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The pitfalls of a BioShock sequel photo

Whether you like it or not, a sequel to the 2007 original IP of the year, BioShock, is marching with irresistible inevitability to our consoles. Some gamers can't wait to return to the underwater city of Rapture and do it all over again, while others are more guarded and dread the soulless franchise machine's potential death-knell for one of recent gaming's most inventive and unique adventures.

Regardless of which you camp you fall into, it cannot be denied that a number of potential problems face those who would create a sequel to a game that stood up so well as its own complete package. The trouble is, when your motivating aim is money, you're not going to be too careful about the pitfalls, and I have a feeling Take-Two will stumble into every single one.

[Warning: Contains spoilers. I can't believe I have to type this]

The first problem facing anybody creating a BioShock sequel is the fact that the original game was such a well crafted story with a beginning, middle and end. With its backstory drip-fed throughout your progress in Rapture, and a pair of potential endings that pretty much wrapped up the whole experience, it's incredibly difficult to artistically justify a return to the setting.  

Imagine, if you will, a direct sequel to Silent Hill 2. This was another game that, although part of a franchise, exists in its own narrative bubble. It is still one of the most engrossing videogames out there, and it's due in part to the fact that we have thus far not properly returned to that particular chapter in the Silent Hill mythos. What would a direct sequel to James Sunderland's Silent Hill exploits achieve? For a game so perfectly wrapped in its own package, opening that box up once again runs a risk of spilling the contents everywhere. 

BioShock is quite similar. Like Silent Hill 2, its isolated story arc is well paced and ends definitively. Like Silent Hill 2, there are many hints at something grander in scale than your own particular adventure, but because all we see are hints, it makes the game far more engrossing. Only seeing slight glimpses of Pyramid Head, just like only seeing a handful of BioShock's Big Daddies, adds an element of mystery that makes them scarier and more captivating than they would be if we knew absolutely everything about them. A sequel's job is to typically expand a franchise's roots, but when your roots are so enjoyable because they've not been expanded, we're faced with a problem. 

It is believed by some that the next BioShock game will, in fact, be a prequel that shows the fall of Rapture. If a sequel's expansion of the BioShock world is damaging to its ability to engage the player, however, a prequel could damn near kill it. Those in favor of a prequel fail to grasp the true story of the original BioShock -- the fall of Rapture.

Although there is a "present day" storyline in BioShock (find and kill Andrew Ryan/Frank Fontaine), the main draw is the discovery of what exactly went wrong in this proposed perfect utopia. As you progress throughout Rapture and collect audio diaries, the past of Ryan's city is perfectly rendered, with just enough held back to keep one's imagination fired up. In essence, BioShock is a prequel in and of itself -- its story fills in BioShock's past and details its fall, but doesn't give too much away. Showing us what we already know -- only without the need for our own imagination this time -- is not only unnecessary, it's downright vulgar. 

I'm a big proponent of never sharing with the audience too much. If you give a face to the devil, the devil doesn't scare you anymore, and if you suck all the mystery out of your world, there's very little to keep someone caring. BioShock explained much about Rapture, but it didn't explain everything. Returning to Rapture can only run a risk of explaining everything and taking away so much of what made the city enthralling.

Arguably the most defining moment of BioShock was "the twist," the one where everything about your adventure is turned completely upside down. You realize you are little more than an oblivious slave, who has been prompted to act by your "friend" saying "would you kindly" over and over again. It was such an amazingly crafted surprise that could have ended the game there and then, and I foresee attempts to recreate that scene in a sequel.

A lot of people in the games industry fail to grasp the simple idea that magic can't be bottled, even though history is littered with examples of failed attempts to do so. With the twist being such a huge factor in BioShock, it will be almost impossible to have a sequel that doesn't try and recreate the shock factor, but let's face it -- we're all expecting it now.

