Unless people crunch numbers and find out that Blizzard is truly withholding gear to drive people to the Gold and RMAH, we won't know for sure. Either way, it's there if you need it; if not, the people who actually put the gear on the thing actually got it from gameplay.
With Diablo II, people grinded for gear in the same way, but you had a chance to get ripped off on eBay if you really wanted to buy something (which I never did, but still). Even worse, there was rampant duping in D1 and D2. I'll take an optional RMAH over that.
however, my biggest gripe is that blizzard takes a cut from everything that you sell, and that's just plain cashgrab. period.
inb4 it's ''capitalism''
the AH is nice as I can sell decent gear that I cant use and potentially save for something I can use, or create something and chance it. Gold is worth something which is nice as D2 gold was useless beyond reviving your helping hand.
I get why they would take 15% in the RMAH as they want their cut. They could have just left it alone like D2 and miss out on all the items being sold on websites but this is their way to combat it.
Why they would take their cut when I am using in game coin is just mind boggling. List item at 10k, get 8,500 for it....wtf?
Heres a side question: Did having to farm out/play a million games of Diablo -say- 2 ever stop you from having fun? Or, even Torchlight that actually allows you to have a cross character stash?
Cause this question also answers the articles question. My thing with the Diablo 3 auction house is that you don't need to use it to have a good time with the game.. And, actually, all the auction house is doing to those who feel they *need* to use it to have fun, is suck the life out of the game, when theres really no reason you can't simply ignore the AH and just play the damn game.
The auction house is just there for a little boost, it shouldn't be relied on like people are making it out to be. No ones putting a gun to your head and telling you you have to make 1 purchase per game session. Its just a completely backwards way for Blizzard to get people to play for longer then they normally would, and (in the case of the real money AH) make some more money off of those people while they do it.. And that's it.. If anything, the real AH is a ponzi scheme that you don't ever have to use, but most people will because they "want more power" or "Can't farm", meaning Blizzard's already locked people into it whether those people like it or not.
Like Chris pretty much said: Its inconsequential.
They don't give up, they don't stop and Blizzard has had eight years to beat them in WoW with no real success.
There is no reason for the AH and it only hurts legit players and, worse, prevents them from playing offline.
Especially if drop rates are lowered and single player is attached exclusively to always on DRM.
People continually play up the RMAH as some sort of game destroying evil but it's 100% optional. It doesn't affect your game experience if you choose not to use it. Who cares if other players are wasting real money on some pixels that will be useless not 6 months from now.
The fact is that digital items have been sold for real money since digital items were a thing. I remember being mind blown back in 1997 that someone paid $1200 for a castle in Ultima Online. Players were going to sell items on the internet for cash regardless. Too many gamers ignore the fact that game companies are in the business of making money off the games they make.
Blizz gets a cut of the pie, big deal, it's their fucking game. If you don't like it, don't use it. Diablo 3 is great fun and allowing your experience to be spoiled because Johnny's parents bought him some new shiny toy is childish to the nth degree.
They are a business and they saw what happened with D2 and people spending real money outside of the game to buy stuff to use in game, Blizzard, unless opening their own website to sell gear did not see any profit from those sales. This time around they want profits from items being sold and turned it into an in game business model.
Sure items will still be sold outside of the RMAH, but it will have to be cheaper and people looking to buy will have to jump through more hoops to make a purchase rather than use the ingame method.
Blizzard just wants a piece of the pie, thought I still don't get why they shave off 15% of in game purchases with the fake money, that makes no sense to me really.
Also, it's nice to see someone with some brains writing for this place. And I'm referring to Chris Carter.
Nobody asked for it. It was only implemented to introduce need for "security" as an excuse to implement always-on.
Now, not only have we legitimized shitty gamers buying their way through the game instead of earning gear themselves, we have a single player game that lags and disconnects.
On one hand, I love to shop but on the other, I'm worried about the security of the darn thing and how it will affect players' ability to equip themselves.
And there's one other thing I don't think anyone's considered. How do we know that some of the items on the auction house aren't going to be directly created and sold by Blizzard, priced to undercut all other competitors? Unless I hear about some part of the EULA that says they DON'T do that, I'm going to assume they won't give up the opportunity for virtually unlimited free money.
Step 1: Sell gold for "real money" in-game currency.
Step 2: Use "real money" in-game currency to buy items from the RMAH.
Problem solved.
"Why they would take their cut when I am using in game coin is just mind boggling. List item at 10k, get 8,500 for it....wtf?"
It's called a "gold sink" and it's a response to a problem called "inflation". You might want to google those terms.
I don't like it, because I partially blame the constant connection for a single player game on defending it's integrity.
