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The pitfalls of a BioShock sequel photo

Whether you like it or not, a sequel to the 2007 original IP of the year, BioShock, is marching with irresistible inevitability to our consoles. Some gamers can't wait to return to the underwater city of Rapture and do it all over again, while others are more guarded and dread the soulless franchise machine's potential death-knell for one of recent gaming's most inventive and unique adventures.

Regardless of which you camp you fall into, it cannot be denied that a number of potential problems face those who would create a sequel to a game that stood up so well as its own complete package. The trouble is, when your motivating aim is money, you're not going to be too careful about the pitfalls, and I have a feeling Take-Two will stumble into every single one.

[Warning: Contains spoilers. I can't believe I have to type this]

The first problem facing anybody creating a BioShock sequel is the fact that the original game was such a well crafted story with a beginning, middle and end. With its backstory drip-fed throughout your progress in Rapture, and a pair of potential endings that pretty much wrapped up the whole experience, it's incredibly difficult to artistically justify a return to the setting.  

Imagine, if you will, a direct sequel to Silent Hill 2. This was another game that, although part of a franchise, exists in its own narrative bubble. It is still one of the most engrossing videogames out there, and it's due in part to the fact that we have thus far not properly returned to that particular chapter in the Silent Hill mythos. What would a direct sequel to James Sunderland's Silent Hill exploits achieve? For a game so perfectly wrapped in its own package, opening that box up once again runs a risk of spilling the contents everywhere. 

BioShock is quite similar. Like Silent Hill 2, its isolated story arc is well paced and ends definitively. Like Silent Hill 2, there are many hints at something grander in scale than your own particular adventure, but because all we see are hints, it makes the game far more engrossing. Only seeing slight glimpses of Pyramid Head, just like only seeing a handful of BioShock's Big Daddies, adds an element of mystery that makes them scarier and more captivating than they would be if we knew absolutely everything about them. A sequel's job is to typically expand a franchise's roots, but when your roots are so enjoyable because they've not been expanded, we're faced with a problem. 

It is believed by some that the next BioShock game will, in fact, be a prequel that shows the fall of Rapture. If a sequel's expansion of the BioShock world is damaging to its ability to engage the player, however, a prequel could damn near kill it. Those in favor of a prequel fail to grasp the true story of the original BioShock -- the fall of Rapture.

Although there is a "present day" storyline in BioShock (find and kill Andrew Ryan/Frank Fontaine), the main draw is the discovery of what exactly went wrong in this proposed perfect utopia. As you progress throughout Rapture and collect audio diaries, the past of Ryan's city is perfectly rendered, with just enough held back to keep one's imagination fired up. In essence, BioShock is a prequel in and of itself -- its story fills in BioShock's past and details its fall, but doesn't give too much away. Showing us what we already know -- only without the need for our own imagination this time -- is not only unnecessary, it's downright vulgar. 

I'm a big proponent of never sharing with the audience too much. If you give a face to the devil, the devil doesn't scare you anymore, and if you suck all the mystery out of your world, there's very little to keep someone caring. BioShock explained much about Rapture, but it didn't explain everything. Returning to Rapture can only run a risk of explaining everything and taking away so much of what made the city enthralling.

Arguably the most defining moment of BioShock was "the twist," the one where everything about your adventure is turned completely upside down. You realize you are little more than an oblivious slave, who has been prompted to act by your "friend" saying "would you kindly" over and over again. It was such an amazingly crafted surprise that could have ended the game there and then, and I foresee attempts to recreate that scene in a sequel.

A lot of people in the games industry fail to grasp the simple idea that magic can't be bottled, even though history is littered with examples of failed attempts to do so. With the twist being such a huge factor in BioShock, it will be almost impossible to have a sequel that doesn't try and recreate the shock factor, but let's face it -- we're all expecting it now.

It's the same thing that happened with Final Fantasy. Since FF VII, we never expect the main villain of the game to remain the main villain. President Shinra gives way to Sephiroth, Queen Brahne gives way to Kuja, Sin gives way to Seymour who gives way to Jecht who gives way to some weird thing. Metal Gear Solid suffers from the same fate -- every game has to have an inconceivable plot twist which effectively renders everything up to that moment meaningless, and it becomes played out and hackneyed after a while (and this is coming from a huge MGS fan).

