like Astal, Shinobi Legions and Clockwork Knight 1 & 2. I also bought a Sega Genesis not too long ago and I'm having a blast with a bunch of Disney platformers while looking forward to Dark Souls on the PS3 (beat Demon's Souls 6 times so don't call me a casual gamer for loving Disney platform games!).
I'm keeping a close eye on Rayman this fall and I hope more developers can find their way back to the 2D roots eventually. With me paying a premium price for premium 2D platformers.
Length and replay value would, however, be appreciated.
Just like I won't pay $60 for a CoD expansion every year.
The 2D platforming is actually one of the better parts of the game. 3D platforming struggles and combat is fun but isn't precise enough and leads to a lot of mistakes that shouldn't happen.
If the game had a bit more polish it'd be worth 60 bucks to me, but when getting an achievement causes my game to freeze for 2 seconds every time I kill an enemy, have an enemy spawn, pick up a weapon or sometimes mid-jump (causing me to die most of the time), it makes me glad I didn't pay full price.
Other than that the game is friggin beautiful. And weird. Oh so very weird.
As for "This has confirmed a fear I've had that there's just no respect for classic platformers anymore, no matter how much time, effort and content went into them." I honestly don't think this is the case at all, people do respect those games greatly, as you'll always find them on a list of some of the best games ever.. The problem is that there's rarely a company outside of Nintendo willing to give players that kind of (quality) experience any more.. The disrespect all comes from, and is fostered by, all the parts of the industry that won't take a step back and see that these games CAN SELL because they're fun, and all we really want, at the core of everything, IS fun.
My relative poverty and the Triple A mindset of the game industry worries me. Every time publishers whine about difficulties launching new IPs, I cringe. The problem is pricing. Sequels are a known commodity that I'm willing to pay for. I think about something like Batman: AA, which I was initially hesitant about. When Amazon had a deal near launch that dropped the game to $45, I grabbed it and now I'm more than willing to pay full price for the sequel. Games should earn a premium pricetag. That's maybe the one thing Nintendo gets right these days...

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