[Tyrone Rodriguez, the head of Nicalis (the people responsible for, among other things, the Wiimake of Cave Story and La Mulana), recently shared his GDC experience in our community blogs. Read below for his mostly unedited notes of what transpired from Tuesday to Sunday. (Some details and names have been left out because too much alcohol was involved) -- JRo]
For nearly half a year I've been talking to GDC's Simon Carless about getting Daisuke (Pixel) to talk about Cave Story. If you haven't met Daisuke, he's the super coolest, super nicest person you'll meet. He's also INCREDIBLY shy. The idea of him speaking in a large group took some convincing. I was able to twist Daisuke's arm to come to his first GDC and Simon handled the rest, making sure that there was a spot for him to speak. Since that time, I've worked with Daisuke on his speech and the subject matter--including forcing/begging him to include footage and information about the little-known beta version of Cave Story. The whole thing ended up being perfect timing with the WiiWare version being nominated for Visual Excellence in IGF and the close announcement of the 3DS version.
I've stayed at the Kabuki before, but I totally forgot how much it resembles a Japanese "love hotel". Just needs mirrors on the ceiling!
After dinner we pick up a few snacks from Walgreens and also stop by a hole-in-the-wall pizza place. Daisuke tells me that he's not hungry (after all the sushi), but I know better. We'll be working on his talk for a while into the night so I want some snacks. Sure enough, it isn't very long before we try the pizza. Daisuke comments that the slice of pizza is about the size of his face. True, but it's also about the size of a Japanese small pizza.
Next stop, the GameSpy/IGN party.
After the seafood place we go directly to the 1UP party. We're greeted by big boss man Sam Kennedy and then try to make our way to the drinks. I've been to the party previous GDCs, but holy shart--this year it's like all of GDC is here. We can't even get a drink. The entire area with the drinks and Skull Girls is impossible to navigate. There's just no room. We end up sitting by one of the work stations and chatting for an hour or so, and then we leave.
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