It's a "damned if you do, damned if you don't" scenario. Either BioShock 2 has a twist in a cynical attempt to recreate the shock of the first game, or it does nothing and fails to have a jawdroppingly memorable moment. Gamers will either roll their eyes or wonder why there isn't anything as shocking as in the first game. 

This is true of many things in Rapture -- some of its greatest triumphs aren't suited to retreads. What about the Little Sisters, a huge part of the original game? Will 2K Games rehash the "kill or save" scenario all over again? It could potentially happen, and it won't be half as interesting this time. There is little doubt that the Big Daddies will return, but once again, we've already seen what they can do, so either it's the same old story, or they'll introduce different types in a desperate attempt to keep them fresh.  

I am not 100% against a BioShock sequel, and won't fully condemn the idea until I see something worth condemning with my own two eyes. What I am saying, however, is that these pitfalls are real, and very very big, and it will take care and subtlety to navigate the treacherous path. Sadly, however, I have very little faith in the videogames industry when it comes to care and subtlety. After all, as I explained, this is about the money -- the first BioShock turned a profit, and Take-Two wants to "bottle the magic," as I talked about earlier. 

At the end of the day, none of us own BioShock, and it is not for us to dictate what 2K Games can and can't do with its own franchise. A movie is confirmed, and the publisher already speaks of releasing a new BioShock once every two years. It is officially a franchise, one that is going to be milked until its teet becomes dry and gives out nothing but dust. Who knows? Maybe all these new games under the BioShock banner might actually be good, and maybe the movie won't utterly rape an IP that so many of us have grown to hold in very high regard. 

In a most ironic twist, however, I can't help but feel that what happened to Andrew Ryan's Rapture will, in turn, happen to Ken Levine's BioShock.


Continue: More Take-Two stories





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90 comments | showing # 51 to 90

Professor Pew's Avatar - Comment posted on 05/27/2008 10:30
Professor Pew
Yeah, I can't really see it working that well unless they change a lot of things. Things like watching the first little sister be created or whatever, sounds nice in theory but it's probably just gonna be 5 seconds of "heh", before you move on.

A sequel has to have a better storyline or it will just suck. Not that it won't sell millions..
Justin Villasenor's Avatar - Comment posted on 05/27/2008 10:32
Justin Villasenor
"It's the same thing that happened with Final Fantasy. Since FF VII, we never expect the main villain of the game to remain the main villain. President Shinra gives way to Sephiroth, Queen Brahne gives way to Kuja, Sin gives way to Seymour who gives way to Jecht who gives way to some weird thing."

One could argue that it became a series staple long before VII. The four elemental fiends gave way to Garland, Golbez gave way to Zemus, the Emperor gave way to Kefka (although this one is a little iffy, since Kefka was featured so prominently).
king3vbo's Avatar - Comment posted on 05/27/2008 10:38
king3vbo
I agree that Bioshock 2 should not be in rapture. At all. Take for example the difference between System Shock 1 and 2. Now that would work. A different setting, but the same kind of feel
sbshootme's Avatar - Comment posted on 05/27/2008 10:43
sbshootme
Given that System Shock 2 was an excellent sequel to System Shock, I'm will to give them the benefit of the doubt on this one.

I may be a little disappointed if the second game will be set underwater, but we'll see.. we'll see...

Shock 1 and 2 are related in a completely different way though, as SS2 actually started out as an original IP, and when Irrational found EA as publisher who held the rights to System Shock they decided to use that IP instead. It wasn't intended to be THE sequel from the beginning, the team already had an idea of what kind of game they wanted to make and when they got ahold of the name they thought about how to incorporate it into that setting, which turned out to be a great game of course - I can't help but wonder what would have happened if a team got hired solely for the purpose of making a Shock 2. I kind of doubt it would have been as good.
MechaMonkey's Avatar - Comment posted on 05/27/2008 10:44
MechaMonkey
Here's your big twist for BioShock 2: WiiSucks is Fontaine
Velt's Avatar - Comment posted on 05/27/2008 11:25
Velt
We know nothing at this point.
But I still think that this is a bold move (to make a sequel/prequel or anything related to bioshock), and not a safe-one.