It's the same thing that happened with Final Fantasy. Since FF VII, we never expect the main villain of the game to remain the main villain. President Shinra gives way to Sephiroth, Queen Brahne gives way to Kuja, Sin gives way to Seymour who gives way to Jecht who gives way to some weird thing. Metal Gear Solid suffers from the same fate -- every game has to have an inconceivable plot twist which effectively renders everything up to that moment meaningless, and it becomes played out and hackneyed after a while (and this is coming from a huge MGS fan).

It's a "damned if you do, damned if you don't" scenario. Either BioShock 2 has a twist in a cynical attempt to recreate the shock of the first game, or it does nothing and fails to have a jawdroppingly memorable moment. Gamers will either roll their eyes or wonder why there isn't anything as shocking as in the first game. 

This is true of many things in Rapture -- some of its greatest triumphs aren't suited to retreads. What about the Little Sisters, a huge part of the original game? Will 2K Games rehash the "kill or save" scenario all over again? It could potentially happen, and it won't be half as interesting this time. There is little doubt that the Big Daddies will return, but once again, we've already seen what they can do, so either it's the same old story, or they'll introduce different types in a desperate attempt to keep them fresh.  

I am not 100% against a BioShock sequel, and won't fully condemn the idea until I see something worth condemning with my own two eyes. What I am saying, however, is that these pitfalls are real, and very very big, and it will take care and subtlety to navigate the treacherous path. Sadly, however, I have very little faith in the videogames industry when it comes to care and subtlety. After all, as I explained, this is about the money -- the first BioShock turned a profit, and Take-Two wants to "bottle the magic," as I talked about earlier. 

At the end of the day, none of us own BioShock, and it is not for us to dictate what 2K Games can and can't do with its own franchise. A movie is confirmed, and the publisher already speaks of releasing a new BioShock once every two years. It is officially a franchise, one that is going to be milked until its teet becomes dry and gives out nothing but dust. Who knows? Maybe all these new games under the BioShock banner might actually be good, and maybe the movie won't utterly rape an IP that so many of us have grown to hold in very high regard. 

In a most ironic twist, however, I can't help but feel that what happened to Andrew Ryan's Rapture will, in turn, happen to Ken Levine's BioShock.


Continue: More Take-Two stories





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90 comments | showing # 1 to 50

Fronz's Avatar - Comment posted on 05/27/2008 01:14
Fronz
I've been trying to not read all things BioShock 2 related on purpose so that nothing gets ruined for me. Although, I just started reading the book 1984, and the similarities are obvious -- I'd love to see BioShock 2 start under water once again, but very early on start to come up out of the water and explore the land-based society that Andrew Ryan ran away from.

If it was ridiculously nuts like the society in 1984, then it could be just as interesting to explore and and interact with and experience as the first game, without ever dwelling on the same topics again. To see civilization be torn to shreds, and have language itself being devolved ("doubleplusungood") over the course of the game to the point where it makes Rapture and Andrew Ryan look like a cakewalk -- to show why Andrew Ryan ran away in the first place -- while he might have had issues, perhaps his efforts were in the right direction. This setup could make for a really bizarre action advneture and give some truly unique gameplay moments.

Just thinking aloud...
BlackDove's Avatar - Comment posted on 05/27/2008 01:15
BlackDove
Blah blah blah, can't be a sequel, blah blah blah, can't be a prequel, blah blah blah, who cares?

What, are they going to quit production because you don't want a sequel?

The minute they said that it's going to be without Ken Levine, meant that it's going to be like Treyarch doing a Call of Duty game.

They're trying to make money. Sure, it'd be great if they didn't mutilate our nice memories, but cold hard cash doesn't give a damn about our nice memories.

We'll all just have to practice the art of denial hard on this one.

Or you know. Lightning could strike. With all the likelyhood that brings.
Jim Sterling's Avatar - Comment posted on 05/27/2008 01:17
Jim Sterling
BlackDove: Thanks for reading.
Conrad Zimmerman's Avatar - Comment posted on 05/27/2008 01:23
Conrad Zimmerman
Has it been confirmed that Bioshock 2 even takes place in Rapture? You're obviously right about the potential issues of either a sequel or prequel taking place in that environment.

