He's trying to divert our attention for their own secret's sake,
While he and Mr. Miyamoto enjoy that tasty cake.
So says Mr. Stewart.
The Wii still has some legs left in it, I don't think Nintendo will bring a new system to market until the Wii's sales slow considerably.
b) I think he just got a little too cocky and threw some stuff out there.
Also, what you claim as merits to the series - that's generally why it never gets more than a million copies sold. Silent, no character development and yet there's lots of story that, unless you experience [i]in context to the times the games were originally released, cannot fully be appreciated by the new gamers of today. Newer gamers that can pick up Metroid today, play it and understand it the way you and I did are going to be rare at best.
Going back to that its going to be a really hard thing for even Metroid to do, we've had eight years of more-story driven Metroid games, so going back to how it was in 1994 may not be the most practical decision. And even as great as the Prime games were, Prime 3 was struggling for new ideas, some of which came off really arbitrary.
And people freaked about about people talking - hell, just there being other people - in Prime 3 as well. God forbid Samus even have interaction with other people, even though she's a bounty hunter that works contracts for a living.
1. Modern graphical/display/internet/etc. capabilities. Essentially, it needs to be a modern console. At the least, I would expect slight improvements over the PS3.
2. Cheap. It needs to be around the same pricepoint as the PS3 and 360 of the time.
3. Interesting new control mechanic. It needs a way of improving upon ALL the current motion tech. My guess: some combination of Kinect and Move/Wii+.
4. They NEED some sweet killer apps right on release. I mean, some sort of much much improved Wii Sports. A new Mario. Maybe a new Zelda, Smash Bros. or Mario Kart. Some combination of these a few random decent-to-good third party releases would do a lot....
5. Wii backwards compatibility.
If they pulled this off, they would be able to sell it as revolutionary, sell it as modern, and sell it as "priced for a family budget." They would also be able to sell it as an effective replacement for a Wii. Maybe they could even create some sort of slightly rebated "Trade in your Wii for a NuWii" sorta plan.
That's how Nintendo needs to move ahead. Otherwise, they jeopardize falling back into late n64/gamecube era-style secondary hardware importance, which was not a successful long-term position for Sega....
First rule of console club is: You do NOT talk about the next console. At least before it makes sense. A confirmed Wii HD would slow down the Wii sales even more, I don't think they would announce it more than a year ahead.
I haven't even played the game. The point is that you have no right to tell people they're wrong for feeling differently from you. And since when is it "cool" to bash Metroid games? Usually bashing Metroid games will get you shunned in any gaming community. The fact that a fair amount of people agree that the game isn't that good means that it probably isn't that good.
Usually people suck Metroid off like it's got the cure for cancer in it's testicles.
And what's wrong with having a couple more years without a Wii successor for you to be so amazed that they won't discuss specific plans before selling that many more Wiis? Is there some rule that says they must release it next year or what? Next year is the 3DS time to shine, and there are plenty more "big" Wii games to come, both known (Last Story, Dragon Quest X) and unknown (as Nintendo rarely show games long before release these days and they did indicate they have more titles in development in recent interviews), as to not need a successor. Granted the number is pure PR talk just to get you to shut about the successor a little, it certainly drives his point home, so it's very possible a new system will be released before that milestone, but at least it should make shitty blogs stop pretending that it's happening tommorow and that the Wii is already dead whenever its sales lower for a few months in a row (and then proceed to shut up in the holiday periods where it picks up again as usual).
I'm surprised you didn't comment on his other statement about having good third party support but I suppose even you can't deny that it's been receiving more titles than usual lately, and it's not like it would be wise to kick third parties while they're down. After all, their failure to support the system harmed themselves the most, money left on the table and all that, which is why they all jump to 3DS so fast, and likely will do the same with a future home system.
At best, that sets them up for looking like liars in the long run if Wii sales really slow down, and they announce the console before the Wii hits 45 million sold. At worst, it makes them look like they're blackmailing their audience into buying more Wii consoles so that they'll make something new.
As for Other M, c'mon now. There are so many reasons why the game wouldn't sell. Piracy, stiff competition from Red Dead Redeption, weird gameplay, abandonment of the feel and style of Metroid and Metroid Prime; the list goes on and on.
The only things the game really had going for it was the Metroid name and a few cool commercials. Like someone up there said, Metroid games rarely sell that well anyway. The fact that Reggie expected the game to sell over a million units says to me that he overestimates the importance of marking, and underestimates the importance sticking with your strengths.
2 - They imposed a hard goal in terms of Hardware selas. Impossible? Maybe not. They can change the hardware a little (make wonders it DS and X360). Think, the Wii is the only console that hasn't a plastic surgery in this generation.
- They're just as "linear"
- They're just as hand-holding
- Fusion is just as story-driven in proportion to Other M.
What Other M did was nothing new to the series aside from cutscenes and acting, its just fans are in denial about these other "issues" they claim only Other M has, but Fusion and ZM totally have them as well. Nintendo didn't "abandon" the feel of Metroid, fans just can't seem to move past what Super Metroid or Metroid Prime are. And that's only what this is about - that its a console Metroid that didn't match or surpass Super Metroid/Metroid Prime.
You CANNOT make a game like that today and expect it to sell any better, not with all the presentation elements that are now expected. Metroid Prime 2 sold low numbers, too. Metroid Prime 3 did not fare that much better. So adressing the points you're concerned about isn't going to move the series forward any better.
I think Retro could do amazing things with the engine that Other M has and would love to see them have a go at it, but I'm not going to fool myself into believing that they can make another game in the style of Super Metroid or Prime and expect it to bottle lightning all over again. DKCR might, but that's because 2D platformers have so much more design freedom and like Mario or Link, DK is like Homer Simpson. The next day, the next adventure is just a giant continuity reset.
If not, then I think you'll have to admit that maybe you're the one in denial about Other M. If permitting you to falling from a misplaced jump isn't hand-holding, then I don't know what is. And don't get me started on the way that the new power-ups are just handed to you at random times, or "find the green slime on the ground before you can proceed" scene. The amount of times that Other M physically holds you back from exploring, or physically hands you something new to hold, are too many to count.
I agree that Fusion and Zero Mission are more linear than a lot of fans remember, but doesn't that tell you something about how well they were made? If Other M did its job, it wouldn't have felt so linear. That's the trick; leading your player on a set path without them know that that's what you're doing. Zero Mission and Fusion pulled that off much better than Other M. If they didn't, then why else would fans complain about Other M so often?
And I don't know why you are so sure that a traditional 2D Metroid game wouldn't sell in today's market. NSMB Wii was a traditional 2D platformer, and it sold over 15 million. Punch-Out was a traditional Punch-Out game, and it sold over a million copies. Kirby's Epic Yarn is selling well, Shadow Complex sold great on XBLA/PSN, Cave Story did well on WiiWare, the list goes on.
Anyway, even if you were right about that, that still wouldn't change the fact that altering Metroid to make it more marketable to today's gamers wasn't a good idea, as evidenced by Nintendo's disappointment with Other M's sales. You can argue with me all you want, but that wont change the fact that Other M didn't succeed, at least in Nintendo's eyes.
Personally, I interpreted the quote as Reggie just saying that they - obviously - see a lot of life left in the Wii. I don't if it that will be the case, especially looking at the currently barren release schedule for 2011. But I don't think it's worth worrying about statements like that.

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