I would love to see another system shock though.
kagai's Avatar - Comment posted on 05/27/2008 11:32
kagai
The latest EGM has a quote from Lead Artist Hogarth De La Plante on Bioshock 2: "I think Rapture is a rich world that I can keep mining, there's so much more we can get out of it."

Also, from Creative Director Jordan Thomas: "The artists had their children in over the weekend doodling Little Sister-based art on the walls."

So, Rapture and Little Sisters seem to be a go for the sequel.
bbrigg1's Avatar - Comment posted on 05/27/2008 11:41
bbrigg1
Bioshock Tennis!
Spartacus's Avatar - Comment posted on 05/27/2008 11:46
Spartacus
@Reaprar
That would actually be really amazing.

Also, the game needs to take place on the surface with plasmids.
MisterMingo's Avatar - Comment posted on 05/27/2008 11:50
MisterMingo
Very well written, Jim, and you bring up a lot of good points. Like the point of keeping things a mystery. As a LOST fan, I completely agree. It seems the more that's explained on the show, the less engrossed I am.

In seasons 1 and 2, "the Others" are this hostile group of island natives, savages with seemingly superhuman abilities, shrouded in mystery. In season 3? They're fertility scientists living in suburban homes. Pretty lame, really. They should have stayed mysterious.

But I do disagree with one of your points. That a bad sequel would negate everything the first game accomplished and ruin what they've already done. That's nonsense, as far as I'm concerned. I mean if Bioshock 2 sucks, and they pump out Bioshock 3, 4, and 5, I could see your point (Simpsons Syndrome), but come on. If Bioshock 2 is bad, just think "Well, at least the first game was good" and move on.

It's like how I feel about The Matrix. I cannot stand the second and third films, so I pretend they don't exist. To me, The Matrix was one movie, it was fun and imaginative for an action flick, and that's it. Shitty sequels don't negate what made the original good.

I've even come to terms with my ill will toward Banjo-Kazooie: Nuts & Bolts for that very reason. A new direction I'm not that big of a fan of does not erase B-K 1 and 2. I can still play them. So, I'll give this new one a fair shot. If it's good, fantastic! If not, oh well. No big deal. I'll just enjoy the first two.

But anyway, enough rambling.

As far as Bioshock 2, there two options for it to work.

1) New location. Either a new underwater city unconnected to Rapture with its own history, characters, and themes. Or a city in the "real world".

2) Alternate reality. Rapture never fell, some past event never happened, Rapture was built on land... Something along those lines.

Or both, actually. That could be the shocking twist. That you've been playing the whole game not realizing it's set in an alternate universe.
iStoner's Avatar - Comment posted on 05/27/2008 12:29
iStoner
I'm going to have to respectfully disagree with you here, Jim. As a BioShock fan since it's first baby steps (E3 demo 2006), the true draw of the game has always been the world of rapture, not necessarily it's story. It's story plays 2nd to the main character of the game, which is debatable as Rapture itself, not Jack.

There are some details about Rapture's history that were scarcely even hinted at in BioShock; such as the details of the civil war, who the power players were at this crucial time in the city's history. We only know about Ryan, Fontaine, and Tenenbaum as the constructors/destructors of Rapture. We know a little bit about a few specific people here and there (ie. Diane Mcclintock), but we know next to nothing about the true timeline of events that unfolded in Rapture's hayday. Call me crazy but to participate in the civil war as a living, breathing character, to see first-hand the sort of treachery and debauchery that led to the city's inevitable demise...that's the sort of game I want to take part in. I don't want to show up after the fact like "where's the party?! oh right. everyone's dead."; since Jack is showing up as a tool to clean up what Ryan couldn't do himself after all the fun stuff happened.