No matter which path you take in Bioshock, Plasmids are coming to the world at large and could utterly change everything on the surface also. And those changes could be fertile ground for a new story.
Bizznet's Avatar - Comment posted on 05/27/2008 01:23
Bizznet
Very well said. I hope the sequel isn't a complete disaster, I guess we'll see as soon as more info comes in.
Jim Sterling's Avatar - Comment posted on 05/27/2008 01:26
Jim Sterling
Conrad: Nothing is confirmed, but it seems likely. I've said many times that a BioShock sequel in another setting, a'la Final Fantasy, would have my fullest support. Putting the Plasmids in another setting could be great.
Cheeburga's Avatar - Comment posted on 05/27/2008 01:27
Cheeburga
Haha.

Anyways, Bioshock is one of those experiences where a sequel or whatever is pumped out next, will not surpass it. It's memorable, it's engaging, and it was wonderful. I don't know how to describe it. Bioshock 2 will be a fun game I'm sure, but it won't give a player the same amazement they had when they first stepped a soggy foot in Rapture.
BlackDove's Avatar - Comment posted on 05/27/2008 01:28
BlackDove
Jim Sterling: You're welcome.
ZServ's Avatar - Comment posted on 05/27/2008 01:28
ZServ
nice insight Jim; good to see such another post like this from you. Interesting points that show what we can only hope for. :o
TheToiletDuck's Avatar - Comment posted on 05/27/2008 01:32
TheToiletDuck
I would prefer it if they made a bioshock 2 and didn't even attempt to link the stories together. Even if it was still set in Rapture.
wardrox's Avatar - Comment posted on 05/27/2008 01:36
wardrox
"Hmmm" is the best way for me to sum my feelings on the matter up.

I think, for once, I am more optimistic. The fact that the people making it are good at writing, to put it bluntly, for me gives me the confidence whatever story they weave will fit well.

I myself would love a BioShock 2, and have hope it will be good.


Watch out you don't fall into the SystemShock crowd, where regardless of it's own merit, the game can never be as good because it wasn't the first one.
Tet's Avatar - Comment posted on 05/27/2008 01:37
Tet
Oh yes, it was an amazing surprise when your from the beginning friend betrayed you. Maybe in the second one they can match it with an equally surprising event no one could predict, like the main enemy being your previously unknown brother and could start with something no one has every done, like have your home town destroyed by minions of the bad guy.
pWheelie's Avatar - Comment posted on 05/27/2008 01:46
pWheelie
"In a most ironic twist, however, I can't help but feel that what happened to Andrew Ryan's Rapture will, in turn, happen to Ken Levine's BioShock."

Haha, brilliant. But, if the damn game simply HAS to be made, it ought to be the prequel -- its the only premise that could possibly hold the same deep sense of tragedy as the first. It's passable, but beyond that? Forget it.
Nightrain117's Avatar - Comment posted on 05/27/2008 01:47
Nightrain117
I think the best scenario would be to do it like Final Fantasy does it (with the exception of FF X-2 and the whole FFVII franchise rape thing). You're right that taking away the mystery of Rapture would be bad, so the best step would be to leave Rapture alone completely. I don't mind if they completely change the environment to above ground, in space, wherever, as long as it's not Rapture.
XivSpew's Avatar - Comment posted on 05/27/2008 02:04
XivSpew
Purely optimistic hypothesis: The next IP that gets slapped with Bioshock somewhere in the title has very little to do with Rapture, Andrew Ryan or anything else in that specific setting and pre-defined story. Instead, keeping with the philosophical themes of Objectivism and Individuality, the developer creates something entirely different, while using the same gameplay/control scheme.

Hell, it'd be awesome if they went into the territory of any concept covered by Phillip K. Dick, Kurt Vonngeut, Asimov, etc. etc. tons of others...as long as the game means somehing. I wonder if Take Two and/or 2K games realize they have the perfect opportunity to create a series that could, and again PURELY HYPOTHETICALLY blow the walls off what games could do/say as an art form as much as the first one did.

