[Every Friday, Destructoid will pose topical a question to the community. Answer it if you want!]
Not content to sell us bits of premium downloadable content, publishers are starting to sell long-term commitments, offering "passes" that allow access to multiple bits of content for a one-time charge. L.A. Noire spearheaded the idea, and Mortal Kombat gave it a go, with THQ looking to follow suit.
On the one hand, this allows consumers to buy access to content at a cheaper wholesale rate. On the other, there's always the risk that content will not be worth the price of entry, as one won't know the quality of the DLC until it's released. The value of digital content is arbitrary, after all.
Meanwhile, EA Sports took the concept a step further, offering a yearly subscription for the chance to download three-day trials of games, and buy DLC at a 20% discount.
There are a few arguments for and against the notion of season passes, and multiple ways of implementing them. So the question this week is simple -- do you like the idea, or do you hate it? What do you feel are the benefits of committing to DLC, and do you care about potential negatives? That is the question.
We played Binding of Isaac: Rebirth because we haven't had a good cry in a while
7:00 PM on 11.19.2014