All I'm saying is...BioShock deserves a prequel if only because what little we know of Rapture took place BEFORE the game and the hints are nothing but hints. Anyone who got as much out of this game as I did longs to live in that world and see it come crashing down with their own eyes.
Jim Sterling's Avatar - Comment posted on 05/27/2008 12:57
Jim Sterling
"But I do disagree with one of your points. That a bad sequel would negate everything the first game accomplished and ruin what they've already done. That's nonsense, as far as I'm concerned. I mean if Bioshock 2 sucks, and they pump out Bioshock 3, 4, and 5, I could see your point (Simpsons Syndrome), but come on. If Bioshock 2 is bad, just think "Well, at least the first game was good" and move on."

That's not what I was really getting at. It's not about a bad sequel, it's about bad decisions IN the sequel affecting the first one.

For example, let's take Boba Fett in Star Wars. An awesome mysterious character, part of his draw and appeal was never seeing his face, not knowing everything about his history and intent, etc. Lucas comes along, and not only pisses in the face of years of backstory and canon, systematically destroys everything that made Boba Fett great by explaining too much and annihilating all the mystery.

S'my point.
nintendoll's Avatar - Comment posted on 05/27/2008 13:02
nintendoll
What I can't understand is this attitude of faith in the writers. Yes, BioShock was great, but the story was essentially the same as System Shock 2.

The idea of playing in the past of Rapture seems pretty cool at first, however I don't feel like it would be a very full, fleshed out game. It would make a cool series of cutscenes/movie (as mentioned above) but I'm not sure if I would want to play it.

What would be really interesting would be to see it pick up after Jack's death, with one of the adult Little Sisters as the protagonist. Maybe something along the lines of, she gets an anonymous phone message saying that people on land have found Rapture and are trying to exploit its technology? THta might work if done right.
cleopatrudo's Avatar - Comment posted on 05/27/2008 13:10
cleopatrudo
nice read...I loved bioshock, and I hope they give the sequel to the same developers...I will sacrifice 3 gummy bears to place a curse on EA if they screw the game.
Cowboy TTop's Avatar - Comment posted on 05/27/2008 13:14
Cowboy TTop
I'm sure in a post Phantom Menace media society, we fear sequels turning out bad. However, I have a lot of faith in 2K after Bioshock.

Whether a Rise and Fall of Rapture prequel story, or a post Bioshock world meets our future, its going to be interesting, whatever happens.

While I share your sequel concerns, Jim, I think we should try giving 2K a chance, the same way we did with many other sequels people had doubts about, like GTA4, Fallout 3 (we've heard the fanboy cries on that one forever) and Gears 2. I think you are worrying too much about the whats, ifs, buts and maybes.
Ocified-Xboxer's Avatar - Comment posted on 05/27/2008 13:17
Ocified-Xboxer
I can't remember who wrote the blog, but someone wrote a very solid one about why Bioshock should NOT be made into a movie. As I was having that convo with a friend the day before, after I read it I was completely swayed by such a strong and well thought out reason to not do it. (If anyone knows who, askthem to re-post).

I loved the original game, but I dread another one for many of the reasons Jim listed. I think it is near impossible for them to create a game that even gets close to how great, well told, and twisted the plot was. I also fear that we may see some kind of multiplayer added, which can't be good.

So many people bought Bioshock and never needed to death match. The game was so fucking great that in the age of multiplayer everything that after playing it I can't remeber anyone saying "Great game, needs online though". It was THAT good that online whores didn't need the lip service.

I really hope they don't fuck this up. And if they're saying a release every 2 years, I can only see failure comming from that kind of logic.
brainderailment's Avatar - Comment posted on 05/27/2008 14:08
brainderailment
I just want a System Shock 3, I'm pretty sure that I won't be a Bioshock2 fan.
skullivan's Avatar - Comment posted on 05/27/2008 14:17
skullivan
"The Vita Chamber in Ryan's office is switched off."

It would have to be. If he resurrected in the next room, his escape wouldn't have been very successful.

In keeping with the game mechanic, Ryan would've resurrected at the last Vita-Chamber he was near. By turning off the one in his office it ensured that when he was revived it would be far from his would-be assassin.