The pessimist in me knows they're going to fuck up somehow, though.
slayoyayo's Avatar - Comment posted on 05/27/2008 02:07
slayoyayo
Vote with your dollar (or what have you). Do video game publishers even think in terms of 'sequel'? Aren't all video games just about fucking episodic by now?

Go to metacritic and look up the highest rated movies. Now look up the highest rated video games. Notice something? The highest rated video games are pretty much all sequels. There really is something to be said about 'gameplay' and how it completely separates video games from other entertainment. Gameplay can make the 3rd sequel to Resident Evil one of the best games ever made. Gameplay is more important than story, just look at all the sword and sorcercy SHIT thats rampant in video games.

Bioshock doesn't even have that great of a story, it just stands out when compared to most other video games. Oooo an Ayn Rand analogy!! Better than vampires with big tits and guns or whatever the fuck most video games are about.

Anyway, theres no point. I just think.
SunTzu's Avatar - Comment posted on 05/27/2008 02:14
SunTzu
No more Bioshock, please.

I'd rather see a new System Shock, complete with the in depth character customization, inventory, weapon degradation, challenging gameplay, etc, etc.
Mr_Snuffle's Avatar - Comment posted on 05/27/2008 02:18
Mr_Snuffle
Given that System Shock 2 was an excellent sequel to System Shock, I'm will to give them the benefit of the doubt on this one.

I may be a little disappointed if the second game will be set underwater, but we'll see.. we'll see...
Rhacodactyls's Avatar - Comment posted on 05/27/2008 02:19
Rhacodactyls
Andrew Ryan + Vita Chamber = Bioshock 2
Fronz's Avatar - Comment posted on 05/27/2008 02:39
Fronz
I think it's also worth bringing up the Pirates of the Caribbean syndrome. Which is basically any trilogy "syndrome" but Pirates was the first one that I noticed it happening with.

Pirates of the Carribean movie one -- Fucking awesome. Everyone loves to talk about how awesome it is.

Pirates movie two -- still better than probably any adventure movie released in several years, but not as good as the first. Everyone loves to talk about how it wasn't as good as the first, but never acknowledge how it measured up with the 100s of adventure movies' asses it kicked.

Pirates movies three -- people didn't even want to see it, they just wanted to talk about how it wasn't going to be as good as the first one.

So even if BioShock 2 isn't as good as the first one, as long as it's still better than most of the things that come out that year, then I'll be happy.
angusm's Avatar - Comment posted on 05/27/2008 02:41
angusm
I could enjoy it if perhaps they did it DURING the fall of rapture, as opposed to before or after. Mass spliced-out hysteria on the fateful new year's eve, people trying to flee and keep their families together etc., has the opportunity to keep the moral choices without rehashing the little sisters and perhaps a story more focused on escaping and gameplay better focused on chases and this recent fascination with crowd mechanics. Also it'd be nice to play in a Rapture where there's people who aren't bat-shit crazy.

I'm going off on a major tangent, sorry bout that. Anyways if they place the sequel/prequel in rapture, it's probably going to be major bad news.
Zerozaki Ishiki's Avatar - Comment posted on 05/27/2008 03:24
Zerozaki Ishiki
I'm about halfway through the game, and have stopped using plasmids unless required to. Only two are useful at all. Bioshock 2 ought to remove the guns and try and make plasmids have a point. Of course, then it would just be Psychonauts without the jokes.
Jim Sterling's Avatar - Comment posted on 05/27/2008 03:59
Jim Sterling
"Andrew Ryan + Vita Chamber = Bioshock 2"

The Vita Chamber in Ryan's office is switched off.
Timmeh's Avatar - Comment posted on 05/27/2008 04:00
Timmeh
@Rhacodactyls:

MAybe Bioshock 2 will pick up where the first left off, with the thought to be dead Ryan jumping in a chamber and then he can go around beating ho's and selling coke to start a new empire and seemingly learn nothing from his near-demise, just like that awful Scarface game.