But I will refrain from lighting my torch and sharpening my pitch fork until a body of evidence is compiled that high volume RMAH users get better drop rates.
* It's the reason we have no modding.
* It's the reason we have always-online DRM.
* It encourages hackers to go after user accounts.
* It will be a nightmare to moderate and secure.
* Game patches could render a purchased item worthless.
* It's all about Blizzard making $$, not *gameplay*.
Basically, it adds little to the game and forces design decisions that hurt the game as a whole.
Why does it matter to you if "shitty gamers" can buy their way through the game? Not everyone can be a gifted gamer. Nor does everyone have the time to grind Diablo 3 to acquire the gear to become competant in the later difficulties.
Are your achievements invalidated because an inferior gamer beat the game assisted by his hard earned money? Is the game any less fun due to the knowledge that someone worse at gaming than you is buying gear that you ground hours upon hours for? If so, I think maybe you need to take a deep breath, and stop stressing out over things that don't affect your life in anyway shape or form.
I used to think that buying things in game was cheating and people that spent money on digital items were stupid. Then I grew up, got a career and realized "Hey. I have a limited amount of time on this Earth before I die. Time = Money. I could either waste my time grinding hundreds of hours in a video game or I can drop a couple bucks that takes me less than an hour to make."
A little perspective goes a long way. People have all sorts of lifestyles but still want to play video games. Sometimes that means using real money to make up for your lack of time and/or skill. Is it a bad thing that someone out there is enjoying a video game because they spent extra money on it? No.
Jinx 01
Bad.
* It's the reason we have no modding.
* It's the reason we have always-online DRM.
* It encourages hackers to go after user accounts.
* It will be a nightmare to moderate and secure.
* Game patches could render a purchased item worthless.
* It's all about Blizzard making $$, not *gameplay*.
Basically, it adds little to the game and forces design decisions that hurt the game as a whole.
Clearly bad. This isn't even an argument. I'm tired of the Blizzard apologists who claim that we "need" always on DRM to prevent piracy and the in game auction house to prevent out of game scams, as if either of those things are OUR problems as consumers or that the lack of them somehow made Diablo II a bad game. I'm even more tired of the people who pretend that it's not a big deal and that it "doesn't affect me" when it clearly does. Your arguments are patently illogical and have zero basis to be made.
If we as an industry don't stand up against anti-consumer practices, they're going to continue to get worse and worse. Grow some fucking balls, kids.
But, for Diablo III it is good. It's optional, helpful to the game, brings in money, and probably discourages real money transactions being made second hand. (A problem in MMOs.) And since D3 isn't an MMO it won't hurt the "economy" as there is none.
As for the Real Money Auction House... just gotta see how that plays out, as long as prices are limited realistically (I'm thinking $10 for a really good max level item) maybe they should ban purchased items from PvP, wouldn't be too difficult to implment and would obliterate any Money=Power.
I also don't agree with how they made legendary and set items uber-rare. I understand that it's possible Blizz thought those would be big-ticket items, but at the same time, didn't they know that the market would be able to weed out the trash items, so to speak?
There just seems to be a lot of hand-holding, and Blizzard making arbitrary decisions regarding how they want their economy handled.
As a side-note, I imagine that once the PVP aspect of the game comes online, there will be a spike in RMAH purchases for the highest value gear. To bring a more personal opinion into this, I hate PvP.
My question is what is PVP going to be like? Level 60 twinks vs everyone else? I can hear the cries of "unbalanced" already.
Gold sink is a new term for me, inflation is not but thanks for information in the right direction!
I actually think they could care less about profit from item sales....they just want to make it difficult for gold sellers to exist in the game economy (by ironically, taking their place...). I'm not sure there is another way to put gold sellers out of buisness than make their business unprofitable by allowing players to sell gold (and taking a cut in the process is just not-stupid).
It's also worth considering that, if there -wasn't- a cut in the gold-based AH (GAH), we could see some fairly strange things develop in the balance between the RMAH and the GAH. In theory, they will balance each other out: if something is priced at certain value on the GAH, the exchange rate between gold and money will help to ensure that it stays near that value. A lack of a cut in the gold-based auction-house might skew the balance somewhat.
i dunno, i suppose it goes into some pretty grey territory because now it seems like someone can pay to get an edge over another person (pay to win) whereas with pve it does seem like more of a time/money tradeoff.
Also lol-ing @ Tristix's comment. No one is telling anyone how to spend anything that I've seen. But an interest will always be taken because when retards buy everything under the sun thrown at them we get shit like on-disc DLC and always-on DRM. So yes, other people's purchases do effect my enjoyment of the hobby when the masses tell publishers this is all okay with their wallets.

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