That's what the whole "A man chooses, a slave obeys" speech was about. Ryan was in complete control the whole time and things ended the way he wanted them to.
Dan CiTi's Avatar - Comment posted on 05/27/2008 14:54
Dan CiTi
If they did the original idea for BioShock(the cult deprogrammer thing) it would be awesome. I'd hate if they brought back anything except for the Plasmid/Tonic stuff(among a couple of others I guess). Of course adding an inventory and more depth gameplay wise would be nice too.
CryingTheAnnualKingo's Avatar - Comment posted on 05/27/2008 15:18
CryingTheAnnualKingo
Wow, not even one mention of the most important factor in the potential success of a sequel. Ken Levine, Jimbo, and nothing else really matters. If Ken were involved, he could make it work, but he's not so don't anyone hold their breath.
adultswim810's Avatar - Comment posted on 05/27/2008 15:26
adultswim810
i think we all know whats going to happen. Bioshock 2 is going to be just like bender's big score
MissHinasaki's Avatar - Comment posted on 05/27/2008 16:07
MissHinasaki
I don't think I could really form an opinion until more information is released, but I tell you this: I am disappointed that they felt the need to make it into a franchise.
Rhacodactyls's Avatar - Comment posted on 05/27/2008 17:22
Rhacodactyls
@Superhobo THANK YOU!!! lol

no seriously think about it......Andrew Ryan knew. Why do you think he wanted you to kill him....So he could fake his death and cut out with what lil dignitiy he had left. As was said before it doesnt matter if his Vita chamber was turned off, hes just going to spawn in the last one that was.

@skullivan
After all that was said about who you where in the game, and after all the connections fell into place, how could you not see that Andrew Ryan is not dead. I think he just wants to make it seem like hes dead in the eyes of Fontain, so he can maybe try and rebuild/renew what he started. "A man chooses, A slave obeys" why do you think he had you kill him, he took the sneaky way out. Just because the vita-chamber was in a bad spot doesnt mean it was that exact one.

Although as everyone said, I wouldnt doubt seeing it as a prequel or a sequel where your on land and that plasma industry is booming. Espcially if he faked his death he could be under a new corprate name to try and hide from all the would be doubters/haters.

I dunno im rambling but it logical with what information was giving to you.

So...would you kindly express your thoughts on the idea. =P

sorry for the late response BTW
GrayFox's Avatar - Comment posted on 05/27/2008 19:06
GrayFox
Fronz has a really good point. This game can be made without raping the IP, it just has to be very carefully done (i.e. Levine needs to do it).
AKK's Avatar - Comment posted on 05/27/2008 19:30
AKK
The instant Ken Levine was taken off the project all of my desire for this game (and franchise as a franchise) died.

People say Ken Levine didn't single-handedly create a masterpiece, and they're wrong. It was Ken Levine, through love and passion, who created Rapture. The fact that he's not on the team for the second game is proof enough of that. He cared far more about the game than he did his team, and the team hates him for it, but it made the final product so much better.

The problem with exploring the world that Rapture escaped from is really quite simply the fact that the world they escaped from already exists, in Ayn Rand's Atlas Shrugged.

Rapture is essentially a sequel to Galt's Gulch. What happens when her idealistic world fell apart. Andrew Ryan and John Galt are two sides of the same coin. They ran away from exactly the same thing.

The only way a sequel could work is if it was an entirely different universe than the original. Going back to Rapture would kill it. Going to another Rapture-style place, on normal ground, or hell, maybe in space. That's what would be needed.
Max Power's Avatar - Comment posted on 05/27/2008 20:25
Max Power
Also, since the whole turn of events wouldn't be a shock anymore, let's call the sequel Biobvious.

Nice article, though, as always, Mr Sterling.
Trent Kusters's Avatar - Comment posted on 05/27/2008 21:53
Trent Kusters
AKK: You are completely right. What we have here is the perfect example of a creative genius, not entirely creating a game, but being the puppet master, the director, the dictator. Ie; Stanley Kubrick.