I think it could be interesting if there was a prequel that put you between Ryan and the emerging Fontaine in his grasp for power. Giving you got the choice to do what you thought was right, what would make you rich or just keep yourself alive through it could be a bit different and be bigger morally than whether to kill the little sisters or not.

We all know though that it'll be some shite cash-in with minimal change to it. That's the problem with videogames, their creators don't give a shit about them, selling the rights to everything to the highest bidder and mercilessly raping them dry.
Dexter345's Avatar - Comment posted on 05/27/2008 04:02
Dexter345
I agree that these are some definite concerns about the sequel(s). Really, the only way I can imagine things going well is to create a parallel universe, where none of the stuff in Bioshock happened, and go from there.

Even then, you would run into the issue that we already will be expecting a huge "would you kindly"-esque twist, and it could never have the impact that the first did.

I'm hopeful about the sequel, but I'm not exactly optimistic.
Skribble's Avatar - Comment posted on 05/27/2008 05:21
Skribble
I agree a prequel would be the most horrible idea for Bioshock 2. I think the sequel to the game should be, again, given it's own story that is almost totally unrelated to the events in the first game. Something that does not really relate to the world of Rapture or the people in it, or what happened.

Perhaps Plasmid technology made it to the outside world, and you play a character who may have been related to someone who went down to live in Rapture and they told you about where they were going, and slowly you find out where the Plasmids came from, that Rapture is gone and that the Earth is now in danger. I would not mind a game that somehow used parts of Rapture or it's ideology to convey it's story, but I would hate to just get sent back to Rapture again.
garrfunkel's Avatar - Comment posted on 05/27/2008 05:31
garrfunkel
Perhaps the new Bioshock will not feature Rapture at all. It may simply be a spiritual successor to Bioshock in the same way Shadow of the Collossus is to Ico.

I doubt this is true but I would encourage a sequel if they were to create an entirely new world and story and simply try to maintain the feeling and style (gameplay not artistic) of the first one.
Druid 01's Avatar - Comment posted on 05/27/2008 05:32
Druid 01
I would love to see a sequel to bioshock i just wish they'd leave rapture alone.

IMO if they did one the best course to take would be jump forward 50/60 years to modern times where, a or a group of people discovered a mysterious sea slug that can directly create stem cells, making it seem as though a few escaped their extinction by the . . . rapturians? and follow some new story new people new shit.
Eschatos's Avatar - Comment posted on 05/27/2008 05:33
Eschatos
If they move the location to another place in another time with completely new characters, then it might be good.
Angel Thanatos's Avatar - Comment posted on 05/27/2008 05:44
Angel Thanatos
((Spoilers))

What always made me go huh, is that the vita chambers in Bioshock would of ressurected Andrew Ryan right after you kill him, and then he probably made his escape or something, probably taking a vitachamber with him... idk just seems that's one plot hole for me.
indigoinc's Avatar - Comment posted on 05/27/2008 05:58
indigoinc
It's nice to hear that someone else shares my views on keeping the audience in the dark. I loathe modern horror films for not understanding this, while classics like Aliens and Jaws remain some of my favorite films. Let the viewer or player fill in the gaps, it will make their version so much more personal and fulfilling.
superhobo's Avatar - Comment posted on 05/27/2008 06:03
superhobo
Not to throw petrol on the whole vita chamber debate, but you don't have to be beside a bloody vita chamber to revive, you just revive at the last one you passed. Therefore it doesn't matter whether Ryans vita chamber was on or off, he would appear at the last active one he visited.

Of course it doesn't matter seeing as the vita chamber is just a huge deux ex machina that only makes sense from a game design perspective, not a storyline one.

