The Zelda formula is somewhat unique, there are few games quite like Zelda. The FPS genre need innovations and changes constantly, because there is so many games in that genre. Zelda still feels like something else when you play it, whether you like them or not, so the need for change isn't there.
But it would be nice with a small change, to keep things interesting... I think graphics may be one of them, for the Project Cafe. Playing Zelda with Uncharted level graphics will make the game feel fresh again, and we wont complain.
Introducing new elements, like more magic (like in Adventure Of Link), difficulty levels, new villains, I dunno. The masks in Majora's Mask are a great example of a great new (at the time) gameplay mechanic in the Zelda series.
Don't get me wrong, I love all proper Zelda games, and I'll buy and love the shit out of Skyward Sword and OOT3DS. But I've been a fan for almost two decades now, and I'd love to see something new.
As with Mario, the developers don't simply repeat the exact level structure and only change graphics. Each game has an entirely different setting and vastly different puzzles, making every one unique.
So, nay for you question. I think Zelda is fine the way it is.
Personally a more diverse combat system would be good too, but that's too much of a change. Zelda cares far too much about puzzles to flesh out the combat.
I think Zelda is great the way it is, because is not just a graphic refresh, each game offers so many differences that you need to play it to experience all these changes.
I have wondered for a while what would happen if these games that were made popular in 2 dimensions and made the jump to 3D went back to 2D. What if instead of making a 3D Castlevania, they made a SotN style game with simply more in it. The same could work for Zelda. Instead of making a 3 dimensional game, make a game not unlike 3D Dot Game Heroes with more content than any of the 3D Zelda games could hope to have. Dedicate the resources to creating a massive amount of diverse content as opposed to using them to create something pretty. Could see a return to PSX era style diversity, where games had a ton of diverse content because they didn't need to devote all their resources to making a huge 3D world (remember when games had more than 100 enemies, almost none of which were shoddy reskins? Man those days rocked).
Just a thought.
However, each new Zelda is someone's first so I understand why they stick to the successful formula
Those same people are saying nintendo main characters need voices
COUGH SAMUS COUGH
I should note, however, that he was not at all interested in Skyward Sword after watching the trailer; it just didn't do it for him. I'm sure once he gets his hands on the game he'll be singing a different tune, though!
Nintendo either need to mix up the story from the Ocarina template they've been relying upon (Majora's Mask is a perfect example of how to do this), or do something new with the gameplay, like bringing back some of the original game's non-linear elements. The problem is that they hit near perfection for 3D Zeldas first time around with Ocarina, and are clearly having trouble working out where to go from there. (Especially considering Majora, despite being the best game since by far, didn't sell all that brilliantly).
Every title they release has some significant difference anyway. Even official sequels of previous games present new gameplay elements.
Sure, there are a LOT of games like it, but a lot of puzzles eventually make you look for the solution on GameFAQs at least once.
Feels like coming home for a visit except every time you do, the furniture is different yet still just as comfy as it was before.
How is this even a question? They've been making the same game over and over since 1986, of course it needs an update. Is there any other media where this tedium is so eagerly applauded?
So dumb.
How is this even a question? They've been making the same game over and over since 1986, of course it needs an update. Is there any other media where this tedium is so eagerly applauded?
So dumb.
1.enter dungeon
2.Get compass/map
3.get keys
4.Find new item.
5.get boss key.
6.Use new item to kill boss. Hardely use said item again.
7.Get heart container.
8.warp out of dungeon.
All I would want to see is the game less structured. And more open. It can keep all he same mechanics and gameplay. Would be great if there were no load times, like you could just walk into a cave or dungeon seamlessly, or walk to any part of the world with no load screens/fade to black.(technology permetting)
And have the game feel open, sort of like fallout. Where you could stumble across some cave or town, and have no idea what to expect inside. possible some rare weapon or item, and not be sure if you will fight some type of boss character, or perhaps it is just completely empty. Or take on a quest to fight some big enemy, but you must go find him in some general area in the world and not right behind a boss door at the end of a dungeon. And give quests or actions or whatever multiple ways to complete. More open ended.
I just want it to return to more exploration, and the surprise behind it, and not knowing what to expect. and less like just completing structured 'levels'.
I know this is all easier said than done. But I would love to play this type of game from Nintendo. And I would say that it is possible.
The rest of it, I can enjoy as just plain Zelda-style.
Personally after hearing that the team do keep a timeline and whatnot I wouldn't mind seeing them become more ambitious with the storylines and characters. Bring some narrative continuity to the series, give the next one a sequel (ala MM, PH) or something. Shake up the core themes a little, reinforce the series 'pixar'-ness in regards to being kid friendly but with stuff only adult players can appreciate and generally reshape the way it tells it's story.
Afterall they have changed the villain/s numerous times, that isn't the problem, it's more the way in which they generally follow a set formulae (for the most part) over the course of the game that has made it seem samey. This series is probably the one closest to my heart and in many ways I don't want to see them touch it, but looking back on it's history it can be a surprise to see that where it has proven most successful is when it -has- experimented or changed something we had previously thought reverential.
But I guess that is all a long winded way of saying "change stuff! But not too much." :P
Oh and I want them to continue to develop Zelda into something far far far removed from Peach. She works best as a character who can 'save herself' so to speak, and whilst the series was founded on Link rushing to her rescue I don't think it is a required element going forward. Personally I would love it if they turned the tables around in a sequence of a future game, with Link getting captured and the player controlling Zelda as she retuns the favour. I would also love to see Midna return but that is unlikely.
Lastly I hope they realise when NOT to innovate and change. For example they often bring back the same or similar weapons from past games and I am fine with that, they often come with new gimmicks and whatnot anyway. However they are in danger of shoehorning in new musical instruments for the hell of it now, I see no reason why they can't just bring back the wind baton or the ocarina, they have hardly gotten stale or boring.
It'd be interesting to see a Zelda with new game mechanics. Maybe add some optional quests (like a Witcher or Dragon Age), give Link the ability to amass a militia and storm Ganon's (or whomever's) tower. Terrible ideas, sure, but I hope Nintendo does something different with Zelda. Different enough that I look forward to the new one more than a probable announcement of a new Darksiders.

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