Ken Levine had the vision to see what his team was capable of and also what they weren't. He knew where to push and also where to pull. There are a number of factors that the general public will never know about Bioshock's development cycle. However, one is quite bleedingly obvious... Ken Levine's entire career/life had been amounting to this moment. He made his game. And hey... he made it for us.

Bioshock 2 has every chance of doing the same. Even if those chances are slim. People such as Ken Levine and the great talent 2K Boston & Australia aren't the only ones out there who can make a good game.

However, where Jim is right, is the story/narrative/magic side of things. It can be done, heck, you can pull the greatest story ever conceived from your trip to the milk bar... and in the disturbingly beautiful universe that is Rapture, the possibilities are endless.

Where the problem lies is within the translation. If the people at the reins can't convey your story convincingly/correctly and don't understand the tools available to our medium well... All we'll get (at best) is perfect shooting mechanics, no magic.
GOLD5's Avatar - Comment posted on 05/28/2008 07:44
GOLD5
Good thing everyone is completely confident that Gears of War 2 will live up to the original in terms of story and expanded gameplay. No threat there.. Funny how that works.
SorcererXIII's Avatar - Comment posted on 05/28/2008 11:28
SorcererXIII
Jim, I think your example of Silent Hill 2 provides the best example of how to handle this: the sequel to Bioshock, like the sequel to Silent Hill 1, doesn't need to continue the story or fill in details better left to your imagination. Personally I'm hoping for new characters in a new scenario but in a setting that at least *feels* like rapture, but adds a different kind of depth.
dclayton's Avatar - Comment posted on 05/28/2008 11:43
dclayton
I would very much like to see Bioshock 2 serve as a prequel. Here's the way to do it right:

1. Don't try to bridge the gap between Bioshock and the prequel. There should be some missing history in between the two games. For example, maybe the prequel would have "Big Daddy" prototypes, like crazy demented people in much less armoured, but more dangerous, bubble suits. Don't explain how those suits eventually got refined into the Big Daddy suits we know and love from Bioshock.

2. Don't assume that the major plot aspects of Bioshock 1 should be explained in the prequel. We no longer care about Fontaine/Atlas - we know too much about them. But all the same, organized crime of some sort must have existed since the beginning of Rapture. Maybe have an unrefined mob presence in the city, and only at the end introduce the destruction of the mob in a way that could be attributed, in a non-explicit manner, to Fontaine.

3. Tell us something about Rapture that will make us look back on our experience in Bioshock in a new light. For example, maybe Andrew Ryan silently executed people who dissented with his vision, and buried them in the walls as new parts of the city were being built. That will make us feel, "Oh, I recognize this area, but I never knew that people were buried behind those walls!"

4. Reinvent the plasmids as a less refined and more volatile gameplay mechanism and plot staple. Let us see how dangerous genetic manipulation can be when the field is first undergoing experimentation. Show us persistent characters, who throughout the course of the game, mutate into ungodly creatures due to plasmid abuse. Make our plasmid powers a little more volatile and unpredictable, giving us a sense of excitement whenever we pull out a plasmid.

5. Integrate pre-fall Rapture into the gameplay mechanism and plot staple. In the prequel, Rapture would no longer be an abandoned hull, filled only with freakish denizens. A blooming society, and therefore normal people, will be a part of the environment and thus gameplay. Since plasmids are volatile at this point, introduce some punishment for pulling out your lightning plasmid and accidentally electrocuting a whole room of innocent citizens. Thus, in these circumstances, traditional weaponry would be increasingly important.

6. In order to deal with an environment containing a populous society, segment the games into different sections. Some sections would be "only monsters exist here, so pull out your plasmids." Other sections would be "sneak into the speakeasy and infiltrate the back room of the smuggling ringleader without attracting attention." Other sections would be "terminate the unstable Big Daddy freak who is terrorizing the town square, but don't kill innocent citizens."

7. Let us see the big gears of Rapture start to spin. Andrew Ryan built a city at the bottom of the ocean - how did he pull that off? Did he have to resort to questionable sacrifices? Did execution of his will come at the expense of innocent civilians?