Great article Jim, you english cunt. :D
protomark's Avatar - Comment posted on 05/27/2008 06:23
protomark
i'll weigh in that the original System Shock didn't outwardly call for a sequel, but it got one anyway, and it was better than it had any right to be. If Levine is involved with a sequel to BioShock, there's nothing to worry about. If not (and that's likely) then why would you pretend you're going to buy it?
kadosho's Avatar - Comment posted on 05/27/2008 06:26
kadosho
I definitely understand your doubts regarding what's ahead for this "series". I can't disagree, because I feel the same way. Those that explore Rapture in the years ahead, may get that "deja vu" feeling. If Silent Hill could recapture it enough with 3 entries (and V on the way), its a sign that something to working.

Unless Levine could have been going for a Deus Ex plot push.
Maybe we might find out soon enough.
garrfunkel's Avatar - Comment posted on 05/27/2008 06:42
garrfunkel
@reaprar
you just raised my faith in a sequel to 2%. If they make you play as that guy then it might actually work. You will already know who atlas is but then agan maybe johnny knew too. Kudos to you my friend.
MyquiH's Avatar - Comment posted on 05/27/2008 06:44
MyquiH
slayoyayo: "Vote with your dollar (or what have you)."

The public is really, really, really bad at that... see "Halo 3".

Will Bioshock 2 suffer from the two things that lack in a sequel -- no more interesting character development/discovery, and the inability to surprise us a second time? Probably, unless, as others have said, they move Bioshock 2 to another "universe".

One technique that works well in direct sequels (sequels with the same characters and plot world) is a twist that contradicts anything in the first story. (see: Empire Strikes Back -- what 12 year old seeing it in 1980 saw THAT twist coming?) This seems like an obvious plot choice for Bioshock 2 -- twist something we came to believe in the end of the first game.

Jim's post and a few of the responses have gotten me to think about Mass Effect's coming sequels -- it's storyline has been written as a trilogy throughout. It's "plot", such as it is, wasn't particularly complicated, and its characters were pretty lightweight, but it is lucky in that regard -- it won't have the enormous weight of its first installment to crush it before it's even born.

Anyway... good luck to us all...
Myqui
bubuli's Avatar - Comment posted on 05/27/2008 07:27
bubuli
"The trouble is, when your motivating aim is money..."

i'm pretty sure money has been a prime motivation for the first Bioshock.
Tuxy's Avatar - Comment posted on 05/27/2008 07:30
Tuxy
Would love to see a remake of Bioshock down the road, SE style.
mice elf's Avatar - Comment posted on 05/27/2008 07:35
mice elf
Money is necessary. I thought that was a given.

I cant help but think that the concerns are unwarranted. Bioshock succeeded on the compelling setting and the complete nature of the story. The fact that the world is so detailed and full of possibilites means that there are countless opportunities to develop interesting and challenging stories, rather then OMG PREQUALS SUCKX
nicojay's Avatar - Comment posted on 05/27/2008 08:02
nicojay
I would very much like a sequel, I'm just not particularly excited over this.
I Want a sequel to System Shock 2.

SPOILER WARNING

Dr. Pulito is Xerxes!
nicojay's Avatar - Comment posted on 05/27/2008 08:04
nicojay
Bollocks I got that wrong.
Killzig's Avatar - Comment posted on 05/27/2008 08:29
Killzig
yay Jim, nice editorial.

as far as a sequel, they should just keep the shock motif. experiments gone wrong. MoonShock! First lunar colony meets tragic end. D-:
noxious's Avatar - Comment posted on 05/27/2008 08:48
noxious
Maybe they will take Bioshock back to the insect people... Hmm.
mistic's Avatar - Comment posted on 05/27/2008 08:55
mistic
sadly enough, I fear you are right dear jim... but as you said, we should hold of judgment until there is actually something to judge :)
Demtor's Avatar - Comment posted on 05/27/2008 09:03
Demtor
Ahhh, the questionable sequel debate never gets old. Its a love or hate thing usually, no real middle ground. While I could see so many things going wrong as Jim pointed out, I can still see so many things going right.

Great things can come from new challenges but it all depends on the talented minds behind it. I feel bad for anyone on the team for the next game. I mean, can you imagine the self imposed pressure a development team would naturally put on itself in taking up the task of making a sequel? Not to mention the pressure from everyone else! I certainly wouldn't want to be in that hot seat.

This is going to be real interesting how they manage to pull this off while everyone and their neighbor is going to be nit picking every ounce of information that gets leaked about the game, and rightfully so. They asked for it when they decided to make a sequel, just hope they are ready.

I for one am hoping they go the way of Half-Life 1 when they had the original expansions. Different story that co insides with the main one. Its not that hard to think of an interesting way to have a character in an opposite end of the city doing other great things with an entirely different cast of characters and then tie it in with the first game by having something as simple as Reaprar suggested.
B-Radicate's Avatar - Comment posted on 05/27/2008 09:31
B-Radicate
I agree with a few people here in that "BioShock" as a mere franchise title would be fine by me. Just like you mentioned each Silent Hill and FF title takes place somewhere differently, I think BioShock could do the same thing and manage to stay fresh far longer than if they keep revisiting Rapture.

If they do that, I'll certainly buy a sequel. If they decide to travel back to Rapture, though, I'm calling it quits. I'll just play the ignorance card and stick with the original tale as the one and only.
skullivan's Avatar - Comment posted on 05/27/2008 09:44
skullivan
Good write up Jim. I think the issue with Bioshock 2 is more in the gameplay than the story exposition. We already know what the Big Daddies are, so it's not like they can ruin the mystique.

The first game was pretty much based entirely around the Big Daddy, Little Sister, Player Character triangle. You can't repeat that in a sequel and still remain in Rapture. So any game that takes place in Rapture (be it prequel or sequel) would have to be very different in terms of gameplay or else it'll be totally ludicrous.

I'd love to see more on how Rapture was built and came to fall, but I think that story would be better told as a movie.

They certainly left it up for debate whether Andrew Ryan survived the first game (they go out of their way to specify that the Vita-Chambers were created for him, and there's no way he just offered himself up for sacrifice like that) so if they decide to go the sequel route he could make a return.

Would he just go off and build another Rapture somewhere or try and return to reclaim the original? I would hope they aren't going to try and hold true to either of the game's endings, which were both pretty weak.
ace of knaves's Avatar - Comment posted on 05/27/2008 09:47
ace of knaves
My vision for a Bioshock prequel that might work (while still being set in Rapture) would have you taking on the role of a normal guy (an actually normal guy) living in Rapture, who has to choose between helping Ryan or Fontaine maintain/gain control of the city.

It would maintain that fly-on-the-wall perspective, so not necessarily everything would be explained, while still giving just a bit more insight into everything that went down.

As for the game's big "Would you Kindly?" moment, how about you discover that your best friend since the beginning of the game has been supporting whoever you're not, and you receive orders to take him out. Then you, yes you get to choose what to do next.

That's just one way I think it could work.
Psycho_Babble's Avatar - Comment posted on 05/27/2008 10:08
Psycho_Babble
This story is under the assumption that the writers of BioShock are not capable of cleverly crafting a well played-out story. With all of this doubt, it would seem that you are setting the sequel up for failure. Sure, you say it's "possible" for the game to be good, but you clearly lean more to the side that business is money and that's really all anyone cares about. I'm a realist and I understand taking that approach but the fact of the matter is that we simply do not know enough to make these types of assumptions. Let's view the first few screens or tidbits of info before we talk about the potential pitfalls because honestly, if the game is nothing like what we're expecting, then all this talk is simply useless.
Tellurian's Avatar - Comment posted on 05/27/2008 10:20
Tellurian
What they should pull off ideally would be a relation of Bioshock 2 to Bioshock like System Shock 2 to System Shock.
As in taking some key elements of the story, and put them into a whole new context.
Though that might not work with the "it has to print money" factor...
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