All in all, if done properly, a prequel could augment the history and immersion of Bioshock in unprecedented ways.
DaedHead8's Avatar - Comment posted on 05/28/2008 18:57
DaedHead8
Amazing article Jim. I read it pretty late but better late then never amirite?

You bring up a lot of good points and until I read this piece I was one of those that supported the idea of Bioshock2 being a prequel. I now see how that would be a huge mistake.

I remain cautiously hopeful for the sequel. In my opinion the best thing to do would be to go the final fantasy route and tell a completely original story.
yourfriendawk's Avatar - Comment posted on 05/30/2008 00:29
yourfriendawk
I would prefer that if they do make another bioshock, they don't call it bioshock 2. That sounds retarded to me. I think that if they try to keep it in the same environment and use the same character/s it will just be a disappointment. It would feel more like downloadable content than a new game.

So maybe on land for the next one. But i just think that the story was explained to well in the first one that it really made it a one time game, and didn't set it up at all for a sequel. Does anyone remember that ending... what the fuck happened? It was like they ran out of time and threw some weird shit in there.
SuperD1984's Avatar - Comment posted on 05/30/2008 14:36
SuperD1984
I think everyone is forgetting the fact that Bioshock wasnt the same mediocre ol game, they tried a little something different with the first game perhaps they may actually put some effort in for the Prequel/sequel.
CreamyGoodness7's Avatar - Comment posted on 05/31/2008 01:56
CreamyGoodness7
Great read. I wish they wouldn't call it 'Bioshock 2' and instead just continue the '-shock' series in a new equally interesting and unique setting (although that'd be a blow your mind difficult task on its own). Although yourfriendawk basically said the same I'd like if maybe they presented you with the familiar underwater setting and then brought the story to land(or some sort of interesting departure from Rapture), but only if they continue the story of Bioshock.
mrmaxters's Avatar - Comment posted on 06/07/2008 14:26
mrmaxters
Yes there should be a sequel to bioshock, i believet that it should start with the invation of the top side,with a new main charactor. think resident evi, how it kinda gave flash's of how the city was before the virus hit the town. tho i fear that the creators would end the game back in rapture.
Sup3rt3d's Avatar - Comment posted on 02/12/2009 17:01
Sup3rt3d
@Myquih

lol yeah stupid public buying games like Halo 3 just cause of the name, when its metacritic score of, er, 94 shows its obviously total shit. QFT
Occams electric toothbrush's Avatar - Comment posted on 02/13/2009 15:30
Occams electric toothbrush
My roommate hadn't played a video game since the original Nintendo. I showed her Bioshock on a whim and not only did she go on to beat it on every difficulty, but she went out and bought an xbox 360 just so she could have her own copy. I've been trying to explain to her why a Bioshock prequel/sequel/etc. could be pretty awesome or a very disheartening thing and this article will help. Thanks.
kezins's Avatar - Comment posted on 02/15/2009 21:10
kezins
Considering BioShock was overrated, they will have a tough time sneaking one past the reviewers with a 2nd game. I'm not saying BioShock was bad. I really loved it, but it was too flawed to be consider a "game of the year". Unless they bring something new to the table, BioShock 2 will not fair as well as the original. Most game series can continue with the same formula and succeed, but I really didn't feel like BioShock had enough substance. It had an interesting story, cool characters, neat weapons, but the lasting appeal of the game seemed to wear off after time went bye. The setting for the sequel can be the same, but we need a new angle and more depth.
sxefly212's Avatar - Comment posted on 02/16/2009 20:09
sxefly212
Yeah. the ending of the first game " if you chose to harvest" was kind of an appoclyptic ending. I don't know how they can capture let alone set the sequal in the magical and fatastic environment that was the city of Rapture. Also, it was reported that Ken Levine Writer and Creator won't be at the healm of the game. What made Bioshock so special, was that for the first time in video game history a story was told in the sense of literature elements of dystopia, hoplessness, paranoia and betrayel. Without Levine and how the ending was I am skeptical if the sequel will be as immersive
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